Warband Script Enhancer 2 (v1.1.2.0)

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1.0.5.8
-Added bHorseFriendlyFire config option.
-Added set_horse_friendly_fire operation.
-Implemented facecode viewer for edit mod. (Ctrl + E)
 
I got error on TG_ARENA
04:35:19 - Build: Release
04:35:19 - Mount&Blade Warband WSE2 version: 1.174 1057 Oct 27 2021 13:43:20
04:35:19 - Havok version: 2013.1.0-r1
04:35:19 - FMOD Ex version: 4.44.18
04:35:19 - Command line: --module Native --no-intro
04:35:19 - Initializing timer...
04:35:19 - Collecting system info...
04:35:19 - Dumping system info...
04:35:19 - -- OS: Windows 10
04:35:19 - - Version: 10.0.19042
04:35:19 - - Arch: x64
04:35:19 - -- CPU: AMD Ryzen 5 1600X Six-Core Processor (AuthenticAMD)
04:35:19 - - Count: 6 (HT)
04:35:19 - -- Memory: 8118 MB
04:35:19 - - Available: 4764 MB
04:35:19 - -- GPU: NVIDIA GeForce GT 730
04:35:19 - - Memory: 2048 MB
04:35:19 - - Driver Version: 23.21.13.9135
04:35:19 - Initializing language...
04:35:19 - WARNING: Duplicate language string lockitver
04:35:19 - WARNING: Duplicate language string ui_show_framerate
04:35:19 - WARNING: Duplicate language string ui_off
04:35:19 - WARNING: Duplicate language string ui_antialiasing
04:35:19 - WARNING: Duplicate language string ui_module_newer_than_application
04:35:19 - WARNING: Duplicate language string ui_module_older_than_application
04:35:19 - Loading language files...
04:35:19 - WARNING: Duplicate language string mno_go_back
04:35:19 - WARNING: Duplicate language string mno_continue
04:35:19 - WARNING: Duplicate language string mno_go_back_dot
04:35:19 - WARNING: Duplicate language string mno_resume_travelling
04:35:19 - WARNING: Duplicate language string mno_camp_cheat_find_item
04:35:19 - WARNING: Duplicate language string mno_camp_action_4
04:35:19 - WARNING: Duplicate language string mno_leave
04:35:19 - WARNING: Duplicate language string mno_enter
04:35:19 - WARNING: Duplicate language string mno_guard_meet_s5
04:35:19 - WARNING: Duplicate language string mno_accept_decision
04:35:19 - WARNING: Duplicate language string mno_forget_it
04:35:19 - WARNING: Duplicate language string mno_village_loot
04:35:19 - WARNING: Duplicate language string mno_village_raid_leave
04:35:19 - WARNING: Duplicate language string mno_collect_taxes_qst
04:35:19 - WARNING: Duplicate language string mno_village_bandits_defeated_accept
04:35:19 - WARNING: Duplicate language string mno_village_bandits_defeated_cont
04:35:19 - WARNING: Duplicate language string mno_disembark_yes
04:35:19 - WARNING: Duplicate language string mno_disembark_no
04:35:19 - WARNING: Duplicate language string mno_s0
04:35:19 - WARNING: Duplicate language string mno_faction_accept
04:35:19 - WARNING: Duplicate language string mno_faction_reject
04:35:19 - WARNING: Duplicate language string mno_nurse
04:35:19 - WARNING: Duplicate language string str_npc2_kingsupport_2
04:35:19 - WARNING: Duplicate language string str_npc4_turn_against
04:35:19 - WARNING: Duplicate language string str_comment_you_were_defeated_allied_unfriendly
04:35:19 - WARNING: Duplicate language string str_comment_you_were_defeated_allied
04:35:19 - WARNING: Duplicate language string str_rebellion_agree_pitiless
04:35:19 - WARNING: Duplicate language string str_rebellion_agree_cunning
04:35:19 - WARNING: Duplicate language string str_rebellion_agree_sadistic
04:35:19 - WARNING: Duplicate language string str_rebellion_agree_goodnatured
04:35:19 - WARNING: Duplicate language string str_rebellion_agree_upstanding
04:35:19 - WARNING: Duplicate language string str_score
04:35:19 - WARNING: Duplicate language string str_routed
04:35:19 - WARNING: Duplicate language string str_wife
04:35:19 - WARNING: Duplicate language string str_husband
04:35:19 - WARNING: Duplicate language string str_father
04:35:19 - WARNING: Duplicate language string str_mother
04:35:19 - WARNING: Duplicate language string str_daughter
04:35:19 - WARNING: Duplicate language string str_son
04:35:19 - WARNING: Duplicate language string str_sister
04:35:19 - WARNING: Duplicate language string str_brother
04:35:19 - WARNING: Duplicate language string str_trade_explanation_dates
04:35:19 - WARNING: Duplicate language string str_he
04:35:19 - WARNING: Duplicate language string str_she
04:35:19 - WARNING: Duplicate language string str__family_
04:35:19 - WARNING: Duplicate language string str_whereabouts_unknown
04:35:19 - WARNING: Duplicate language string str_betrothed
04:35:19 - WARNING: Duplicate language string itm_tutorial_sword
04:35:19 - WARNING: Duplicate language string itm_tutorial_sword_pl
04:35:19 - WARNING: Duplicate language string itm_tutorial_axe
04:35:19 - WARNING: Duplicate language string itm_tutorial_axe_pl
04:35:19 - WARNING: Duplicate language string itm_tutorial_spear
04:35:19 - WARNING: Duplicate language string itm_tutorial_spear_pl
04:35:19 - WARNING: Duplicate language string itm_tutorial_club
04:35:19 - WARNING: Duplicate language string itm_tutorial_club_pl
04:35:19 - WARNING: Duplicate language string itm_tutorial_battle_axe
04:35:19 - WARNING: Duplicate language string itm_tutorial_battle_axe_pl
04:35:19 - WARNING: Duplicate language string itm_tutorial_arrows
04:35:19 - WARNING: Duplicate language string itm_tutorial_arrows_pl
04:35:19 - WARNING: Duplicate language string itm_tutorial_bolts
04:35:19 - WARNING: Duplicate language string itm_tutorial_bolts_pl
04:35:19 - WARNING: Duplicate language string itm_tutorial_short_bow
04:35:19 - WARNING: Duplicate language string itm_tutorial_short_bow_pl
04:35:19 - WARNING: Duplicate language string itm_tutorial_crossbow
04:35:19 - WARNING: Duplicate language string itm_tutorial_crossbow_pl
04:35:19 - WARNING: Duplicate language string itm_tutorial_throwing_daggers
04:35:19 - WARNING: Duplicate language string itm_tutorial_throwing_daggers_pl
04:35:19 - WARNING: Duplicate language string itm_tutorial_saddle_horse
04:35:19 - WARNING: Duplicate language string itm_tutorial_saddle_horse_pl
04:35:19 - WARNING: Duplicate language string itm_tutorial_shield
04:35:19 - WARNING: Duplicate language string itm_tutorial_shield_pl
04:35:19 - WARNING: Duplicate language string itm_tutorial_staff_no_attack
04:35:19 - WARNING: Duplicate language string itm_tutorial_staff_no_attack_pl
04:35:19 - WARNING: Duplicate language string itm_tutorial_staff
04:35:19 - WARNING: Duplicate language string itm_tutorial_staff_pl
04:35:19 - WARNING: Duplicate language string itm_voulge
04:35:19 - WARNING: Duplicate language string itm_voulge_pl
04:35:19 - WARNING: Duplicate language string skinkey_chin_size
04:35:19 - WARNING: Duplicate language string skinkey_chin_shape
04:35:19 - WARNING: Duplicate language string skinkey_chin_forward
04:35:19 - WARNING: Duplicate language string skinkey_jaw_width
04:35:19 - WARNING: Duplicate language string skinkey_jaw_position
04:35:19 - WARNING: Duplicate language string skinkey_mouth_nose_distance
04:35:19 - WARNING: Duplicate language string skinkey_mouth_width
04:35:19 - WARNING: Duplicate language string skinkey_cheeks
04:35:19 - WARNING: Duplicate language string skinkey_nose_height
04:35:19 - WARNING: Duplicate language string skinkey_nose_width
04:35:19 - WARNING: Duplicate language string skinkey_nose_size
04:35:19 - WARNING: Duplicate language string skinkey_nose_shape
04:35:19 - WARNING: Duplicate language string skinkey_nose_bridge
04:35:19 - WARNING: Duplicate language string skinkey_cheek_bones
04:35:19 - WARNING: Duplicate language string skinkey_eye_width
04:35:19 - WARNING: Duplicate language string skinkey_eye_to_eye_dist
04:35:19 - WARNING: Duplicate language string skinkey_eye_shape
04:35:19 - WARNING: Duplicate language string skinkey_eye_depth
04:35:19 - WARNING: Duplicate language string skinkey_eyelids
04:35:19 - WARNING: Duplicate language string skinkey_eyebrow_position
04:35:19 - WARNING: Duplicate language string skinkey_eyebrow_height
04:35:19 - WARNING: Duplicate language string skinkey_eyebrow_depth
04:35:19 - WARNING: Duplicate language string skinkey_eyebrow_shape
04:35:19 - WARNING: Duplicate language string skinkey_temple_width
04:35:19 - WARNING: Duplicate language string skinkey_face_depth
04:35:19 - WARNING: Duplicate language string skinkey_face_ratio
04:35:19 - WARNING: Duplicate language string skinkey_face_width
04:35:19 - WARNING: Duplicate language string skinkey_post_edit
04:35:19 - WARNING: Duplicate language string trp_knight_4_2b_daughter
04:35:19 - WARNING: Duplicate language string trp_knight_4_2b_daughter_pl
04:35:19 - WARNING: Duplicate language string trp_knight_4_2c_wife
04:35:19 - WARNING: Duplicate language string trp_knight_4_2c_wife_pl
04:35:19 - WARNING: Duplicate language string trp_kingdom_5_1c_daughter
04:35:19 - WARNING: Duplicate language string trp_kingdom_5_1c_daughter_pl
04:35:19 - WARNING: Duplicate language string trp_kingdom_5_2c_daughter
04:35:19 - WARNING: Duplicate language string trp_kingdom_5_2c_daughter_pl
04:35:19 - WARNING: Duplicate language string trp_kingdom_5_2b_wife
04:35:19 - WARNING: Duplicate language string trp_kingdom_5_2b_wife_pl
04:35:19 - WARNING: Duplicate language string trp_kingdom_5_1c_wife
04:35:19 - WARNING: Duplicate language string trp_kingdom_5_1c_wife_pl
04:35:19 - WARNING: Duplicate language string trp_kingdom_5_2c_wife
04:35:19 - WARNING: Duplicate language string trp_kingdom_5_2c_wife_pl
04:35:19 - Initializing resource manager...
04:35:19 - Initializing network manager...
04:35:19 - Initializing task pool...
04:35:19 - Initializing sound...
04:35:19 - Initializing physics...
04:35:19 - Initializing mission...
04:35:19 - Initializing game key manager...
04:35:19 - Initializing render thread manager...
04:35:19 - Using Direct3D9Ex
04:35:19 - Adapter: X8R8G8B8 1920x1080 60Hz
04:35:19 - Loading resource blacklist...
04:35:19 - Loading core resources...
04:35:19 - Initializing renderer...
04:35:19 - Loading font...
04:35:19 - Initializing window manager...
04:35:19 - Creating game windows...
04:35:19 - Initializing device...
04:35:20 - -- Behavior flags: 0x56
04:35:20 - -- Device Caps
04:35:20 - - DeviceType: 0x1
04:35:20 - - VertexShaderVersion: 0xFFFE0300
04:35:20 - - PixelShaderVersion: 0xFFFF0300
04:35:20 - - DevCaps: 0x1BBEF0
04:35:20 - - DevCaps2: 0x51
04:35:20 - - Caps: 0x20800
04:35:20 - - Caps2: 0xE0020000
04:35:20 - - Caps3: 0x7A0
04:35:20 - - VS20Caps: 0x1
04:35:20 - - PS20Caps: 0x1F
04:35:20 - - PrimitiveMiscCaps: 0x2FCEF2
04:35:20 - - RasterCaps: 0x7732191
04:35:20 - - ZCmpCaps: 0xFF
04:35:20 - - SrcBlendCaps: 0x3FFF
04:35:20 - - DestBlendCaps: 0x3FFF
04:35:20 - - AlphaCmpCaps: 0xFF
04:35:20 - - TextureFilterCaps: 0x3030700
04:35:20 - - StretchRectFilterCaps: 0x3000300
04:35:20 - - VertexTextureFilterCaps: 0x3030700
04:35:20 - - PresentationIntervals: 0x8000000F
04:35:20 - - MaxTextureWidth: 16384
04:35:20 - - MaxTextureHeight: 16384
04:35:20 - - MaxAnisotropy: 16
04:35:20 - - MaxPrimitiveCount: 16777215
04:35:20 - - MaxVertexIndex: 16777215
04:35:20 - - MaxStreams: 16
04:35:20 - - MaxStreamStride: 255
04:35:20 - - NumSimultaneousRTs: 4
04:35:20 - Adapter: X8R8G8B8 1360x768 119Hz
04:35:20 - Back buffer: X8R8G8B8 1360x768 0X
04:35:20 - Depth stencil: D24X8 1360x768 0X
04:35:20 - Loading post effect shaders (HDR: 0, DoF: 0, FXAA: 0, PP: 0)...
04:35:20 - WARNING: Unable to find shader clear_floating_point_buffer_shader
04:35:23 - Loading settings...
04:35:23 - Loading resource test
04:35:23 - Loading resource textures_face_gen
04:35:23 - Loading resource shaders
04:35:23 - Loading resource textures
04:35:23 - Loading resource ccoop_extra_ui_textures
04:35:23 - Loading resource materials
04:35:23 - Loading resource materials_face_gen
04:35:23 - Loading resource ccoop_extra_ui_materials
04:35:23 - Loading resource uimeshes
04:35:23 - Loading resource meshes_face_gen
04:35:23 - Loading resource helpers
04:35:23 - Loading resource map_tree_meshes
04:35:23 - Loading resource map_icon_meshes
04:35:23 - Loading resource particle_meshes
04:35:23 - Loading resource skeletons
04:35:23 - Loading resource tree_meshes
04:35:23 - Loading resource xtree_meshes
04:35:23 - Loading resource grass_meshes
04:35:23 - Loading resource plant_meshes
04:35:23 - Loading resource body_meshes
04:35:23 - Loading resource object_meshes
04:35:23 - Loading resource object_bodies
04:35:23 - Loading resource goods_meshes
04:35:23 - Loading resource item_meshes1
04:35:23 - Loading resource horse_a
04:35:23 - Loading resource arabian_horses
04:35:23 - Loading resource arabian_castle
04:35:23 - Loading resource food
04:35:23 - Loading resource beards
04:35:23 - Loading resource armors_b
04:35:23 - Loading resource armors_c
04:35:23 - Loading resource armors_d
04:35:23 - Loading resource armors_e
04:35:23 - Loading resource armors_f
04:35:23 - Loading resource armors_g
04:35:23 - Loading resource armors_h
04:35:23 - Loading resource armors_i
04:35:23 - Loading resource boots_b
04:35:23 - Loading resource boots_c
04:35:23 - Loading resource helmets
04:35:23 - Loading resource helmets_b
04:35:23 - Loading resource village_houses
04:35:23 - Loading resource village_houses_a
04:35:23 - Loading resource village_houses_b
04:35:23 - Loading resource hair
04:35:23 - Loading resource deneme
04:35:23 - Loading resource interiors_a
04:35:23 - Loading resource interiors_b
04:35:23 - Loading resource interiors_c
04:35:23 - Loading resource arena
04:35:23 - Loading resource map_icons_b
04:35:23 - Loading resource castle_a
04:35:24 - Loading resource dungeon
04:35:24 - Loading resource stone_houses
04:35:24 - Loading resource snowy_houses
04:35:24 - Loading resource snowy_castle
04:35:24 - Loading resource helmets_d
04:35:24 - Loading resource helmets_e
04:35:24 - Loading resource helmets_f
04:35:24 - Loading resource castle_b
04:35:24 - Loading resource square_keep
04:35:24 - Loading resource anim_b
04:35:24 - Loading resource shields
04:35:24 - Loading resource shields_b
04:35:24 - Loading resource weapon_meshes_c
04:35:24 - Loading resource xtree_meshes_b
04:35:24 - Loading resource map_icons_c
04:35:24 - Loading resource pictures
04:35:24 - Loading resource user_interface_b
04:35:24 - Loading resource user_interface_c
04:35:24 - Loading resource scene_encounter_spot
04:35:24 - Loading resource interior_thirsty_lion
04:35:24 - Loading resource scene_small_tavern
04:35:24 - Loading resource weapon_meshes1
04:35:24 - Loading resource weapon_meshes_b
04:35:24 - Loading resource houses1
04:35:24 - Loading resource wall_meshes1
04:35:24 - Loading resource town_houses
04:35:24 - Loading resource doors
04:35:24 - Loading resource churches
04:35:24 - Loading resource town_houses_b
04:35:24 - Loading resource castle_c
04:35:24 - Loading resource castle_d
04:35:24 - Loading resource castle_e
04:35:24 - Loading resource castle_f
04:35:24 - Loading resource castle_g
04:35:24 - Loading resource castle_h
04:35:24 - Loading resource castle_i
04:35:24 - Loading resource gatehouse
04:35:24 - Loading resource viking_houses
04:35:24 - Loading resource fake_houses
04:35:24 - Loading resource town_houses_c
04:35:24 - Loading resource banners
04:35:24 - Loading resource map_flags
04:35:24 - Loading resource map_flags_b
04:35:24 - Loading resource map_flags_c
04:35:24 - Loading resource map_flags_d
04:35:24 - Loading resource particles_2
04:35:24 - Loading resource prisons
04:35:24 - Loading resource prisons_b
04:35:24 - Loading resource interiors_d
04:35:24 - Loading resource costumes_b
04:35:24 - Loading resource costumes_c
04:35:24 - Loading resource arena_costumes
04:35:24 - Loading resource boots_a
04:35:24 - Loading resource terrain_borders
04:35:24 - Loading resource terrain_borders_b
04:35:24 - Loading resource terrain_borders_c
04:35:24 - Loading resource skyboxes
04:35:24 - Loading resource object_b
04:35:24 - Loading resource tree_e_meshes
04:35:24 - Loading resource destroy
04:35:24 - Loading resource destroy_snowy
04:35:24 - Loading resource xtree_meshes_c
04:35:24 - Loading resource grass_meshes_b
04:35:24 - Loading resource interiors_steppe
04:35:24 - Loading resource grooming_horse
04:35:24 - Loading resource town_houses_d
04:35:24 - Loading resource horses_b
04:35:24 - Loading resource ani_horse_mounted
04:35:24 - Loading resource deneme2
04:35:24 - Loading resource horse_skeleton
04:35:24 - Loading resource steppe_fake_houses
04:35:24 - Loading resource weapon_meshes_d
04:35:24 - Loading resource tableau_shields
04:35:24 - Loading resource heraldic_armors
04:35:24 - Loading resource spear
04:35:24 - Loading resource weapons_e
04:35:24 - Loading resource weapons_f
04:35:24 - Loading resource instruments
04:35:24 - Loading resource sarranid_armors
04:35:24 - Loading resource custom_banner
04:35:24 - Loading resource simple_primitives
04:35:24 - Loading resource ani_man_walk
04:35:24 - Loading resource ani_twohanded
04:35:24 - Loading resource ani_onehanded
04:35:24 - Loading resource ani_death
04:35:24 - Loading resource ani_stand_guardsman
04:35:24 - Loading resource ani_human_mounted
04:35:24 - Loading resource ani_lady_stand
04:35:24 - Loading resource ani_poses
04:35:24 - Loading resource ani_stand_shopkeeper
04:35:24 - Loading resource ani_man_cheer
04:35:24 - Loading resource ani_stand_onhorse
04:35:24 - Loading resource ani_throw_stone
04:35:24 - Loading resource ani_strikes
04:35:24 - Loading resource ani_equip_arms
04:35:24 - Loading resource ani_run_p
04:35:24 - Loading resource ani_run_forward_left_right
04:35:24 - Loading resource uni_strikes3
04:35:24 - Loading resource ani_walk_sideways
04:35:24 - Loading resource ani_run_sideways
04:35:24 - Loading resource ani_stand
04:35:24 - Loading resource ani_crouch_down
04:35:24 - Loading resource ani_low_walk
04:35:24 - Loading resource ani_turn_man
04:35:24 - Loading resource ani_attacks_single
04:35:24 - Loading resource ani_lancer
04:35:24 - Loading resource ani_attacks
04:35:24 - Loading resource ani_kicks
04:35:24 - Loading resource ani_parry_attack
04:35:24 - Loading resource ani_walk_backward
04:35:24 - Loading resource ani_run_lookingsides
04:35:24 - Loading resource ani_defends
04:35:24 - Loading resource ani_walk_lookingsides
04:35:24 - Loading resource ani_jump
04:35:24 - Loading resource ani_wedding
04:35:24 - Loading resource arabian_props
04:35:24 - Loading resource uni_jump
04:35:24 - Loading resource uni_stances
04:35:24 - Loading resource uni_equip
04:35:24 - Loading resource uni_strike
04:35:24 - Loading resource uni_throws
04:35:24 - Loading resource uni_fistswing
04:35:24 - Loading resource uni_lord_stand
04:35:24 - Loading resource uni_defence
04:35:24 - Loading resource uni_sideways
04:35:24 - Loading resource dart
04:35:24 - Loading resource armors_new_a
04:35:24 - Loading resource armors_new_b
04:35:24 - Loading resource armors_new_heraldic
04:35:24 - Loading resource armors_new_arena
04:35:24 - Loading resource crossbows
04:35:24 - Loading resource arabian_armors
04:35:24 - Loading resource rock
04:35:24 - Loading resource costumes_d
04:35:24 - Loading resource nordic_helmets
04:35:24 - Loading resource sarranid_helmets
04:35:24 - Loading resource sarranid_armor
04:35:24 - Loading resource raw_materials
04:35:24 - Loading resource khergit_lady_dress
04:35:24 - Loading resource vaegir_helmets
04:35:24 - Loading resource gauntlets_new
04:35:24 - Loading resource sarranid_lady_dress
04:35:24 - Loading resource sarranid_boots
04:35:24 - Loading resource bride_dress
04:35:24 - Loading resource full_plate_armor
04:35:24 - Loading resource weapon_meshes_e
04:35:25 - Loading resource fur_armors_a
04:35:25 - Loading resource ui_server_filter
04:35:25 - Loading resource warhorse_new
04:35:25 - Loading resource ship
04:35:25 - Loading resource arabian_houses
04:35:25 - Loading resource object_c
04:35:25 - Loading resource tree_f
04:35:25 - Loading resource interiors_arabian
04:35:25 - Loading resource arabian_village
04:35:25 - Loading resource valleyProps
04:35:25 - Loading resource workshops
04:35:25 - Loading resource barrier_primitives
04:35:25 - Loading resource town_houses_e
04:35:25 - Loading resource wb_mp_objects_a
04:35:25 - Loading resource prisonCart
04:35:25 - Loading resource ccoop_extra_ui_meshes
04:35:25 - Loading textures...
04:35:30 - Reading module data...
04:35:30 - Loading item modifiers...
04:35:30 - Loading flora kinds...
04:35:30 - Loading ground specs...
04:35:30 - Loading skyboxes...
04:35:30 - Reading settings data...
04:35:30 - Loading sounds...
04:35:31 - Unable to map sound snd_release_crossbow_medium
04:35:31 - Unable to map sound snd_release_crossbow_far
04:35:31 - Unable to map sound snd_bullet_hit_body
04:35:31 - Unable to map sound snd_player_hit_by_bullet
04:35:31 - Loading particle systems...
04:35:31 - Loading skins...
04:35:31 - Loading scene props...
04:35:31 - Loading menus...
04:35:31 - Loading tableau materials...
04:35:31 - Loading presentations...
04:35:31 - Unable to map presentation prsnt_game_start
04:35:31 - Unable to map presentation prsnt_game_escape
04:35:31 - Loading scripts...
04:35:31 - Unable to map script game_check_party_sees_party
04:35:31 - Unable to map script game_get_party_speed_multiplier
04:35:31 - Unable to map script game_missile_launch
04:35:31 - Unable to map script game_missile_dives_into_water
04:35:31 - Unable to map script game_troop_upgrades_button_clicked
04:35:31 - Unable to map script game_character_screen_requested
04:35:31 - Unable to map script wse_chat_message_received
04:35:31 - Unable to map script wse_console_command_received
04:35:31 - Unable to map script wse_game_saved
04:35:31 - Unable to map script wse_multiplayer_message_received
04:35:31 - Unable to map script wse_get_agent_scale
04:35:31 - Unable to map script wse_window_opened
04:35:31 - Unable to map script wse_savegame_loaded
04:35:31 - Unable to map script wse_get_server_info
04:35:31 - Unable to map script wse_initial_window_start
04:35:31 - Loading map icons...
04:35:31 - Loading strings...
04:35:31 - Loading quick strings...
04:35:31 - Loading meshes...
04:35:31 - Loading item kinds...
04:35:31 - Loading conversations...
04:35:31 - Loading mission templates...
04:35:31 - Loading party templates...
04:35:31 - Loading post effects...
04:35:31 - Loading actions...
04:35:31 - WARNING: Failed to get skeleton animation equip_musket
04:35:31 - WARNING: Failed to get skeleton animation crouch_stand_man
04:35:31 - WARNING: Failed to get skeleton animation crouch_greatsword_cstance
04:35:31 - WARNING: Failed to get skeleton animation crouch_staff_cstance
04:35:31 - WARNING: Failed to get skeleton animation crouch_fire_pistol
04:35:31 - WARNING: Failed to get skeleton animation man_reload
04:35:31 - WARNING: Failed to get skeleton animation crouch_staff_cstance_attack
04:35:31 - WARNING: Failed to get skeleton animation spear_thrust_overhead
04:35:31 - WARNING: Failed to get skeleton animation reload_pistol_new
04:35:31 - WARNING: Failed to get skeleton animation musket_upper_swing
04:35:31 - WARNING: Failed to get skeleton animation musket_thrust_forward
04:35:31 - WARNING: Failed to get skeleton animation musket_thrust_forward_parry
04:35:31 - WARNING: Failed to get skeleton animation equip_pistol
04:35:31 - Initializing lua...
04:35:31 - Loading post effect shaders (HDR: 0, DoF: 0, FXAA: 0, PP: 0)...
04:35:31 - Loading time: 12003
04:35:34 - Creating game...
04:35:34 - Loading setting data...
04:35:34 - Starting game...
04:35:34 - Initializing meta mission...
04:35:57 - Starting map multi_forest_attack in mode multiplayer_sg
04:35:59 - Loading post effect shaders (HDR: 0, DoF: 0, FXAA: 0, PP: 0)...
04:36:09 - EXCEPTION_ACCESS_VIOLATION (0xC0000005, 0x00000000, 0x2D9160E:cool:
04:36:09 - Dumping call stack...
04:36:09 - - 0x005656C2 mb_warband_wse2.exe+0x5256C2 (mbnetNetworkClient::receiveReplicationData+0xDB2)
04:36:09 - - 0x00560622 mb_warband_wse2.exe+0x520622 (mbnetNetworkClient::receivePacket+0x482)
04:36:09 - - 0x00560134 mb_warband_wse2.exe+0x520134 (mbnetNetworkClient::listen+0x274)
04:36:09 - - 0x004A51B0 mb_warband_wse2.exe+0x4651B0 (mbCoreGame::frameMove+0x80)
04:36:09 - - 0x004AD3FE mb_warband_wse2.exe+0x46D3FE (CD3DApplication::Render3DEnvironment+0x4AE)
04:36:09 - - 0x004ADE7C mb_warband_wse2.exe+0x46DE7C (CD3DApplication::Run+0xEC)
04:36:09 - - 0x00636289 mb_warband_wse2.exe+0x5F6289 (WinMain+0xD49)
04:36:09 - - 0x007EAC84 mb_warband_wse2.exe+0x7AAC84 (__tmainCRTStartup+0xF1)
04:36:09 - - 0x754EFA29 KERNEL32.DLL+0x1FA29 (BaseThreadInitThunk+0x19)
04:36:09 - - 0x77597A9E ntdll.dll+0x67A9E (RtlGetAppContainerNamedObjectPath+0x11E)
04:36:09 - - 0x77597A6E ntdll.dll+0x67A6E (RtlGetAppContainerNamedObjectPath+0xEE)
04:36:09 - - 0x77597A6E ntdll.dll+0x67A6E (RtlGetAppContainerNamedObjectPath+0xEE)
04:36:09 - Dumping memory status...
04:36:09 - Commit size: 641 MB
04:36:09 - Working set size: 572 MB
04:36:09 - Available size: 4226 MB
04:36:09 - Heap #0 (process): 452 MB
04:36:09 - Heap #1: 2 MB
04:36:09 - Heap #2: 92 MB
04:36:09 - Heap #3: 0 MB
04:36:09 - Heap #4: 0 MB
04:36:09 - Closing log file...
error still persists K700
 
1.0.6.0
-Added bAllowDuplicateMeshes config option.
-Fixed particle system degrade distance.
-Fixed singleplayer bug with the player spawning after allies.
 
1.0.5.6
-Fixed spectator camera bug with lock to team members view.
-"Enable edit mode" added to ingame configs menu.
-Debug menu on initial screen shows only with enabled edit mode.
-Added "Restore module data" to debug menu.
You mentioned "Enable edit mode" added to menu. Does that mean somehow we can access normal edit mode ? If thats yes how? Or do we have to wait until full scene editor release?
 
Code:
rglVector4 velDir = m_smoothVelocity - agent->m_smoothVelocity;
                    rglVector4 posDir = m_position - agent->m_position;
                    float velLen = velDir.normalize();
                    float posLen = posDir.normalize();
                    float angleDiff = velDir.cross(posDir).length();

                    if (proficiency == wpf_archery || proficiency == wpf_throwing || proficiency == wpf_crossbow || proficiency == wpf_firearms)
                    {
                        float difficulty = rglClamp((angleDiff * velLen + 4.0f) * 0.25f * (posLen + 4.0f) * 0.25f * 0.3f, 1.0f, 12.0f);
                  
                        if (rglConfig::Messages::bShowShotDifficulty && m_blow.m_agentNo == g_mission->m_playerAgentNo)
                        {
                            float shotDifficulty = difficulty;
                            if (m_blow.m_boneNo == hb_head)
                                shotDifficulty *= 1.2f;

                            g_mission->displayMessage(MB_UIF("ui_shot_difficulty", shotDifficulty), 0xFFAAAAAA);
                        }
                    }
 
1.0.6.2
-Added iNumPlayersLimit config option.
-Added multiplayer_connect_to_server operation.
-Fixed server_set_max_num_players operation.


iNumPlayersLimit
iNumPlayersLimit takes a value from 2 to 1000. Default is 250. Performance for higher value has never been tested. Different values on client and server break network compatibility (different size of number in bits). 250 - 8 bits, 256 - 9 bits, 1000 - 10 bits. So put this value in the settings of your module and not only to server.

multiplayer_connect_to_server
To reconnect from one server to another
Code:
(finish_mission, 0),
(multiplayer_connect_to_server, <address>, <password>),

for singleplayer
Code:
(change_screen_quit),
(multiplayer_connect_to_server, <address>, <password>),

Thanks to Azremen for sponsoring development.
 
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