no, this is flag only for damage typeIf extra_penetration flags were set for an ammunition type would bUseMissileDamageType = true then apply the extra penetration flag to the missile weapon in the same way that cut, blunt or pierce is set?

Really great!1.0.9.9
-Added unicode support to dedicated server console.
-Added tf_scrollable_horizontal and tf_scrollable_horizontal_style_2 flags which enable a horizontal scrollbar for container overlay.
-Updated overlay_get_scroll_pos and overlay_set_scroll_pos operations.
Thanks to Wuan for sponsoring development a horizontal scrollbar.


But when manually spawning agents with "spawn_agent", agents creating faces for spawning hero type troops are also randomized. I don't know if this is a warband engine bug or what. Moreover, there is no operation on the agent face key. So I can only modify or supplement the second face key of each hero in troops.py to make it the same as the first face key. Is there a way to fix it?# 12) Face code (int): You can obtain the face code by pressing ctrl+E in face generator screen
# 13) Face code (int)(2) (only applicable to regular troops, can be omitted for heroes):
# The game will create random faces between Face code 1 and face code 2 for generated troops

However, when the engine automatically spwans agents, it will ignore the second face key of hero troops.The official comment of module_troops.py is like this:
But when manually spawning agents with "spawn_agent", agents creating faces for spawning hero type troops are also randomized. I don't know if this is a warband engine bug or what. Moreover, there is no operation on the agent face key. So I can only modify or supplement the second face key of each hero in troops.py to make it the same as the first face key. Is there a way to fix it?

This is exactly my solution, but I think it's a bug of the engine, it should be the same as how faces are created when automatically spawning agents.Because face of agent is random between 2 face keys. So you need to copy facekey 1 to 2 for hero troops. All works.
