Warband Script Enhancer 2 (v1.1.2.7)

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Just tried to join the server again and the same thing happened, had to join with normal warband to download it.
try running WSE2 with admin privileges

about the problem with picking up items on maps, this is a map problem, it is also observed in a vanilla Warband
the problem with using some ladders will be fixed in the next update
 
Not sure if it's going to fix the map download bug but i noticed i keep getting the duplicate texture bug because i have 2 native mods, one of them is called "native1" and the main one is called "native", i thought there was no problem of having older versions but wse2 seems to be trying to load the resource files of both native files instead of the main one called "native", anyways i deleted the old native file and gonna check if its working now, example of duplicate bugs:

09:33:52 - WARNING: Duplicate texture troll_axes_specular_k2.dds in file Modules\Native\Resource\trollgame_h.brf
09:33:52 - WARNING: Duplicate texture troll_zweihander_normalmap.dds in file Modules\Native\Resource\trollgame_h.brf
09:33:52 - WARNING: Duplicate texture troll_zweihander_specular.dds in file Modules\Native\Resource\trollgame_h.brf
09:33:52 - WARNING: Duplicate texture troll_zweihander.dds in file Modules\Native\Resource\trollgame_h.brf
09:33:52 - WARNING: Duplicate texture troll_axes_n2.dds in file Modules\Native\Resource\trollgame_h.brf

edit:even after deleting the old mod im getting the duplicate error

edit2: i launched warband through steam where i never had problems and it displays a different message so this is definitely a wse2 bug

rgl_post_warning_line: attempt to reregister texture troll_zweihander_normalmap.dds->new texture will be ignored
rgl_post_warning_line: attempt to reregister texture troll_zweihander_normalmap.dds->new texture will be ignored
rgl_post_warning_line: attempt to reregister texture troll_zweihander_specular.dds->new texture will be ignored
rgl_post_warning_line: attempt to reregister texture troll_zweihander_specular.dds->new texture will be ignored
rgl_post_warning_line: attempt to reregister texture troll_zweihander.dds->new texture will be ignored
rgl_post_warning_line: attempt to reregister texture troll_zweihander.dds->new texture will be ignored
rgl_post_warning_line: attempt to reregister texture troll_axes_specular_k2.dds->new texture will be ignored
rgl_post_warning_line: attempt to reregister texture troll_axes_specular_k2.dds->new texture will be ignored
rgl_post_warning_line: attempt to reregister texture troll_axes_k2_normalmap.dds->new texture will be ignored
rgl_post_warning_line: attempt to reregister texture troll_axes_k2_normalmap.dds->new texture will be ignored
 
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So theres no way to perma fix it? wse2 is getting popular on trollgame servers atm and there's probably more players who dont know what to do when this happens.

ps: i'm not trying to lecture you about modding because i know almost nothing about it 🤣, just assumed the issue was with the duplicate items since the logs from non wse2 launcher ignore the duplicated stuff unlike wse2 (or at least doesnt display the ignore message).

Anyways thanks for the help and keep up the good work.
 
1.1.1.6
-Added ti_on_init_item trigger for gloves.
-Extended ti_on_init_item trigger.
-__int64 support for store_trigger_param, return_values, store_return_value operations.
-Updated muparser - fixed feval operation.
-Displayed top string of script call stack ingame.
-Fixed body color for itp_force_show_body item flag.
-Fixed default body for scenes without body and sf_generate flag.
-Fixed string parsing for multiplayer_send_chat_message_to_player, multiplayer_message_put_string operations.
-Fixed problems when players try using some props.
 
I asked the modder of our community about this and he told me this:

"I dont think those warnings are related to your issue. I mean they only impact how items are displayed but should have no relation to downloading a mapRegarding the issue itself, if i had to guess I would say its definitely a problem with wse client, because if server had issues, non-wse users would have run into them as well but there are no complaints of that. And it wouldn't be the first time wse would introduce bugs to core mechanics, i also remember npc17 investigating economy system that was somehow messed up by wse".

No idea if this helps with anything but it's worth trying.
 
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