SP Fantasy Warsword Conquest - New Opening Post

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Seckshun said:
I realize that Dodge chance is affected by Strength, Athletics, and Encumbrance, but what is the actual formula for that? At what point should we start expecting a decent chance, or  at what encumberance is a dodge hopeless?


Your athletics multiplied by a modifier is your dodge percentage so athletics is the most important. Multiply your encumberance by 10 and divide it by your strength and you want the number to be at least 16 but the lower than that it is the more bonus will be added to your athletics score and the higher number it will be multiplied by.
 
themightytemplar said:
Nameless Warrior said:
Also can anyone confirm or deny mounts getting their riders combat skill bonus?
They do, i fought against the wood elves and hit a riderless unicorn with my sword, it dodged!

By all the Gods. Polloio will tell how much I have been obsessing with the wood elvves and how powerful they are. I have been watching them fight and thinking whatI am watching doesn't make sense. This explains everything and is easily fixed with one conditional line. Thanks for the confirmation.

I will respond to all PMs later when I have more time.
 
In continuation with my post from page 866 or so about lances. I have also noticed that you don't get negative rep for attacking foragers/patrols/scouts so it's basically endless farming, I mean it would be the same either way in regards to endless farming but I'm fixing to attempt to make peace and see if it persists after making peace or if making peace might reset it and start the negative rep fresh but I doubt it, I'm just curious mostly.

Also is it just me or are the Beastmen nothing more than cannon fodder? Under player command they do fine like any faction, but dear lord they just get shredded to pieces under AI command, I have cheats on so I can see everything as I'm wandering about and watching the logs and I've seen Beastmen win like 5-8 battles and now they're down to lords with most troops they have being 100 or so and Bretonnia just walking in like they own the place, and at this rate it won't be long before they do, I'm 24 days in and the Beastmen are already beaten down worse than Swadia in vanilla.
 
Articulo34 said:
ElvenKingSlave said:
...now I can't join armies...
You mean as an individual soldier in a lord´s party (Freelancer)? That was removed.
Aww really? It was a supper way to gain levels without having to fear losing all your stuff. :sad:
When ever I play I can mass a small army and then walk a mile to lose it to some random enemy force more upgraded then mine.
Also, has anyone else notice those 3-6 patrols who are stuck in mountain ranges around the world?
Nipon patrols in the northern High Elves lands.
Dark Elf patrols in the mountains between Britonia and the Empire.
 
ElvenKingSlave said:
Articulo34 said:
ElvenKingSlave said:
...now I can't join armies...
You mean as an individual soldier in a lord´s party (Freelancer)? That was removed.
Aww really? It was a supper way to gain levels without having to fear losing all your stuff. :sad:
When ever I play I can mass a small army and then walk a mile to lose it to some random enemy force more upgraded then mine.
Also, has anyone else notice those 3-6 patrols who are stuck in mountain ranges around the world?
Nipon patrols in the northern High Elves lands.
Dark Elf patrols in the mountains between Britonia and the Empire.

Yea Freelancer is gone, but if you can get yourself at least a horse and a lance just go farm Beastmen, they're helpless. I haven't hired a single soldier and I'm level 23 now, waiting for level 30 so my trainer skill can help out a bit and by then I'll have enough money to just chill in a castle and let the xp stack. But yea I've also noticed the stuck patrols, well the Dark Elf ones any way. But that one was already reported, I've barely looked at the High Elves yet or their island, been more looking at the beastmen and wood elves and vampire counts first.
 
Articulo34 said:
Darkwing88 said:
Question to people that might know the answer.

In warband it was only worth investing into velvet factories - nothing else was stable enough to give profit over long term. Previous version of warsword was quite similiar. I wonder if stuff that gsanders done about economy in game made other factories worth money instead of just playing it safe with velvet.

Any thoughts?
I´ve checked the three towns of Chaos and in every single one of them none of the enterprises gave negative returns. Velvet is still the best one though, with an expected income of 1600-1700 for an investment of 8500.

  in terms of bang for buck the local cost of materials plus local competition matters.  Thus velvet is less profitable in high elf towns as there are some npc owned competitors.  Look for cheap iron and set up ironworks in those towns; look for cheap wool in chaos towns and see what the guildsman suggests is the profit for wool cloth in say gonslor.  Look at oil for example at the lizardmen.  Check each of the choices for a return on investment, of course the higher the up front investment the more likely it pays well, but in strict return on investment velvet isnt automatically the highest ratio in EVERY city.
 
I only ever joined an army once, and got a bit bored quite quickly, so I do not miss freelancer, but then we all play differently.  :razz:

I prefer to wander around joining fights with the bigger armies, and as soon as possible, I decide who I do not like, and basically wage war against them. I very quickly can build myself up, and my companions, but like to keep my party below 50 for some time, which allows me to outrun most of the larger armies and amass loot.
I can if I wish become a mercenary, which neutralizes the hate that has built up against me, and then bide my time to break off and start my own Kingdom.
I very seldom become a vassal, but then I actually enjoy the grind building up from scratch, but at the moment, whilst we await the save breaking hot patch, I have imported my last character and simply roving around creating "Chaos" with my band of 50, just my own way of having fun and seeing what is new.
An amazing mod, even with the bugs, and so pleased the Team are sharing it with me, you are all amazing  :party:
@GSanders  I do not know how you keep so many balls in the air, you are a real hero who obviously enjoys what you do, and share your time so willingly.

 
Jarl_Krim said:
ElvenKingSlave said:
Articulo34 said:
ElvenKingSlave said:
...now I can't join armies...
You mean as an individual soldier in a lord´s party (Freelancer)? That was removed.
Aww really? It was a supper way to gain levels without having to fear losing all your stuff. :sad:
When ever I play I can mass a small army and then walk a mile to lose it to some random enemy force more upgraded then mine.
Also, has anyone else notice those 3-6 patrols who are stuck in mountain ranges around the world?
Nipon patrols in the northern High Elves lands.
Dark Elf patrols in the mountains between Britonia and the Empire.

Yea Freelancer is gone, but if you can get yourself at least a horse and a lance just go farm Beastmen, they're helpless. I haven't hired a single soldier and I'm level 23 now, waiting for level 30 so my trainer skill can help out a bit and by then I'll have enough money to just chill in a castle and let the xp stack. But yea I've also noticed the stuck patrols, well the Dark Elf ones any way. But that one was already reported, I've barely looked at the High Elves yet or their island, been more looking at the beastmen and wood elves and vampire counts first.

I used to head up to the north where Kislev has been placed and hunt trolls with horse and lance/spear.
But I cant seam to get the spears to drop into lance position. Has this been made exclusive for lances now?
I love the mod and all the new shiny thing, but I miss some of the old features too. But as Yozzer said
Yozzer said:
we all play differently.  :razz:
 
Anyone noticed a texture problem with heavy Kislev horse ?

Also few  minor suggestions, Prison Guards could pay for some prisoners in place of tavern keeper and ransom broker and give you some bounty, why a ransom broker should pay for a troll or a demon  :mrgreen: ? They should be given to the authorities that would burn them. Would be nice if we can make prisoners rescued prisoners of ennemy factions, and that we can't recrut them for evil/non human factions.
 
@ElvenKingSlave doubly so on Yozzers point, I didn't play too much of the older versions but I've never known spears to be couchable, as far as I'm aware it's always been a lance only thing, and yea the trolls used to be really easy pickings but I can't seem to find too many of them or any other bandit type spawns. After the first 7 days I've seen far too few bandit parties in my opinion, but the way relations work when you start a char the near endless amount of patrols/foragers/scouts work just as well but it takes longer. And by the way Team great job on the mod, I'm one of the biggest fantasy fan boys around and I'm having more fun with this mod than I've had with all the new releases in the last 2 years, well done.
 
Jarl_Krim said:
I didn't play too much of the older versions but I've never known spears to be couchable, as far as I'm aware it's always been a lance only thing
All polarms with a thrust attack could be couched, lances just had a tendency to have much higher thrust damage then regular spears who had a swing damage too if used in two hands.
Also a bent spear costs between 100-300 gold while a bent lance cost around the 800 from what I can tell, and unless you are really good at earning money and not get it stolen by losing to bandits/warhosts (aka like I am not) you don't get access to lances that early. But that is just me QQ'ing over getting stomped by the computer xD
Great mod and fantastic work from the team.
 
Hi there! Wonderful update you did.
I noticed a few bugs playing as a vampire lord:
      - the vampire ruler always gives the same quest (wether you're an adventurer, mercenary or lord) that makes you unable to leave the dialogue screen by clicking (something about dwarves and fiding their hideout)
      - one of the "special" sword (can't remember which one though, but it was giving extra power strike) is invisible when using it (although it does appear on the wearer's side), didn't tried the other ones.
      - when making your wife a companion the dialogue appearing is the one related to the "escort a lady" quest, thus you can't upgrade her abilities nor her equipement, and she can't return to your court either (however she does appear in the castle scene with a dialogue of a standard wife, aka not in your party)

That is all I can think of atm, but overall it is one of my favourite modification!
Cheers!  :twisted:

PS: sorry if my english isn't right as it ain't my native language
 
First of all: THANK YOU SO VERY MUCH FOR RELEASING THIS NEW VERSION OF YOUR MOD!!!!!
I have been playing it since monday and I really, really, really enjoy the changes you made. Especially the economic stuff GSanders made and the cool new models and the new scenes and the abillity to play a female elf (my wife might try this mod now) and and and and ..........
Here a big thank you to all you guys for your great work!
If I could give you money for this, I certainly would. :smile:

Now a few minor bugs I found while playing:
1. When playing Chaos, in Mount Vanir, sometimes when I talk to a commoner he has no dialog picture.
2. It was a great idea to put so many possible guys for hire into the taverns but something seems wrong with their dialog. They sometimes talk gibberish made up from all the other more fleshed out characters of the mod.
3. Also the big chaos guy you can hire in the tavern have really crappy stats and most of them have no weapons nor can they wield any.
4. A vampire can put on a human knight helmet which seems to remove his head and instead leave him with a floating helmet.
5. Some of the very cool chaos armors make it virtually impossible to shoot and aim a gun (not that this would come up on a regular basis but anyway).

And now for suggestions:
- When playing chaos there is, if you are low level, very little you can kill or do within the realms of chaos. Maybe put a few additional low level mobs there so a level 2 character with 10 guys can level a bit before having to content with Kislev lords and chaos trolls.

So much for me and for further inspiration, I just finished my first Ogre Stonehorn and 3 Mournfangs:

fang1.jpg

fang4.jpg

fang8.jpg

fang13.jpg

fang14.jpg

horn1.jpg

horn2.jpg

horn3.jpg

horn5.jpg

Ah man, I really hope that one day in the distant future I could ride a Stonehorn into battle (even though these things would be gigantic).

Avarchillion
 
Some update on the upcoming patch:

1) It certainly breaks savegame.  It's possible I wont need to break savegame for some time after this, I put a few things in the patch as of yesterday so I might be able to kick start diplomacy later without having to break save.  We'll see; dialogs aren't in for diplomacy and thats where most of the complexity for diplomacy comes in.  To be clear - diplomacy is NOT in on the update, but some pieces of it that would have broken savegame ARE in, just not active.  This buys us time to wiggle it a bit before pushing it live.

2) Main things fixed:
    a) Companion dialogs.  The dialogs were working perfectly for 73 companions, but suddenly 10 more were added, but without adjusting the setting for where the second part of the dialog was to be taken from.  So each of the 6 dialog entries were next pulled 10 companions away from where they should be for the first 73 companions, effectively shuffling the deck like a card game, instead of keeping each companion's dialogs in order.  This is straightened out, thanks to Nameless Warrior for this fix.

  b) a bunch of tweaks to equipment on various named lords etc made by Nameless Warrior.
  c) village elders for all the newly added villages (they were added last Friday), which also returns village inventory so they have items for sale again.  Nameless Warrior once more to the rescue.
  d) Vampire players now get items (clothes, a sword, some minor cash).  Thank Nameless Warrior for that; I'd have probably left you naked, although I have some compassion in my submod with useful skills and an education.
 
  e) Some tweaks I made yesterday for:
        higher sale of prisoners to bartenders (prices still drift every 3 days by the way)
        more inventory at merchants and villages
        smoother curve for buying and selling in bulk, which really adds up quickly
        some changes to auto-calc battles to not kill your best troops as quickly
        romancing female lords, vassals, and female players marrying male lords now as in Diplomacy*  (untested)
        some fragments of diplomacy are present but nothing you'd notice - no chamberlain/constable/chancellor
              no management/treaties/storage/gifts/lord recuiting/ etc.  Those are later.
        slightly lower cost on mercenary and mounted mercenary troops
        slightly larger player maximum party sizes
        slightly more prisoners allowed from changes in prisoner skill calculations
        larger garrison and lord parties according to number of walled centers owned
        (much) cheaper village improvements ("native" improvements only, not the custom Warsword Conquest ones)
        added dialog support for gender checking 3rd parties, so more likely correct in handling discussions of other NPCs

    f) PBOD: the ability to zoom in and out after toggling camera mode with the End key is restored*
                        tested in battles but need to test in a sea battle and again with deathcam

                  mini map is removed.  It still exists as a part of the backspace view orders mode, but otherwise is removed.
                      this is a compromise between the two - its gone UNLESS you want to view orders, in which case you have the mini map functional without blocking the view orders (backspace).  It doesn't exist outside of the backspace view orders mode.
                    this is tested working.  I toggled on and off several times in battle so I could swing weapons, see the map, watch orders, reload my pistol, and so on.

    g) not yet done but the last thing on today's list, after I get some lunch:
          Free villagers will go away. 
          Yes, I put the message you cant afford villagers when you're out of cash but the offer to buy recruits still exists.
          I'll check a little harder so you stop writing bogus checks.  It's a bad habit.

    - GS
 
captura_by_dorfus145-da4p2z0.jpg

^

Proof that wood elf horses can dodge




When I saw my skaven halberd in the mod, I could barely believe that thing was mine, because I'm not the guy who likes to throw flowers on himself and **** but I must say I did nail it when I created it :grin:


mb2_by_dorfus145-da4p37s.jpg


Oh btw I'm creating a skaven grenade right now, to test the new version. I've never modelled something that explodes, honestly :razz:


Wolas, remember that if you're doing a weapon, the polys can't surpass the 500 limit according to Nameless, so watch out with that :wink:

(When I say polys I mean verts)
 
Jarl_Krim said:
@ElvenKingSlave doubly so on Yozzers point, I didn't play too much of the older versions but I've never known spears to be couchable, as far as I'm aware it's always been a lance only thing, and yea the trolls used to be really easy pickings but I can't seem to find too many of them or any other bandit type spawns. After the first 7 days I've seen far too few bandit parties in my opinion, but the way relations work when you start a char the near endless amount of patrols/foragers/scouts work just as well but it takes longer. And by the way Team great job on the mod, I'm one of the biggest fantasy fan boys around and I'm having more fun with this mod than I've had with all the new releases in the last 2 years, well done.

  There USED to be quite a few more bandit spawns but those were giving us trouble so I clipped them in the next update.
It seems that code really WAS removing messages in the game message window.  I was blaming the wrong warband version.

  Although fans are submitting hundreds of ideas I dont have time to do all of them in the next couple days so instead I'm only focused on specific issues at a time.  In my opinion after the next update the mod is considerably more pleasant - BUT you'll have to make a new character again.  Consider the last few days a chance to explore...

  - GS
 
Jarl_Krim said:
Yea Freelancer is gone, but if you can get yourself at least a horse and a lance just go farm Beastmen, they're helpless. I haven't hired a single soldier and I'm level 23 now, waiting for level 30 so my trainer skill can help out a bit and by then I'll have enough money to just chill in a castle and let the xp stack. But yea I've also noticed the stuck patrols, well the Dark Elf ones any way. But that one was already reported, I've barely looked at the High Elves yet or their island, been more looking at the beastmen and wood elves and vampire counts first.

  I suppose beastmen should get a few troops with javelins or some long spears.  Troop trees are Nameless Warrior's department.
I just do tree viewers, and even that Nameless Warrior made the main one you use better.

  As for stuck patrols, I suggest to him not to spawn camps on mountains to prevent getting stuck.
  Oh and while I remember it, move village "reek" slightly AWAY from the mountains to not bottle up farmers in the village.

  There was an issue with the moving bandit camps and I had to remove them from the upcoming patch.  Nameless Warrior will
doubtless try again later; they were a decent idea but the code has to change.  I'm still in emergency mode so it was faster to
seal it off than to rewrite his one section.  If 1 thing in 10 fails but at least we had courage to try, I'm happy.  The mod was fairly well tested by last Friday; most of these issues fixed now were added in the final 3 days before the mod released, and won't need long to straighten up.

  - GS
 
gsanders said:
Jarl_Krim said:
@ElvenKingSlave doubly so on Yozzers point, I didn't play too much of the older versions but I've never known spears to be couchable, as far as I'm aware it's always been a lance only thing, and yea the trolls used to be really easy pickings but I can't seem to find too many of them or any other bandit type spawns. After the first 7 days I've seen far too few bandit parties in my opinion, but the way relations work when you start a char the near endless amount of patrols/foragers/scouts work just as well but it takes longer. And by the way Team great job on the mod, I'm one of the biggest fantasy fan boys around and I'm having more fun with this mod than I've had with all the new releases in the last 2 years, well done.

  There USED to be quite a few more bandit spawns but those were giving us trouble so I clipped them in the next update.
It seems that code really WAS removing messages in the game message window.  I was blaming the wrong warband version.

  Although fans are submitting hundreds of ideas I dont have time to do all of them in the next couple days so instead I'm only focused on specific issues at a time.  In my opinion after the next update the mod is considerably more pleasant - BUT you'll have to make a new character again.  Consider the last few days a chance to explore...

  - GS

Thanks for the response, that's understandable. Personally I've no problem with less bandits since the patrols and such more than make up for it. And GS you sir have the work ethic of 10 men at the minimum. Thanks for everything you do my friend, and thanks to the whole team for the hundreds of hours of fun yet to come.

 
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