kevinflemming
Knight

Just checking-in. Any news with what is going on? It's been a while since I last looked.
merikallio said:Got some ideas for lore-friendly and roleplaying style campaigns:
1. Play beastmen warlord named Khazrak the One Eyed (I know one already exists in the mod). Never become a vassal nor posses any fiefs. Stay hostile to everyone - fight, loot and make your warband stronger and stronger. Campaign is won when You capture Middenheim and take Boris Todbringer prisoner at the same time.
2. Play as mercenary captain (possibly only human). Never become a vassal or ruler, signing contract with Empire or Kislev instead. Only mercenaries are allowed to recruit, either from taverns or prisoners rescued!!! As a top tier units You can hire ogres as many as You like. Always try to answer for a marshall call.
Wolas3214 said:merikallio said:Got some ideas for lore-friendly and roleplaying style campaigns:
1. Play beastmen warlord named Khazrak the One Eyed (I know one already exists in the mod). Never become a vassal nor posses any fiefs. Stay hostile to everyone - fight, loot and make your warband stronger and stronger. Campaign is won when You capture Middenheim and take Boris Todbringer prisoner at the same time.
2. Play as mercenary captain (possibly only human). Never become a vassal or ruler, signing contract with Empire or Kislev instead. Only mercenaries are allowed to recruit, either from taverns or prisoners rescued!!! As a top tier units You can hire ogres as many as You like. Always try to answer for a marshall call.
Thats actually a really good idea, I never really thought to give myself win conditions. Might help with siege fatigue.
Oldtimer said:Hi all,
just reinstalled this(main dl and hotfix) on latest Warband ver. and I have ladies being mothers and fathers. At the same time.
This bug made me leave WC quite sometime ago. Do I have to leave again or is there a fix?
Rgds, Oldtimer
Nameless Warrior said:The player can still be a female elf and the witch elf lines are also using the same skin. With courtship gone there is no more good female elves around.
Arsakes said:Can you devs tell what is the "big" issue to be solved that was mentioned in latest Modb update while ago?
Nameless Warrior said:Funny you should mention it though as I finally fixed it yesterday.
It's better to keep it in one place, and as under the radar as possible. The more you spread it around, the chances increase of somebody official catching it.vertinox said:But have you considered putting this project on Github and having a stable and hot version?
module_dialogs = 45909
module_game_menus = 34780
module_items = 15325
module_mission_templates= 25043
module_particle_systems = 3327
module_presentations = 17001
module_scripts = 141399
module_simple_triggers = 10062
module_strings = 8378
module_triggers = 1811
module_troops = 5622
PBOD (all components) = 9509
[party_tpl|pt_forest_bandits|auto_proceed,"start", [(eq,"$talk_context",tc_party_encounter),(encountered_party_is_attacker)],
"{!}Warning: This line should never display.", "bandit_introduce",[]],
[party_tpl|pt_taiga_bandits|auto_proceed,"start", [(eq,"$talk_context",tc_party_encounter),(encountered_party_is_attacker)],
"{!}Warning: This line should never display.", "bandit_introduce",[]],
[party_tpl|pt_steppe_bandits|auto_proceed,"start", [(eq,"$talk_context",tc_party_encounter),(encountered_party_is_attacker)],
"{!}Warning: This line should never display.", "bandit_introduce",[]],
[anyone,"bandit_introduce", [
(store_random_in_range, ":rand", 11, 15),
(str_store_string, s11, "@I can smell a fat purse a mile away. Methinks yours could do with some lightening, eh?"),
(str_store_string, s12, "@Why, it be another traveller, chance met upon the road! I should warn you, country here's a mite dangerous for a good {reg33?woman:fellow} like you. But for a small donation my boys and I'll make sure you get rightways to your destination, eh?"),
(str_store_string, s13, "@Well well, look at this! You'd best start coughing up some silver, friend, or me and my boys'll have to break you."),
(str_store_string, s14, "@There's a toll for passin' through this land, payable to us, so if you don't mind we'll just be collectin' our due from your purse..."),
(str_store_string_reg, s5, ":rand"),
], "{s5}", "bandit_talk",[(play_sound,"snd_encounter_bandits")]],
[anyone|plyr,"bandit_talk", [], "I'll give you nothing but cold steel, you scum!", "close_window",[[encounter_attack]]],
[anyone|plyr,"bandit_talk", [], "There's no need to fight. I can pay for free passage.", "bandit_barter",[]],