each message has its own color, take a screenshot and use the pipette in the graphic editor@K700 would it be possible for you to document somewhere the hardcoded colors used by the engine? it would be useful to see the hex values
fBattleSize in Documents\Mount&Blade Warband WSE2\rgl_config.iniHow do you change the battlesize?
Edit mode is not implemented yet. I didn't understand the rest of the questions.Please add coding to remove report casualties and targeting reticle
Remove the stun of the kick and make it a blockable knockback
i need the option to do it with the existing viewing angle
Edit mode does not activate in pw
Man, it's not that easy. I wouldn't bother asking if it was.each message has its own color, take a screenshot and use the pipette in the graphic editor
Swyter has shared the correct hex codes and a shader workaround to change themMan, it's not that easy. I wouldn't bother asking if it was.
With pipette you won't get the correct color, just very rough approximation.
for curAgent in game.agentsI() do local is_alive = game.agent_is_alive(curAgent)
local is_human = game.agent_is_human(curAgent)
local is_ai = game.agent_is_non_player(curAgent)
if is_alive and is_human and is_ai then
game.remove_agent(curAgent)
end
end
I worked with him on this projectHi. I encountered a strange bug.
Version 1097
All lvalue operation failed , same situation appeared in my teammate computer.
for example
will remove all player and non-player agentCode:for curAgent in game.agentsI() do local is_alive = game.agent_is_alive(curAgent) local is_human = game.agent_is_human(curAgent) local is_ai = game.agent_is_non_player(curAgent) if is_alive and is_human and is_ai then game.remove_agent(curAgent) end end
and
agent_get_position = 1710 # (agent_get_position, <position>, <agent_id>),
and this problem we never meet until today
If you need total code and more detailed, I will pm you github url
Thanks, but that's just 4 hex codes, out of like at least 20-50 that are hardcoded in the engine. It's a start though.Swyter has shared the correct hex codes and a shader workaround to change them
{Solution} How to alter the hardcoded text colors without engine recompiles
After like three years and a half today I found out how to alter the hard-coded menu text colors. As I'd like to know how to do it in any other parallel universe, here I leave the snippet for general enjoyment. This is a modified version of the Mount&Blade 1.011 bitmap text pixel shader. I...forums.taleworlds.com
Send me the full code and a detailed description of the problemIf you need total code and more detailed, I will pm you github url
After We use another Warband Dedicated Sever(Mod files is old). The problem disappeared miraculously.Send me the full code and a detailed description of the problem
read the description of this optionHello.
I opened this: bBreakWarbandCompatibility=true
possibly an uninitialized variableI'm getting this repeating error on the world map and it only happens within WSE2.
Any ideas for a fix?