Wuan
Veteran

I get the location of all prop instances whose metatype is somt_spawned_single_ammo_item, the inner loop lets the nearby AI "pick up" the single ammo. "dropped by player", "created on missile hit" and "dropped on death", do the three metatypes belong to spawned items?scene_prop_set_prune_time, but works only with spawned items
for props it is better to practice reuse, for useless props turn off physics and hide them
I want the AI to make the ammo disappear after picking it up, just like the player picks up the item, Is it appropriate to use theOP code of scene_prop_set_prune_time?



