Warband Script Enhancer 2 (v1.1.2.0)

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WSE2 is great but I have one issue to report. In order to access team/ global chat in MP I have to press a key, like 'T' or 'Y'. After doing so, the letter remains in the chat box and gets sent if it is not deleted by me. Maybe purging the letters for a while (like a split second) after activating the chat would be nice.
 
Which version WSE2 and which module are you running? Also, what language do you have ingame?
I am running the most recent version of WSE2 (I have used WSE2 for a long time and the issue has been in there) and the module is Native with NeoGK; the language is English. I may make a comparison video between vanilla and WSE2.
 
Just out of curiosity, what is the stance on the above-shown issue? It is not a hardware problem as it does not happen in vanilla, but only in WSE2; besides that, keys work just fine. The video is in 480p resolution, but I can remake it in higher quality and embed it again.
 
I can't reproduce this problem, so I don't know yet what the problem might be.
Send me your rgl_config.ini
 
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1.0.5.6
-Fixed spectator camera bug with lock to team members view.
-"Enable edit mode" added to ingame configs menu.
-Debug menu on initial screen shows only with enabled edit mode.
-Added "Restore module data" to debug menu.
 
How add scene to your module main menu

1)Add bMainMenuScene=true to your module_config_template.ini

2)Add this strings to your game_variables.txt for menu background mesh ui_quick_battle_a. Mesh can be edited in user_interface_c.brf

Code:
initial_menu_background_position_x = 0.025
initial_menu_background_position_y = 0.14
initial_menu_background_size_x = 0.24
initial_menu_background_size_y = 0.5

3)Add wse_initial_window_start script to your module_scripts.py

Code:
("wse_initial_window_start",
    [
        (assign, ":town_scene", "scn_your_scene"),
        (modify_visitors_at_site, ":town_scene"),
        (reset_visitors),
        (set_jump_mission, "mt_your_mission_template"),
        (jump_to_scene, ":town_scene"),
        (change_screen_mission),          
  ]),
 
I have a crash guys please help.
16:16:49 - Build: Release
16:16:49 - Mount&Blade Warband WSE2 version: 1.174 1057 Oct 27 2021 13:43:20
16:16:49 - Havok version: 2013.1.0-r1
16:16:49 - FMOD Ex version: 4.44.18
16:16:49 - Command line: --module Native --no-intro
16:16:49 - Initializing timer...
16:16:49 - Collecting system info...
16:16:49 - Dumping system info...
16:16:49 - -- OS: Windows 10
16:16:49 - - Version: 10.0.22000
16:16:49 - - Arch: x64
16:16:49 - -- CPU: AMD Ryzen 5 1600X Six-Core Processor (AuthenticAMD)
16:16:49 - - Count: 6 (HT)
16:16:49 - -- Memory: 8118 MB
16:16:49 - - Available: 4013 MB
16:16:49 - -- GPU: NVIDIA GeForce GT 730
16:16:49 - - Memory: 2048 MB
16:16:49 - - Driver Version: 23.21.13.8813
16:16:49 - Initializing language...
16:16:49 - WARNING: Duplicate language string ui_retreated_battle
16:16:49 - WARNING: Duplicate language string ui_midnight
16:16:49 - WARNING: Duplicate language string ui_chest
16:16:49 - WARNING: Duplicate language string ui_group_rename
16:16:49 - WARNING: Duplicate language string ui_difficulty_rating_percentage
16:16:49 - WARNING: Duplicate language string ui_general_options
16:16:49 - WARNING: Duplicate language string ui_video_options
16:16:49 - WARNING: Duplicate language string ui_controls
16:16:49 - WARNING: Duplicate language string ui_maximum_framerate
16:16:49 - WARNING: Duplicate language string ui_show_framerate
16:16:49 - WARNING: Duplicate language string ui_estimated_performance
16:16:49 - WARNING: Duplicate language string ui_invalid_username
16:16:49 - WARNING: Duplicate language string ui_control_block_direction
16:16:49 - WARNING: Duplicate language string ui_control_attack_direction
16:16:49 - WARNING: Duplicate language string ui_command_line
16:16:49 - WARNING: Duplicate language string ui_enable_cheats
16:16:49 - WARNING: Duplicate language string ui_off
16:16:49 - WARNING: Duplicate language string ui_antialiasing
16:16:49 - WARNING: Duplicate language string ui_module_newer_than_application
16:16:49 - WARNING: Duplicate language string ui_module_older_than_application
16:16:49 - Loading language files...
16:16:49 - Initializing resource manager...
16:16:49 - Initializing network manager...
16:16:49 - Initializing task pool...
16:16:49 - Initializing sound...
16:16:49 - Initializing physics...
16:16:49 - Initializing mission...
16:16:49 - Initializing game key manager...
16:16:49 - Initializing render thread manager...
16:16:49 - Using Direct3D9Ex
16:16:49 - Adapter: X8R8G8B8 1920x1080 60Hz
16:16:49 - Loading resource blacklist...
16:16:49 - Loading core resources...
16:16:49 - Initializing renderer...
16:16:49 - Loading font...
16:16:49 - Initializing window manager...
16:16:49 - Creating game windows...
16:16:49 - Initializing device...
16:16:49 - -- Behavior flags: 0x56
16:16:49 - -- Device Caps
16:16:49 - - DeviceType: 0x1
16:16:49 - - VertexShaderVersion: 0xFFFE0300
16:16:49 - - PixelShaderVersion: 0xFFFF0300
16:16:49 - - DevCaps: 0x1BBEF0
16:16:49 - - DevCaps2: 0x51
16:16:49 - - Caps: 0x20800
16:16:49 - - Caps2: 0xE0020000
16:16:49 - - Caps3: 0x7A0
16:16:49 - - VS20Caps: 0x1
16:16:49 - - PS20Caps: 0x1F
16:16:49 - - PrimitiveMiscCaps: 0x2FCEF2
16:16:49 - - RasterCaps: 0x7732191
16:16:49 - - ZCmpCaps: 0xFF
16:16:49 - - SrcBlendCaps: 0x3FFF
16:16:49 - - DestBlendCaps: 0x3FFF
16:16:49 - - AlphaCmpCaps: 0xFF
16:16:49 - - TextureFilterCaps: 0x3030700
16:16:49 - - StretchRectFilterCaps: 0x3000300
16:16:49 - - VertexTextureFilterCaps: 0x3030700
16:16:49 - - PresentationIntervals: 0x8000000F
16:16:49 - - MaxTextureWidth: 16384
16:16:49 - - MaxTextureHeight: 16384
16:16:49 - - MaxAnisotropy: 16
16:16:49 - - MaxPrimitiveCount: 16777215
16:16:49 - - MaxVertexIndex: 16777215
16:16:49 - - MaxStreams: 16
16:16:49 - - MaxStreamStride: 255
16:16:49 - - NumSimultaneousRTs: 4
16:16:49 - Adapter: X8R8G8B8 1360x768 119Hz
16:16:49 - Back buffer: X8R8G8B8 1360x768 0X
16:16:49 - Depth stencil: D24X8 1360x768 0X
16:16:50 - Loading post effect shaders (HDR: 0, DoF: 0, FXAA: 0, PP: 0)...
16:16:50 - WARNING: Unable to find shader clear_floating_point_buffer_shader
16:17:01 - Unable to map sound snd_release_crossbow_medium
16:17:01 - Unable to map sound snd_release_crossbow_far
16:17:01 - Unable to map sound snd_bullet_hit_body
16:17:01 - Unable to map sound snd_player_hit_by_bullet
16:17:01 - Loading particle systems...
16:17:01 - Loading skins...
16:17:01 - Loading scene props...
16:17:01 - Loading menus...
16:17:01 - Loading tableau materials...
16:17:01 - Loading presentations...
16:17:01 - Unable to map presentation prsnt_game_start
16:17:01 - Unable to map presentation prsnt_game_escape
16:17:01 - Loading scripts...
16:17:01 - Unable to map script game_check_party_sees_party
16:17:01 - Unable to map script game_get_party_speed_multiplier
16:17:01 - Unable to map script game_missile_launch
16:17:01 - Unable to map script game_missile_dives_into_water
16:17:01 - Unable to map script game_troop_upgrades_button_clicked
16:17:01 - Unable to map script game_character_screen_requested
16:17:01 - Unable to map script wse_chat_message_received
16:17:01 - Unable to map script wse_console_command_received
16:17:01 - Unable to map script wse_game_saved
16:17:01 - Unable to map script wse_multiplayer_message_received
16:17:01 - Unable to map script wse_get_agent_scale
16:17:01 - Unable to map script wse_window_opened
16:17:01 - Unable to map script wse_savegame_loaded
16:17:01 - Unable to map script wse_get_server_info
16:17:01 - Unable to map script wse_initial_window_start
16:17:01 - Loading map icons...
16:17:01 - Loading strings...
16:17:01 - Loading quick strings...
16:17:01 - Loading meshes...
16:17:01 - Loading item kinds...
16:17:01 - Loading conversations...
16:17:01 - Loading mission templates...
16:17:01 - Loading party templates...
16:17:01 - Loading post effects...
16:17:01 - Loading actions...
16:17:01 - WARNING: Failed to get skeleton animation equip_musket
16:17:01 - WARNING: Failed to get skeleton animation crouch_stand_man
16:17:01 - WARNING: Failed to get skeleton animation crouch_greatsword_cstance
16:17:01 - WARNING: Failed to get skeleton animation crouch_staff_cstance
16:17:01 - WARNING: Failed to get skeleton animation crouch_fire_pistol
16:17:01 - WARNING: Failed to get skeleton animation man_reload
16:17:01 - WARNING: Failed to get skeleton animation crouch_staff_cstance_attack
16:17:01 - WARNING: Failed to get skeleton animation spear_thrust_overhead
16:17:01 - WARNING: Failed to get skeleton animation reload_pistol_new
16:17:01 - WARNING: Failed to get skeleton animation musket_upper_swing
16:17:01 - WARNING: Failed to get skeleton animation musket_thrust_forward
16:17:01 - WARNING: Failed to get skeleton animation musket_thrust_forward_parry
16:17:01 - WARNING: Failed to get skeleton animation equip_pistol
16:17:01 - Initializing lua...
16:17:01 - Loading post effect shaders (HDR: 0, DoF: 0, FXAA: 0, PP: 0)...
16:17:01 - Loading time: 12079
16:17:07 - Creating game...
16:17:07 - Loading setting data...
16:17:08 - Starting game...
16:17:08 - Initializing meta mission...
16:17:10 - Creating game...
16:17:10 - Loading setting data...
16:17:10 - Starting game...
16:17:10 - Initializing meta mission...
16:17:25 - Starting map sunny_town in mode multiplayer_dm
16:17:26 - Loading post effect shaders (HDR: 0, DoF: 0, FXAA: 0, PP: 0)...
16:18:49 - EXCEPTION_ACCESS_VIOLATION (0xC0000005, 0x00000000, 0x00000094)
16:18:49 - Dumping call stack...
16:18:49 - - 0x0033F968 mb_warband_wse2.exe+0x4EF968 (mbMission::burstParticleSystem+0x10:cool:
16:18:49 - - 0x0037338F mb_warband_wse2.exe+0x52338F (mbnetNetworkClient::receiveEvent+0x2D3F)
16:18:49 - - 0x003705A7 mb_warband_wse2.exe+0x5205A7 (mbnetNetworkClient::receivePacket+0x407)
16:18:49 - - 0x00370134 mb_warband_wse2.exe+0x520134 (mbnetNetworkClient::listen+0x274)
16:18:49 - - 0x002B51B0 mb_warband_wse2.exe+0x4651B0 (mbCoreGame::frameMove+0x80)
16:18:49 - - 0x002BD3FE mb_warband_wse2.exe+0x46D3FE (CD3DApplication::Render3DEnvironment+0x4AE)
16:18:49 - - 0x002BDE7C mb_warband_wse2.exe+0x46DE7C (CD3DApplication::Run+0xEC)
16:18:49 - - 0x00446289 mb_warband_wse2.exe+0x5F6289 (WinMain+0xD49)
16:18:49 - - 0x005FAC84 mb_warband_wse2.exe+0x7AAC84 (__tmainCRTStartup+0xF1)
16:18:49 - - 0x766D6739 KERNEL32.DLL+0x16739 (BaseThreadInitThunk+0x19)
16:18:49 - - 0x77A18AFF ntdll.dll+0x68AFF (RtlGetFullPathName_UEx+0x4BF)
16:18:49 - - 0x77A18ACD ntdll.dll+0x68ACD (RtlGetFullPathName_UEx+0x48D)
16:18:49 - - 0x77A18ACD ntdll.dll+0x68ACD (RtlGetFullPathName_UEx+0x48D)
16:18:49 - Dumping memory status...
16:18:49 - Commit size: 611 MB
16:18:49 - Working set size: 556 MB
16:18:49 - Available size: 3456 MB
16:18:49 - Heap #0 (process): 426 MB
16:18:49 - Heap #1: 2 MB
16:18:49 - Heap #2: 92 MB
16:18:49 - Heap #3: 0 MB
16:18:49 - Heap #4: 0 MB
16:18:49 - Closing log file...
 
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