SP Fantasy Warsword Conquest - New Opening Post

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Wolas3214

Knight
Its pretty crazy the amount of content you guys have churned out in such a short time, and here i was thinking you were being too ambitious.
 

Kosher Pork

Recruit
Bears?...Mounts? BEAR MOUNTS?! Squee!

Can't wait to see what the next update will contain! (I hope Tomb Kings eventually get a Sphinx mount.)
 

stiggy

Sergeant
Amazing work so far best mod ive played since 1776 1860 1755 and blood in the west mods is there going to be magic, artillery, eagles, or dragons in any future updates and what about a wood elves faction cause isn't that the only faction left to do by any chance?
 

Rhimrifer

Recruit
Hello. I mainly lurk, but I've always seen this mod looking active and have a question. Is there an update for this game buried somewhere? I've seen a lot of progress, but the downloads I can find are all more than a year old.
 

merikallio

Sergeant
I am not sure if other players see this as an issue - but AI is very weak with refilling the castles with garrisons. Basically, once conquered, the town becomes a sitting duck welcoming every following invasions. Most wars between factions is like capturing and re-cupturing the same castles because garrisons vary between 30-80 troops.

Is there anything to do with that. I know that in Prophesy of Pendor for example, the garrison regeneration ratio is much faster.
 

kraggrim

Marquis
WBM&BWF&SNWVC
merikallio said:
I am not sure if other players see this as an issue - but AI is very weak with refilling the castles with garrisons. Basically, once conquered, the town becomes a sitting duck welcoming every following invasions. Most wars between factions is like capturing and re-cupturing the same castles because garrisons vary between 30-80 troops.

Is there anything to do with that. I know that in Prophesy of Pendor for example, the garrison regeneration ratio is much faster.

Part of this is probably that garrisons don't fill when the castle/town is not yet assigned to a lord, which can take a while to happen.  If you change it so that they do it might help your problem.

Find this bit in simple_triggers.txt:
24.000000  105 6 3 1224979098644774912 360287970189640228 360287970189640530 540 3 1224979098644774912 2 2 520 3 1224979098644774913 1224979098644774912 10 30 2 1224979098644774913 1 132 1 1224979098644774913 1694 2 1224979098644774914 1224979098644774913 33 3 1224979098644774914 648518346341351446 648518346341351683 541 3 1224979098644774914 54 -1 2204 2 1224979098644774915 1224979098644774913 4 0 1073741855 2 1224979098644774915 432345564227567637 31 2 1224979098644774915 144115188075856287 2133 2 1224979098644774916 1 2136 3 1224979098644774917 0 2 2105 2 1224979098644774916 1224979098644774917 5 0 424 1 1224979098644774918 4 0 31 2 1224979098644774918 0 2133 2 1224979098644774916 2 5 0 31 2 1224979098644774918 1 2133 2 1224979098644774916 1 2136 3 1224979098644774917 0 2 2105 2 1224979098644774916 1224979098644774917 5 0 31 2 1224979098644774918 2 2133 2 1224979098644774916 1 3 0 3 0 4 0 542 3 1224979098644774915 8 1224979098644774912 2105 2 1224979098644774916 1 3 0 6 3 1224979098644774919 0 1224979098644774916 1 2 936748722493063407 1224979098644774912 3 0 3 0 6 3 1224979098644774920 648518346341351446 648518346341351539 2147484189 3 1224979098644774920 7 360287970189639680 561 3 1224979098644774920 7 1 541 3 1224979098644774920 54 -1 2204 2 1224979098644774921 1224979098644774920 4 0 1073741855 2 1224979098644774921 432345564227567637 31 2 1224979098644774921 144115188075856287 2133 2 1224979098644774922 450 5 0 424 1 1224979098644774918 2133 2 1224979098644774922 450 4 0 31 2 1224979098644774918 0 2133 2 1224979098644774922 300 2136 3 1224979098644774916 0 2 2105 2 1224979098644774916 1 5 0 31 2 1224979098644774918 1 2133 2 1224979098644774922 450 2133 2 1224979098644774916 1 5 0 31 2 1224979098644774918 2 2133 2 1224979098644774922 600 2136 3 1224979098644774916 0 2 3 0 3 0 6 3 1224979098644774919 0 1224979098644774916 521 3 1224979098644774923 1224979098644774920 49 2133 2 1224979098644774924 1224979098644774923 2108 2 1224979098644774924 2 32 2 1224979098644774924 1224979098644774922 1 2 936748722493063406 1224979098644774920 2106 2 1224979098644774923 1224979098644774922 501 3 1224979098644774920 49 1224979098644774923 3 0 3 0 6 3 1224979098644774920 648518346341351446 648518346341351683 2136 3 1224979098644774925 0 30 2147483680 2 1224979098644774925 10 1 2 936748722493063599 1224979098644774920 2133 2 1224979098644774926 72057594037927936 521 3 1224979098644774927 1224979098644774920 50 4 0 31 2 1224979098644774925 0 4 0 2136 3 1224979098644774925 0 2 4 0 31 2 1224979098644774925 0 2147483681 3 1224979098644774920 648518346341351481 648518346341351539 1 3 936748722493063598 1224979098644774920 -10 2105 2 144115188075857005 -10 5 0 1 3 936748722493063598 1224979098644774920 10 2105 2 144115188075857005 10 3 0 3 0 5 0 32 2 1224979098644774927 1224979098644774926 1 3 936748722493063598 1224979098644774920 -1 2105 2 144115188075857005 -1 5 0 2147483678 2 1224979098644774927 1224979098644774926 1 3 936748722493063598 1224979098644774920 1 2105 2 144115188075857005 1 3 0 3 0
360.000000  0

In theory you could change 105 to 104 and delete 561 3 1224979098644774920 7 1 .  I've not tested this though.
 
merikallio said:
I am not sure if other players see this as an issue - but AI is very weak with refilling the castles with garrisons. Basically, once conquered, the town becomes a sitting duck welcoming every following invasions. Most wars between factions is like capturing and re-cupturing the same castles because garrisons vary between 30-80 troops.

Is there anything to do with that. I know that in Prophesy of Pendor for example, the garrison regeneration ratio is much faster.

I will look into it, thanks merikallio
 

DahndI

Regular
Does anyone have a fix for the global baldness of women with the Shishman Submod?

EDIT: Nevermind. I've read around and it seems it was built on a previous version. Anyone knows where I can get the submod/ patch that Birger Jarl made? The link to Sendspace is obsolete as the file has been removed.
 

Birger Jarl

Sergeant Knight at Arms
DahndI said:
Does anyone have a fix for the global baldness of women with the Shishman Submod?

EDIT: Nevermind. I've read around and it seems it was built on a previous version. Anyone knows where I can get the submod/ patch that Birger Jarl made? The link to Sendspace is obsolete as the file has been removed.

Including the one in my signature?
 
Sounds like you need to do the bugfix. Open up simple triggers.txt and find the number 384 at the start of the line and change it to 24. That should do it.
 

talorp

Recruit
Nameless Warrior said:
Sounds like you need to do the bugfix. Open up simple triggers.txt and find the number 384 at the start of the line and change it to 24. That should do it.
Nothing happened
 

Echtel

Squire
WF&S
talorp said:
Nameless Warrior said:
Sounds like you need to do the bugfix. Open up simple triggers.txt and find the number 384 at the start of the line and change it to 24. That should do it.
Nothing happened

I think you have to start a new game or wait for truces to expire the first time, then it should all go back to normal
 

Wendek

Knight at Arms
WBM&B
No, in my case at least after just a few days the truces were having their time reduced at the normal rate. Of course it's not going to "magically" fix itself (by this I mean, suddenly bring the truces down to the duration they should have by now), you need to wait for some time to pass in-game. But after a few in-game days, the difference is very noticeable.
 

DahndI

Regular
Birger Jarl said:
DahndI said:
Does anyone have a fix for the global baldness of women with the Shishman Submod?

EDIT: Nevermind. I've read around and it seems it was built on a previous version. Anyone knows where I can get the submod/ patch that Birger Jarl made? The link to Sendspace is obsolete as the file has been removed.

Including the one in my signature?

no i was referring to the one in the original post. the one in your signature works fine:smile: thanks
 
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