try different graphic optionsHi how do I fix the Invisible Bridge in this mod Five Dynasties and Ten Kingdoms
https://www.moddb.com/mods/five-dynasties-ten-kingdoms/downloads/five-dynasties-and-ten-kingdoms-22
try different graphic optionsHi how do I fix the Invisible Bridge in this mod Five Dynasties and Ten Kingdoms
https://www.moddb.com/mods/five-dynasties-ten-kingdoms/downloads/five-dynasties-and-ten-kingdoms-22
try run wse2 with admin rights"failed to initialize logging" what is it? it comes out after starting the game, when I close it, the game then starts in normal mode. I downloaded the game from a Russian site where they hate pirated versions of this game, they posted Warband and wrote that I would need to purchase a key to it, I did it, activated the game
try all different graphic setting in game nothing seem to worktry different graphic options
thx K700<3. And the last question that torments me is how to increase the range of drawing grass in battles?try run wse2 with admin rights
send your save filetry all different graphic setting in game nothing seem to work
it's hardcodedthx K700<3. And the last question that torments me is how to increase the range of drawing grass in battles?
this is bad(But thanks anywayit's hardcoded
Tested, the problem does not reproduce for me. Make sure you are using the latest version of WSE2.try all different graphic setting in game nothing seem to work
I change my Preset Graphic Setting to Medium and restarted the game again today now I see the bridge. Thank you for your helpTested, the problem does not reproduce for me. Make sure you are using the latest version of WSE2.
I change my Preset Graphic Setting to Medium and restarted the game again today now I see the bridge. Thank you for your help
All I can think of changing is setting Antialiasing and Post Process Filtering to None
common_agents_collision = (
ti_on_agent_fill_collision_capsule, 0, 0, [], [
(store_trigger_param_1, ":agent_no"),
(store_trigger_param_2, ":radius"),
(agent_get_troop_id, ":troop_no", ":agent_no"),
(troop_get_type, ":race", ":troop_no"),
(try_begin),
(eq, ":race", tf_dragon),
(agent_get_bone_position, pos0, ":agent_no", 22, 1), # left front foot
(agent_get_bone_position, pos1, ":agent_no", 13, 1), # head
(val_mul, ":radius", 20),
(try_end),
(set_trigger_result, ":radius"),
])
common_agents_movement = (
ti_on_agent_fill_movement_capsule, 0, 0, [], [
(store_trigger_param_1, ":agent_no"),
(store_trigger_param_2, ":radius"),
(agent_get_troop_id, ":troop_no", ":agent_no"),
(troop_get_type, ":race", ":troop_no"),
(try_begin),
(eq, ":race", tf_dragon),
#high values to make sure there is no collision with ground troops
(position_move_z, pos0, 2225),
(position_move_z, pos1, 2500),
(val_mul, ":radius", 30),
(try_end),
(set_trigger_result, ":radius"),
])
agent_get_bone_position with global position does not take into account the scale of the agentIf I change pos0 and pos1 to anything else, the collision capsule stills at the same place.
Party have invalid parent party. This is probably an error in the module scriptsHello, I am using wse2 with prophesy of pendor, and whenever I try to save the game, I got an ''expection address violation'' error. Here is the error log. Tried to change some of the settings and start in admin mode, didn't work. Please help if you can