It is now possible to support WSE2 development on patreon. With financial support, I will be able to devote more time to development.
Roadmap:
How else can you help WSE2?
1)Required programmer to develop a convenient launcher for WSE2 to get rid of .bat files.
Features:
2)If you are a modder you can port your modules to WSE2.
Roadmap:
- Scene editor, more convenient and functional than warband.
- Changing physics engine (required for x64, the latest open havok version is obsolete and does not support x64).
- x64 build for huge modules.
- DX11/DX12/Vulkan support.
- Plugin system.
How else can you help WSE2?
1)Required programmer to develop a convenient launcher for WSE2 to get rid of .bat files.
Features:
- Scan Modules folder and display a list of modules to run for both client and dedicated server.
- Autoupdate WSE2
- Modules repository (optional)
2)If you are a modder you can port your modules to WSE2.