Warhammer Mod- An entirely different mod, by a different guy

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Juno Commando

Sergeant at Arms
I've been working on a Warhammer mod for some time now, with the Unofficial Editor and BRF editor alittle, as well as Thorgrim's excellent map editor.
I've been making pretty good progress, or at least, I was, till I ran into a few bugs which have prevented a release of any sort. I'll post the error messages, maybe someone will be able to help.
Now, on to the formalities.
The World of Warhammer is one of constant war. The Empire, the largest human organization, and humanity's best hope against maraudering bands of nomads and the brutal cunning of orks, is beset on all sides by horrible evils. Chaos affects all, bending and shaping the world and people to their fickle ways. The High Elves are full of pride, and skill, but with limited numbers, their Empire is dwindling. The Dark Elves, a corrupt offshoot, are slaves to the dark gods, committing torture and other unspeakable actions on their poor prisoners. Bretonnia, a country based on chivalry and good deeds, applies only to the nobles, and treats it's peasants like unfavourable pets. The Skaven, rat-men, work underground, bringing down their enemies from the sewers. The Wood Elves, are xenophobic creatures, killing everyone who steps foot in their sacred forest.

In other words, it's a perfect world for Mount and Blade.
My current mod has the High Elves as the enemies of the Empire, with Bretonnia as neutral. It has chaos marauders, wood elves, ghouls, and crippling bugs.  :wink:
I'm by no way an expert modder, so I'll obviously be looking for help.
Here are the mod errors I've encountered.
http://img419.imageshack.us/my.php?image=moderrors5ps.png
Is there any interest in a release? Obviously, it would be a very beta release, but some people might find it pretty fun. I'll post more pictures shortly.

 
Juno Commando 说:
Bretonnia, a country based on chivalry and good deeds, applies only to the nobles, and treats it's peasants like unfavourable pets.

I don't think that they treat them as some scum. It would apply to skaven tho.

Bretonnia is a feudal society. The peasants serve the knights in return for protection, while the knights are obligated to provide military assistance to their lords in return for certain rights (to own land, to levy taxes, and to receive aid and command military forces in times of war). At the top of this hierarchy is the king. Beneath the king are the dukes. Beneath them is another layer of nobility – earls and barons. The king, dukes, earls, and barons are also each the lord of a number of knights, who are the lesser nobles. Each knight (including the higher nobles) has a force of men-at-arms, chosen from the most physically able of the peasantry. In return for serving a knight’s standing military force, peasants are given a small tract of land for their family. In theory, all commoners can be called upon by a knight to serve him in battle. However, since many who do not already serve as men-at-arms are either simple-minded or physically impaired in some fashion, these types of peasants usually serve only as bowmen levies. In addition to this earthly hierarchy, the lands of Bretonnia are also ruled over by spiritual and mystical leaders – the Fay Enchantress, her Damsels, and the Grail Knights – who are all devoted to the Lady of the Lake.

Juno Commando 说:
My current mod has the High Elves as the enemies of the Empire, with Bretonnia as neutral.

I really REALLY think they should be allied. Orcs, dark elves and chaos have a semi-alliance with each other, but are more than willing to raise blood in their swords to gain something they want be it honouring their gods so that they would look favourably towards you or having a good fight so that he looks stronger than others. They seek only personal gains. Wood elves should be neutral.

Other than that I can't complain.  :smile:
 
Yes, obviously they would be better allies, but I already have done a bit of work on their tech trees, and High Elves are the second farthest along. Someone's got to replace the Vaegirs, hehe.
Hopefully, as my skill improves or we get better scripters, I'll be able to make them allied or at least slightly better than neutral to each other. In the far future, I hope to make it so that your actions could influence alliances, so you could ally the Empire with the Dark Elves, and fight the High Elves, or any other outlandish alliances.
 
Dunno much about the UE, but that looks like a bad character or item.

Be kind of strange to have the Empire & High Elves at war. Most large Empire towns have their own elven quarters.

Maybe I should jump on the bandwagon with a WFRP mod. Or Mordenheim.
 
I would advice you to join an already started mod of warhammer that has gained he support of people. I don't realy think that people would wan't to play two mods of a same idea. Could be wrong tho.
 
Archonsod 说:
Maybe I should jump on the bandwagon with a WFRP mod. Or Mordenheim.

I was planning an "Empire in flames" mod a while ago.
Warhammer as a game (not the background) seems unsuited to M&B, but a smaller scale mod based on the Empire...

That would truly be a beautiful thing

(in other words, if you don't do one, I will.  :wink:)
 
Personally I'd love several Warhammer mods, because I'd like to see how the different ones are done and different people's take on how they should be done, etc.
 
Anyone who can pull off a Warhammer mod gets a thumbs-up from me.  High Elves shouldn't really be allied to Empire, but once you have developed things a bit more they ought to be at least neutral to each other.
 
Aenarion 说:
I really REALLY think they should be allied. Orcs, dark elves and chaos have a semi-alliance with each other, but are more than willing to raise blood in their swords to gain something they want be it honouring their gods so that they would look favourably towards you or having a good fight so that he looks stronger than others. They seek only personal gains. Wood elves should be neutral.

Other than that I can't complain.  :smile:

They don't really have any sort of alliance between them, except where the needs of the game necessitate it.  i.e. when they did Storm of Chaos GW decided to kind of ally the evil armies artificially.  Same applies to some of the computer games, and I think the card game.  But in the normal run of things, where marketing new products doesn't affect things, there is no such alliance (even a semi one).
 
Near as I can tell, the diplomatic relations according to the current background are:

High Elves - Allied to the Empire (Marienberg is the largest Elven settlement outside of Ulthuan IIRC), Allies of convenience with dwarves, neutral to the lizardmen
Empire - Allied to Elves, Dwarves, Kislev. Neutral to Tilea, Araby, Cathay, Brettonia
Orcs - War with anything outside of their own tribe
Dark Elves - War with the Elves, War with Chaos, hostile to anyone else
Chaos - War with pretty much everyone, including themselves.
They don't really have any sort of alliance between them, except where the needs of the game necessitate it.  i.e. when they did Storm of Chaos GW decided to kind of ally the evil armies artificially.
Not really. Orcs were fighting everyone, Dark Elves were fighting High Elves, Chaos was attacking everyone.

Alliances are a tricky thing in the Warhammer world though. The only centralised governments outside of the human kingdoms is the Elven court, which does have an alliance with the Empire. The alliance as stands pretty much guarantees certain economic rights to each side, but there's no guarantee of military co-operation or anything similar. The Empire and the Dwarves do have military co-operation, but this is mainly down to dwarven oaths made at the time of Sigmar. It doesn't necessarily apply to all dwarven lords either. Beyond that, everything is on an individual basis. The Dark Elves also have a centralised government, but they're hostile to everyone. However, they also have similar machavelian ploys as the Skaven, so they'll happily work with (read "use") anyone who'll help them achieve their goals (then sacrifice them to Khaine).

Ursca 说:
(in other words, if you don't do one, I will.  :wink:)
Heh. Think I will.

Then I'll go on to see if I can get a Blood Bowl mod working :lol:
 
To be perfectly honest, Mordheim has always been possibly my favorite game. If somebody wants to bite the bullet and make a thread called "Empire in Flames", I'll be willing to learn some modding to help out, I got some neat ideas in just the time it took me to read this.
 
I've been thinking about doing Mordheim for quite some time. I'm not sure if it would actually be possible though - you'd need to replace the battlefields usually generated with urban sites, and I'm not sure if this is possible.

 
Another problem is that the AI doesn't work very well at all with lots of buildings, and wouldn't work at all with multiple levels.
That's why I thought the Empire in Flames setting would be a good one. It's set at the time of Mordheim in the countryside, plus forests, moorland etc.

However, Fisheye was saying in the catacomb mod thread that it would be possible to randomly generate dungeons.
Perhaps the same concept could apply here?
 
Archonsod 说:
I've been thinking about doing Mordheim for quite some time. I'm not sure if it would actually be possible though - you'd need to replace the battlefields usually generated with urban sites, and I'm not sure if this is possible.

Yoshi's Pirate mod has ships in the battle scenes so I would imagine that the battlefields may be replaced by a city. You would have to make alot new sceneprops tho.
 
Yeah, it would probably be easier to use the Empire in Flames setting, but if the buildings could be pulled off that would be interesting.
 
Cool someone did something about Warhammer !
I recently tried to re-vive the dead warhammer mod but as I didn't work too hard on this, in a way I killed it again...
FOr any items relative to the Empire or Bretonnia you should check my mod Dukes and Mercenaries (look at my signature) because I have made a lot that would fit their look. I will also try my hand on some High Elve weapons.
I hope You will be the one who will make this mod live  :grin:
Luigi
 
Ursca 说:
Another problem is that the AI doesn't work very well at all with lots of buildings, and wouldn't work at all with multiple levels.
That's why I thought the Empire in Flames setting would be a good one. It's set at the time of Mordheim in the countryside, plus forests, moorland etc.

However, Fisheye was saying in the catacomb mod thread that it would be possible to randomly generate dungeons.
Perhaps the same concept could apply here?

Perhaps, but like you said the AI is a little confused whenever it's near a building.

An alternative setting would be Sylvania during the rise of Vlad. Or the Border Princes.

Thinking about it, the Border Princes may be the best bet - it would allow settlements from pretty much any race to exist on the map.
 
To be entirely honest, the AI is not so bad in towns. Obviously, I do not have the skill yet for such an undertaking, but I have beta-ed a mod which had excellent city fights.
 
Awsome idea, sounds liek you've got your ideas together pretty well, I'm curious to see how it will end up, much of luck to you!
 
Archonsod 说:
Thinking about it, the Border Princes may be the best bet - it would allow settlements from pretty much any race to exist on the map.
There's the biggest problem I think. Without animation support, most of the races will be impossible to do, or at least will be a bit inelegant (see the trolls in The Last Days)

@ Luigi, I'm a big fan of your Dukes and Mercenaries mod. And as you say, a lot of the items fit perfectly. Although the hats could do with some feathers.  :razz:
 
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