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Warband Script Enhancer 2 (v1.0.6.3)

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WSE2 is great but I have one issue to report. In order to access team/ global chat in MP I have to press a key, like 'T' or 'Y'. After doing so, the letter remains in the chat box and gets sent if it is not deleted by me. Maybe purging the letters for a while (like a split second) after activating the chat would be nice.
 

K700

Sergeant Knight
WB
This is the first time I've heard of this. If you do not hold down 'T' or 'Y' key, then after opening the chat it will be empty.
 
This problem does not exist in vanilla Warband. Genuinely, even when pressing and quickly releasing a key, the respective letter remains in the chat box.
 

K700

Sergeant Knight
WB
Which version WSE2 and which module are you running? Also, what language do you have ingame?
 
Which version WSE2 and which module are you running? Also, what language do you have ingame?
I am running the most recent version of WSE2 (I have used WSE2 for a long time and the issue has been in there) and the module is Native with NeoGK; the language is English. I may make a comparison video between vanilla and WSE2.
 
Here is a proof. In the second footage I only held the key for longer or pressed it twice two or three times. I can say that in WSE2 the incidence rate was over 80%.


For some reason Vimeo links (embeds) have stopped to be supported even though they are listed as approved. I had to paste a URL.
 
Just out of curiosity, what is the stance on the above-shown issue? It is not a hardware problem as it does not happen in vanilla, but only in WSE2; besides that, keys work just fine. The video is in 480p resolution, but I can remake it in higher quality and embed it again.
 

K700

Sergeant Knight
WB
I can't reproduce this problem, so I don't know yet what the problem might be.
Send me your rgl_config.ini
 
Last edited:
I can't reproduce this problem, so I don't know yet what the problem might be.
Send me your rgl_config.ini
Alright, I will make a clean re-installation of WSE2 (the latest version) and if it does not help, I will send you the config file. As far as I know, the .ini file was left intact by me.
 
Any news?
Sorry for not responding since I was busy releasing my own mod and an LSP pack of scenes. After a clean reinstallation, the situation is the same (the .ini file was left intact). It is not a big deal anymore for me as I stick to vanilla anyway.
 

K700

Sergeant Knight
WB
1.0.5.6
-Fixed spectator camera bug with lock to team members view.
-"Enable edit mode" added to ingame configs menu.
-Debug menu on initial screen shows only with enabled edit mode.
-Added "Restore module data" to debug menu.
 

K700

Sergeant Knight
WB
1.0.5.7
-Added bMainMenuScene config option.
-Added wse_initial_window_start mapped script.
 

K700

Sergeant Knight
WB
How add scene to your module main menu

1)Add bMainMenuScene=true to your module_config_template.ini

2)Add this strings to your game_variables.txt for menu background mesh ui_quick_battle_a. Mesh can be edited in user_interface_c.brf

Code:
initial_menu_background_position_x = 0.025
initial_menu_background_position_y = 0.14
initial_menu_background_size_x = 0.24
initial_menu_background_size_y = 0.5

3)Add wse_initial_window_start script to your module_scripts.py

Code:
("wse_initial_window_start",
    [
        (assign, ":town_scene", "scn_your_scene"),
        (modify_visitors_at_site, ":town_scene"),
        (reset_visitors),
        (set_jump_mission, "mt_your_mission_template"),
        (jump_to_scene, ":town_scene"),
        (change_screen_mission),          
  ]),
 

EjderhaAton

Recruit
I have a crash guys please help.
16:16:49 - Build: Release
16:16:49 - Mount&Blade Warband WSE2 version: 1.174 1057 Oct 27 2021 13:43:20
16:16:49 - Havok version: 2013.1.0-r1
16:16:49 - FMOD Ex version: 4.44.18
16:16:49 - Command line: --module Native --no-intro
16:16:49 - Initializing timer...
16:16:49 - Collecting system info...
16:16:49 - Dumping system info...
16:16:49 - -- OS: Windows 10
16:16:49 - - Version: 10.0.22000
16:16:49 - - Arch: x64
16:16:49 - -- CPU: AMD Ryzen 5 1600X Six-Core Processor (AuthenticAMD)
16:16:49 - - Count: 6 (HT)
16:16:49 - -- Memory: 8118 MB
16:16:49 - - Available: 4013 MB
16:16:49 - -- GPU: NVIDIA GeForce GT 730
16:16:49 - - Memory: 2048 MB
16:16:49 - - Driver Version: 23.21.13.8813
16:16:49 - Initializing language...
16:16:49 - WARNING: Duplicate language string ui_retreated_battle
16:16:49 - WARNING: Duplicate language string ui_midnight
16:16:49 - WARNING: Duplicate language string ui_chest
16:16:49 - WARNING: Duplicate language string ui_group_rename
16:16:49 - WARNING: Duplicate language string ui_difficulty_rating_percentage
16:16:49 - WARNING: Duplicate language string ui_general_options
16:16:49 - WARNING: Duplicate language string ui_video_options
16:16:49 - WARNING: Duplicate language string ui_controls
16:16:49 - WARNING: Duplicate language string ui_maximum_framerate
16:16:49 - WARNING: Duplicate language string ui_show_framerate
16:16:49 - WARNING: Duplicate language string ui_estimated_performance
16:16:49 - WARNING: Duplicate language string ui_invalid_username
16:16:49 - WARNING: Duplicate language string ui_control_block_direction
16:16:49 - WARNING: Duplicate language string ui_control_attack_direction
16:16:49 - WARNING: Duplicate language string ui_command_line
16:16:49 - WARNING: Duplicate language string ui_enable_cheats
16:16:49 - WARNING: Duplicate language string ui_off
16:16:49 - WARNING: Duplicate language string ui_antialiasing
16:16:49 - WARNING: Duplicate language string ui_module_newer_than_application
16:16:49 - WARNING: Duplicate language string ui_module_older_than_application
16:16:49 - Loading language files...
16:16:49 - Initializing resource manager...
16:16:49 - Initializing network manager...
16:16:49 - Initializing task pool...
16:16:49 - Initializing sound...
16:16:49 - Initializing physics...
16:16:49 - Initializing mission...
16:16:49 - Initializing game key manager...
16:16:49 - Initializing render thread manager...
16:16:49 - Using Direct3D9Ex
16:16:49 - Adapter: X8R8G8B8 1920x1080 60Hz
16:16:49 - Loading resource blacklist...
16:16:49 - Loading core resources...
16:16:49 - Initializing renderer...
16:16:49 - Loading font...
16:16:49 - Initializing window manager...
16:16:49 - Creating game windows...
16:16:49 - Initializing device...
16:16:49 - -- Behavior flags: 0x56
16:16:49 - -- Device Caps
16:16:49 - - DeviceType: 0x1
16:16:49 - - VertexShaderVersion: 0xFFFE0300
16:16:49 - - PixelShaderVersion: 0xFFFF0300
16:16:49 - - DevCaps: 0x1BBEF0
16:16:49 - - DevCaps2: 0x51
16:16:49 - - Caps: 0x20800
16:16:49 - - Caps2: 0xE0020000
16:16:49 - - Caps3: 0x7A0
16:16:49 - - VS20Caps: 0x1
16:16:49 - - PS20Caps: 0x1F
16:16:49 - - PrimitiveMiscCaps: 0x2FCEF2
16:16:49 - - RasterCaps: 0x7732191
16:16:49 - - ZCmpCaps: 0xFF
16:16:49 - - SrcBlendCaps: 0x3FFF
16:16:49 - - DestBlendCaps: 0x3FFF
16:16:49 - - AlphaCmpCaps: 0xFF
16:16:49 - - TextureFilterCaps: 0x3030700
16:16:49 - - StretchRectFilterCaps: 0x3000300
16:16:49 - - VertexTextureFilterCaps: 0x3030700
16:16:49 - - PresentationIntervals: 0x8000000F
16:16:49 - - MaxTextureWidth: 16384
16:16:49 - - MaxTextureHeight: 16384
16:16:49 - - MaxAnisotropy: 16
16:16:49 - - MaxPrimitiveCount: 16777215
16:16:49 - - MaxVertexIndex: 16777215
16:16:49 - - MaxStreams: 16
16:16:49 - - MaxStreamStride: 255
16:16:49 - - NumSimultaneousRTs: 4
16:16:49 - Adapter: X8R8G8B8 1360x768 119Hz
16:16:49 - Back buffer: X8R8G8B8 1360x768 0X
16:16:49 - Depth stencil: D24X8 1360x768 0X
16:16:50 - Loading post effect shaders (HDR: 0, DoF: 0, FXAA: 0, PP: 0)...
16:16:50 - WARNING: Unable to find shader clear_floating_point_buffer_shader
16:17:01 - Unable to map sound snd_release_crossbow_medium
16:17:01 - Unable to map sound snd_release_crossbow_far
16:17:01 - Unable to map sound snd_bullet_hit_body
16:17:01 - Unable to map sound snd_player_hit_by_bullet
16:17:01 - Loading particle systems...
16:17:01 - Loading skins...
16:17:01 - Loading scene props...
16:17:01 - Loading menus...
16:17:01 - Loading tableau materials...
16:17:01 - Loading presentations...
16:17:01 - Unable to map presentation prsnt_game_start
16:17:01 - Unable to map presentation prsnt_game_escape
16:17:01 - Loading scripts...
16:17:01 - Unable to map script game_check_party_sees_party
16:17:01 - Unable to map script game_get_party_speed_multiplier
16:17:01 - Unable to map script game_missile_launch
16:17:01 - Unable to map script game_missile_dives_into_water
16:17:01 - Unable to map script game_troop_upgrades_button_clicked
16:17:01 - Unable to map script game_character_screen_requested
16:17:01 - Unable to map script wse_chat_message_received
16:17:01 - Unable to map script wse_console_command_received
16:17:01 - Unable to map script wse_game_saved
16:17:01 - Unable to map script wse_multiplayer_message_received
16:17:01 - Unable to map script wse_get_agent_scale
16:17:01 - Unable to map script wse_window_opened
16:17:01 - Unable to map script wse_savegame_loaded
16:17:01 - Unable to map script wse_get_server_info
16:17:01 - Unable to map script wse_initial_window_start
16:17:01 - Loading map icons...
16:17:01 - Loading strings...
16:17:01 - Loading quick strings...
16:17:01 - Loading meshes...
16:17:01 - Loading item kinds...
16:17:01 - Loading conversations...
16:17:01 - Loading mission templates...
16:17:01 - Loading party templates...
16:17:01 - Loading post effects...
16:17:01 - Loading actions...
16:17:01 - WARNING: Failed to get skeleton animation equip_musket
16:17:01 - WARNING: Failed to get skeleton animation crouch_stand_man
16:17:01 - WARNING: Failed to get skeleton animation crouch_greatsword_cstance
16:17:01 - WARNING: Failed to get skeleton animation crouch_staff_cstance
16:17:01 - WARNING: Failed to get skeleton animation crouch_fire_pistol
16:17:01 - WARNING: Failed to get skeleton animation man_reload
16:17:01 - WARNING: Failed to get skeleton animation crouch_staff_cstance_attack
16:17:01 - WARNING: Failed to get skeleton animation spear_thrust_overhead
16:17:01 - WARNING: Failed to get skeleton animation reload_pistol_new
16:17:01 - WARNING: Failed to get skeleton animation musket_upper_swing
16:17:01 - WARNING: Failed to get skeleton animation musket_thrust_forward
16:17:01 - WARNING: Failed to get skeleton animation musket_thrust_forward_parry
16:17:01 - WARNING: Failed to get skeleton animation equip_pistol
16:17:01 - Initializing lua...
16:17:01 - Loading post effect shaders (HDR: 0, DoF: 0, FXAA: 0, PP: 0)...
16:17:01 - Loading time: 12079
16:17:07 - Creating game...
16:17:07 - Loading setting data...
16:17:08 - Starting game...
16:17:08 - Initializing meta mission...
16:17:10 - Creating game...
16:17:10 - Loading setting data...
16:17:10 - Starting game...
16:17:10 - Initializing meta mission...
16:17:25 - Starting map sunny_town in mode multiplayer_dm
16:17:26 - Loading post effect shaders (HDR: 0, DoF: 0, FXAA: 0, PP: 0)...
16:18:49 - EXCEPTION_ACCESS_VIOLATION (0xC0000005, 0x00000000, 0x00000094)
16:18:49 - Dumping call stack...
16:18:49 - - 0x0033F968 mb_warband_wse2.exe+0x4EF968 (mbMission::burstParticleSystem+0x10:cool:
16:18:49 - - 0x0037338F mb_warband_wse2.exe+0x52338F (mbnetNetworkClient::receiveEvent+0x2D3F)
16:18:49 - - 0x003705A7 mb_warband_wse2.exe+0x5205A7 (mbnetNetworkClient::receivePacket+0x407)
16:18:49 - - 0x00370134 mb_warband_wse2.exe+0x520134 (mbnetNetworkClient::listen+0x274)
16:18:49 - - 0x002B51B0 mb_warband_wse2.exe+0x4651B0 (mbCoreGame::frameMove+0x80)
16:18:49 - - 0x002BD3FE mb_warband_wse2.exe+0x46D3FE (CD3DApplication::Render3DEnvironment+0x4AE)
16:18:49 - - 0x002BDE7C mb_warband_wse2.exe+0x46DE7C (CD3DApplication::Run+0xEC)
16:18:49 - - 0x00446289 mb_warband_wse2.exe+0x5F6289 (WinMain+0xD49)
16:18:49 - - 0x005FAC84 mb_warband_wse2.exe+0x7AAC84 (__tmainCRTStartup+0xF1)
16:18:49 - - 0x766D6739 KERNEL32.DLL+0x16739 (BaseThreadInitThunk+0x19)
16:18:49 - - 0x77A18AFF ntdll.dll+0x68AFF (RtlGetFullPathName_UEx+0x4BF)
16:18:49 - - 0x77A18ACD ntdll.dll+0x68ACD (RtlGetFullPathName_UEx+0x48D)
16:18:49 - - 0x77A18ACD ntdll.dll+0x68ACD (RtlGetFullPathName_UEx+0x48D)
16:18:49 - Dumping memory status...
16:18:49 - Commit size: 611 MB
16:18:49 - Working set size: 556 MB
16:18:49 - Available size: 3456 MB
16:18:49 - Heap #0 (process): 426 MB
16:18:49 - Heap #1: 2 MB
16:18:49 - Heap #2: 92 MB
16:18:49 - Heap #3: 0 MB
16:18:49 - Heap #4: 0 MB
16:18:49 - Closing log file...
 
Last edited:

K700

Sergeant Knight
WB
Module? what server did you play on?
I assume that the server launched a particle that you do not have on the client.
 
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