thanks, no problem, I can wait
Will be fixed in the next update.Hi K700,
here comes the screenshots for issue 1 and issue 2.
fld = 4400 #(fld, <fp_register>, <value_fixed_point>), #Loads <value_fixed_point> into <fp_register>
globals()['fp%d' % index] = index #fixed point registers (wse)
globals()['freg%d' % index] = index #fixed point registers (wse)
header_common_addon.pyPython:Does wse2 engine use any TAG for <fp_register>?
To the very end of the file on a new lineI do apologize if this has been answered in the last...60 or so pages but: I'm not much of a person for code. when you say endstrirngs for the code edit to a module's PostFX file precisely what Endstrings would i be looking for?
Module of interest: Gekokujo Daimyo Edition Reimagined if that info somehow helps.
Reason: Postprocessing blackscreen requiring the file edit. I have no idea what I'm looking for in this coding string for the post fx file.
ok so i did do that (i think. im not particularly coding literate so i might be dumb.) however looking at the RGL.text log shows there's an intense amount of everyrthing not being correctly loaded. i am going to assume this means that this is more than a coding edit requirement.To the very end of the file on a new line
Hello, send your save and a link to download the modHello, K700,
I found that when using WSE2 1.0.9.7, the language text corresponding to "ui_number_value_left_the_party" will be printed when recruiting prisoners from the "camp" menu and returning to the world map. However, in reality, the soldiers converted from the prisoners did not leave the party, and the simple trigger for the newly recruited soldiers to leave the team has not been called yet. When playing with Warband 1.174, this prompt is not displayed. Please confirm if this issue exists.Thanks。
this is mod errorHello, I noticed a bug.
In the mod Sayazn pikemen spawn without weapons, this does not occur when running in normal engine. To see, download mod and run custom battle, don't need to select different faction, set melee troop percentage to 100%
Mod page: https://www.moddb.com/mods/sayazn
I have version 2.0 and 3.0, bug is present in both.