I have said more than once that i first need to replace the havok with another physics engine, there are no havok libraries for x64 in the public domain.When is the x64 build for huge modules? When will huge maps and battles in 10,000 units be possible with optimization using multi-core?
I don’t think that battles of this scale are possible on this engine, this is not a RTS, here each agent has his own complicated ai. In addition, it is impossible to make scripts run on multiple cores, this will completely break compatibility with warband.