thank your answer. Waiting for updateit's not implemented yet
thank your answer. Waiting for updateit's not implemented yet
Here is some simple code that reproduces the errors:Send code for testing.
plant_props = {}
for inst in game.propInstI(2, 5) do -- propInstI([object_id], [object_type])
table.insert(plant_props, inst)
end
v1 = vector3.new()
v2 = vector3.new()
v2.x = 1
print("vec: " .. tostring( v1:dist(v2) )) --prints 1, good
p1 = game.pos.new().o
p2 = game.pos.new().o
p2.x = 1
print("pos: " .. tostring( p1:dist(p2) )) --prints 0, not good
r1 = game.preg[0].o
r2 = game.preg[1].o
print("reg: " .. tostring( r1:dist(r2) )) --error (dist is nil)
I was also wondering, how can I supress the lua const warnings? wse_settings.ini doesn't seem to be used anymore. And in Documents\Mount&Blade Warband WSE2\ there is no corresponding file.
Excellent 👍 Didn't expect it to be in rgl_config..bLuaDisableGameConstWarnings![]()
WSE2 config options
Battle Name,Default Value,Warband Name,Description iMaxNumCorpses,50,rgl_config.txt - number_of_corpses,range: 0-2000 iMaxNumRagdolls,10,rgl_config.txt - number_of_ragdolls,range: 0-100 fFirstPersonFieldOfView,75.0,Extent of the observable game world that is seen on the display at any given mome...docs.google.com
Thanks!Documents\Mount&Blade Warband WSE2\rgl_config.ini
bDisableFrequencyVariation
Alright.Scene editor is not implemented yet.
update_material = 4700 #(update_material, <material_name>, <new_material_name>), #Updates <material_name> with <new_material_name>
success = (intValues[1] || !g_game || g_game->m_consoleMode == csm_none) && g_gameKeyManager.keyClicked(intValues[0]);
enum mbConsoleMode
{
csm_none = 0,
csm_chat = 1,
csm_team_chat = 2,
csm_command_line = 3,
};
Well, I barely play multiplayer. I mean for singleplayerfor multiplayer try sf_always_send_via_network sound flag
for a singleplayer there are no artificial restrictions on the range of sound playback, try setting the volume and priority to the maximumWell, I barely play multiplayer. I mean for singleplayer
Hi. K700.
I want to know how proficiency affect speed, accuracy and damage.
Can you show relevant code?