One suggestion: in order to make WSE2 and vanilla MB (or maybe even WSE) coexist in one folder, is it possible to make the WSE2 executable file load a different shader file? Currently I need to backup CommonRes\core_shaders.brf so as to swap between WSE2 and WSE. What about making WSE2 run with a file with different name, such as core_shaders_wse2.brf?