Did that, but still no. Also tried do a clean fresh install of the game itself, and updated wse2 to 1.1.2.6, none helped, appreciate for your trying, still. Now I'm starting to think the problem might be on my end, strange but I often run into wierd issues like this, maybe with some times given will have me figure out what's being wrong.Then try delete steam_appid.txt
It's working now that I download the game files from steam directly, definitely got something to do with it. Also I replaced its exe to none-steam version and it still works, I get to open the game normally, play the mod normally. Anyway, I don't know what happened, but anyone encoutering this issue might try this out.Then try delete steam_appid.txt
Ah i insalled the x64 not the x86, it runs now thank you. But i still get an error when i try to go on options in the start up menu, could not open rgl_config.ini.Microsoft Visual C++ 2013 Redistributable Package (x86)
Never mind it fixed itself somehowAh i insalled the x64 not the x86, it runs now thank you. But i still get an error when i try to go on options in the start up menu, could not open rgl_config.ini.
I have the same crash in VC with WSE2. It happens only after saving on the global map, but it's rare and it doesn't replicate after loading. The script in question is also not called by any other script in the module system. If possible, please double-check it somehow, though I have no idea how to force the crash to happen.Party have invalid parent party. This is probably an error in the module scripts
When did you first experience this kind of crash?I have the same crash in VC with WSE2. It happens only after saving on the global map, but it's rare and it doesn't replicate after loading. The script in question is also not called by any other script in the module system. If possible, please double-check it somehow, though I have no idea how to force the crash to happen.
Another thing, the Battle Size slider has too wide of a range, up to 6150 in VC. Makes it a little annoying to use. Can't find a setting that would restrict it.
Re crash: No idea honestly, it feels like it's been happening during my entire current playthrough of VC which I started in July with the most recent version of WSE2 available at that time. Hadn't played for a year before that. I didn't pay it no mind since it's rare and doesn't break the game entirely (plus, the VC devs broke the game in many others ways with their recent patches...). I only realized it might be WSE2-related when I saw another person's comment here.When did you first experience this kind of crash?
The battle size range has been increased specifically so that players don't have to manually increase this value in the config.
Looks like this is option for nvidia.That screenshot was just testing different values. No matter what settings I chose, I didn't get the checkbox. Also when using the exact settings from your screenshot.
Do I need any specific driver settings? Or does it depend on GPU brand?
next update soonAttack option "relative by enemy position" is currently broken for some reason, any way to fix this?
local a = 0
game.hookScript(game.script.game_get_console_command, function(...)
print("Hook")
a = a + 1
if a <= 5 then
local s = ""
for i = 1, select("#", ...) do
s = s .. tostring(select(i, ...)) .. " "
end
print("CONSOLE CMD", a, "blocked, params were: ", s)
return false
elseif a <= 10 then
return 2, 1, 4 --set team 1 bot count to 4. At least for NW
elseif a == 15 then
game.hookScript(game.script.game_get_console_command, nil)
end
end)