Hey K700, the new WSE2 is so cool, thanks for all your hard work on this
I tried this with the Battle of Europe shaders and for the most part it works very well, but I am getting an issue with water reflections. Any objects (including terrain, flora, even the player/horse legs) that are under the water's surface seem to be casting a reflection "above", so sometimes when you walk around there are huge reflections from nearby objects stretching into the horizon.
For example, this half-sunken ship has the sunken half reflected "above" the water:
Or the bollards/pillars of this dock:
This happens on all video settings (as long as reflections are enabled for objects.)
BoE is using screen-space reflections, and overwrites the native ENV sampler which _Sebastian_ is talking about
here.
Ideally I want to keep shaders compatible with Native launcher (standard BoE shaders) as well as out-of-the-box WSE2 (BoE+WSE2) - so I'm wondering :
- is it better to try to fix this issue by merging the shaders manually, like in previous WSE2 versions (is this still possible with latest WSE2 launcher?)
- if it is possible to disable only the water reflections from the new WSE2 shaders and bundle these changes inside a module? (I don't even know how WSE2 water reflections are working with only postfx and FXaa files?)
Any advice/info would be very helpful, it looks and performs great aside from this one issue.