Warband Script Enhancer 2 (v1.1.2.7)

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1.1.2.0
-Fixed top right title for notes window.
-Fixed Warband's zoom bug at high zoom amount.
-Fixed crash for particle systems with zero num particles.
 
Hello there,
Thanks for the great tool. Loading time is super short compared to vanilla.

I would like to address some issues mentioned earlier

1. Lag spikes in large battles (300-500 troops).
Problem described on Chinese and here on Taleworld forums

a. I deleted content of «apply_effect_of_other_people_on_courage_scores» scripts in scripts.txt and left it blank.
b. I removed call for above script in mission_templates.txt

I can confirm that lag spikes are gone in Native if I use a. or b. method and enemies are still able to flee.
However, in other mods like Warsword Conquest this method doesn’t help much. Lags become less severe but still present.

On contrary, the «Aut Caesar aut nihil» mod uses different script to calculate courage and don’t have lag spikes in battles (500 troops) to begin with.

2. Image freezes completely but game continues at background. It only happened with WSE2.

Happens in Native with large battles 300-500 troops.
Happens every time in Warsword Conquest dungeon room with barrels. Picture

Solution: Uncheck «Use Instancing» in video options.

3. Is there way to disable screenshot autosave when I press Print Screen ?

Here is a Link to files from 1. and save file for Native for 2.
 
1)I already said that this is a problem with scripts, the engine cannot solve this.
2)I check. Can you also send me save from Warsword Conquest with this barrels room?
3)Remove Print Screen key from controls WSE2 menu.
 
1. Sorry for bad explanation. My point is that players should ask mod devs for a fix.
2. Each dungeon room is randomly chosen from existing designs. I don’t know reliable way to get that room in the rotation.
 
Got some failed to get skeleton animation warning, already try to clean install the game and play without mod but the warning still here. Not happen on the vanilla Warband without WSE2. Anyone know what happen or how to fix it? Is that because I don't own both of the DLC?
Log File
 
Got some failed to get skeleton animation warning, already try to clean install the game and play without mod but the warning still here. Not happen on the vanilla Warband without WSE2. Anyone know what happen or how to fix it? Is that because I don't own both of the DLC?
Log File
This is not a bug and does not need to be fixed. This is just information that these hardcoded animations are not used in native.
 
2. Image freezes completely but game continues at background. It only happened with WSE2.

Happens in Native with large battles 300-500 troops.
Happens every time in Warsword Conquest dungeon room with barrels. Picture

Solution: Uncheck «Use Instancing» in video options.

I can't reproduce this problem. Please send yours Documents\Mount&Blade Warband WSE2\rgl_config.ini
 
This is not a bug and does not need to be fixed. This is just information that these hardcoded animations are not used in native.
Alright, thank you so much for the response. Is it only started to appear on new version? As far as I remember didn't see this on the older version of WSE2.
 
I can't reproduce this problem. Please send yours Documents\Mount&Blade Warband WSE2\rgl_config.ini
Code:
[Battle]
bAdjustedAttackHoldFactor=false
bAdjustedCrushthrough=false
bAdjustedKnockdown=false
bAdjustedShieldSkillDamage=false
bAdjustedStagger=false
bAdjustedSweetSpot=false
bAdjustedTwoHandedAndPolearmPenalties=false
bAdvancedTurnRateFormulaForMelee=false
bAllowKickDuringMeleeAttacks=true
bApplyAllAmmoDamageModifiers=false
bApplySkillForCouchingDamage=true
bBlood=true
bCanAdjustCameraDistance=true
bCanCrouch=false
bCanObjectsMakeSound=false
bCanReloadWhileMoving=false
bCanRunFasterWithSkills=false
bCanUseScenePropsInSinglePlayer=false
bCouchedLanceChambered=false
bDisableZoom=false
bDismountHorseOnUse=true
bDoNotMakeHandsParallelToGround=false
bDropAllItemsOnDeath=false
bDynamicBannerTransparency=true
bHorseFriendlyFire=false
bHorsesRearWithAttack=true
bHorsesTryRunningAway=false
bItemSpeedAffectSpeedBonusForDamage=true
bMoreProficiencyEffectForMovingSpeedWhileReloading=false
bMultiplayerWalkEnabled=false
bNerfHorseManeuver=false
bNoAttackingWhileJumpingMelee=false
bNoAttackingWhileJumpingRanged=false
bNoAttackingWhileJumpingThrowing=false
bNoFriendlyFireForBots=false
bNoJumpingWhileAttackingMelee=false
bNoJumpingWhileAttackingRanged=false
bNoJumpingWhileAttackingThrowing=false
bParry=false
bPolearmStagger=true
bRandomTroopEquipping=false
bReduceDamageRandomness=false
bRestrictAttacksMoreInMultiplayer=false
bShorterPistolAiming=false
bShowAttackDirection=false
bShowCrosshair=true
bShowMultiplayerGold=true
bShowReticle=true
bSyncBlockDirections=false
bSyncRagdollEffects=false
bTakeAttackersSpeedForRangedSpeedBonus=true
bTurnAgentAsMultiplayer=false
bTweakCrushthroughDamageReduction=false
bUseCrossbowAsFirearm=false
bUseHorseSlopeForRiderPosition=false
bUseMissileDamageType=false
bUsePhasedReload=false
bWeaponsCollideWithGround=false
fAirFrictionArrow=0.002000
fAirFrictionBullet=0.002000
fBattleSize=3.931782
fBloodMultiplier=2.000000
fBluntReduceFactor=0.750000
fBluntSoakFactor=0.500000
fBonusDamageToPropsFactor=1.100000
fBraceRotationLimit=0.010000
fBrokenShieldPruneTime=180.000000
fCouchedDamageToPropsFactor=0.200000
fCouchedLanceDamageMultiplier=0.650000
fCrushthroughThreshold=2.400000
fCutReduceFactor=1.000000
fCutSoakFactor=0.800000
fDamageToFriends=1.000000
fDamageToSelf=0.250000
fDroppedItemPruneTime=180.000000
fDynamicBannerTransparencyMaxDistance=600.000000
fDynamicBannerTransparencyMinDistance=400.000000
fExtraReduceFactor=1.000000
fExtraSoakFactor=1.000000
fFallDamageMultiplier=1.000000
fFarPlaneDistance=1250.000000
fFirstPersonFieldOfView=75.000000
fGhostModeCameraAcceleration=25.000000
fGhostModeCameraDamping=5.000000
fGhostModeCameraMaxSpeed=10.000000
fHorseBumpMinSpeed=3.500000
fHorseChargeDamageMultiplier=1.000000
fHorseJumpCooldown=4.000000
fInterruptThreshold=3.000000
fInterruptThresholdMultiplayer=1.000000
fJumpCooldown=2.000000
fKickCooldown=1.800000
fKickRange=0.160000
fLancePikeEffectMinDamage=0.000000
fLancePikeEffectMinLength=1.300000
fLancePikeEffectSpeed=3.000000
fMaxActionProgressForAllyCollision=0.600000
fMaxActionProgressForPropCollisionOverswing=0.750000
fMaxActionProgressForPropCollisionSwingLeft=0.800000
fMaxActionProgressForPropCollisionSwingRight=0.800000
fMaxActionProgressForPropCollisionThrust=0.800000
fMeleeDamageSpeedPower=2.000000
fMinActionProgressForAllyCollision=0.450000
fMinActionProgressForPropCollisionOverswing=0.400000
fMinActionProgressForPropCollisionSwingLeft=0.400000
fMinActionProgressForPropCollisionSwingRight=0.400000
fMinActionProgressForPropCollisionThrust=0.400000
fMinInflictedDamageForHighDamageHit=9.000000
fMissileDamageSpeedPower=1.900000
fMissileItemPruneTime=180.000000
fPierceReduceFactor=0.500000
fPierceSoakFactor=0.650000
fPowerDrawSkillDamageBonus=0.140000
fPowerStrikeSkillDamageBonus=0.080000
fPowerThrowSkillDamageBonus=0.100000
fRangedDamageToPropsFactor=0.100000
fShieldPenetrationFactor=3.000000
fShieldPenetrationOffset=30.000000
fStrafeCooldown=0.450000
fThirdPersonFieldOfView=75.000000
fToggleItemModeCooldown=1.000000
iAttackControl=2
iBannerMode=2
iBannerOutlineMode=1
iBattleSizeMax=150
iBattleSizeMin=30
iBloodStains=2
iCombatSpeed=2
iDefendControl=0
iDynamicBannerTransparencyMaxAlpha=255
iDynamicBannerTransparencyMinAlpha=165
iFixedBannerTransparencyAlpha=215
iFixedBannerTransparencyOutlineAlpha=205
iHorseCameraMode=2
iLanceControl=0
iMaxNumCorpses=60
iMaxNumPrunableMissionObjects=500
iMaxNumRagdolls=10
iMeekModifierSpeedBonus=0
iMinSoakedDamageForHighArmorHit=14
iMountedAttackControl=2
iMountedDefendControl=0
iNumWalkSamplePoints=8
iTimidModifierSpeedBonus=0
iWeaponTrails=2
uBannerOutlineColorEnemy=0xff0000
uBannerOutlineColorFriendly=0xff00
uBannerOutlineColorNeutral=0xff
vStickItemToLeftHandOffset=0.000000,-0.370000,-0.040000
[BattleAi]
bAiDecideDirectionAccordingToDamage=false
bConsiderWeaponLengthForWeaponQuality=false
bUseAdvancedFormation=false
iMinNumAgentsForNavMeshReuse=12
iReduceBattleAi=2
[Campaign]
bAutoComputePartyRadius=false
bAutoCreateNoteIndices=false
bDisableForceLeavingConversations=false
bDontLoadRegularTroopInventories=false
bShowFactionColor=true
bShowPartyIdsInsteadOfNames=false
bShowTroopUpgradesButton=false
bSkipTutorial=false
fAttributePointsPerLevel=1.000000
fDayEndHour=20.000000
fDayStartHour=4.000000
fHeroExperienceMultiplier=2.000000
fHeroHealingFactor=1.000000
fHeroWoundedThreshold=15.000000
fLevelBoundaryMultiplier=1.000000
fMainPartyHeroHealingFactor=1.000000
fMainPartyRegularHealingFactor=1.000000
fMapCameraMaxElevation=1.570796
fMapCameraMaxZoom=175.000000
fMapCameraMinElevation=0.100000
fMapCameraMinZoom=3.500000
fMapRiverDirection=140.000000
fMapSeaDirection=-40.000000
fMapSeaWaveRotation=300.000000
fPlayerExperienceMultiplier=2.000000
fPlayerHealingFactor=1.000000
fPlayerWoundedThreshold=5.000000
fRegularExperienceMultiplier=3.000000
fRegularHealingFactor=1.000000
fSkillPointsPerLevel=1.000000
fSpottingMultiplier=6.500000
fTimeMultiplier=0.250000
fTrackSpottingMultiplier=0.800000
fWeaponPointsPerLevel=10.000000
iAttributeRequiredPerSkillLevel=3
iBaseCompanionLimit=20
iDisableDisbandOnTerrainType=-1
iLeadershipSkillBonus=3
iMaxBattleAdvantage=6
iMinBattleAdvantage=-32
iPrisonerManagementSkillBonus=5
vMapCameraMaxPosition=180.000000,145.000000
vMapCameraMinPosition=-180.000000,-145.000000
vMapRiverSpeed=0.010000,-0.010000
vMapSeaSpeed=0.020000,-0.020000
[CampaignAi]
bUseStrictPathfindingForShips=false
iReduceCampaignAi=2
[DedicatedServer]
bAdvancedLogFormat=false
bAutoRestartOnCrash=true
bAutoSplitModuleConsoleCommands=false
bLogBans=true
bLogChat=true
bLogConnects=true
bLogDisconnects=true
bLogIPs=true
bLogKills=true
bLogTeamChat=true
bStoreConsolePlacement=false
cLogSeparatorChar=,
fMinTimeForSuccessfulAutoRestart=120.000000
iMaxNumFailedAutoRestarts=5
vConsoleWindowPosition=-1,-1
vConsoleWindowSize=-1,-1
[FaceGenerator]
bHasAccessoriesForFemale=false
bLimitHairColors=true
bMoreSkinsSupportForMultiplayerProfile=false
bUseLowVariationCache=false
iNumSkinsForMultiplayerProfile=2
[FakeCharacterShadows]
bFakeCharacterShadows=true
bFakeCharacterShadowsHighQuality=false
fFakeCharacterShadowDepthBias=0.000200
fFakeCharacterShadowDetail=0.500000
fFakeCharacterShadowSlopeScaledDepthBias=2.000000
iFakeCharacterShadowTextureSize=256
sFakeCharacterShadowShader=shadow_shader
sFakeCharacterShadowShaderHighQuality=shadow_shader_new
uFakeCharacterShadowColor=0xff000915
[Flora]
fFloraDegradeDistance=100.000000
fGrassDensity=0.500000
iFloraLod=0
iFloraShadows=0
iGrassMagFilter=2
iGrassMaxAnisotropy=4
iGrassMinFilter=3
iGrassMipFilter=2
[Font]
bFontAnisotropicFiltering=true
fScale=1.000000
[General]
bAllowDuplicateMeshes=true
bCheatMode=true
bEditMode=false
bEnableAltF4=false
bEnableLogWindowBackground=true
bFirstRun=false
bHasArchery=true
bHasCrossbows=true
bHasCustomBattle=true
bHasFirearms=false
bHasMultiplayer=true
bHasOneHanded=true
bHasPolearms=true
bHasSingleplayer=true
bHasThrowing=true
bHasTutorial=true
bHasTwoHanded=true
bLoadModuleIniOptions=true
bLocalVariablesZeroInitialization=true
bLuaDisableGameConstWarnings=false
bMainMenuScene=false
bPauseWhenMinimized=false
bShowFrameRate=true
bSuppressPerformanceWarnings=false
bSuppressScriptErrors=false
bSuppressWarnings=false
bUseCaseInsensitiveMeshSearches=false
iAttributeLimit=64
iMaxFrameRate=60
iNumHints=0
iScreenshotFormat=1
sCoreResources=core_shaders,core_textures,core_materials,core_ui_meshes,core_pictures,core_physics_materials
sIntroVideos=paradox.bik,taleworlds_intro.bik
sModuleDownloadUrl=http://www.taleworlds.com/mb_warband_download_module.html
sStoragePath=
[Graphics]
bAlphaToCoverage=false
bAutoAdjustAspectRatio=true
bDynamicLighting=true
bDynamicMeshBatching=true
bForceVSync=false
bInstancing=true
bMaximized=true
bOnDemandTextures=true
bUseBorderedShadowSampler=false
bUseDirect3D9ExIfAvailable=true
bWindowed=true
fGamma=2.500000
fOnDemandTextureCheckPeriod=10.000000
fOnDemandTextureForceCheckPeriod=60.000000
iAnisotropicFiltering=4
iCubeMapMagFilter=2
iCubeMapMaxAnisotropy=0
iCubeMapMinFilter=2
iCubeMapMipFilter=2
iDiffuseMapMagFilter=3
iDiffuseMapMaxAnisotropy=16
iDiffuseMapMinFilter=3
iDiffuseMapMipFilter=2
iEnvironmentMapMagFilter=2
iEnvironmentMapMaxAnisotropy=0
iEnvironmentMapMinFilter=2
iEnvironmentMapMipFilter=2
iFullscreenDisplayDepth=32
iFullscreenDisplayHeight=1080
iFullscreenDisplayRefreshRate=60
iFullscreenDisplayWidth=1920
iGraphicsBufferLockFailThreshold=100
iIndexBufferSizeDynamic=262144
iIndexBufferSizeStatic=131072
iInitialNumBufferedInstances=1024
iMaxNumAutoBatchMeshVertices=30
iMaxNumBatchedMeshVertices=1000
iMaxNumBufferedInstances=32768
iMaximumFrameLatency=0
iMultisampleType=0
iNormalMapMagFilter=3
iNormalMapMaxAnisotropy=4
iNormalMapMinFilter=3
iNormalMapMipFilter=2
iOnDemandTextureCheckThreshold=100
iOnDemandTextureTimeout=12000000
iPreset=0
iShaderQuality=3
iSpecularMapMagFilter=2
iSpecularMapMaxAnisotropy=0
iSpecularMapMinFilter=2
iSpecularMapMipFilter=2
iTextureQuality=3
iVertexBufferSizeNormalMapDynamic=65536
iVertexBufferSizeNormalMapSkinningDynamic=65536
iVertexBufferSizeNormalMapSkinningStatic=131072
iVertexBufferSizeNormalMapStatic=131072
iVertexBufferSizeRegularDynamic=65536
iVertexBufferSizeRegularStatic=131072
iVertexBufferSizeSkinningDynamic=65536
iVertexBufferSizeSkinningStatic=131072
iVertexBufferSizeSpecialDynamic=32768
iVertexBufferSizeSpecialStatic=65536
iWindowedDisplayHeight=826
iWindowedDisplayWidth=1040
iWindowedDisplayX=448
iWindowedDisplayY=115
[Http]
iConnectTimeout=10000
iMaxNumRetries=3
iReceiveTimeout=10000
iResolveTimeout=10000
iSendTimeout=10000
sUserAgent=Mount Blade HTTP
[Input]
bInvertMouseX=false
bInvertMouseY=false
fMouseScrollTime=0.500000
fMouseSensitivity=0.500000
fMouseXScale=1.000000
fMouseYScale=1.500000
[ItemRequirement]
iAttributeBodyArmor=0
iAttributeBow=-1
iAttributeCrossbow=0
iAttributeFootArmor=0
iAttributeHandArmor=0
iAttributeHeadArmor=0
iAttributeHorse=-1
iAttributeMusket=-1
iAttributeOneHanded=0
iAttributePistol=-1
iAttributePolearm=0
iAttributeShield=-1
iAttributeThrown=-1
iAttributeTwoHanded=0
iSkillBodyArmor=-1
iSkillBow=33
iSkillCrossbow=-1
iSkillFootArmor=-1
iSkillHandArmor=-1
iSkillHeadArmor=-1
iSkillHorse=24
iSkillMusket=-1
iSkillOneHanded=-1
iSkillPistol=-1
iSkillPolearm=-1
iSkillShield=26
iSkillThrown=34
iSkillTwoHanded=-1
[Log]
bAutoFlushLog=true
bBackupOnExit=true
iMaxNumStoredLogs=50
sLogPath=rgl_log.txt
sStoredLogDirectory=Logs
[Messages]
bShowCasualties=true
bShowDamage=true
bShowExperienceGain=true
bShowMultiplayerChat=true
bShowMultiplayerTeamChat=true
bShowProficiencyGain=true
bShowScreenshotPath=true
bShowShotDifficulty=true
iMaxNumNotificationMessages=100
iMultiplayerKills=2
uMultiplayerChatColor=0xffcccccc
uMultiplayerTeamChatColor=0xff8888cc
[Network]
bAutoSelectClientPort=true
bBreakWarbandCompatibility=false
bFastDL=false
bFastDLUrl=
bHttpServerQueries=false
bLoopbackServer=false
bOGPServer=false
bRCONServer=false
bSecureMasterServerConnection=false
bServerLockFov=false
fClientActivityTimeout=20.000000
fPlayerInfoRequestActivityTimeout=3.000000
fServerActivityTimeout=20.000000
fServerInfoRequestActivityTimeout=3.000000
iClientPort=0
iMaxNumServerSearchConnections=16
iMultiplayerEventForAnnounce=111
iNumPlayersLimit=250
iOGPServerPort=22222
iRCONServerPort=22222
iServerPort=7240
iUdpReceiveBufferSize=262144
iUdpSendBufferSize=262144
sClientAddress=
sRCONServerPassword=qwerty
sServerAddress=
[ParticleSystems]
bHasForcedParticles=false
bParticleSystems=true
fParticleSystemDegradeDistance=50.000000
fParticleSystemUpdateInterval=0.020000
iParticleSystemMaxNumMeshVertices=32000
iParticleSystemMaxNumRenderedParticles=5000
[Physics]
bAllBodiesAreMoveable=false
bRagdollHeadshots=false
bRagdollSoak=false
bRagdollSoakApplyForce=false
fMaxDeltaTimeStep=0.025000
fMaxSlowMotionDeltaTimeStep=0.005000
fRagdollInactivePurgeTime=1.000000
fRagdollOnGroundPurgeTime=10.000000
fRagdollPurgeTime=30.000000
[PostFx]
bAutoExposure=true
bDepthEffects=true
iFxaa=0
iHighDynamicRange=1
iPostProcess=0
[Profiling]
bEnabled=false
iFlushInterval=60
[Reflections]
iReflectionsMagFilter=2
iReflectionsMaxAnisotropy=0
iReflectionsMinFilter=2
iReflectionsMipFilter=2
iReflectionsMode=2
iReflectionsTextureSize=256
[Scene]
bSunFlare=true
bUseSceneUnloading=false
fCharacterDetail=0.500000
sSunFlareMaterial=flare
sSunFlareMesh=sample_flare
[ServerList]
bHideOtherModServers=false
iDeadFavoritesPurgeTime=604800
iDeadFavoritesPurgeTries=7
[ShadowMap]
bShadowMap=true
fShadowMapDepthBias=0.000200
fShadowMapSlopeScaledDepthBias=2.000000
iShadowMapNumPasses=4
iShadowMapTextureSize=2048
sShadowMapShader=shadow_shader
[Sound]
bDisableFrequencyVariation=false
bDistanceFilter=true
bHrtfFilter=true
bMusic=true
bOcclusion=false
bOcclusionFilter=true
bSound=true
bUseWinmm=false
bWasapiExclusive=false
fDistancePriorityFactor=0.470000
fMusicVolume=0.063828
fSoundVolume=0.563419
iMaxNumChannels=64
iMaxNumVirtualChannels=200
[TerrainGenerator]
fOuterTerrainHeightOffset=1.500000
fOuterTerrainMaxBlendDistance=100.000000
iMaxNumFloraInstances=4096
iMaxNumFloraTypes=32
iMaxNumGrassInstances=262144
iMaxNumGrassTypes=32
iMaxNumTreeInstances=2048
iMaxNumTreeTypes=32
[Threads]
bThreadedIndexBufferWrites=false
bThreadedLogger=true
bThreadedNetwork=true
bThreadedRenderer=true
bThreadedSkeletalAnimation=true
bThreadedVertexBufferWrites=false
iAsyncRenderCallsCriticalSectionSpinCount=0
iNetworkCriticalSectionSpinCount=0
iNumTaskThreads=5
iRenderBufferCriticalSectionSpinCount=0
iRenderThreadCriticalSectionSpinCount=0
iTaskCriticalSectionSpinCount=0
iTextureCreateCriticalSectionSpinCount=0
iTextureLoadCriticalSectionSpinCount=0
iTextureUseCriticalSectionSpinCount=0
 
Hello. It seems that the latest update is causing a weird bug. When the player character is on foot and attacks an enemy all units get frozen in place (they can still attack), including the player character (the move controls just stop working). I tested this on the normal game launcher and this bug does not occur.
 
Hello. It seems that the latest update is causing a weird bug. When the player character is on foot and attacks an enemy all units get frozen in place (they can still attack), including the player character (the move controls just stop working). I tested this on the normal game launcher and this bug does not occur.
Need detailed information, what mod, under what circumstances this happens. Also send your save right before this bug occurs.
 
Need detailed information, what mod, under what circumstances this happens. Also send your save right before this bug occurs.
Hmm, weird, I cant seem to reproduce it even thought I could earlier. If it happens again I will defintley clip it.
 
Last edited:
2. Image freezes completely but game continues at background. It only happened with WSE2.

Happens in Native with large battles 300-500 troops.
Happens every time in Warsword Conquest dungeon room with barrels. Picture

Solution: Uncheck «Use Instancing» in video options.
The problem does not reproduce for me, not in Native, not in Warsword in this room. What video card do you have? Try updating your video card drivers
 
Last edited:
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