Greetings there, and hello to K700, it's been a while since my last post, I'm sorry if I had to reduce my commitment at helping with the debug, even if I think that your wonderful new engine works nicely now. I hope everyone's fine and I take the chance to thank again for this gift you've made us all!
I would also like to report you two issues I've found, clearly not truly important but I always like to think that sometimes small issues can be symptoms of more serious bug, so maybe you may find this material useful.
1. Missing texture in Persistent Lords of the Ring
I've noticed there are some missing texture while playing at
this mod, as seen in these pictures:
Image 1
Image 2
Image 3
Image 4
Here's my log:
rgl_log
And an excerpt from it says:
Code:
13:56:13 - WARNING: Unable to find texture objects-grape
Which is clearly referred to the object in images 2 and 3.
2. Prophesy of Pendor micro freezes during battle
Since patch 1.0.7.0, when CPU became the bottleneck again (still with an incredible performances gain compared to the original engine), I've noticed a very strange behaviour during battles, which shows more in Prophesy of Pendor but it's actually on every module. FPS drops lightly despite the huge number of troops at max graphic settings (in the following example there were over 1k), yet the game stops for some milliseconds after every few seconds. The more troops on the battlefield and, instead of lowering FPS dramatically, rendering pauses, as shown in this video:
I'm reporting this to you, however, because the resource consumption is very strange: when game freezes, instead of a high peak in the usage of hardware, there's a low peak, as show in these images from the monitoring program:
CPU usage
GPU usage
I can provide more monitoring images because, when there are less troops in the battlefield, freezes happen less frequently and last for a shorter time, making it more visible in the monitoring program that the peaks are low and, while game renders, the usage is stable. I understand that in these images the only clear thing is a zig-zag resource usage behavior. Maybe GPU monitor is clearer.
As always, in case you find it useful, here's the
rgl_log.
You can take a look at my configuration for both the tests, here's the
rgl_config.ini.
I would provide you with more details about my hardware and software, however the issue with micro freezes happens only in Mount & Blade while using the new engine, and it never happens in any other game, from Railroad Tycoon 3 to Bannerlord to Medieval Dynasty, which means computer settings should be fine enough.
Thanks again and happy modding!