why are you using DEP scripts that are associated with cheats then?You tried to use the autoblock cheat, wse2 does not support the use of cheats.
WSE2 is made to run for the normal people using the official TaleWorlds Forum(Keep in mind there's version of WSE1 made for cheats but only available on russian forums).for better anti-cheat, will WSE2 add some OP to get rgl_log.txt and other log files so that Modder can detect dll injection?
just like (get_rgl_log, s2),
Thank your reply.adding files such as odbc32.dll. & ntdll.dll will most likely surpass the ''DEP'' this russian K700 guy is currently having as a anti-cheat ( bit weird to do so)
As long as there is anti-cheat that launches with the game launcher itself, there won't be any possible solution to run cheats anymore on WSE2.Thank your reply.
Is it impossible for anti-cheat?
How about UpdateProcThreadAttribute and SetProcessMitigationPolicy ?
Anti-cheat is indispensable for multiplayer servers.
too much cheat tools including auto block and auto aim make a bad experience of multiplayer server .
Nice answer.However on the other side you clearly forgot that i mentioned WSE1(A version also made by/from K700 that is without DEP executive foldering and stuff => which allows you to run the game with cheats, It's just on russian forums that most of the community doesn't even know they existed.)
The main thing & problem associated with current state version of WSE2 is that you can surpass the Anti-Cheat if you disable DEP executions during launch processes, something that K700 didn't really thought about, or doesn't even know about.
Shameful display, I'd say to promote two versions of WSE(1 with cheats on russian forums & the other one on the official TaleWorlds Forums)
How? If soBecause admin and other players will vote and make cheater leave the server.
Delete the following (line 47): ============================================= if len(skins) > 16: skins = skins[0:15] =============================================
("game_quick_start", [ Add ============================================= (troop_set_type,"trp_your_troop", your_skin_no), =============================================
("game_start", [ Add ============================================= (troop_set_type,"trp_your_troop", your_skin_no), (troop_set_slot, "trp_your_troop", slot_troop_skin_no, your_skin_no), =============================================
("wse_savegame_loaded", [ (troop_get_slot, ":skin_no", "trp_your_troop", slot_troop_skin_no), (troop_set_type,"trp_your_troop", ":skin_no"), ]),
[Network] bBreakWarbandCompatibility=true [FaceGenerator] bMoreSkinsSupportForMultiplayerProfile=true iNumSkinsForMultiplayerProfile=your_number_of_skins