Warband Script Enhancer 2 (v1.1.2.0)

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1.0.8.0
-Added cast_ray_agents operation.

Thanks to SupaNinjaMan for sponsoring development.

Sample
Code:
      (ti_tab_pressed, 0, 0, [],
       [
          (try_begin),
             (set_fixed_point_multiplier, 1),
             (multiplayer_get_my_player, ":my_player"),
             (player_get_agent_id, ":my_agent", ":my_player"),
             (agent_is_active, ":my_agent"),
             (agent_is_alive, ":my_agent"),
             (agent_get_look_position, pos0, ":my_agent"),
             (position_move_y, pos0, 30, 0),
             (position_move_z, pos0, 150, 0),
             (cast_ray_agents, reg1, pos1, pos0, 10000),
            
             (position_get_x, reg2, pos1),
             (position_get_y, reg3, pos1),
             (position_get_z, reg4, pos1),
             (position_get_rotation_around_x, reg5, pos1),
             (position_get_rotation_around_y, reg6, pos1),
             (position_get_rotation_around_z, reg7, pos1),
             (display_message, "@agent {reg1} bone {reg0} position {reg2} {reg3} {reg4} direction {reg5} {reg6} {reg7}"),
         (try_end),
         ]),
 
It's possible to fix this texture water bug from WSE 2 patch ? (mod Full Invasion Osiris)

mb68.jpg
 
Is there a way to make WSE2 compatible with controller use? I prefer playing mount and blade on xbox controller since i play on my laptop just wondering if there is a way to any help would be much appreciated.
 
I have 2 request :

- Make possible to increase downloading new maps speed
- Add in option "Dead Only" (None, Me only, All) about Dead report chat. Because in Full Invasion Osiris mod, i really would like to see only people who died from my team.
DoZW5x.png
 
- Make possible to increase downloading new maps speed
The warband network protocol is not designed to quickly download files from a server. Perhaps in the future I will implement the functionality of downloading maps from an http server, although this may be an overkill, the maps in the warband are not large.
 
I am getting constant crashes with viking conquest balanced mod + armor mod. Got the membership just to make this post.
Link of the mod: w w w.mod db. co m/mods/armor-mod-for-viking-conquest (Remove the spaces. I am not allowed to post link unfortunately)
Here is a google drive link for the latest crash log: dr ive. goo gle.c om/fi le/d/1NmCuXZF yyns4-7yUy4tl7jvKNp937ZCN/view?usp=share_link (Remove the spaces. I am not allowed to post link unfortunately)
It happens mostly after saving and it started to happen so frequently that I may decide to pause playing it for a while. Auto-save is enabled. Also sometimes I experience "hard" crashes where no input for work like ctrl+alt+del and only option is to restart pc.
Would be nice to see if this gets adressed.
 
Have you tested this mod in a regular warband? Are there no crashes?
There were some crashes before but not like this type. And it was less frequent. I found out about wse2 two months ago and had a great time. But i think one of the updates cause me to get more frequent crashes. Now you wrote i get a crash after end of a siege that completely locks my pc. Restarted the game, hopefully it didnt corrupt the save. Then i did the same siege again. Game crashed again and i was like i give up. I was using large adress awareness also thoigh it may be related to that but nope. Shame it became like this because wse2 brings so much performance uplift for me.
 
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