That's my king every Friday basically.
------------------------------------------------------------
I believe the game's pace once you become a lord is extremely fast and you can never really catch a break, wars feel pretty meaningless. Why? because of how often you are at war.
You rarely spend a week at peace before your kingdom goes to war with one, two or even three factions. I'd understand if this was the case when an enemy faction declares war on you, but I've seen kings voluntarily opening wars on two fronts even if they were stuck on the first one (or even losing).
My first suggestion is to make peace a much more common occurrence by making Kings be much more reluctant to go to war, never seeking wars on two fronts (unless the conditions were extremely favorable). Peace doesn't need to be boring. Here's an excellent thread with ideas of what to do during peacetime.
Peace would feel much more meaningful if it was a well-deserved break after an exhausting war, especially if you used that time to recover, do activities like in the thread linked above, traded, focused on relations and money, etc.
My second suggestion is to make wars more decisive and less frequent. by limiting the number of armies a faction can field in accordance to some formula that looks into how many clans they have and the total influence of all those clans, that way a faction would field, say, 2 armies
They'd have more troops in them, but they'd only have two armies. This would reduce the number of sieges since lords don’t seem to besiege places on their own that much, they do so with armies. Thus, this would make engagements more decisive: losing an army would be a huge blow.
Imagine if you are at war with a faction and you both just field a couple of big armies, after a big field battle, the winner would go on to besiege and take a couple of castles or cities while the loser would go into a very defensive stance until they could recover. The attacker would lose enough troops during the sieges and thus both factions would be weary enough to sue for peace. Suddenly "the war vs the Aserai in 1083" actually becomes meaningful: it had one major battle where you won the field, then you managed to conquer one of their cities and a frontier castle, then you are back at peace. You'd remember these conflicts instead of being on a perpetual back and forth with every faction around you.
------------------------------------------------------------
What are your thoughts on the matter?