Warband Script Enhancer 2 (v1.1.2.5)

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I gave feedback about the NordInvasion mode.
When we enter with wse2, some maps appear foggy and we cannot equip some items on the ground.
These are errors in the NordInvasion module system - incorrect flags in items. You can check this by trying to open NordInvasion in Morgh's Editor.
 
Been playing on my Steam Deck. Works great on Proton 8.0-3 for both Warband (+Mods) and WFaS (+Mods).. except FXAA and HDR is missing from the video options menu regardless of module.

Everything else appears to function properly, even updating from the launcher (which was done today).

I installed WSE2 by extracting the required contents into the the root folder (.../MountBlade Warband/).
 
Been playing on my Steam Deck. Works great on Proton 8.0-3 for both Warband (+Mods) and WFaS (+Mods).. except FXAA and HDR is missing from the video options menu regardless of module.

Everything else appears to function properly, even updating from the launcher (which was done today).

I installed WSE2 by extracting the required contents into the the root folder (.../MountBlade Warband/).
send rgl_log.txt
 
send rgl_log.txt
Sure. Here it's running Native.

23:59:53 - Build: Release 23:59:53 - Mount&Blade Warband WSE2 version: 1.174 1104 Sep 21 2023 12:51:41 23:59:53 - Havok version: 2013.1.0-r1 23:59:53 - FMOD Ex version: 4.44.64 23:59:53 - WSE netcode version: 10 23:59:53 - Command line: --module Native --no-intro 23:59:53 - Initializing timer... 23:59:53 - Collecting system info... 23:59:53 - Dumping system info... 23:59:53 - -- OS: Windows 10 23:59:53 - - Version: 10.0.19043 23:59:53 - - Arch: x64 23:59:53 - - Wine: 8.0 23:59:53 - -- CPU: AMD Custom APU 0405 (AuthenticAMD) 23:59:53 - - Count: 4 (HT) 23:59:53 - -- Memory: 11795 MB 23:59:53 - - Available: 6705 MB 23:59:53 - -- GPU: AMD Custom GPU 0405 (RADV VANGOGH) 23:59:53 - - Memory: 3072 MB 23:59:53 - - Driver Version: 31.0.14051.5006 23:59:53 - Steam API initialized. 23:59:53 - Initializing language... 23:59:53 - WARNING: Duplicate language string ui_retreated_battle 23:59:53 - WARNING: Duplicate language string ui_midnight 23:59:53 - WARNING: Duplicate language string ui_chest 23:59:53 - WARNING: Duplicate language string ui_group_rename 23:59:53 - WARNING: Duplicate language string ui_show_framerate 23:59:53 - WARNING: Duplicate language string ui_off 23:59:53 - WARNING: Duplicate language string ui_antialiasing 23:59:53 - WARNING: Duplicate language string ui_module_newer_than_application 23:59:53 - WARNING: Duplicate language string ui_module_older_than_application 23:59:53 - WARNING: Duplicate language string ui_difficulty_rating_percentage 23:59:53 - WARNING: Duplicate language string ui_general_options 23:59:53 - WARNING: Duplicate language string ui_video_options 23:59:53 - WARNING: Duplicate language string ui_maximum_framerate 23:59:53 - WARNING: Duplicate language string ui_estimated_performance 23:59:53 - WARNING: Duplicate language string ui_control_block_direction 23:59:53 - WARNING: Duplicate language string ui_control_attack_direction 23:59:53 - Loading language files... 23:59:53 - Initializing resource manager... 23:59:53 - Initializing network manager... 23:59:53 - Initializing task pool... 23:59:53 - Initializing sound... 23:59:54 - Initializing physics... 23:59:55 - Initializing mission... 23:59:55 - Initializing game key manager... 23:59:55 - Initializing render thread manager... 23:59:55 - Using Direct3D9 23:59:55 - Adapter: X8R8G8B8 1280x800 60Hz 23:59:55 - Loading resource blacklist... 23:59:55 - Loading core resources... 23:59:55 - Initializing renderer... 23:59:55 - Loading font... 23:59:55 - Initializing window manager... 23:59:55 - Creating game windows... 23:59:55 - Initializing device... 23:59:55 - -- Behavior flags: 0x56 23:59:55 - -- Device Caps 23:59:55 - - DeviceType: 0x1 23:59:55 - - VertexShaderVersion: 0xFFFE0300 23:59:55 - - PixelShaderVersion: 0xFFFF0300 23:59:55 - - DevCaps: 0x1BBEF0 23:59:55 - - DevCaps2: 0x51 23:59:55 - - Caps: 0x20000 23:59:55 - - Caps2: 0x60020000 23:59:55 - - Caps3: 0x3A0 23:59:55 - - VS20Caps: 0x1 23:59:55 - - PS20Caps: 0x1F 23:59:55 - - PrimitiveMiscCaps: 0x3FCFF2 23:59:55 - - RasterCaps: 0xF732191 23:59:55 - - ZCmpCaps: 0xFF 23:59:55 - - SrcBlendCaps: 0xFFFF 23:59:55 - - DestBlendCaps: 0xFFFF 23:59:55 - - AlphaCmpCaps: 0xFF 23:59:55 - - TextureFilterCaps: 0x7030700 23:59:55 - - StretchRectFilterCaps: 0x3000300 23:59:55 - - VertexTextureFilterCaps: 0x3000300 23:59:55 - - PresentationIntervals: 0x8000000F 23:59:55 - - MaxTextureWidth: 16384 23:59:55 - - MaxTextureHeight: 16384 23:59:55 - - MaxAnisotropy: 16 23:59:55 - - MaxPrimitiveCount: 5592405 23:59:55 - - MaxVertexIndex: 16777215 23:59:55 - - MaxStreams: 16 23:59:55 - - MaxStreamStride: 508 23:59:55 - - NumSimultaneousRTs: 4 23:59:55 - Adapter: X8R8G8B8 1280x800 60Hz 23:59:55 - Back buffer: X8R8G8B8 1024x706 0X 23:59:55 - Depth stencil: D24X8 1024x706 0X [SIZE=6]23:59:55 - PostFx not supported (80004005): <anonymous>:24:1: E5000: syntax error, unexpected KW_INLINE 23:59:55 - //////////[/SIZE] 23:59:55 - Loading post effect shaders (HDR: 0, DoF: 0, FXAA: 0, PP: 0)... 23:59:56 - Resizing window... 23:59:57 - Adapter: X8R8G8B8 1280x800 60Hz 23:59:57 - Back buffer: X8R8G8B8 1280x781 0X 23:59:57 - Depth stencil: D24X8 1280x781 0X 23:59:57 - Resizing window... 23:59:57 - Adapter: X8R8G8B8 1280x800 60Hz 23:59:57 - Back buffer: X8R8G8B8 1024x706 0X 23:59:57 - Depth stencil: D24X8 1024x706 0X 23:59:57 - Resizing window... 23:59:57 - Adapter: X8R8G8B8 1280x800 60Hz 23:59:57 - Back buffer: X8R8G8B8 1280x706 0X 23:59:57 - Depth stencil: D24X8 1280x706 0X 23:59:57 - Loading settings... 23:59:57 - Loading resource test 23:59:57 - Loading resource textures_face_gen 23:59:57 - Loading resource shaders 23:59:57 - Loading resource textures 23:59:57 - Loading resource ccoop_extra_ui_textures 23:59:57 - Loading resource materials 23:59:57 - Loading resource materials_face_gen 23:59:57 - Loading resource ccoop_extra_ui_materials 23:59:57 - Loading resource uimeshes 23:59:57 - Loading resource meshes_face_gen 23:59:57 - Loading resource helpers 23:59:57 - Loading resource map_tree_meshes 23:59:57 - Loading resource map_icon_meshes 23:59:57 - Loading resource particle_meshes 23:59:57 - Loading resource skeletons 23:59:57 - Loading resource tree_meshes 23:59:57 - Loading resource xtree_meshes 23:59:57 - Loading resource grass_meshes 23:59:57 - Loading resource plant_meshes 23:59:57 - Loading resource body_meshes 23:59:57 - Loading resource object_meshes 23:59:57 - Loading resource object_bodies 23:59:57 - Loading resource goods_meshes 23:59:57 - Loading resource item_meshes1 23:59:57 - Loading resource horse_a 23:59:57 - Loading resource arabian_horses 23:59:57 - Loading resource arabian_castle 23:59:57 - Loading resource food 23:59:57 - Loading resource beards 23:59:57 - Loading resource armors_b 23:59:57 - Loading resource armors_c 23:59:57 - Loading resource armors_d 23:59:57 - Loading resource armors_e 23:59:57 - Loading resource armors_f 23:59:57 - Loading resource armors_g 23:59:57 - Loading resource armors_h 23:59:57 - Loading resource armors_i 23:59:57 - Loading resource boots_b 23:59:57 - Loading resource boots_c 23:59:57 - Loading resource helmets 23:59:57 - Loading resource helmets_b 23:59:57 - Loading resource village_houses 23:59:57 - Loading resource village_houses_a 23:59:57 - Loading resource village_houses_b 23:59:57 - Loading resource hair 23:59:57 - Loading resource deneme 23:59:57 - Loading resource interiors_a 23:59:57 - Loading resource interiors_b 23:59:57 - Loading resource interiors_c 23:59:57 - Loading resource arena 23:59:57 - Loading resource map_icons_b 23:59:57 - Loading resource castle_a 23:59:57 - Loading resource dungeon 23:59:57 - Loading resource stone_houses 23:59:57 - Loading resource snowy_houses 23:59:57 - Loading resource snowy_castle 23:59:57 - Loading resource helmets_d 23:59:57 - Loading resource helmets_e 23:59:57 - Loading resource helmets_f 23:59:57 - Loading resource castle_b 23:59:57 - Loading resource square_keep 23:59:57 - Loading resource anim_b 23:59:57 - Loading resource shields 23:59:57 - Loading resource shields_b 23:59:57 - Loading resource weapon_meshes_c 23:59:57 - Loading resource xtree_meshes_b 23:59:57 - Loading resource map_icons_c 23:59:57 - Loading resource pictures 23:59:57 - Loading resource user_interface_b 23:59:57 - Loading resource user_interface_c 23:59:57 - Loading resource scene_encounter_spot 23:59:57 - Loading resource interior_thirsty_lion 23:59:57 - Loading resource scene_small_tavern 23:59:57 - Loading resource weapon_meshes1 23:59:57 - Loading resource weapon_meshes_b 23:59:57 - Loading resource houses1 23:59:57 - Loading resource wall_meshes1 23:59:57 - Loading resource town_houses 23:59:57 - Loading resource doors 23:59:57 - Loading resource churches 23:59:57 - Loading resource town_houses_b 23:59:58 - Loading resource castle_c 23:59:58 - Loading resource castle_d 23:59:58 - Loading resource castle_e 23:59:58 - Loading resource castle_f 23:59:58 - Loading resource castle_g 23:59:58 - Loading resource castle_h 23:59:58 - Loading resource castle_i 23:59:58 - Loading resource gatehouse 23:59:58 - Loading resource viking_houses 23:59:58 - Loading resource fake_houses 23:59:58 - Loading resource town_houses_c 23:59:58 - Loading resource banners 23:59:58 - Loading resource map_flags 23:59:58 - Loading resource map_flags_b 23:59:58 - Loading resource map_flags_c 23:59:58 - Loading resource map_flags_d 23:59:58 - Loading resource particles_2 23:59:58 - Loading resource prisons 23:59:58 - Loading resource prisons_b 23:59:58 - Loading resource interiors_d 23:59:58 - Loading resource costumes_b 23:59:58 - Loading resource costumes_c 23:59:58 - Loading resource arena_costumes 23:59:58 - Loading resource boots_a 23:59:58 - Loading resource terrain_borders 23:59:58 - Loading resource terrain_borders_b 23:59:58 - Loading resource terrain_borders_c 23:59:58 - Loading resource skyboxes 23:59:58 - Loading resource object_b 23:59:58 - Loading resource tree_e_meshes 23:59:58 - Loading resource destroy 23:59:58 - Loading resource destroy_snowy 23:59:58 - Loading resource xtree_meshes_c 23:59:58 - Loading resource grass_meshes_b 23:59:58 - Loading resource interiors_steppe 23:59:58 - Loading resource grooming_horse 23:59:58 - Loading resource town_houses_d 23:59:58 - Loading resource horses_b 23:59:58 - Loading resource ani_horse_mounted 23:59:58 - Loading resource deneme2 23:59:58 - Loading resource horse_skeleton 23:59:58 - Loading resource steppe_fake_houses 23:59:58 - Loading resource weapon_meshes_d 23:59:58 - Loading resource tableau_shields 23:59:58 - Loading resource heraldic_armors 23:59:58 - Loading resource spear 23:59:58 - Loading resource weapons_e 23:59:58 - Loading resource weapons_f 23:59:58 - Loading resource instruments 23:59:58 - Loading resource sarranid_armors 23:59:58 - Loading resource custom_banner 23:59:58 - Loading resource simple_primitives 23:59:58 - Loading resource ani_man_walk 23:59:58 - Loading resource ani_twohanded 23:59:58 - Loading resource ani_onehanded 23:59:58 - Loading resource ani_death 23:59:58 - Loading resource ani_stand_guardsman 23:59:58 - Loading resource ani_human_mounted 23:59:58 - Loading resource ani_lady_stand 23:59:58 - Loading resource ani_poses 23:59:58 - Loading resource ani_stand_shopkeeper 23:59:58 - Loading resource ani_man_cheer 23:59:58 - Loading resource ani_stand_onhorse 23:59:58 - Loading resource ani_throw_stone 23:59:58 - Loading resource ani_strikes 23:59:58 - Loading resource ani_equip_arms 23:59:58 - Loading resource ani_run_p 23:59:58 - Loading resource ani_run_forward_left_right 23:59:58 - Loading resource uni_strikes3 23:59:58 - Loading resource ani_walk_sideways 23:59:58 - Loading resource ani_run_sideways 23:59:58 - Loading resource ani_stand 23:59:58 - Loading resource ani_crouch_down 23:59:58 - Loading resource ani_low_walk 23:59:58 - Loading resource ani_turn_man 23:59:58 - Loading resource ani_attacks_single 23:59:58 - Loading resource ani_lancer 23:59:58 - Loading resource ani_attacks 23:59:58 - Loading resource ani_kicks 23:59:58 - Loading resource ani_parry_attack 23:59:58 - Loading resource ani_walk_backward 23:59:58 - Loading resource ani_run_lookingsides 23:59:58 - Loading resource ani_defends 23:59:58 - Loading resource ani_walk_lookingsides 23:59:58 - Loading resource ani_jump 23:59:58 - Loading resource ani_wedding 23:59:58 - Loading resource arabian_props 23:59:58 - Loading resource uni_jump 23:59:58 - Loading resource uni_stances 23:59:58 - Loading resource uni_equip 23:59:58 - Loading resource uni_strike 23:59:58 - Loading resource uni_throws 23:59:58 - Loading resource uni_fistswing 23:59:58 - Loading resource uni_lord_stand 23:59:58 - Loading resource uni_defence 23:59:58 - Loading resource uni_sideways 23:59:58 - Loading resource dart 23:59:58 - Loading resource armors_new_a 23:59:58 - Loading resource armors_new_b 23:59:58 - Loading resource armors_new_heraldic 23:59:58 - Loading resource armors_new_arena 23:59:58 - Loading resource crossbows 23:59:58 - Loading resource arabian_armors 23:59:58 - Loading resource rock 23:59:58 - Loading resource costumes_d 23:59:58 - Loading resource nordic_helmets 23:59:58 - Loading resource sarranid_helmets 23:59:58 - Loading resource sarranid_armor 23:59:58 - Loading resource raw_materials 23:59:58 - Loading resource khergit_lady_dress 23:59:58 - Loading resource vaegir_helmets 23:59:58 - Loading resource gauntlets_new 23:59:58 - Loading resource sarranid_lady_dress 23:59:58 - Loading resource sarranid_boots 23:59:58 - Loading resource bride_dress 23:59:58 - Loading resource full_plate_armor 23:59:58 - Loading resource weapon_meshes_e 23:59:58 - Loading resource fur_armors_a 23:59:58 - Loading resource ui_server_filter 23:59:58 - Loading resource warhorse_new 23:59:58 - Loading resource ship 23:59:58 - Loading resource arabian_houses 23:59:58 - Loading resource object_c 23:59:58 - Loading resource tree_f 23:59:58 - Loading resource interiors_arabian 23:59:58 - Loading resource arabian_village 23:59:58 - Loading resource valleyProps 23:59:58 - Loading resource workshops 23:59:58 - Loading resource barrier_primitives 23:59:58 - Loading resource town_houses_e 23:59:58 - Loading resource wb_mp_objects_a 23:59:58 - Loading resource prisonCart 23:59:58 - Loading resource ccoop_extra_ui_meshes 23:59:58 - Loading music... 23:59:58 - Loading textures... 00:00:00 - WARNING: Failed to find suitable shader for sea_shader_ffp 00:00:00 - Reading module data... 00:00:00 - Loading item modifiers... 00:00:00 - Loading flora kinds... 00:00:00 - Loading ground specs... 00:00:00 - Loading skyboxes... 00:00:00 - Reading settings data... 00:00:00 - Loading sounds... 00:00:02 - Unable to map sound snd_release_crossbow_medium 00:00:02 - Unable to map sound snd_release_crossbow_far 00:00:02 - Unable to map sound snd_bullet_hit_body 00:00:02 - Unable to map sound snd_player_hit_by_bullet 00:00:02 - Loading particle systems... 00:00:02 - Loading skins... 00:00:02 - Loading scene props... 00:00:02 - Loading menus... 00:00:02 - Loading tableau materials... 00:00:02 - Loading presentations... 00:00:02 - Unable to map presentation prsnt_game_start 00:00:02 - Unable to map presentation prsnt_game_escape 00:00:02 - Unable to map presentation prsnt_wse_mission_debug_window 00:00:02 - Loading scripts... 00:00:02 - Unable to map script game_check_party_sees_party 00:00:02 - Unable to map script game_get_party_speed_multiplier 00:00:02 - Unable to map script game_missile_launch 00:00:02 - Unable to map script game_missile_dives_into_water 00:00:02 - Unable to map script game_troop_upgrades_button_clicked 00:00:02 - Unable to map script game_character_screen_requested 00:00:02 - Unable to map script wse_chat_message_received 00:00:02 - Unable to map script wse_console_command_received 00:00:02 - Unable to map script wse_game_saved 00:00:02 - Unable to map script wse_multiplayer_message_received 00:00:02 - Unable to map script wse_get_agent_scale 00:00:02 - Unable to map script wse_window_opened 00:00:02 - Unable to map script wse_savegame_loaded 00:00:02 - Unable to map script wse_get_server_info 00:00:02 - Unable to map script wse_initial_window_start 00:00:02 - Loading map icons... 00:00:02 - Loading strings... 00:00:02 - Loading quick strings... 00:00:02 - Loading meshes... 00:00:02 - Loading item kinds... 00:00:02 - Loading conversations... 00:00:02 - Loading mission templates... 00:00:02 - Loading party templates... 00:00:02 - Loading post effects... 00:00:02 - Loading actions... 00:00:02 - WARNING: Failed to get skeleton animation equip_musket 00:00:02 - WARNING: Failed to get skeleton animation crouch_stand_man 00:00:02 - WARNING: Failed to get skeleton animation crouch_greatsword_cstance 00:00:02 - WARNING: Failed to get skeleton animation crouch_staff_cstance 00:00:02 - WARNING: Failed to get skeleton animation crouch_fire_pistol 00:00:02 - WARNING: Failed to get skeleton animation man_reload 00:00:02 - WARNING: Failed to get skeleton animation crouch_staff_cstance_attack 00:00:02 - WARNING: Failed to get skeleton animation spear_thrust_overhead 00:00:02 - WARNING: Failed to get skeleton animation reload_pistol_new 00:00:02 - WARNING: Failed to get skeleton animation musket_upper_swing 00:00:02 - WARNING: Failed to get skeleton animation musket_thrust_forward 00:00:02 - WARNING: Failed to get skeleton animation musket_thrust_forward_parry 00:00:02 - WARNING: Failed to get skeleton animation equip_pistol 00:00:02 - Initializing lua... 00:00:02 - Loading post effect shaders (HDR: 0, DoF: 0, FXAA: 0, PP: 0)... 00:00:02 - Loading time: 6935 00:00:07 - Creating game... 00:00:07 - Loading setting data... 00:00:07 - Loading game... 00:00:07 - Loading map... 00:00:07 - Initializing map... 00:00:07 - Initializing meta mission... 00:00:07 - Launching game... 00:00:08 - Loading post effect shaders (HDR: 0, DoF: 0, FXAA: 0, PP: 0)... 00:00:13 - Starting map village_91 in mode village_center 00:00:13 - Loading post effect shaders (HDR: 0, DoF: 0, FXAA: 0, PP: 0)... 00:00:21 - Saving game... 00:00:21 - Creating new savegame file... 00:00:21 - Saving header... 00:00:21 - Saving game state... 00:00:21 - Closing new save game file... 00:00:21 - Starting checksum control... 00:00:21 - Performing checksum control... 00:00:21 - Savegame checksum control succeeded! 00:00:21 - Backing up old file name... 00:00:21 - Removing old backup file... 00:00:21 - Renaming old savegame to backup file... 00:00:21 - Renaming new savegame file... 00:00:21 - Savegame succeded! 00:00:21 - Loading post effect shaders (HDR: 0, DoF: 0, FXAA: 0, PP: 0)... 00:01:29 - Starting map meeting_scene_desert in mode conversation_encounter 00:01:29 - Loading post effect shaders (HDR: 0, DoF: 0, FXAA: 0, PP: 0)... 00:01:31 - Starting map random_scene_desert in mode lead_charge 00:01:49 - Saving game... 00:01:49 - Creating new savegame file... 00:01:49 - Saving header... 00:01:49 - Saving game state... 00:01:49 - Closing new save game file... 00:01:49 - Starting checksum control... 00:01:49 - Performing checksum control... 00:01:50 - Savegame checksum control succeeded! 00:01:50 - Backing up old file name... 00:01:50 - Removing old backup file... 00:01:50 - Renaming old savegame to backup file... 00:01:50 - Renaming new savegame file... 00:01:50 - Savegame succeded! 00:01:50 - Loading post effect shaders (HDR: 0, DoF: 0, FXAA: 0, PP: 0)... 00:01:51 - Saving game... 00:01:51 - Creating new savegame file... 00:01:51 - Saving header... 00:01:51 - Saving game state... 00:01:51 - Closing new save game file... 00:01:51 - Starting checksum control... 00:01:51 - Performing checksum control... 00:01:51 - Savegame checksum control succeeded! 00:01:51 - Backing up old file name... 00:01:51 - Removing old backup file... 00:01:51 - Renaming old savegame to backup file... 00:01:51 - Renaming new savegame file... 00:01:51 - Savegame succeded! 00:01:52 - Exiting... 00:01:52 - Saving configuration... 00:01:52 - Exiting game at frame 7474... 00:01:52 - Exiting sound manager... 00:01:52 - Exiting network manager... 00:01:52 - Deleting game... 00:01:52 - Deleting mission... 00:01:52 - Deleting resources... 00:01:52 - Deleting font... 00:01:52 - Deleting game windows... 00:01:52 - Exiting sound manager... 00:01:52 - Exiting physics manager... 00:01:52 - Dumping resource usage information... 00:01:52 - Ondemand textures: 0 00:01:52 - Render target textures: 18/21 00:01:52 - Render target materials: 8/17 00:01:52 - Render target stats: 00:01:52 - A8R8G8B8 (8/0): 14 MB 00:01:52 - X8R8G8B8 (1/0): 1 MB 00:01:52 - A8 (8/0): 0 MB 00:01:52 - D16 (3/0): 10 MB 00:01:52 - R16F (1/0): 8 MB 00:01:52 - Render target total memory usage: 34 MB 00:01:52 - Exiting graphics manager... 00:01:52 - Releasing graphics device... 00:01:52 - Releasing graphics system... 00:01:52 - Closing log file...
 
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Whoops, sorry, and thanks I'll check that out.

*update

After applying PROTON_USE_WINED3D=1 %command% to the launch options for both Warband and WSE2 under Steam launch commands, HDR and FXAA still don't show up. I tried switching to an older Proton version for both like 6.3-8 as well as the command and that did not work either.

I'll just say for the sake of clarity that HDR works fine on Warband without WSE2 with all versions of Proton I've tested -- but I like my custom FOV and font scaling (THANK YOU) too much to go back :xf-wink:
 
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Good evening, I'm facing an issue with WSE2, and I would like to know if anyone can help me. Every time I switch from first person to third person, a panel opens up.

This only happens with mods based on Viking Conquest. I tested it on the original Viking Conquest, and the battle panel is disabled. I've been thinking of a possible solution; if I can disable this battle panel, I will finally be able to play the mod I love so much, A World of Ice and Fire, but I don't know how.

  1. The key that opens the battle panel is tied to the key that switches from first person to third person.
  2. I tried messing with the controls, but nothing worked."
 
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Good evening, I'm facing an issue with WSE2, and I would like to know if anyone can help me. Every time I switch from first person to third person, a panel opens up.

This only happens with mods based on Viking Conquest. I tested it on the original Viking Conquest, and the battle panel is disabled. I've been thinking of a possible solution; if I can disable this battle panel, I will finally be able to play the mod I love so much, A World of Ice and Fire, but I don't know how.

  1. The key that opens the battle panel is tied to the key that switches from first person to third person.
  2. I tried messing with the controls, but nothing worked."
I booted up AWOIF and was unable to recreate your issue, and there doesn't seem to have anyway to change the bindings they use, so your only bet will be to change the binding in the Options menu.

Go to Options > Controls then scroll down to Toggle First Person View and change it from what you currently have (Default is R) to something else the mod doesn't use by default.
 
Eu inicializei o AWOIF e não consegui recriar seu problema, e não parece ter de qualquer maneira para alterar as ligações que eles usam, então sua única aposta será alterar a vinculação no menu Opções.

Vá para Opções > Controles e role para baixo até Alternar visualização em primeira pessoa e altere-o do que você tem atualmente (o padrão é R) para outra coisa que o mod não usa por padrão.
unfortunately it didn't work
 
Hello, wse2 author
Your work is great. Are you planning to add large map materials and mount bones in the future?
At present, no MOD solves these two problems, but if these two problems can be solved, it will make a big difference to the battle group.
For example, camels and elephants can appear normally.
 
Hello, I have a weird question. Why are lance position in warband multiplayer swapped on cavalry compared to native? Even on Nord Cavalry depending on which spawn you are in the lance position changes... Just curious if it was an intended change or maybe it's not known this has changed
 
I'm having severe stuttering problems when playing Viking Conquest with wse2

I don't know what's producing that issue but maybe it's due to me having the original wse in the same folder?

Maybe it's VC's shaders that's is producing this stuttering.

Maybe I need to tinker more the graphic options?

Please help.
 
I'm having severe stuttering problems when playing Viking Conquest with wse2

I don't know what's producing that issue but maybe it's due to me having the original wse in the same folder?

Maybe it's VC's shaders that's is producing this stuttering.

Maybe I need to tinker more the graphic options?

Please help.
Try disable sound occlusion
 
Hello, I have a weird question. Why are lance position in warband multiplayer swapped on cavalry compared to native? Even on Nord Cavalry depending on which spawn you are in the lance position changes... Just curious if it was an intended change or maybe it's not known this has changed
I don't quite understand your question. Please take screenshots and video comparisons
 
Hello, wse2 author
Your work is great. Are you planning to add large map materials and mount bones in the future?
At present, no MOD solves these two problems, but if these two problems can be solved, it will make a big difference to the battle group.
For example, camels and elephants can appear normally.
Write in detail what functionality you want to see in WSE2, I will study whether it is possible to implement it and tell you the cost and timing of the work.
 
1.1.0.5
-Fixed parsing of integers for module files with incorrect values.
-Fixed bugs with thrown weapons.
-Fixed set_fog_distance operation.
 
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