Warband Script Enhancer 2 (v1.1.2.7)

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"failed to initialize logging" what is it? it comes out after starting the game, when I close it, the game then starts in normal mode. I downloaded the game from a Russian site where they hate pirated versions of this game, they posted Warband and wrote that I would need to purchase a key to it, I did it, activated the game
try run wse2 with admin rights
 
Tested, the problem does not reproduce for me. Make sure you are using the latest version of WSE2.
I change my Preset Graphic Setting to Medium and restarted the game again today now I see the bridge. Thank you for your help
h0pC7.png


All I can think of changing is setting Antialiasing and Post Process Filtering to None
Mj898.png
 
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I change my Preset Graphic Setting to Medium and restarted the game again today now I see the bridge. Thank you for your help
h0pC7.png


All I can think of changing is setting Antialiasing and Post Process Filtering to None
Mj898.png

Quite the hit to texture detail. The lovely water is no more. :sad:
 
Good evening/ morning !
I have a questiion concerning modules, and compatibilities with WSE2.
I have been using it with pretty much all of my mods as it offers not only much better battle performances but also a ton of customisability in the option menu which is honestly highly appreciated.
I happened to have discovered a rather old and now abandonned mod called "Blood And Steel" released in 2013 on Nexus. It is the only downloadable source for this mod currently and there are no other ways to get it. The author has long abandoned the mod and no one has decided to pick it up for a potential update.
I am not sure if it is related to a hard coded source within the mod, but this one has a very major issue: to put it simply, it cannot read the game's graphics, i am met with a very glitchy and violently flickering screen that would possibly cause a seizure whenever i am attempting to play it, be it in sandbox campaign or in custom battle. (See image as reference, i can provide more if more proofs are needed). For this example, i created a character and jumped into the sandbox campaign. The only things that can appear on my screen are the game's settings, and the TAB option such as the option of abandoning a battle.
The game plays in the back, but i cannot see anything other than a glitchy mess on my screen ... it makes the module unplayable with WSE2.
It launches fine, no crashes, the menu works perfectly fine but in terms of usability with the script, it ends there, the mod is unplayable ...
I'd like some help because the mod is a ton of fun on the vanilla warband launcher, but it lacks important features offered by the newly updared warscript enhancer, and bigger battles tend to lead to a crash especially during sieges. I see no post on reddit or anywhere else regarding this issue for this mod. Is there anything i can modify/ delete in order for the mod to be playable with WSE2? I know very little about modding and i am in no capacity in re-making it from the ground up, so i come here seeking possible help. Any guidance would be highly appreciated.
20240808011011_1.jpg
 
ah that is unfortunate ... i'd be willing to ask for someone to look into the files, or even to find a way myself. Either ways it really is a shame. Perhaps some day it'll receive a fix.
But now it does make sense why the graphics would glitch out like crazy.
 
Hey @K700, I tried to use the trigger ti_on_agent_fill_collision_capsule but I can't manage to accomplish what I want.
I just want to overwrite the capsule to fit to my custom skeleton...
Python:
common_agents_collision = (
  ti_on_agent_fill_collision_capsule, 0, 0, [], [
    (store_trigger_param_1, ":agent_no"),
    (store_trigger_param_2, ":radius"),
    (agent_get_troop_id, ":troop_no", ":agent_no"),
    (troop_get_type, ":race", ":troop_no"),

    (try_begin),
      (eq, ":race", tf_dragon),
      (agent_get_bone_position, pos0, ":agent_no", 22, 1),   # left front foot
      (agent_get_bone_position, pos1, ":agent_no", 13, 1),   # head
      (val_mul, ":radius", 20),
    (try_end),

    (set_trigger_result, ":radius"),
  ])
If I change pos0 and pos1 to anything else, the collision capsule stills at the same place.

I have no problems with the trigger ti_on_agent_fill_movement_capsule, the capsule moves along the given positions.
Python:
common_agents_movement = (
  ti_on_agent_fill_movement_capsule, 0, 0, [], [
    (store_trigger_param_1, ":agent_no"),
    (store_trigger_param_2, ":radius"),
    (agent_get_troop_id, ":troop_no", ":agent_no"),
    (troop_get_type, ":race", ":troop_no"),

    (try_begin),
      (eq, ":race", tf_dragon),
      #high values to make sure there is no collision with ground troops
      (position_move_z, pos0, 2225),
      (position_move_z, pos1, 2500),
      (val_mul, ":radius", 30),
    (try_end),

    (set_trigger_result, ":radius"),
  ])
 
Hello, I am using wse2 with prophesy of pendor, and whenever I try to save the game, I got an ''expection address violation'' error. Here is the error log. Tried to change some of the settings and start in admin mode, didn't work. Please help if you can

19:58:55 - EXCEPTION_ACCESS_VIOLATION (0xC0000005, 0x00000000, 0x940575D3)
19:58:55 - Dumping call stack...
19:58:57 - - 0x0095AA91 mb_warband_wse2.exe+0x4AAA91 (mbGame::getRootPartyNo+0x61)
19:58:57 - - 0x00A23A2A mb_warband_wse2.exe+0x573A2A (mbStatement::execute+0xD3AA)
19:58:57 - - 0x00A44281 mb_warband_wse2.exe+0x594281 (mbStatementBlock::execute+0x341)
19:58:57 - - 0x00957D9E mb_warband_wse2.exe+0x4A7D9E (mbGame::executeMappedScript+0x6E)
19:58:57 - - 0x0093C594 mb_warband_wse2.exe+0x48C594 (mbEvent::simulate+0xF4)
19:58:57 - - 0x0093C339 mb_warband_wse2.exe+0x48C339 (mbEvent::frameMove+0x179)
19:58:57 - - 0x00954BDB mb_warband_wse2.exe+0x4A4BDB (mbGame::frameMove+0x48B)
19:58:57 - - 0x00989B4B mb_warband_wse2.exe+0x4D9B4B (mbMapWindow::frameMove+0x110B)
19:58:57 - - 0x009168EC mb_warband_wse2.exe+0x4668EC (mbCoreGame::frameMove+0x14C)
19:58:57 - - 0x0092414A mb_warband_wse2.exe+0x47414A (CD3DApplication::FrameMove+0x3A)
19:58:57 - - 0x009233A5 mb_warband_wse2.exe+0x4733A5 (CD3DApplication::Render3DEnvironment+0x3A5)
19:58:57 - - 0x00923D8C mb_warband_wse2.exe+0x473D8C (CD3DApplication::Run+0xEC)
19:58:57 - - 0x00AC6B50 mb_warband_wse2.exe+0x616B50 (WinMain+0xFE0)
19:58:57 - - 0x00C7D431 mb_warband_wse2.exe+0x7CD431 (__tmainCRTStartup+0xF1)
19:58:57 - - 0x75B66A24 KERNEL32.DLL+0x16A24 (BaseThreadInitThunk+0x24)
19:58:57 - - 0x77CAA9FF ntdll.dll+0x5A9FF (RtlInitializeExceptionChain+0x8F)
19:58:57 - - 0x77CAA9CA ntdll.dll+0x5A9CA (RtlInitializeExceptionChain+0x5A)
19:58:57 - - 0x77CAA9CA ntdll.dll+0x5A9CA (RtlInitializeExceptionChain+0x5A)
19:58:57 - Dumping script call stack...
19:58:57 - - script: game_event_simulate_battle (line 5, opcode 1680, modifier 0x0)
19:58:57 - Dumping memory status...
 
Hello, I am using wse2 with prophesy of pendor, and whenever I try to save the game, I got an ''expection address violation'' error. Here is the error log. Tried to change some of the settings and start in admin mode, didn't work. Please help if you can
Party have invalid parent party. This is probably an error in the module scripts
 
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