SP Fantasy Warcraft IIII mod for Mount&blade warband

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killyouready

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moddb:https://www.moddb.com/mods/rts-calradia-command-conquerred-alert

The assigned address https://bbs.mountblade.com.cn/thread-2094063-1-1.html




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Note that after version 1.930, an xls table file has been placed in a folder on the web disk to provide more clear and detailed instructions for the new keys. Note that the version number written in the file name is changed, remember to re-check. I will color the table grid to highlight the modified keys. And put an xls table to show the effect of the loaded hero's skill. Some other txt instructions in the instruction folder within the mod, where the instructions about character patches have been invalidated for this demo.





Current player characters with full abilities: Kensan, Tauren, Abhor, Carl, and Mavi the Watchman have been pre-installed IN the current version, while other characters only have actions that have no effect (they need to be called from module. in). Please note that when you equip a staff, you can switch between the two skill templates of Warcraft and Knife Tower. Equip the Transformer Summon Card to transform into a Transformer using the active skill. These three interesting equipment are forced by the system. Note that the first one initially provided 4 races with 3 initial heroes for each and a total of 12 heroes to choose from. However, considering that the animation files would take up a lot of resources and there would be no need to cut heroes at any time, so when setting up camp on the big map and entering the interface, select the currently used player heroes through the culture selection in the upper right corner and the arrow in the lower right corner, if you cannot see the model preview, If the default version is not open, you need to switch to the model hero and exit the interface to use the player hero. However, when you open the instruction folder IN the mod folder, there will be instructions telling you to open the blocked hero in module. in. Note When opening the shield, ensure that the number of heroes installed is not more than 6, that is, half of the original 12 heroes, otherwise it is easy to play several battles memory overflow and jump out



Other adjustments to the difference from previous stitching of the old version:

0. Adjust the opening two modes, choose Warcraft as the first play and Red Police as the second play, no longer mix the camps between the two, no longer sew Warcraft Red Police into a play (the strategy menu of the big map is like a pillar icon, this is moved to the Red police mode).





1. The 4 hero skills and 8 item skills in the previous mod are the same as those in wtf mode. Now the cd intervals are extended.





2. Reworked the animations for each vehicle and flying unit (each vehicle flying unit now has stationary waiting, moving, attacking, and dying to match the Warcraft Remake's original action style).





3. The default player is Kensei, and select different heroes of the same race from the culture in the upper right corner and the arrow in the lower right corner of the camp. At present, only Kensei Mavi Butcher has all the skills installed, while other heroes only have the corresponding casting actions and skill keys installed, which can only be used in common attack.

4. For testing purposes, the default demo ensures that the player keeps his Orcs at 1000 troops and is always friendly to the Orcs.





5. The special gameplay map of camping and the action model of Counter-Strike related to Red Police and Doom will be used, which will be blocked by default in order to stabilize the system. Find load mod resource=ranoanimhero_cshand(non-animated cd mode) and load mod resource=raanimhero_cshand(animated cd mode) in module. If the "#" before the swap is met, the cs gun model animation can be used again (1.920demo re-animates the animated version of the model with crew as the default, so ignore this).





6. Console command function added, the original suture version in order to test skills convenient, cd each countdown interval is very short, 30 countdown actually only 1 second, now restore cd, in order to facilitate the test, press ~ key (do not +ctrl) to open the console, the mouse on the console input box press the left mouse button and wait for one second to let go, Then input WTF or whosyourdaddy these two instructions, play knife tower should know what the meaning, other instructions did not add temporarily, wtf is mainly to cancel the cd unit time interval (that is, every 1 second time into a few microseconds, vaguely can also see the cd countdown effect) and consume the blue blue automatic full. The console can be closed if you enter a wrong command or enter the correct command by randomly typing a letter key or pressing ~ or clicking the mouse outside the input box.

7. Due to the limitation of the amount of blue and the adjustment of the item skills brought by cd, currently the blood stone (helmet position, usually press the keyboard 7 after equiping) can turn the amount of health to the amount of blue in equal proportion, but ensure that the amount of health is greater than 50%, and then the initial equipment of the ring like items (usually the glove position) is recovery equipment. Unlike Warcraft (because the initial skill development uses active skill templates regardless of templates), you need to actively trigger a health or mana recovery speed bonus that lasts for a period of time by pressing a keypad number key based on the item's position in the battle ui. Note that Transformers item cards are not disabled and you can still use Transformers in any play. Then note that you are forced to give a sword tower ah Halim staff item, battlefield using its active item skills, Warcraft heroes can get their own corresponding image hero in the sword tower of the tower of the sword skills, of course, only Kensan Butchering actual skill effect (Mavi to dota phantom spike is still the same as the original skill), other heroes only have cast action and skill HUD change.



8. The Red Police building system on the right of battle ui has been removed, but the Red Police mode can still be used. The original setting was that the unit selection in the real-time strategy box could not be framed to the existing icon.





9. Others: Added a few small soldier units, adjusted the map icon, adjusted some of the trajectory, such as the undead vehicle used to use the night crossbow vehicle trajectory, now changed to shi body trajectory.





10. 1.920demo added a soul extract item, equip the head, the system will send, close to the enemy to use the item active skill (head item active skill is keypad 5), can control the enemy minions, mainly provides a chance to allow the player to use the battle group action slash system.

11. demo 1.930 modified some mechanism of the item Transformers Call card. Transformers still change to r and the left alt key is restored, but now the three skills of qwe are defined as three kinds of continuous missiles with different powers, namely continuous bullets, continuous small missiles and continuous large missiles. Will wear blue in Red Alert mode but wtf's cd mode. And fixed the issue of not being able to get off the Transformers after changing Hero culture.

12. In 1.930demo, we made a simple introduction to the Carl/Blood skills, including Warcraft and Knife Tower. Some skills currently do not have unified arrangement of directed skill classification, temporarily castration effect is like two skills only prevent their general attack but improve the skill damage. Daotakar needs to cut 10 random skills through 3 ball skills arrangement combination, but the difference with dota is that each time to cut a skill, you need to randomly press the first 3 ball skills twice, and then press 3 ball skills to normal arrangement combination, may be a group of 3 to judge the occurrence of bugs after adjustment. The additional two skills summoned by the dota skill template need to be cast as H and J respectively, currently the two additional skills do not support mouseclick icon release like the qwer base skills.

13. Note that after version 1.948, there are additional character patches in the web disk, which can replace the skin and animation resources controlled by the existing players, such as replacing my blood method into Naruto, using my Warcraft ui style but adapting the icon skills of Naruto. This, just like many fighting action games, will provide all the model animation texture special effects script needed for character replacement. Just like the Amazing Spider-Man game changed the player's Spider-Man into CAI Xukun, I this character patch changed not only the change of skin, skills and other script events, the real first use the riding hack to create a Warcraft, and then use Warcraft to create everything else. Note how to install this patch is shown in the xls table file on the web disk, which describes how to use the DLC extra character installation pack and the current actual installation situation.









Emphasize to remind before stitching the old version of the retained function of some differences in the war group easy to adapt to and ignore the operation points of attention:





1.q key is reserved for a skill in the system. The original key is to open the task bar.

2. By default, the battlefield starts from the first person. Please press T to switch between one and three people. First third person is still left button attack but long press will continue to attack, real-time strategy mode must use left ctrl attack, and make sure there are enemies in front of you. The scene has no enemies and neither mode triggers the attack action of the hero player, this is the setting.





3. The new attack mode may turn in the third person, you do not know how to turn, either press a or d to turn to the side (or w to the main movement with the Angle of view, s as the second skill key of non-RTS mode), and in the standing state, press the right mouse button and move the Angle of view with the mouse (similar to the attack defense button of Wargroup to move the mouse body).

4. Because the reworked dialog interface is not completely finished (people in non-combat scenarios have no prompt, so they can talk by pressing f), other people except the arena are fixed, so the functions contained in the original Warband dialog function are also blocked, so if you want to restore the Warband dialog function, Please open the camp jump interface to the lower left corner and find the square setting that conforms to the second row and second column of the button. Do you want to use the new dialog system? Pull and select another option, then you can return to Warband mode and continue to use the Warband dialog mode.



5. Please adjust the hdr to low, because it has not yet processed the highlight normal map, and the model will glow easily in the middle of the scene and at dusk.



6. There is no single thing for cooking, because the interface will be reworked later, there is no need to add things to the menus for entering cities, villages, etc.



7. In the latest version, except for the Sword Master Samuro, the cow Head, the Butcher Abhors, Mavi the Watchman, and Bloodfakal, other heroes only have the general attack and action (previously, the control was opened for heroes with no actual skills installed, but now only the heroes with actual skills installed are opened. In total, only 5 of the 12 heroes are opened. The rest are called IN the module. in file using # as specified in the instruction folder.)

8. Note that the pull option above the Start Big map game button on the left side of the camp jump interface is RPG map mode similar to Warcraft. You can choose Angry Birds, Red Alert, cs, Minecraft and other things only played in this map mode will not affect the additional map gameplay in the sandbox.

The version 9.1.930 emasculates 12 heroes of the original version. In order to stabilize the system, the demo version 1.930 only preinstalls 3 heroes of the Orc, one butcher of the undead and one Carl of the Terran. The latest version only preinstalls two heroes of the Orc, Kensan and Tauren, one butcher of the undead, one Watchman of the Night and one Carl of the Terran. Therefore, when selecting heroes IN the camping interface, do not select those who cannot see the hero model. Select the hero who can see the preview of the hero model animation and exit the camp to use it. If you want to use the hero with the shielded model, change the model and character animation in module. according to the instruction folder in my mod folder.



https://bbs.mountblade.com.cn/thread-2093625-1-1.html this post have developed video log and some pictures





759523711 group a new, originally I have a few groups, but the management is lax, what let the group members play, what can chat content, too noisy may also be cold in the group assistant. New group requires riding hack and Warcraft fans to enter, no more discussion of riding hack and Warcraft outside of content, or quiet. I have no test anyway, casual when Baidu cloud to group backup data and demo


Remastered 1.930demo:

1. Made a simple Carl/blood skill, including Warcraft and knife tower, some skills currently do not have a unified arrangement of directional skill classification, temporarily castration effect such as two skills only prevent their general attack but improve the skill damage. Daotakar needs to cut 10 random skills through 3 ball skills arrangement combination, but the difference with dota is that each time to cut a skill, you need to randomly press the first 3 ball skills twice, and then press 3 ball skills to normal arrangement combination, may be a group of 3 to judge the occurrence of bugs after adjustment.

2. Some special effects are adjusted and added, and the blue cost is adjusted. Currently, items need to cost 50 blue, the blue cost of Swordsman critical attack is reduced to 50, the blue cost of big moves and small skills is separated, skill damage no longer inherits common attack, but is only subject to base value and level bonus, so low level skills are no longer easy to kill small soldiers. rts attacks are scope-oriented and defense-blind but have reduced base damage, while third-person attacks have higher damage but are line point attacks that can be blocked by shields.

3. Adjusted the bug of the Transformer Call card after the revision. Adjusted the problem that Transformers could not get off after loading due to the character changes. Transformers will be 1, 2 and 3 skills simple practical, respectively are different powers of continuous firing ammunition.

4. The new dialogue system mode no longer supports starting from rts mode. It must be started by one or three people with F facing and enter to continue the dialogue.











1.935 Content Changes:

1. Attack mechanics and damage Adjustment: Adjust the attack damage algorithm, skill damage no longer inherits the critical hit, adjust the attack damage in some cases, the critical hit is square (mainly affecting the invincible cut), open the calculation interval of each damage for continuous damage to avoid excessive accumulation of damage, the original rts mode and one or three person attack mechanism. Now the default attack mechanism of unity is that single attack is easy to lose by shield blocking. The original rts ignored shield blocking small area attacks without the passive attack inherited from the item golden stick. Blademaster crit release 3 epee gas no longer, but the eagle arch items, the effect of the passive inherited almost i.e. the eagle arch melee heroes have the ability to ranged attacks, like Carl remote hero's current mechanism, only the first person can control long-range ballistic, according to the Angle of others say similar moba model the direction of their level. The Butcher 3 skill is increased in size but does up to 2.5 times more damage.

2. Adjust the current recovery ring, tough ball, Nihilite and other continuous recovery items, have the passive recovery ability and adjust the value, have the active skill can increase the recovery double.

3. Adjust the attack interval of Transformer skills. Note that 5 rounds of ammunition in robot state 1, 2, and 3 skill attacks will cause hardening until the end of cd cooling. In Transformers, the cost of the four skills is changed to 10. In Mode with cs, the cost of the four skills is changed to 10. In the Karl dota skill template, the cost of the four skills is increased from 0 to 50.

4. Fixed the opening scarlet letter in custom maps involving the Return of the cs to Wolfenstein and Red Police.

5. Fixed an issue where the dota skill status was permanently Shadowed when Kensei switched dota skills

6. Fixed an issue where pressing the keyboard item skill key when unequipped would trigger the cd effect. 7. Add unknown wild monsters in the wild. The leader is the Warcraft Naga and some neutral creatures, such as the fish man Naga Scorpion and so on, have independent action.







1.938 Content changes (patch form, overrides 1.935) :

0. Continue to adjust some blue cost and recovery items and increase the active skill recovery by 3 times

1. Increase the single damage interval of Kal's persistent ability,

2. The Master of Swords used to hit 5 times the attack speed by pressing the attack key, but now automatically hit 3 times the attack speed. Fixed the action conflict between Invincible Slash and Swordstorm (during Invincible Slash, Swordstorm had an effect but did not turn). Fixed a bug where Swordstorm could be used to keep shadow body but continue to consume blue to the end.

3. Use the active skill of the God staff to switch between Warcraft and Knife tower.

Warcraft 3 ability attacks passive swarm damage, dota 1 skill gully summons, 2 skill next hit critical hit 2.5 times, 3 skill is 1, 2, 4 skill used passively releases 3 skill swarm damage, 4 skill is swarm + swarm damage after the enemy spread around once 3 skill effect.

4. Reset the control script and animation speed parameters for some characters. Tweaked the effects of each skill IN the Warcraft skill template for Watchman (requires module,.in to use # call). Tweaked all heroes with incomplete skills to match the Eagle Bow's melee plus ranged Passivity and the Staff's small area no-Miss attack passivity.

5. Adjust the skill effect End Prompt The text prompts the problem before the cd returns to 0







Warcraft 1.941 content changes (group file or web disk patch to cover versions between 1.935 and 1.940) :

1. Adjust the action mechanism of mirror units and the high frequency of Vengeful Souls ranged attacks

2. Vengeful Spirits cannot summon in the arena





Warcraft 1.942 content changes (group file or web disk patch to cover versions between 1.935 and 1.940) :

1. Fixed the issue that the phoenix could not change eggs when it was dead. Currently, the Phoenix will not change eggs when it is dead but will not be revived for the time being

2. The flying unit death itself was set to fire sparks or mechanical components around, but the miswritten decision caused the Warcraft flying creature to fire the same mechanical components as Red Alert's aircraft





Warcraft patch 1.942~1.948 changes:

1, some small repair and adjustment, the zxvb battlefield command key to grow according to V+ keypad 1~4, blue volume is low can not use the skills of the reminder and so on and some data adjustment

2. The main work from 1.948 is to design the extensibility of the structure of the universal animation script for players, so as to facilitate the open interface to add the control and skills of animation characters like me.

Just uploaded two files like

Filename human_1_orignal_bloodelf_naruto.rar

(Later such files will be stored in the dlc nonwarcraft extra role source folder I just uploaded for centralized storage.) Pull it out of the alternate folder where you'll find "resource" and "textures" to cover mod files with the same name. The meaning of this file, human1 is the game itself default human, beast, undead, night elf four races each three hero camping interface switch. The first Terran hero, human 1, was bloodelf, Bloofarkar, so the original bloodelf represents who the original hero was, and the one after the file name (naruto) is Naruto Naruto's English name. In other words, the purpose of this zip pack is to cover the original hero of Warcraft's blood mage with all the resources such as Naruto's animated tiles and models. At this time, when entering the game, open the camp interface, go to the upper right corner of the interface there are two drop-down options, first switch from the default Warcraft character to select non-Warcraft hero additional character expansion Dlc option, Then go to the next drop-down and select dlc script number 1 (the number one after alternate-1 indicates script number 1) to execute Naruto's code







Warcraft 1.952 patch update:

1. The number of additional revivals for players has been reduced from 5 to 3 to increase the damage taken by players and prevent players from being too strong.

2. Added centralized script Settings for melee and ranged heroes. Melee and ranged heroes can be attacked with mouse in first and third person, but ranged heroes can be hit with ctrl long-range trajectory (only the first person trajectory can be aimed according to the Angle of view, other angles can only be flat shot). Currently the main embodiment is the Blood Mage, and the third point update of the DLC extra character pack characters.

3. Mainly the update of the additional character pack, pay attention to the character patch pack txt or riding Warcraft dlc character expansion pack mechanism plan introduction and progress. An introduction to the use of XLS table files. Currently, the player's original heroes that can be replaced through the character resource pack are Kakarot from Dragon Ball Culture, Master Yi from lol Culture (that is, the previous stitched lol heroes will be transferred to this mechanic), Naruto Ujiba and Sasuke Ujiba from Fire Shadow. For usage, see the file I mentioned. Note that after replacing the resource, you can adjust the two script options while setting camp. Otherwise, the actions and skills of the corresponding characters cannot be correctly released after replacing the character resources.

In this way, we can use the mechanics of Warcraft to show the actions and skills of characters from different game cultures, such as Sasuke's Chizoru Susa, Naruto's shadow avatar, and Dragon Ball's Qigong transformation. Note that Dragon Ball and Naruto are ranged heroes, but Naruto does not inherit damage due to the non-explosive trajectory of the Ranged ctrl. Other current ranged heroes inherit melee damage and critical hit bonus. Kakarot's four skill Saiyans will lock the cd after changing, and start counting the cd after the effect cancels. Each hero's skill will be described in xls table file







--------------- Additional characters optional patch -----------------







DLC additional character pack (replacing the original player hero, experience more different or different culture heroes and skills) usage





original role source(if use dlc role, for backup); dlc_warcraft extra role source; dlc_nonwarcraft extra role source The three folders represent the 12 heroes that Warcraft initially provides pre-loaded (X3 heroes for 4 races). The original resource replacement of 12 heroes in the same culture of Warcraft; Non-warcraft culture (such as Hokage LOL) has 12 heroes in situ resource replacement. The following table shows the corresponding relationship. The two DLC characters, dlc_warcraft extra role source and dlc_nonwarcraft extra role source, can be expanded to their respective folders by alternate1-10 folders. Each folder contains two folders, resource and textures, and contains a separate map of the hero's model animation. Copy resource and textures to cover the demo of the version after v1.950. If you have already put the model and texture in the expansion pack (now it is almost reserved, first installed a Naruto), then open the game, click the big map camp to enter the selection interface. Look at the upper right corner, which is the two pull options above character preview. One is to select the default hero preinstallation/additional Warcraft hero extension/additional non-Warcraft hero extension, and the other is to select different control scripts for the same hero slot alternate1-10. You need to refer to the xls table below to select the correct mode and control script number. Only when the actions and events of related characters can be run normally. Since it is in the initial stage, the installation patches of related additional characters will be released and downloaded successively in the form of independent compressed packages with independent version numbers, and the version numbers of compressed characters only apply to the changes of their model, animation and other materials. Code control needs to be synchronized every time the latest mod upgrade patch. The character compression package structure is similar to naruto role patch v1.1, that is, naruto Naruto character patch v1.1. After decompression, two description files in both Chinese and English and a compressed package human_1_(orignal_bloodelf)_(naruto culture) are generated. The file will tell you how to use it: "The compressed package in the same column is used to replace the resources such as the model animation tile of one of the existing original 12 heroes of Warcraft, and then select the appropriate script in the game's camp setting screen to run additional Warcraft and non-Warcraft heroes, so that players can try to control more heroes, and adapt to my new action system and skills and interface system.



Specific usage examples:



The compressed package name 'human_1_(orignal_bloodelf)_(naruto culture)' means that the brf you replace is the bloodelf (bloodelf), the first hero (human 1) that the player originally controlled. alternate_1_naruto: The first folder is alternate_1_naruto, indicating that the script number is 1 and the character name is naruto. The next folder is resource and textures.



Before starting the game, cover the resource and textures files in the zip pack with mods. Each zip pack contains a new model character skin, model action maps, special effects and other resources.



After starting the game, enter the camping setting interface on the game map. Select the option of "Make use of the shadow to identify the Demon Beast Yingxiong" in the upper right corner and select "Make use of the shadow to expand the DLC Package of Special Yingxiong". Then select the next option and adjust it to "Replace # 1 with DLC Manual Control script".

The skin of other additional characters in subsequent DLC is the same. alternate_ number represents the choice of script number. Only with the correct choice can the action control of the replacement character be run correctly.



The same is true for other compressed files." Note that if you want to reset the default character after replacing the extra character skin, you can download the original role source(if use dlc role, for backup) package, which contains the brf resources of the default hero. Copy the corresponding hero's brf and overwrite it. (brf is OK. The default pre-installed initial hero has no replacement relationship between resources such as tiles and additional character replacement packs except brf's model.)


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中文站地址 https://bbs.mountblade.com.cn/thread-2094063-1-1.html


注意1.930版本后网盘里放了一个文件夹里放了一个xls表格文件提供了更为清晰详细的游戏新键位操作说明,注意操作说明文件名称写的版本号如果有变动,记得重新下一下,修改的键位操作我会涂色表格格子突出来。以及放了xls表格说明了已实装英雄的技能效果。mod内instruction文件夹里的一些其他txt说明,其中关于人物补丁的说明对本demo已作废。


当前技能实装比较全的玩家人物:剑圣、牛头人、憎恶、卡尔、守望者玛维并且当前版本预装好了,其他人物只实装了动作无效果(需要从module.IN调用),注意装备a杖可以主动技能切换魔兽/刀塔两种技能模板,装备灵魂榨取使用主动技能可以混穿对方小兵控制小兵,装备变形金刚召唤卡使用主动技能可以变身变形金刚,这三个比较有意思的装备是系统强制送的。注意原本第一个初步提供了4个种族每个3个初始英雄共12英雄可以选择,但是考虑动画文件比较大会占资源并且也用不到随时切英雄,所以在大地图扎营进入界面通过右上角文化选择和右下角的箭头选择当前使用的玩家英雄时,如果看不到模型预览,说明这个英雄暂时屏蔽默认版本不开放就需要切到有模型的英雄再退出界面使用玩家英雄,但是打开mod文件夹的instruction文件夹会有说明告诉你module.IN开启屏蔽的英雄,注意开启屏蔽时要保证英雄实装数量不要超过6个即初始12个英雄一半数量,否则容易打几场大战内存溢出跳出

与之前缝合旧版区别的其他调整:
0.开局两个模式调整,选第一个剧本是魔兽争霸,第二个剧本是红警,二者之间不再混合阵营,不再把魔兽红警缝合一个剧本(大地图策略菜单,就是像一个柱子的图标,这个移到红警模式里)。


1.之前mod的4个英雄技能和8个物品技能如同wtf模式一样,现在延长cd间隔,demo没有按游戏实际编cd长短,只先给不同技能一个合理的cd随机长度。


2.重制了战车和飞行单位的各个动画(现在每个战车飞行单位都拥有静止等待、移动、攻击、死亡且符合魔兽重制版原始动作风格)。


3.默认玩家为剑圣,从扎营右上角文化选择种族和右下角箭头选同种族的不同英雄,目前还是只有剑圣玛维屠夫实装了全部技能,其他英雄只实装了施法动作与技能按键的对应,只能普攻。
4.为了测试,玩家默认demo中保障自己维持1000的兽族部队数量,并始终友好于兽族。


5.扎营的特殊玩法地图和红警、毁灭战士有关的要用要反恐精英的动作模型,为了系统稳定默认屏蔽,找到module.in 中load mod resource=ranoanimhero_cshand(无动画cd枪模)和load mod resource=raanimhero_cshand(有动画cd枪模),交换前面“#”符合即可重新使用cs枪模动画(1.920demo重新将动画版模型载人作为默认,所以忽略此条)。


6.控制台指令功能的加入,原本缝合版为了测试技能方便,cd每个倒计时间隔很短,30倒计时实际只有1秒,现在恢复cd后,为了方便测试,按~键(不要+ctrl)打开控制台,鼠标放在控制台输入框按鼠标左键等一秒松手后,然后输入WTF或whosyourdaddy这两个指令,玩过刀塔应该都知道啥意思,其他指令暂时没加,wtf主要是取消cd单位时间的间隔(即每1秒时间变成几微秒,隐约还可以看到cd倒计时效果)和消耗完蓝蓝自动回满。输错指令或者输对指令后随便输入某个字母键或按~或鼠标点击输入框以外,可关闭控制台。
7.因为限制蓝量和cd带来的物品技能调整,目前血精石(头盔位置,装备后一般按小键盘7)可以将血量等比例转蓝量,但是保证血量大于50%,然后初始给的装备的指环一样的物品(一般是装手套位置)是恢复类装备,和魔兽不同的是(因为初期技能开发不分模板,均采用了主动技能模板),需要根据物品在战斗ui位置按小键盘数字键主动触发维持一段时间的血或魔的恢复速度加成。注意变形金刚的物品卡没有禁用,你在任何剧本还是可以用变形金刚。然后注意强制给你一个刀塔的啊哈利姆神杖物品,战场使用它的主动物品技能,可以让魔兽英雄获得自己在刀塔对应形象英雄的刀塔技能,当然还是只有剑圣屠夫实装技能效果(玛维变dota幻刺还是原来的技能没改),其他英雄只有施法动作和技能HUD变换。

8、移除了战斗ui右边的红警建筑建造系统,但是红警模式还是可以用,原先设定是即时战略框选单位不能框到现有图标,移除红警建筑建造系统的图标,框选的范围会更大。


9、其他:增加了一点小兵单位,大地图图标调整,调整部分弹道,比如不死族战车原先采用了暗夜弩车的弹道,现在改为shi体弹道。


10. 1.920demo加入了一个灵魂榨取的物品,装备头部,系统会送,靠近敌人使用物品主动技能(头部物品的主动技能是小键盘5),可以控制敌人小兵,主要给玩家提供一个允许使用战团动作砍杀系统的机会。
11. 1.930demo修改了物品变形金刚召唤卡的一些机制,变形金刚还是r变身,左alt键恢复,但是现在定义了qwe三个技能为三种不同威力的连续飞弹,分别是连续子弹,连续小导弹,连续大导弹,在魔兽争霸模式依旧需要耗蓝和cd,在红警模式会耗蓝但wtf的cd模式。以及修正了因为更改英雄文化后上了变形金刚无法下车的问题。
12. 1.930demo简单做了下卡尔/血法技能,包括魔兽和刀塔的,部分技能目前没有统一安排指向性技能分类,暂时阉割效果如二技能只阻止自己普攻但提高技能伤害。刀塔卡尔需要通过3个球技能排列组合切出10个随机技能,不过与dota差别的是,每次切出一个技能需要随便按2下前3个球技能,再按3个球技能才能正常排列组合,可能是3个一组判断出现bug后面再调整。dota技能模板召唤的额外两个技能需要分别按H和J释放,目前两个额外技能不像qwer基础技能一样支持可以鼠标点图标释放。
13.注意1.948版本后网盘里放了额外人物补丁,可以替换现有玩家控制的皮肤和动画资源,比如替换我的血法变成火影鸣人,使用我魔兽的ui风格但是适配火影的图标技能,这个就像很多格斗动作游戏一样,会提供人物替换所需要的一切模型动画贴图特效脚本,就像超凡蜘蛛侠游戏把玩家蜘蛛侠换成蔡徐坤一样,我这个人物补丁换了之后不仅仅是改变皮肤还是技能等脚本事件,真正的先用骑砍造个魔兽,再用魔兽创造其他一切。注意安装这个补丁的方法见网盘里的xls表格文件,介绍DLC额外人物安装包应该怎么使用和当前实装的情况。




强调提醒之前缝合旧版保留功能的一些区别战团容易不适应和忽略的操作注意点:


1.q键要在系统内改键预留给一技能,原版是打开任务栏。
2.默认进战场开始都是第一人称,请按T切换一三人称,N是即时战略模式开启关闭(魔兽红警的框选操作小兵),M是即时战略是否选择以玩家为视觉中心的模式切换。第一三人称还是左键攻击但是长按会持续不断攻击,即时战略模式必须使用左ctrl攻击,且保证面前有敌人。场景无敌人无论哪个模式不触发英雄玩家的攻击动作,这是设定。


3.新的攻击模式在第三人称可能转弯你们不知道怎么转,要么按a或d是转弯侧移(要么w配合视角转向主移动,s作为非rts模式二技能按键),站立状态要通过按鼠标右键配合鼠标晃动视角转身(类似战团的攻击防御按键晃动鼠标身体会转)
4.因为重制的对话界面还没完全做好(面对非战斗场景的人没有提示,按f即可对话),除了竞技场外其他人都是固定答话,所以也屏蔽了原来战团对话功能包含的功能,所以如果想恢复战团对话功能,请打开扎营跳转界面到左下角界面找到正方形的设置符合按钮第二行第二列的是否使用新对话系统拉选到另外一个选项,则可返回战团模式继续用战团的对话方式。

5.hdr请调整到低,因为还没有处理高光法线贴图,高了在场景的大中午和黄昏时段模型容易发光。

6.没有做菜单方面的东西,因为后面要重制界面,没有必要现在在进入城市村子等等菜单上加东西。

7.当前最新版本除了剑圣萨穆罗、牛头、憎恶屠夫、守望者玛维、血法卡尔,其他英雄只有普攻和动作(原先没有技能实装好的英雄也开放了控制,现在只开放技能实装完毕的英雄,总共12个英雄只开放了5个,其余要根据instruction文件夹里说明在module.IN文件里面用#调用)
8.注意扎营跳转界面左边的开始大地图游戏按钮上方的拉选选项是类似魔兽的RPG地图模式,可以选愤怒的小鸟、红警、cs、我的世界等等只有在该地图模式玩的东西不影响沙盒的额外地图玩法。
9.1.930版将初版12个英雄阉割了,为了系统稳定,所以1.930版演示demo只预装了兽族3个英雄,不死族一个屠夫和人族一个卡尔当前最新版本只预装了兽族两个英雄剑圣和牛头,,不死族一个屠夫、暗夜的一个守望者和人族一个卡尔,所以在扎营界面选择英雄的时候看不到英雄模型的不要选,选择能看到英雄模型动画预览的英雄然后退出扎营使用他,想用被屏蔽模型的英雄就按照我mod文件夹里instruction文件夹的说明去改module.IN调用模型和人物动画。

https://bbs.mountblade.com.cn/thread-2093625-1-1.html 该贴发发开发日志和一些图片视频


759523711群 新建了一个,原本我有几个群,但管理松懈不怎么管理,机器人什么的放任群员玩,聊天内容什么都可以,太吵了后面可能也都到群助手里冷了。新群要求骑砍和魔兽爱好者进,不要再大量讨论骑砍和魔兽以外的内容,要么安静。我反正没有测试的说法,随性当百度云给群里备份资料和demo


------------------后续更新------------------



骑砍魔兽重制1.930demo调整:
1,简单做了下卡尔/血法技能,包括魔兽和刀塔的,部分技能目前没有统一安排指向性技能分类,暂时阉割效果如二技能只阻止自己普攻但提高技能伤害。刀塔卡尔需要通过3个球技能排列组合切出10个随机技能,不过与dota差别的是,每次切出一个技能需要随便按2下前3个球技能,再按3个球技能才能正常排列组合,可能是3个一组判断出现bug后面再调整。
2.一些特效调整和新增,调整蓝耗的因素,目前物品需要耗蓝50,剑圣暴击蓝耗降低到50,大招和小技能蓝耗区分开,技能伤害不再继承普攻,只受基础值和等级加成,所以低等级技能将不再容易秒杀小兵,顺便说下rts模式和第三人称模式攻击是有区别的,rts模式攻击是面向范围伤害且无视防御但基础伤害降低,第三人称攻击伤害高些但是为线状点攻击可以被盾挡阻碍。
3.变形金刚召唤卡的改版后bug调整,调整因为人物改动导致变形金刚加载后无法下车的问题。变形金刚目前将1,2,3技能简单实装,分别是不同威力的连续射击弹药。
4,新对话系统模式不再支持从rts模式启动,必须一三人称,F面向开启,enter继续对话.





1.935内容更改:
1.攻击机制与伤害调整:攻击伤害算法调整,技能伤害不再继承暴击,调整部分情况的攻击伤害出现暴击被平方的情况(主要影响了无敌斩),对持续伤害拉开每次伤害计算间隔避免伤害累计过多,原先rts模式和一三人称是两种攻击机制,现在统一即默认攻击机制下攻击为单体受盾挡容易攻击丢失,原先rts无视盾挡的小范围攻击无miss继承给物品金箍棒的被动攻击。剑圣暴击不再释放3重剑气,但是鹰脚弓物品的被动继承了差不多的效果,即装备鹰脚弓近战英雄具备远程攻击的能力,类似卡尔远程英雄当前攻击机制,只有第一人称可以根据视角控制远程弹道,其他人称模式攻击方向保持水平类似moba。屠夫3技能变大身体伤害和体积有关但是最高2.5倍。
2.当前恢复指环坚韧球虚无宝石等持续恢复类物品调整,具备恢复能力的被动并调整数值,具备主动技能可以提高双倍恢复。
3.变形金刚技能攻击间隔调整,注意机器人状态1,2,3技能攻击连续5下弹药会导致硬直直到cd冷却结束,车辆状态会在技能cd过程持续放不同类型弹药。变形金刚的四技能即变身的消耗蓝量调整10,含cs的模式技能消耗蓝量调整为10,卡尔dota技能模板下4技能从0耗蓝增加耗蓝到50。
4.在自定义地图涉及到cs的重返德军总部和红警里修复开场红字。
5.修复剑圣切换dota技能时如果在魔兽技能下影身导致dota技能状态永久影身的问题
6.修复无装备时按小键盘物品技能键会触发cd效果的问题。7.野外增加未知野怪,首领是魔兽娜迦和中立的一些生物比如鱼人娜迦蝎子等等,具备独立动作。



1.938内容更改(补丁形式,覆盖1.935):
0.继续调整一些蓝耗和恢复类物品主动技能恢复再加一倍即3倍
1.提高卡尔持续性技能单次伤害间隔,
2.剑圣原本无敌斩固定斩击夹杂的普攻需要通过按攻击键并且攻速5倍,现在改为自动以3倍攻速攻击夹杂。调整无敌斩和剑刃风暴的动作冲突(原先无敌斩期间剑刃风暴有效果但不转),修复影身时可以使用剑刃风暴保持影身但持续耗蓝到底的bug。
3.实装旱地神牛技能,注意使用神杖的主动技能切换魔兽/刀塔两个不同技能模板。
魔兽3技能攻击被动群伤,dota一技能沟壑召唤,2技能下一击暴击2.5倍,3技能是1,2,4技能使用会被动释放3技能群伤,4技能是群伤+群伤后的敌人向周围扩散一次3技能效果。
4.重置一些人物的控制脚本和动画速度参数。调整守望者(需要module,.IN利用#调用)魔兽下技能模板的各技能效果,调整所有未完全实装技能的英雄匹配鹰脚弓的近战附加远程被动和金箍棒的小范围无miss攻击被动。
5.调整技能效果结束提示文字在cd归0前不断提示的问题



魔兽1.941内容改动(群文件或网盘补丁形式,覆盖1.935-1.940之间版本):
1.调整镜像单位的动作机制,以及复仇之魂远程攻击频率很高的bug
2.复仇之魂在竞技场禁止召唤


魔兽1.942内容改动(群文件或网盘补丁形式,覆盖1.935-1.940之间版本):
1.修复凤凰死亡不能变蛋的问题,目前死亡变蛋但是暂时不予复活
2.飞行类单位死亡本身设置了向四周发射火花或机械元件,但是写错判断导致魔兽飞行生物发射了和红警的飞机类一样的机械元件问题的修复


魔兽1.942~1.948补丁改动:
1、一些小修复和调整,把zxvb的战场指挥按键改成长按V+小键盘1~4,蓝量低无法使用技能的提醒等等和一些数据调整
2.到1.948主要工作是设计玩家通用动画脚本的结构的拓展性,方便开放接口添加像我这样的动画人物控制和技能。
刚刚上传了两个文件如
Filename human_1_orignal_bloodelf_naruto.rar
(后期这种文件多了之后要放在我刚开始上传的dlc nonwarcraft extra role source文件夹里面集中保管。)用的时候从里面提出来,存放alternate一数字类似名称的文件夹里面存着resource和textures两个文件夹用来覆盖mod同名文件。这个文件的意思,human1即游戏本身默认人族,兽族,不死族,暗夜精灵四种族各三个英雄扎营界面切换。人族的第一个英雄即human 1是bloodelf也就是血法卡尔,所以original bloodelf代表了原始英雄是谁,文件名称后面一个(naruto)是火影忍者漩涡鸣人的英文名。也就是说这个压缩包的作用就是将漩涡鸣人的动画贴图和模型等所有资源覆盖原始英雄魔兽的血法师。这时候进入游戏后,打开扎营界面,到界面的右上角有两个下拉选项,首先从默认魔兽人物切换到选择非魔兽英雄额外人物扩展Dlc选项,然后到下一个下拉选项里面选择dlc脚本1号(alternate-1后面这个数字一就代表了脚本号为1)才执行鸣人相关代码



魔兽1.952补丁更新内容:
1、玩家的额外复活次数从5次减少到3次,提高玩家受到的伤害,避免玩家过强。
2.增加了近战远程英雄的集中脚本设置,近战和远程英雄在第一三人称均可以用鼠标攻击,但是远程可以用ctrl远程弹道(只有第一人称弹道可以根据视角瞄准,其他视角只能平射)。目前主要的体现是血法师,和第三点更新的DLC额外人物包里的人物。
3.主要还是额外人物包的更新,注意看人物补丁包内txt或骑砍魔兽dlc人物扩展包机制计划介绍与进度.XLS表格文件的介绍用法。目前可以通过人物资源包替换的玩家初始英雄有、龙珠文化的卡卡罗特、lol文化的易大师(也就是之前缝合版的lol英雄将转移到这个机制里)、火影的漩涡鸣人和宇智波佐助,反正用法见我说的文件,注意替换资源后在扎营调整两个脚本选择选项,否则替换人物资源后不能正确释放对应人物的动作和技能。
这样我们可以在骑砍里以魔兽的机制展示不同游戏文化的人物动作和技能,比如佐助的千鸟须佐,鸣人的影分身,龙珠的气功变身。注意龙珠的人和火影的人属于远程英雄,但是火影因为远程ctrl是非爆炸符弹道(一技能的爆炸符),所以不继承攻击力,其他目前的远程英雄远程弹道继承近战攻击力和暴击加成。卡卡罗特的四技能赛亚人变身后会锁定cd流逝,效果取消才开始计算cd。后续将对各英雄的技能进行xls表格文件描述



---------------额外人物可选补丁-----------------



DLC额外人物加装包(替换原本玩家英雄,体验更多不同的或不同文化的英雄和技能)用法


original role source(if use dlc role , for backup);dlc_warcraft extra role source;dlc_nonwarcraft extra role source这3个文件夹分别代表了魔兽初始提供预装的12个英雄(4种族X3个英雄);魔兽同一个文化对已有12个英雄的原位资源替换;非魔兽文化(比如火影LOL)对已有12个英雄的原位资源替换。以下表格是对应关系,dlc_warcraft extra role source和dlc_nonwarcraft extra role source这两个DLC人物扩展到各自文件夹内可以看到alternate1-10十个文件夹,每个文件夹内有resource和textures两个文件夹,独立装了一个英雄的模型动画贴图资源。通过复制有resource和textures去覆盖骑砍魔兽v1.950以后版本的demo,如果已经在扩展包放了模型和贴图的(现在几乎是预留状态,先装了一个火影鸣人),然后打开游戏,点击大地图扎营进去选人界面,看右上角也就是人物预览头上两个拉选选项,一个是选择默认英雄预装/额外魔兽英雄扩展/额外非魔兽英雄扩展,另一个是选同一个英雄槽alternate1-10的不同控制脚本,需要参考下面xls表格选对正确的模式和控制脚本序号,才可以正常运行相关人物的动作和事件. 由于处于起步阶段,相关额外人物安装补丁将陆续以独立压缩包形式发布下载,并有独立的版本号,人物压缩包版本号只针对其模型动画贴图等素材的改动,代码控制需每次同步最新的mod升级补丁。人物压缩包结构会类似naruto role patch v1.1,即漩涡鸣人人物补丁v1.1版本,解压后会生成中英文两个说明文件和一个压缩包“human_1_(orignal_bloodelf)_(naruto culture)”。说明文件会告诉你用法:“同列的压缩包是用来替换现有魔兽初始12个英雄之一的模型动画贴图等资源,然后在游戏的扎营设置界面选择合适脚本来运行其他魔兽或非魔兽的额外英雄人物,这样玩家可以尝试控制更多的英雄,并适配我的新动作系统和技能及界面系统。

具体用法举例:

压缩包名称'human_1_(orignal_bloodelf)_(naruto culture)'表示你替换的brf是玩家初始控制的魔兽人族第一个英雄(human 1)血法师(bloodelf),通过替换包可以替换为火影文化(naruto)的英雄,解压后第一层文件夹是alternate_1_naruto,说明采用的是脚本号为1,人物名称叫漩涡鸣人(naruto),下一层文件夹便是resource和textures。

启动游戏前将压缩包里resource和textures的文件覆盖mod,每个压缩包里包含一个新模型人物皮肤的模型动作贴图特效等一切资源。

启动游戏后游戏大地图进入扎营设置界面,右上角从“使 用 默 认 魔 兽 英 雄 ”选项选择“使 用 额 外 非 魔 兽 特 殊 英 雄 DLC 扩 展 包 ”,再选择下一个选项调整到“使 用 额 外 DLC 人 物 控 制 脚 本 替 换 第 1 号 ”.
后续其他DLC额外人物皮肤同理,alternate_数字代表了脚本号的选择,选对才可以正确运行替换人物的动作控制等事件。

同理其他的压缩包文件用法.” 注意如果替换了额外人物皮肤后想重置回原来的默认人物,可以下载original role source(if use dlc role , for backup)压缩包,里面装了默认英雄的brf资源,复制相应英雄的brf回去覆盖即可还原(brf即可,默认预装的初始英雄除brf的模型外,贴图等资源与额外人物替换包的不存在替换关系)
 
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