there are so many threads talking about how wars can suck in Bannerlord: wars happen too often and against several factions at a time, illogical terms of peace (a losing faction demanding 2000+ Denars as tribute), and how no matter how many armies you defeat another 1000+ army will simply replace it. however, when people on these threads try to explain how to fix it most of them just give vague answers like "the AI is bad" or "too much war" or the famous "nerf Kuziats!" chant. these aren't solutions, they're just restating what they already said and what everyone already knows. now enough small changes will fix it, but I think just one changes can fix this entire problem: recruiting should be made harder for AI. factions seem to be able to conger up entire armies almost immediately after losing them. I was at war with a faction and had beaten them until they had only 2 cities and 3 castle left, but they still were able to pull 1500+ armies out of their butthole. and this is really discouraging for the player; defeating a large army should feel like an accomplishment, like the player turned the tide of the war-saved the kingdom even! but no, the player's victory is brief as several other large enemy armies form and attack the players fiefs, making winning battles near useless. but even if the player constantly wins battles, the enemy faction will still keep up their war efforts. why? well it has to do with faction strength. have you ever noticed that before and after a battle is done the faction strength remain roughly the same? I found this out when I was at war with the Kuzaits and wanted to know my progress over time. I was shock by the fact that after winning several large battles the faction strength of the Kuzaits went down by maybe 1000-2000 when I inflicted about 10,000+ casualties. why? well, the only reason I can think of is that I did reduce the faction strength more, but they are able to quickly recruit back their losses. and this is the problem: war declarations are heavily influenced by faction strength. faction strength is determined by armies' strength. if troops can be easily recruited, then faction strength quickly recuperates leading to minimal changes, leading to endless and grindy wars. therefore, the heart of the problem is the the fact that AI can recruit to easily.