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We're happy to announce our first standalone game which is currently in pre-alpha.
There's not much to show off visually yet, but nonetheless it's worth to tell you about the game concepts and it's development progression.
Our development team mostly consists of M&B modders, thus we decided to announce our project on this forum aswell.
More info about the development team can be found at the bottom of this post.
We are present on the following platforms, feel free to check them out.Keep in mind that the game is in an early stage of planning and prototyping, so there's not much to show off visually.
There are still years of development to come until a final release, therefore certain features might change or skip during development.
At the moment the game is being developed entirely in our spare time and at our own expense, so please don't expect us to post updates on a regular bases.
Once we finished up our prototype we will provide further information about ways to fund the game and/or early access.
- Visit the game page on Indie DB
- Join our Discord for game updates and discussions.
- Check out our Youtube channel for video updates.
Warfare Evolved is a multiplayer action game, which will support both, VR and Flatscreen gameplay.
It is set in Europe during the first half of the 16th century and aims for realistic and immersive gameplay.
The game will offer persistent online character development, massive multiplayer battles with hundreds of players, physics driven combat, advanced gameplay features, destructible environment, artillery and countless customizable historical arms and armours.
The feature list is far from being final and subject to change without prior notice
- Persistent Character Development
Start as poorly equipped peasant and become a wealthy warrior.
During online fights you gather experience and earn money which enables you to improve your characters abilities and afford better equipment.
Be a soldier, artilleryman, engineer or surgeon, the equipment you choose will define your role. You can pick any item you like as there are no class restrictions at all.
- Historical Arms and Armours
Choose from a huge range of historical accurate weapons and armours dating back to the first half of the 16th century.
The most equipment was in use for about half a century until it got replaced, therefore the mod will offer european arms and armours from 1500 to 1550.
- Customizable Equipment
Create your own equipment using tons of various weapon- and armour- parts.
All parts are going to have unique properties, pros and cons.
This way you will be able to design your perfect weapon and customize your armor layer by layer.
- Upkeep System
Using the same equipment all day long will damage it over time, therefore it’s better to keep it in good shape by paying a little fee for it’s maintenance.
Your equipment might break during battle, so better equip a backup weapon!
- Intuitive and Realistic Gameplay
A minimized hud as well as visual- and acoustic- feedback systems provide an intuitive and “pop-up” free gaming experience.
No aiming reticle or bulky bars/signs are going to hinder your view.
Enclosed helmets shrink your field of view, impair your hearing and make breathing more difficult.
Thus, opening your visor will help to get a better overview and gasp for some air at the cost of less head protection.
A forced first person view, disabled kill/death messages and a scoreboard which is only visible at round end will ensure realistic and thrilling fights.
- Physics Driven Combat
Your weapons will behave like their real counterparts.
Each weapon has it's own individual shape, weight and weight-distribution which defines (upon many other factors) how fast you can move/swing it.
It's up to you how, where and with which hand(s) you grab a weapon, grabbing it close to it's point of mass makes it feel lighter, thus resulting in faster swings, the same goes for a two handed grip for sure.
In general you can grab any weapon at any given position and orientation, this makes techniques like half-swording, sliding-thrusts and inverse grips possible.
Your weapons can be used to block, deflect, pull and push other weapons or objects and you also can throw them away at any time if needed.
Not only missiles like bullets, arrows and bolts will be effected by gravity, drag and wind, but also your melee weapons.
- Realistic Damage- and Health System
Physically calculated penetration based on impact -speed/-angle/-area as well as weight, shape and material toughness of both impacting objects.
Direct damage is determined by the resulting penetration -area and -depth, whereas indirect damage is caused by blunt force.
Damage can result in many injuring effects, such as; blood loss, flesh wounds, broken bones and pain.
Those injuries can cause various penalties depending on the damaged body parts.
Uncured or critical wounds lead to unconsciousness or even death.
- Advanced Movement and Stamina
Adapting your movement type and speed is key to get around in the most effective way, therefore you will be able to prone, crouch, walk, run and sprint.
Some form of climbing, swimming and diving might be implemented as well.
Keep in mind that different movement types will drain your character’s stamina at different rates, so it might be worth to take a break after an exhausting sprint or fight.
The carried equipment also affects your stamina and speed by a lot.
Being very fatigued will result in several penalties as well.
- Destructible Environment and Artillery
Use a large variety of different artillery pieces in order to destroy enemy fortifications, as well as for anti-personnel purposes.
Almost everything will be destructible, as a result the battlefield layout can change dynamically at any time and forces the players to adapt their strategies accordingly.
- Dynamic Weather and Time
Besides a dynamic day / night circle the weather also might change during a long lasting battle.
Everything is possible, from a clear sky to a heavy downpour and thunderstorm. Wind, rain and temperature will effect your movement and the ballistics of missiles.
- Matching Genres
- first person action, combat/military simulation
- Game Modes
- Multiplayer(battle, siege), Singleplayer(arena based against AI)
- Supported VR/Input devices / play modes
- Oculus Rift, HTC Vive, Windows Mixed Reality
- sitting, standing, room scale
- Mouse / Keyboard
(The game will support Flatscreen gaming, but VR has top priority atm)
- Supported Operating Systems
- Windows 7 / 8.1 / 10, Linux
- Supported Graphic API's
- DirectX 11 / 12, Vulkan
- Used Game Engine
Bad Bug Busters is a group of modders and indie-game-developers from all around the globe.
We started working on our first project Battle of Europe back in early 2012, which was a total conversion Multiplayer mod for the game M&B Warband.
Some of us were also involved in other mod-developments of the said game.
In late 2018 we started the development of a standalone game and are currently working on it's prototype.
More interesting information about our projects and development team can be read in this interview between Efe Karacar from the modding community and me.