[Battle]
bAdjustedAttackHoldFactor=false
bAdjustedCrushthrough=false
bAdjustedKnockdown=false
bAdjustedShieldSkillDamage=false
bAdjustedStagger=false
bAdjustedSweetSpot=false
bAdjustedTwoHandedAndPolearmPenalties=false
bAdvancedTurnRateFormulaForMelee=false
bAllowKickDuringMeleeAttacks=true
bApplyAllAmmoDamageModifiers=false
bApplySkillForCouchingDamage=true
bBlood=true
bCanAdjustCameraDistance=true
bCanCrouch=false
bCanObjectsMakeSound=false
bCanReloadWhileMoving=false
bCanRunFasterWithSkills=false
bCanUseScenePropsInSinglePlayer=false
bCouchedLanceChambered=false
bDisableZoom=false
bDismountHorseOnUse=true
bDoNotMakeHandsParallelToGround=false
bDropAllItemsOnDeath=false
bDynamicBannerTransparency=true
bHorseFriendlyFire=false
bHorsesRearWithAttack=true
bHorsesTryRunningAway=false
bItemSpeedAffectSpeedBonusForDamage=true
bMoreProficiencyEffectForMovingSpeedWhileReloading=false
bMultiplayerWalkEnabled=false
bNerfHorseManeuver=false
bNoAttackingWhileJumpingMelee=false
bNoAttackingWhileJumpingRanged=false
bNoAttackingWhileJumpingThrowing=false
bNoFriendlyFireForBots=false
bNoJumpingWhileAttackingMelee=false
bNoJumpingWhileAttackingRanged=false
bNoJumpingWhileAttackingThrowing=false
bParry=false
bPolearmStagger=true
bRandomTroopEquipping=false
bReduceDamageRandomness=false
bRestrictAttacksMoreInMultiplayer=false
bShorterPistolAiming=false
bShowAttackDirection=false
bShowCrosshair=true
bShowMultiplayerGold=true
bShowReticle=true
bSyncBlockDirections=false
bSyncRagdollEffects=false
bTakeAttackersSpeedForRangedSpeedBonus=true
bTurnAgentAsMultiplayer=false
bTweakCrushthroughDamageReduction=false
bUseCrossbowAsFirearm=false
bUseHorseSlopeForRiderPosition=false
bUseMissileDamageType=false
bUsePhasedReload=false
bWeaponsCollideWithGround=false
fAirFrictionArrow=0.002000
fAirFrictionBullet=0.002000
fBattleSize=3.931782
fBloodMultiplier=2.000000
fBluntReduceFactor=0.750000
fBluntSoakFactor=0.500000
fBonusDamageToPropsFactor=1.100000
fBraceRotationLimit=0.010000
fBrokenShieldPruneTime=180.000000
fCouchedDamageToPropsFactor=0.200000
fCouchedLanceDamageMultiplier=0.650000
fCrushthroughThreshold=2.400000
fCutReduceFactor=1.000000
fCutSoakFactor=0.800000
fDamageToFriends=1.000000
fDamageToSelf=0.250000
fDroppedItemPruneTime=180.000000
fDynamicBannerTransparencyMaxDistance=600.000000
fDynamicBannerTransparencyMinDistance=400.000000
fExtraReduceFactor=1.000000
fExtraSoakFactor=1.000000
fFallDamageMultiplier=1.000000
fFarPlaneDistance=1250.000000
fFirstPersonFieldOfView=75.000000
fGhostModeCameraAcceleration=25.000000
fGhostModeCameraDamping=5.000000
fGhostModeCameraMaxSpeed=10.000000
fHorseBumpMinSpeed=3.500000
fHorseChargeDamageMultiplier=1.000000
fHorseJumpCooldown=4.000000
fInterruptThreshold=3.000000
fInterruptThresholdMultiplayer=1.000000
fJumpCooldown=2.000000
fKickCooldown=1.800000
fKickRange=0.160000
fLancePikeEffectMinDamage=0.000000
fLancePikeEffectMinLength=1.300000
fLancePikeEffectSpeed=3.000000
fMaxActionProgressForAllyCollision=0.600000
fMaxActionProgressForPropCollisionOverswing=0.750000
fMaxActionProgressForPropCollisionSwingLeft=0.800000
fMaxActionProgressForPropCollisionSwingRight=0.800000
fMaxActionProgressForPropCollisionThrust=0.800000
fMeleeDamageSpeedPower=2.000000
fMinActionProgressForAllyCollision=0.450000
fMinActionProgressForPropCollisionOverswing=0.400000
fMinActionProgressForPropCollisionSwingLeft=0.400000
fMinActionProgressForPropCollisionSwingRight=0.400000
fMinActionProgressForPropCollisionThrust=0.400000
fMinInflictedDamageForHighDamageHit=9.000000
fMissileDamageSpeedPower=1.900000
fMissileItemPruneTime=180.000000
fPierceReduceFactor=0.500000
fPierceSoakFactor=0.650000
fPowerDrawSkillDamageBonus=0.140000
fPowerStrikeSkillDamageBonus=0.080000
fPowerThrowSkillDamageBonus=0.100000
fRangedDamageToPropsFactor=0.100000
fShieldPenetrationFactor=3.000000
fShieldPenetrationOffset=30.000000
fStrafeCooldown=0.450000
fThirdPersonFieldOfView=75.000000
fToggleItemModeCooldown=1.000000
iAttackControl=2
iBannerMode=2
iBannerOutlineMode=1
iBattleSizeMax=150
iBattleSizeMin=30
iBloodStains=2
iCombatSpeed=2
iDefendControl=0
iDynamicBannerTransparencyMaxAlpha=255
iDynamicBannerTransparencyMinAlpha=165
iFixedBannerTransparencyAlpha=215
iFixedBannerTransparencyOutlineAlpha=205
iHorseCameraMode=2
iLanceControl=0
iMaxNumCorpses=60
iMaxNumPrunableMissionObjects=500
iMaxNumRagdolls=10
iMeekModifierSpeedBonus=0
iMinSoakedDamageForHighArmorHit=14
iMountedAttackControl=2
iMountedDefendControl=0
iNumWalkSamplePoints=8
iTimidModifierSpeedBonus=0
iWeaponTrails=2
uBannerOutlineColorEnemy=0xff0000
uBannerOutlineColorFriendly=0xff00
uBannerOutlineColorNeutral=0xff
vStickItemToLeftHandOffset=0.000000,-0.370000,-0.040000
[BattleAi]
bAiDecideDirectionAccordingToDamage=false
bConsiderWeaponLengthForWeaponQuality=false
bUseAdvancedFormation=false
iMinNumAgentsForNavMeshReuse=12
iReduceBattleAi=2
[Campaign]
bAutoComputePartyRadius=false
bAutoCreateNoteIndices=false
bDisableForceLeavingConversations=false
bDontLoadRegularTroopInventories=false
bShowFactionColor=true
bShowPartyIdsInsteadOfNames=false
bShowTroopUpgradesButton=false
bSkipTutorial=false
fAttributePointsPerLevel=1.000000
fDayEndHour=20.000000
fDayStartHour=4.000000
fHeroExperienceMultiplier=2.000000
fHeroHealingFactor=1.000000
fHeroWoundedThreshold=15.000000
fLevelBoundaryMultiplier=1.000000
fMainPartyHeroHealingFactor=1.000000
fMainPartyRegularHealingFactor=1.000000
fMapCameraMaxElevation=1.570796
fMapCameraMaxZoom=175.000000
fMapCameraMinElevation=0.100000
fMapCameraMinZoom=3.500000
fMapRiverDirection=140.000000
fMapSeaDirection=-40.000000
fMapSeaWaveRotation=300.000000
fPlayerExperienceMultiplier=2.000000
fPlayerHealingFactor=1.000000
fPlayerWoundedThreshold=5.000000
fRegularExperienceMultiplier=3.000000
fRegularHealingFactor=1.000000
fSkillPointsPerLevel=1.000000
fSpottingMultiplier=6.500000
fTimeMultiplier=0.250000
fTrackSpottingMultiplier=0.800000
fWeaponPointsPerLevel=10.000000
iAttributeRequiredPerSkillLevel=3
iBaseCompanionLimit=20
iDisableDisbandOnTerrainType=-1
iLeadershipSkillBonus=3
iMaxBattleAdvantage=6
iMinBattleAdvantage=-32
iPrisonerManagementSkillBonus=5
vMapCameraMaxPosition=180.000000,145.000000
vMapCameraMinPosition=-180.000000,-145.000000
vMapRiverSpeed=0.010000,-0.010000
vMapSeaSpeed=0.020000,-0.020000
[CampaignAi]
bUseStrictPathfindingForShips=false
iReduceCampaignAi=2
[DedicatedServer]
bAdvancedLogFormat=false
bAutoRestartOnCrash=true
bAutoSplitModuleConsoleCommands=false
bLogBans=true
bLogChat=true
bLogConnects=true
bLogDisconnects=true
bLogIPs=true
bLogKills=true
bLogTeamChat=true
bStoreConsolePlacement=false
cLogSeparatorChar=,
fMinTimeForSuccessfulAutoRestart=120.000000
iMaxNumFailedAutoRestarts=5
vConsoleWindowPosition=-1,-1
vConsoleWindowSize=-1,-1
[FaceGenerator]
bHasAccessoriesForFemale=false
bLimitHairColors=true
bMoreSkinsSupportForMultiplayerProfile=false
bUseLowVariationCache=false
iNumSkinsForMultiplayerProfile=2
[FakeCharacterShadows]
bFakeCharacterShadows=true
bFakeCharacterShadowsHighQuality=false
fFakeCharacterShadowDepthBias=0.000200
fFakeCharacterShadowDetail=0.500000
fFakeCharacterShadowSlopeScaledDepthBias=2.000000
iFakeCharacterShadowTextureSize=256
sFakeCharacterShadowShader=shadow_shader
sFakeCharacterShadowShaderHighQuality=shadow_shader_new
uFakeCharacterShadowColor=0xff000915
[Flora]
fFloraDegradeDistance=100.000000
fGrassDensity=0.500000
iFloraLod=0
iFloraShadows=0
iGrassMagFilter=2
iGrassMaxAnisotropy=4
iGrassMinFilter=3
iGrassMipFilter=2
[Font]
bFontAnisotropicFiltering=true
fScale=1.000000
[General]
bAllowDuplicateMeshes=true
bCheatMode=true
bEditMode=false
bEnableAltF4=false
bEnableLogWindowBackground=true
bFirstRun=false
bHasArchery=true
bHasCrossbows=true
bHasCustomBattle=true
bHasFirearms=false
bHasMultiplayer=true
bHasOneHanded=true
bHasPolearms=true
bHasSingleplayer=true
bHasThrowing=true
bHasTutorial=true
bHasTwoHanded=true
bLoadModuleIniOptions=true
bLocalVariablesZeroInitialization=true
bLuaDisableGameConstWarnings=false
bMainMenuScene=false
bPauseWhenMinimized=false
bShowFrameRate=true
bSuppressPerformanceWarnings=false
bSuppressScriptErrors=false
bSuppressWarnings=false
bUseCaseInsensitiveMeshSearches=false
iAttributeLimit=64
iMaxFrameRate=60
iNumHints=0
iScreenshotFormat=1
sCoreResources=core_shaders,core_textures,core_materials,core_ui_meshes,core_pictures,core_physics_materials
sIntroVideos=paradox.bik,taleworlds_intro.bik
sModuleDownloadUrl=http://www.taleworlds.com/mb_warband_download_module.html
sStoragePath=
[Graphics]
bAlphaToCoverage=false
bAutoAdjustAspectRatio=true
bDynamicLighting=true
bDynamicMeshBatching=true
bForceVSync=false
bInstancing=true
bMaximized=true
bOnDemandTextures=true
bUseBorderedShadowSampler=false
bUseDirect3D9ExIfAvailable=true
bWindowed=true
fGamma=2.500000
fOnDemandTextureCheckPeriod=10.000000
fOnDemandTextureForceCheckPeriod=60.000000
iAnisotropicFiltering=4
iCubeMapMagFilter=2
iCubeMapMaxAnisotropy=0
iCubeMapMinFilter=2
iCubeMapMipFilter=2
iDiffuseMapMagFilter=3
iDiffuseMapMaxAnisotropy=16
iDiffuseMapMinFilter=3
iDiffuseMapMipFilter=2
iEnvironmentMapMagFilter=2
iEnvironmentMapMaxAnisotropy=0
iEnvironmentMapMinFilter=2
iEnvironmentMapMipFilter=2
iFullscreenDisplayDepth=32
iFullscreenDisplayHeight=1080
iFullscreenDisplayRefreshRate=60
iFullscreenDisplayWidth=1920
iGraphicsBufferLockFailThreshold=100
iIndexBufferSizeDynamic=262144
iIndexBufferSizeStatic=131072
iInitialNumBufferedInstances=1024
iMaxNumAutoBatchMeshVertices=30
iMaxNumBatchedMeshVertices=1000
iMaxNumBufferedInstances=32768
iMaximumFrameLatency=0
iMultisampleType=0
iNormalMapMagFilter=3
iNormalMapMaxAnisotropy=4
iNormalMapMinFilter=3
iNormalMapMipFilter=2
iOnDemandTextureCheckThreshold=100
iOnDemandTextureTimeout=12000000
iPreset=0
iShaderQuality=3
iSpecularMapMagFilter=2
iSpecularMapMaxAnisotropy=0
iSpecularMapMinFilter=2
iSpecularMapMipFilter=2
iTextureQuality=3
iVertexBufferSizeNormalMapDynamic=65536
iVertexBufferSizeNormalMapSkinningDynamic=65536
iVertexBufferSizeNormalMapSkinningStatic=131072
iVertexBufferSizeNormalMapStatic=131072
iVertexBufferSizeRegularDynamic=65536
iVertexBufferSizeRegularStatic=131072
iVertexBufferSizeSkinningDynamic=65536
iVertexBufferSizeSkinningStatic=131072
iVertexBufferSizeSpecialDynamic=32768
iVertexBufferSizeSpecialStatic=65536
iWindowedDisplayHeight=826
iWindowedDisplayWidth=1040
iWindowedDisplayX=448
iWindowedDisplayY=115
[Http]
iConnectTimeout=10000
iMaxNumRetries=3
iReceiveTimeout=10000
iResolveTimeout=10000
iSendTimeout=10000
sUserAgent=Mount Blade HTTP
[Input]
bInvertMouseX=false
bInvertMouseY=false
fMouseScrollTime=0.500000
fMouseSensitivity=0.500000
fMouseXScale=1.000000
fMouseYScale=1.500000
[ItemRequirement]
iAttributeBodyArmor=0
iAttributeBow=-1
iAttributeCrossbow=0
iAttributeFootArmor=0
iAttributeHandArmor=0
iAttributeHeadArmor=0
iAttributeHorse=-1
iAttributeMusket=-1
iAttributeOneHanded=0
iAttributePistol=-1
iAttributePolearm=0
iAttributeShield=-1
iAttributeThrown=-1
iAttributeTwoHanded=0
iSkillBodyArmor=-1
iSkillBow=33
iSkillCrossbow=-1
iSkillFootArmor=-1
iSkillHandArmor=-1
iSkillHeadArmor=-1
iSkillHorse=24
iSkillMusket=-1
iSkillOneHanded=-1
iSkillPistol=-1
iSkillPolearm=-1
iSkillShield=26
iSkillThrown=34
iSkillTwoHanded=-1
[Log]
bAutoFlushLog=true
bBackupOnExit=true
iMaxNumStoredLogs=50
sLogPath=rgl_log.txt
sStoredLogDirectory=Logs
[Messages]
bShowCasualties=true
bShowDamage=true
bShowExperienceGain=true
bShowMultiplayerChat=true
bShowMultiplayerTeamChat=true
bShowProficiencyGain=true
bShowScreenshotPath=true
bShowShotDifficulty=true
iMaxNumNotificationMessages=100
iMultiplayerKills=2
uMultiplayerChatColor=0xffcccccc
uMultiplayerTeamChatColor=0xff8888cc
[Network]
bAutoSelectClientPort=true
bBreakWarbandCompatibility=false
bFastDL=false
bFastDLUrl=
bHttpServerQueries=false
bLoopbackServer=false
bOGPServer=false
bRCONServer=false
bSecureMasterServerConnection=false
bServerLockFov=false
fClientActivityTimeout=20.000000
fPlayerInfoRequestActivityTimeout=3.000000
fServerActivityTimeout=20.000000
fServerInfoRequestActivityTimeout=3.000000
iClientPort=0
iMaxNumServerSearchConnections=16
iMultiplayerEventForAnnounce=111
iNumPlayersLimit=250
iOGPServerPort=22222
iRCONServerPort=22222
iServerPort=7240
iUdpReceiveBufferSize=262144
iUdpSendBufferSize=262144
sClientAddress=
sRCONServerPassword=qwerty
sServerAddress=
[ParticleSystems]
bHasForcedParticles=false
bParticleSystems=true
fParticleSystemDegradeDistance=50.000000
fParticleSystemUpdateInterval=0.020000
iParticleSystemMaxNumMeshVertices=32000
iParticleSystemMaxNumRenderedParticles=5000
[Physics]
bAllBodiesAreMoveable=false
bRagdollHeadshots=false
bRagdollSoak=false
bRagdollSoakApplyForce=false
fMaxDeltaTimeStep=0.025000
fMaxSlowMotionDeltaTimeStep=0.005000
fRagdollInactivePurgeTime=1.000000
fRagdollOnGroundPurgeTime=10.000000
fRagdollPurgeTime=30.000000
[PostFx]
bAutoExposure=true
bDepthEffects=true
iFxaa=0
iHighDynamicRange=1
iPostProcess=0
[Profiling]
bEnabled=false
iFlushInterval=60
[Reflections]
iReflectionsMagFilter=2
iReflectionsMaxAnisotropy=0
iReflectionsMinFilter=2
iReflectionsMipFilter=2
iReflectionsMode=2
iReflectionsTextureSize=256
[Scene]
bSunFlare=true
bUseSceneUnloading=false
fCharacterDetail=0.500000
sSunFlareMaterial=flare
sSunFlareMesh=sample_flare
[ServerList]
bHideOtherModServers=false
iDeadFavoritesPurgeTime=604800
iDeadFavoritesPurgeTries=7
[ShadowMap]
bShadowMap=true
fShadowMapDepthBias=0.000200
fShadowMapSlopeScaledDepthBias=2.000000
iShadowMapNumPasses=4
iShadowMapTextureSize=2048
sShadowMapShader=shadow_shader
[Sound]
bDisableFrequencyVariation=false
bDistanceFilter=true
bHrtfFilter=true
bMusic=true
bOcclusion=false
bOcclusionFilter=true
bSound=true
bUseWinmm=false
bWasapiExclusive=false
fDistancePriorityFactor=0.470000
fMusicVolume=0.063828
fSoundVolume=0.563419
iMaxNumChannels=64
iMaxNumVirtualChannels=200
[TerrainGenerator]
fOuterTerrainHeightOffset=1.500000
fOuterTerrainMaxBlendDistance=100.000000
iMaxNumFloraInstances=4096
iMaxNumFloraTypes=32
iMaxNumGrassInstances=262144
iMaxNumGrassTypes=32
iMaxNumTreeInstances=2048
iMaxNumTreeTypes=32
[Threads]
bThreadedIndexBufferWrites=false
bThreadedLogger=true
bThreadedNetwork=true
bThreadedRenderer=true
bThreadedSkeletalAnimation=true
bThreadedVertexBufferWrites=false
iAsyncRenderCallsCriticalSectionSpinCount=0
iNetworkCriticalSectionSpinCount=0
iNumTaskThreads=5
iRenderBufferCriticalSectionSpinCount=0
iRenderThreadCriticalSectionSpinCount=0
iTaskCriticalSectionSpinCount=0
iTextureCreateCriticalSectionSpinCount=0
iTextureLoadCriticalSectionSpinCount=0
iTextureUseCriticalSectionSpinCount=0