Warband Script Enhancer 2 (v1.1.2.0)

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[Battle]
bAdvancedTurnRateFormulaForMelee=false
bApplyAllAmmoDamageModifiers=false
bApplySkillForCouchingDamage=true
bBlood=true
bCanAdjustCameraDistance=true
bCanCrouch=false
bCanObjectsMakeSound=false
bCanReloadWhileMoving=false
bCanRunFasterWithSkills=false
bCanUseScenePropsInSinglePlayer=false
bDisableZoom=false
bDismountHorseOnUse=true
bDropAllItemsOnDeath=false
bDynamicBannerTransparency=true
bHorsesRearWithAttack=true
bHorsesTryRunningAway=false
bMultiplayerWalkEnabled=false
bNoAttackingWhileJumpingMelee=false
bNoAttackingWhileJumpingRanged=false
bNoAttackingWhileJumpingThrowing=false
bNoFriendlyFireForBots=false
bNoJumpingWhileAttackingMelee=false
bNoJumpingWhileAttackingRanged=false
bNoJumpingWhileAttackingThrowing=false
bRestrictAttacksMoreInMultiplayer=false
bShorterPistolAiming=false
bShowAttackDirection=true
bShowMultiplayerGold=true
bShowReticle=true
bSyncRagdollEffects=false
bTurnAgentAsMultiplayer=false
bUseCrossbowAsFirearm=false
bUseHorseSlopeForRiderPosition=false
bUseMissileDamageType=false
bUsePhasedReload=false
bWeaponsCollideWithGround=false
fAirFrictionArrow=0.002000
fAirFrictionBullet=0.002000
fBattleSize=0.342200
fBloodMultiplier=2.000000
fBluntReduceFactor=0.750000
fBluntSoakFactor=0.500000
fBonusDamageToPropsFactor=1.100000
fBraceRotationLimit=0.010000
fBrokenShieldPruneTime=180.000000
fCouchedDamageToPropsFactor=0.200000
fCouchedLanceDamageMultiplier=0.650000
fCrushthroughThreshold=2.400000
fCutReduceFactor=1.000000
fCutSoakFactor=0.800000
fDamageToFriends=1.000000
fDamageToSelf=0.500000
fDroppedItemPruneTime=180.000000
fDynamicBannerTransparencyMaxDistance=600.000000
fDynamicBannerTransparencyMinDistance=400.000000
fExtraReduceFactor=1.000000
fExtraSoakFactor=1.000000
fFallDamageMultiplier=1.000000
fFarPlaneDistance=1250.000000
fFirstPersonFieldOfView=75.000000
fGhostModeCameraAcceleration=25.000000
fGhostModeCameraDamping=5.000000
fGhostModeCameraMaxSpeed=10.000000
fHorseChargeDamageMultiplier=1.000000
fHorseJumpCooldown=4.000000
fInterruptThreshold=3.000000
fInterruptThresholdMultiplayer=1.000000
fJumpCooldown=2.000000
fKickCooldown=1.800000
fLancePikeEffectSpeed=3.000000
fMaxActionProgressForAllyCollision=0.600000
fMaxActionProgressForPropCollisionOverswing=0.750000
fMaxActionProgressForPropCollisionSwingLeft=0.800000
fMaxActionProgressForPropCollisionSwingRight=0.800000
fMaxActionProgressForPropCollisionThrust=0.800000
fMeleeDamageSpeedPower=2.000000
fMinActionProgressForAllyCollision=0.450000
fMinActionProgressForPropCollisionOverswing=0.400000
fMinActionProgressForPropCollisionSwingLeft=0.400000
fMinActionProgressForPropCollisionSwingRight=0.400000
fMinActionProgressForPropCollisionThrust=0.400000
fMinInflictedDamageForHighDamageHit=9.000000
fMissileDamageSpeedPower=1.900000
fMissileItemPruneTime=180.000000
fPierceReduceFactor=0.500000
fPierceSoakFactor=0.650000
fRangedDamageToPropsFactor=0.100000
fShieldPenetrationFactor=3.000000
fShieldPenetrationOffset=30.000000
fStrafeCooldown=0.450000
fThirdPersonFieldOfView=75.000000
iAttackControl=2
iBannerMode=2
iBannerOutlineMode=1
iBattleSizeMax=150
iBattleSizeMin=30
iBloodStains=2
iCombatSpeed=2
iDefendControl=0
iDynamicBannerTransparencyMaxAlpha=255
iDynamicBannerTransparencyMinAlpha=165
iFixedBannerTransparencyAlpha=215
iFixedBannerTransparencyOutlineAlpha=205
iHorseCameraMode=2
iLanceControl=0
iMaxNumCorpses=50
iMaxNumPrunableMissionObjects=500
iMaxNumRagdolls=10
iMeekModifierSpeedBonus=0
iMinSoakedDamageForHighArmorHit=14
iMountedAttackControl=2
iMountedDefendControl=0
iNumWalkSamplePoints=8
iTimidModifierSpeedBonus=0
iWeaponTrails=2
uBannerOutlineColorEnemy=0xff0000
uBannerOutlineColorFriendly=0xff00
uBannerOutlineColorNeutral=0xff
vStickItemToLeftHandOffset=0.000000,-0.370000,-0.040000
[BattleAi]
bAiDecideDirectionAccordingToDamage=false
bConsiderWeaponLengthForWeaponQuality=false
bUseAdvancedFormation=false
iMinNumAgentsForNavMeshReuse=12
iReduceBattleAi=2
[Campaign]
bAutoComputePartyRadius=false
bAutoCreateNoteIndices=false
bDisableForceLeavingConversations=false
bDontLoadRegularTroopInventories=true
bShowFactionColor=true
bShowPartyIdsInsteadOfNames=false
bShowTroopUpgradesButton=false
bSkipTutorial=false
fAttributePointsPerLevel=1.000000
fDayEndHour=20.000000
fDayStartHour=4.000000
fHeroExperienceMultiplier=2.000000
fHeroHealingFactor=1.000000
fHeroWoundedThreshold=15.000000
fLevelBoundaryMultiplier=1.000000
fMainPartyHeroHealingFactor=1.000000
fMainPartyRegularHealingFactor=1.000000
fMapCameraMaxElevation=1.570796
fMapCameraMaxZoom=175.000000
fMapCameraMinElevation=0.100000
fMapCameraMinZoom=3.500000
fMapRiverDirection=140.000000
fMapSeaDirection=-40.000000
fMapSeaWaveRotation=300.000000
fPlayerExperienceMultiplier=2.000000
fPlayerHealingFactor=1.000000
fPlayerWoundedThreshold=5.000000
fRegularExperienceMultiplier=3.000000
fRegularHealingFactor=1.000000
fSkillPointsPerLevel=1.000000
fSpottingMultiplier=6.500000
fTimeMultiplier=0.250000
fTrackSpottingMultiplier=0.800000
fWeaponPointsPerLevel=10.000000
iAttributeRequiredPerSkillLevel=3
iBaseCompanionLimit=20
iDisableDisbandOnTerrainType=-1
iLeadershipSkillBonus=3
iPrisonerManagementSkillBonus=5
vMapCameraMaxPosition=180.000000,145.000000
vMapCameraMinPosition=-180.000000,-145.000000
vMapRiverSpeed=0.010000,-0.010000
vMapSeaSpeed=0.020000,-0.020000
[CampaignAi]
bUseStrictPathfindingForShips=false
iReduceCampaignAi=2
[DedicatedServer]
bAutoRestartOnCrash=true
bAutoSplitModuleConsoleCommands=false
bLogBans=true
bLogChat=true
bLogConnects=true
bLogDisconnects=true
bLogIPs=true
bLogKills=true
bLogTeamChat=true
bStoreConsolePlacement=false
cLogSeparatorChar=,
fMinTimeForSuccessfulAutoRestart=120.000000
iMaxNumFailedAutoRestarts=5
vConsoleWindowPosition=-1,-1
vConsoleWindowSize=-1,-1
[FaceGenerator]
bApplyAgeToBeards=true
bHasAccessoriesForFemale=false
bMoreSkinsSupportForMultiplayerProfile=false
bUseLowVariationCache=false
iNumSkinsForMultiplayerProfile=2
[FakeCharacterShadows]
bFakeCharacterShadows=true
bFakeCharacterShadowsHighQuality=false
fFakeCharacterShadowDepthBias=0.000200
fFakeCharacterShadowDetail=0.500000
fFakeCharacterShadowSlopeScaledDepthBias=2.000000
iFakeCharacterShadowTextureSize=256
sFakeCharacterShadowShader=shadow_shader
sFakeCharacterShadowShaderHighQuality=shadow_shader_new
uFakeCharacterShadowColor=0xff000915
[Flora]
fFloraDegradeDistance=100.000000
fGrassDensity=0.500000
iFloraLod=0
iFloraShadows=2
iGrassMagFilter=2
iGrassMaxAnisotropy=4
iGrassMinFilter=3
iGrassMipFilter=2
[Font]
bFontAnisotropicFiltering=true
fScale=1.000000
[General]
bCheatMode=false
bEnableAltF4=false
bEnableLogWindowBackground=true
bFirstRun=false
bHasArchery=true
bHasCrossbows=true
bHasCustomBattle=true
bHasFirearms=false
bHasMultiplayer=true
bHasOneHanded=true
bHasPolearms=true
bHasSingleplayer=true
bHasThrowing=true
bHasTutorial=true
bHasTwoHanded=true
bLuaDisableGameConstWarnings=false
bPauseWhenMinimized=false
bShowFrameRate=false
bSuppressPerformanceWarnings=false
bSuppressScriptErrors=false
bSuppressWarnings=false
bUseCaseInsensitiveMeshSearches=false
iMaxFrameRate=90
iNumHints=0
iScreenshotFormat=1
sCoreResources=core_shaders,core_textures,core_materials,core_ui_meshes,core_pictures,core_physics_materials
sIntroVideos=paradox.bik,taleworlds_intro.bik
sModuleDownloadUrl=http://www.taleworlds.com/mb_warband_download_module.html
sStoragePath=
[Graphics]
bAlphaToCoverage=false
bAutoAdjustAspectRatio=true
bDynamicLighting=true
bDynamicMeshBatching=true
bForceVSync=false
bInstancing=false
bMaximized=false
bOnDemandTextures=false
bUseDirect3D9ExIfAvailable=true
bWindowed=true
fGamma=2.200000
fOnDemandTextureCheckPeriod=10.000000
fOnDemandTextureForceCheckPeriod=60.000000
iAnisotropicFiltering=4
iCubeMapMagFilter=2
iCubeMapMaxAnisotropy=0
iCubeMapMinFilter=2
iCubeMapMipFilter=2
iDiffuseMapMagFilter=3
iDiffuseMapMaxAnisotropy=16
iDiffuseMapMinFilter=3
iDiffuseMapMipFilter=2
iEnvironmentMapMagFilter=2
iEnvironmentMapMaxAnisotropy=0
iEnvironmentMapMinFilter=2
iEnvironmentMapMipFilter=2
iFullscreenDisplayDepth=0
iFullscreenDisplayHeight=0
iFullscreenDisplayRefreshRate=0
iFullscreenDisplayWidth=0
iGraphicsBufferLockFailThreshold=100
iIndexBufferSizeDynamic=262144
iIndexBufferSizeStatic=1310720
iInitialNumBufferedInstances=1024
iMaxNumAutoBatchMeshVertices=30
iMaxNumBatchedMeshVertices=1000
iMaxNumBufferedInstances=32768
iMaximumFrameLatency=0
iMultisampleType=0
iNormalMapMagFilter=3
iNormalMapMaxAnisotropy=4
iNormalMapMinFilter=3
iNormalMapMipFilter=2
iOnDemandTextureCheckThreshold=100
iOnDemandTextureTimeout=12000000
iPreset=0
iShaderQuality=2
iSpecularMapMagFilter=2
iSpecularMapMaxAnisotropy=0
iSpecularMapMinFilter=2
iSpecularMapMipFilter=2
iTextureQuality=2
iVertexBufferSizeNormalMapDynamic=65536
iVertexBufferSizeNormalMapSkinningDynamic=65536
iVertexBufferSizeNormalMapSkinningStatic=131072
iVertexBufferSizeNormalMapStatic=131072
iVertexBufferSizeRegularDynamic=65536
iVertexBufferSizeRegularStatic=131072
iVertexBufferSizeSkinningDynamic=65536
iVertexBufferSizeSkinningStatic=131072
iVertexBufferSizeSpecialDynamic=32768
iVertexBufferSizeSpecialStatic=65536
iWindowedDisplayHeight=0
iWindowedDisplayWidth=0
iWindowedDisplayX=0
iWindowedDisplayY=0
[Http]
iConnectTimeout=10000
iMaxNumRetries=3
iReceiveTimeout=10000
iResolveTimeout=10000
iSendTimeout=10000
sUserAgent=Mount Blade HTTP
[Input]
bInvertMouseX=false
bInvertMouseY=false
fMouseSensitivity=0.500000
fMouseXScale=1.000000
fMouseYScale=1.500000
[ItemRequirement]
iAttributeBodyArmor=0
iAttributeBow=-1
iAttributeCrossbow=0
iAttributeFootArmor=0
iAttributeHandArmor=0
iAttributeHeadArmor=0
iAttributeHorse=-1
iAttributeMusket=-1
iAttributeOneHanded=0
iAttributePistol=-1
iAttributePolearm=0
iAttributeShield=-1
iAttributeThrown=-1
iAttributeTwoHanded=0
iSkillBodyArmor=-1
iSkillBow=33
iSkillCrossbow=-1
iSkillFootArmor=-1
iSkillHandArmor=-1
iSkillHeadArmor=-1
iSkillHorse=24
iSkillMusket=-1
iSkillOneHanded=-1
iSkillPistol=-1
iSkillPolearm=-1
iSkillShield=26
iSkillThrown=34
iSkillTwoHanded=-1
[Log]
bAutoFlushLog=true
bBackupOnExit=true
iMaxNumStoredLogs=50
sLogPath=rgl_log.txt
sStoredLogDirectory=Logs
[Messages]
bShowCasualties=true
bShowDamage=true
bShowExperienceGain=true
bShowMultiplayerChat=true
bShowMultiplayerTeamChat=true
bShowProficiencyGain=true
bShowScreenshotPath=true
bShowShotDifficulty=true
iMaxNumNotificationMessages=100
iMultiplayerKills=2
uMultiplayerChatColor=0xffcccccc
uMultiplayerTeamChatColor=0xff8888cc
[Network]
bAutoSelectClientPort=true
bBreakWarbandCompatibility=false
bHttpServerQueries=false
bLoopbackServer=false
bOGPServer=false
bRCONServer=false
bSecureMasterServerConnection=false
fClientActivityTimeout=20.000000
fPlayerInfoRequestActivityTimeout=3.000000
fServerActivityTimeout=20.000000
fServerInfoRequestActivityTimeout=3.000000
iClientPort=0
iMaxNumServerSearchConnections=16
iOGPServerPort=22222
iRCONServerPort=22222
iServerPort=7240
iUdpReceiveBufferSize=262144
iUdpSendBufferSize=262144
sClientAddress=
sRCONServerPassword=qwerty
sServerAddress=
[ParticleSystems]
bHasForcedParticles=false
bParticleSystems=true
fParticleSystemDegradeDistance=50.000000
fParticleSystemUpdateInterval=0.020000
iParticleSystemMaxNumMeshVertices=32000
iParticleSystemMaxNumRenderedParticles=5000
[Physics]
bAllBodiesAreMoveable=false
bRagdollHeadshots=false
bRagdollSoak=true
bRagdollSoakApplyForce=false
fMaxDeltaTimeStep=0.025000
fRagdollInactivePurgeTime=1.000000
fRagdollOnGroundPurgeTime=10.000000
fRagdollPurgeTime=30.000000
[PostFx]
bAutoExposure=false
bDepthEffects=false
iFxaa=0
iHighDynamicRange=0
iPostProcess=0
[Reflections]
iReflectionsMagFilter=2
iReflectionsMaxAnisotropy=0
iReflectionsMinFilter=2
iReflectionsMipFilter=2
iReflectionsMode=2
iReflectionsTextureSize=256
[Scene]
bSunFlare=true
bUseSceneUnloading=false
fCharacterDetail=0.500000
sSunFlareMaterial=flare
sSunFlareMesh=sample_flare
[ServerList]
bHideOtherModServers=false
iDeadFavoritesPurgeTime=604800
iDeadFavoritesPurgeTries=7
[ShadowMap]
bShadowMap=true
fShadowMapDepthBias=0.000200
fShadowMapSlopeScaledDepthBias=2.000000
iShadowMapNumPasses=4
iShadowMapTextureSize=1024
sShadowMapShader=shadow_shader
[Sound]
bDisableFrequencyVariation=false
bDistanceFilter=true
bHrtfFilter=true
bMusic=true
bOcclusion=false
bOcclusionFilter=false
bSound=true
bUseWinmm=false
bWasapiExclusive=false
fDistancePriorityFactor=0.100000
fMusicVolume=0.400000
fSoundVolume=1.000000
iMaxNumChannels=64
iMaxNumVirtualChannels=200
[TerrainGenerator]
fOuterTerrainHeightOffset=1.500000
fOuterTerrainMaxBlendDistance=100.000000
iMaxNumFloraInstances=1024
iMaxNumFloraTypes=32
iMaxNumGrassInstances=262144
iMaxNumGrassTypes=32
iMaxNumTreeInstances=1024
iMaxNumTreeTypes=32
[Threads]
bThreadedIndexBufferWrites=false
bThreadedLogger=true
bThreadedNetwork=true
bThreadedRenderer=true
bThreadedSkeletalAnimation=false
bThreadedVertexBufferWrites=false
iAsyncRenderCallsCriticalSectionSpinCount=0
iNetworkCriticalSectionSpinCount=0
iNumTaskThreads=1
iRenderBufferCriticalSectionSpinCount=0
iRenderThreadCriticalSectionSpinCount=0
iTaskCriticalSectionSpinCount=0
iTextureCreateCriticalSectionSpinCount=0
iTextureLoadCriticalSectionSpinCount=0
iTextureUseCriticalSectionSpinCount=0
 
I was unable to reproduce the error even with your settings.
Maybe conflict in third-party applications with overlays, GeForce Exprierence, Fraps, Teamspeak Overlay, etc.
 
I am trying to fix "Warning: Unable to find LOD mesh catapult" by adding lod's to mesh catapult in OpenBRF, but it doesn't help. I run Prophecy of Pendor and this warning displayed. Strangely when I load Native this warning disappear. They both use Native mesh Catapult in the file CommonRes\castle_e.brf
 
Last edited:
get_time = 3022 #(get_time, <destination>, [<local>]), #Stores the current UNIX time into <destination>. If [<local>] is non-zero, it will store local time instead of universal time.
 
I moved my comment to this post because it's more appropriate.

I'm so hyped for WSE2, I don't even know it was existing.

And if you make a splitscreen, this would be an absolute game changer for Warband, imagine couch-playing the campaign's battles with a friend.
If you do this, I can make a local co-op module!

Keep doing good things (y)
 
Very impressive!!! I have been testing it in custom battle and single playing multiplayer with 200 bots on both sides and everything runs very smooth with a screen filled with bots. The FPS was at 90 to 60 with an average of 70 FPS.
 
Hm por algum motivo sabe-se la porque preciseei reinstalar meu jogo haha, mas bom trabalho ta realmente mais rapido: sorriso:
 
Thank you for showing me this k700 I have a problem though. I'm running on old hardware and I think there's a shader problem.

NOTE: Native works with the batch file. Seems it may be a problem of loading the mod.

NOTE 2: Floris seems to be functional but throws some warnings. (Gameplay edition)

I'll adjust the graphics settings and see if it has any effect. Seems like a graphics issue.
Think something is wrong on my installation. I'm going to reinstall and then load up again.
Reasoning being my warsword mod wasn't loading on my regular exe now. Think I loaded too many different files into the folder and there was some kind of conflict.

Something very weird is happening here. Now warsword doesn't want to run on my default exe. I have no idea why. Perhaps the replaced dlls have something to do with it. I'll try an older version of warsword and see if it works.

So if the dlls are the problem.. I'm not sure if it's just optimized or they're required. Doing a repair install should replace the dlls. Though it may render the wse inoperable. Well I hope it's just an optimization thing.

I could however just replace every one except the one that facilitates shaders. I'm not sure which one that is though. Well the reapir install allows me to launch the game with the default exe.

Log 1 :
HTML:
[16:09:08] Build: Release

[16:09:08] Mount&Blade Warband WSE2 version: 1.174 1035 Aug  1 2020 09:40:19

[16:09:08] Havok version: 2013.1.0-r1

[16:09:08] FMOD Ex version: 4.44.18

[16:09:08] Command line:

[16:09:08] Initializing timer...

[16:09:08] Collecting system info...

[16:09:08] Dumping system info...

[16:09:08] -- OS: Windows 10

[16:09:08]  - Version: 10.0.18363

[16:09:08]  - Arch: x64

[16:09:08] -- CPU: Intel(R) Core(TM)2 Quad CPU Q8300 @ 2.50GHz (GenuineIntel)

[16:09:08]  - Count: 2 (HT)

[16:09:08] -- Memory: 8126 MB

[16:09:08]  - Available: 3161 MB

[16:09:08] -- GPU: AMD Radeon HD 5450

[16:09:08]  - Memory: 512 MB

[16:09:08]  - Driver Version: 15.201.1151.1008

[16:09:08] Initializing language...

[16:09:08] WARNING: Duplicate language string ui_retreated_battle

[16:09:08] WARNING: Duplicate language string ui_midnight

[16:09:08] WARNING: Duplicate language string ui_chest

[16:09:08] WARNING: Duplicate language string ui_group_rename

[16:09:08] WARNING: Duplicate language string ui_difficulty_rating_percentage

[16:09:08] WARNING: Duplicate language string ui_general_options

[16:09:08] WARNING: Duplicate language string ui_video_options

[16:09:08] WARNING: Duplicate language string ui_controls

[16:09:08] WARNING: Duplicate language string ui_maximum_framerate

[16:09:08] WARNING: Duplicate language string ui_show_framerate

[16:09:08] WARNING: Duplicate language string ui_estimated_performance

[16:09:08] WARNING: Duplicate language string ui_invalid_username

[16:09:08] WARNING: Duplicate language string ui_control_block_direction

[16:09:08] WARNING: Duplicate language string ui_control_attack_direction

[16:09:08] WARNING: Duplicate language string ui_command_line

[16:09:08] WARNING: Duplicate language string ui_enable_cheats

[16:09:08] WARNING: Duplicate language string ui_off

[16:09:08] WARNING: Duplicate language string ui_antialiasing

[16:09:08] WARNING: Duplicate language string ui_module_newer_than_application

[16:09:08] WARNING: Duplicate language string ui_module_older_than_application

[16:09:08] Loading language files...

[16:09:08] WARNING: Duplicate language string hint_1

[16:09:08] WARNING: Duplicate language string hint_2

[16:09:08] WARNING: Duplicate language string hint_3

[16:09:08] WARNING: Duplicate language string hint_4

[16:09:08] WARNING: Duplicate language string hint_5

[16:09:08] WARNING: Duplicate language string hint_6

[16:09:08] WARNING: Duplicate language string hint_7

[16:09:08] WARNING: Duplicate language string hint_8

[16:09:08] WARNING: Duplicate language string hint_10

[16:09:08] WARNING: Duplicate language string hint_11

[16:09:08] WARNING: Duplicate language string hint_12

[16:09:08] Initializing resource manager...

[16:09:08] Initializing network manager...

[16:09:08] Initializing task pool...

[16:09:08] Initializing sound...

[16:09:08] Initializing physics...

[16:09:08] Initializing mission...

[16:09:08] Initializing game key manager...

[16:09:08] Initializing render thread manager...

[16:09:08] Using Direct3D9Ex

[16:09:08] Adapter: X8R8G8B8 1280x1024 60Hz

[16:09:16] Loading resource blacklist...

[16:09:16] Loading core resources...

[16:09:16] Initializing renderer...

[16:09:16] Loading font...

[16:09:16] Initializing window manager...

[16:09:16] Creating game windows...

[16:09:16] Initializing device...

[16:09:16] -- Behavior flags: 0x56

[16:09:16] -- Device Caps

[16:09:16]  - DeviceType: 0x1

[16:09:16]  - VertexShaderVersion: 0xFFFE0300

[16:09:16]  - PixelShaderVersion: 0xFFFF0300

[16:09:16]  - DevCaps: 0x1BBEF0

[16:09:16]  - DevCaps2: 0x71

[16:09:16]  - Caps: 0x20000

[16:09:16]  - Caps2: 0xE0020000

[16:09:16]  - Caps3: 0x3A0

[16:09:16]  - VS20Caps: 0x1

[16:09:16]  - PS20Caps: 0x1F

[16:09:16]  - PrimitiveMiscCaps: 0x3FCCF2

[16:09:16]  - RasterCaps: 0xF736191

[16:09:16]  - ZCmpCaps: 0xFF

[16:09:16]  - SrcBlendCaps: 0x3FFF

[16:09:16]  - DestBlendCaps: 0x3FFF

[16:09:16]  - AlphaCmpCaps: 0xFF

[16:09:16]  - TextureFilterCaps: 0x7030700

[16:09:16]  - StretchRectFilterCaps: 0x3000300

[16:09:16]  - VertexTextureFilterCaps: 0x3000300

[16:09:16]  - PresentationIntervals: 0x8000000F

[16:09:16]  - MaxTextureWidth: 16384

[16:09:16]  - MaxTextureHeight: 16384

[16:09:16]  - MaxAnisotropy: 16

[16:09:16]  - MaxPrimitiveCount: 5592405

[16:09:16]  - MaxVertexIndex: 16777215

[16:09:16]  - MaxStreams: 16

[16:09:16]  - MaxStreamStride: 508

[16:09:16]  - NumSimultaneousRTs: 4

[16:09:16] Adapter: X8R8G8B8 1280x1024 60Hz

[16:09:16] Back buffer: X8R8G8B8 1024x788 0X

[16:09:16] Depth stencil: D24X8 1024x788 0X

[16:09:18] Loading post effect shaders (HDR: 0, DoF: 0, FXAA: 0, PP: 0)...

[16:09:18] WARNING: Unable to find technique simple_shading_with_skin

[16:09:18] WARNING: Unable to find technique simple_shading_multitex

[16:09:18] WARNING: Unable to find technique simple_shading_no_filter_with_skin

[16:09:18] WARNING: Unable to find technique diffuse_multitex

[16:09:18] WARNING: Unable to find technique faceshader_skin_high_specular

[16:09:18] WARNING: Unable to find technique face_shader_skin_high

[16:09:18] WARNING: Unable to find technique faceshader_skin_simple

[16:09:18] WARNING: Unable to find shader clear_floating_point_buffer_shader

[16:09:23] Loading settings...

[16:09:23] Loading resource test

[16:09:23] Loading module resource textures_face_gen

[16:09:23] Loading resource shaders

[16:09:23] Loading resource textures

[16:09:23] Loading resource materials

[16:09:23] Loading module resource materials_face_gen

[16:09:23] Loading module resource core_ui_meshes

[16:09:23] WARNING: Duplicate texture transparent_body.dds in file Modules\Warsword Conquest\Resource\core_ui_meshes.brf

[16:09:23] WARNING: Duplicate material warrider_warsword in file Modules\Warsword Conquest\Resource\core_ui_meshes.brf

[16:09:23] WARNING: Duplicate mesh dlg_button in file Modules\Warsword Conquest\Resource\core_ui_meshes.brf

[16:09:23] WARNING: Duplicate mesh dlg_button_down in file Modules\Warsword Conquest\Resource\core_ui_meshes.brf

[16:09:23] WARNING: Duplicate mesh medium_button in file Modules\Warsword Conquest\Resource\core_ui_meshes.brf

[16:09:23] WARNING: Duplicate mesh medium_button_down in file Modules\Warsword Conquest\Resource\core_ui_meshes.brf

[16:09:23] WARNING: Duplicate mesh short_button in file Modules\Warsword Conquest\Resource\core_ui_meshes.brf

[16:09:23] WARNING: Duplicate mesh short_button_down in file Modules\Warsword Conquest\Resource\core_ui_meshes.brf

[16:09:23] WARNING: Duplicate mesh longer_button in file Modules\Warsword Conquest\Resource\core_ui_meshes.brf

[16:09:23] WARNING: Duplicate mesh longer_button_down in file Modules\Warsword Conquest\Resource\core_ui_meshes.brf

[16:09:23] WARNING: Duplicate mesh party_button in file Modules\Warsword Conquest\Resource\core_ui_meshes.brf

[16:09:23] WARNING: Duplicate mesh party_button_down in file Modules\Warsword Conquest\Resource\core_ui_meshes.brf

[16:09:23] WARNING: Duplicate mesh file_button in file Modules\Warsword Conquest\Resource\core_ui_meshes.brf

[16:09:23] WARNING: Duplicate mesh file_button_down in file Modules\Warsword Conquest\Resource\core_ui_meshes.brf

[16:09:23] WARNING: Duplicate mesh square_button in file Modules\Warsword Conquest\Resource\core_ui_meshes.brf

[16:09:23] WARNING: Duplicate mesh square_button_down in file Modules\Warsword Conquest\Resource\core_ui_meshes.brf

[16:09:23] WARNING: Duplicate mesh slider_hor in file Modules\Warsword Conquest\Resource\core_ui_meshes.brf

[16:09:23] WARNING: Duplicate mesh handle_hor in file Modules\Warsword Conquest\Resource\core_ui_meshes.brf

[16:09:23] WARNING: Duplicate mesh scrollbar in file Modules\Warsword Conquest\Resource\core_ui_meshes.brf

[16:09:23] WARNING: Duplicate mesh scrollbar_handle in file Modules\Warsword Conquest\Resource\core_ui_meshes.brf

[16:09:23] WARNING: Duplicate mesh progressbar in file Modules\Warsword Conquest\Resource\core_ui_meshes.brf

[16:09:23] WARNING: Duplicate mesh progressbar_handle in file Modules\Warsword Conquest\Resource\core_ui_meshes.brf

[16:09:23] WARNING: Duplicate mesh bg_dlg_text in file Modules\Warsword Conquest\Resource\core_ui_meshes.brf

[16:09:23] WARNING: Duplicate mesh quests_window in file Modules\Warsword Conquest\Resource\core_ui_meshes.brf

[16:09:23] WARNING: Duplicate mesh map_bar in file Modules\Warsword Conquest\Resource\core_ui_meshes.brf

[16:09:23] WARNING: Duplicate mesh inventory_window in file Modules\Warsword Conquest\Resource\core_ui_meshes.brf

[16:09:23] WARNING: Duplicate mesh conversation_window in file Modules\Warsword Conquest\Resource\core_ui_meshes.brf

[16:09:23] WARNING: Duplicate mesh message_window in file Modules\Warsword Conquest\Resource\core_ui_meshes.brf

[16:09:23] WARNING: Duplicate mesh debrief_window in file Modules\Warsword Conquest\Resource\core_ui_meshes.brf

[16:09:23] WARNING: Duplicate mesh meeting_window in file Modules\Warsword Conquest\Resource\core_ui_meshes.brf

[16:09:23] WARNING: Duplicate mesh mission_window in file Modules\Warsword Conquest\Resource\core_ui_meshes.brf

[16:09:23] WARNING: Duplicate mesh facegen_board in file Modules\Warsword Conquest\Resource\core_ui_meshes.brf

[16:09:23] WARNING: Duplicate mesh facegen_buttons in file Modules\Warsword Conquest\Resource\core_ui_meshes.brf

[16:09:23] WARNING: Duplicate mesh party_window in file Modules\Warsword Conquest\Resource\core_ui_meshes.brf

[16:09:23] WARNING: Duplicate mesh load_window in file Modules\Warsword Conquest\Resource\core_ui_meshes.brf

[16:09:23] WARNING: Duplicate mesh options_window in file Modules\Warsword Conquest\Resource\core_ui_meshes.brf

[16:09:23] WARNING: Duplicate mesh button1_up in file Modules\Warsword Conquest\Resource\core_ui_meshes.brf

[16:09:23] WARNING: Duplicate mesh button1_down in file Modules\Warsword Conquest\Resource\core_ui_meshes.brf

[16:09:23] WARNING: Duplicate mesh button1_hl in file Modules\Warsword Conquest\Resource\core_ui_meshes.brf

[16:09:23] WARNING: Duplicate mesh button2_up in file Modules\Warsword Conquest\Resource\core_ui_meshes.brf

[16:09:23] WARNING: Duplicate mesh button2_down in file Modules\Warsword Conquest\Resource\core_ui_meshes.brf

[16:09:23] WARNING: Duplicate mesh button2_hl in file Modules\Warsword Conquest\Resource\core_ui_meshes.brf

[16:09:23] WARNING: Duplicate mesh button3_up in file Modules\Warsword Conquest\Resource\core_ui_meshes.brf

[16:09:23] WARNING: Duplicate mesh button3_down in file Modules\Warsword Conquest\Resource\core_ui_meshes.brf

[16:09:24] WARNING: Duplicate mesh button3_hl in file Modules\Warsword Conquest\Resource\core_ui_meshes.brf

[16:09:24] WARNING: Duplicate mesh button4_up in file Modules\Warsword Conquest\Resource\core_ui_meshes.brf

[16:09:24] WARNING: Duplicate mesh button4_down in file Modules\Warsword Conquest\Resource\core_ui_meshes.brf

[16:09:24] WARNING: Duplicate mesh button4_hl in file Modules\Warsword Conquest\Resource\core_ui_meshes.brf

[16:09:24] WARNING: Duplicate mesh button5_up in file Modules\Warsword Conquest\Resource\core_ui_meshes.brf

[16:09:24] WARNING: Duplicate mesh button5_down in file Modules\Warsword Conquest\Resource\core_ui_meshes.brf

[16:09:24] WARNING: Duplicate mesh button5_hl in file Modules\Warsword Conquest\Resource\core_ui_meshes.brf

[16:09:24] WARNING: Duplicate mesh popup_frame in file Modules\Warsword Conquest\Resource\core_ui_meshes.brf

[16:09:24] WARNING: Duplicate mesh popup_board in file Modules\Warsword Conquest\Resource\core_ui_meshes.brf

[16:09:24] WARNING: Duplicate mesh facegen_hl in file Modules\Warsword Conquest\Resource\core_ui_meshes.brf

[16:09:24] WARNING: Duplicate mesh board in file Modules\Warsword Conquest\Resource\core_ui_meshes.brf

[16:09:24] WARNING: Duplicate mesh bg2a in file Modules\Warsword Conquest\Resource\core_ui_meshes.brf

[16:09:24] WARNING: Duplicate mesh inventory_slot in file Modules\Warsword Conquest\Resource\core_ui_meshes.brf

[16:09:24] WARNING: Duplicate mesh slider_h in file Modules\Warsword Conquest\Resource\core_ui_meshes.brf

[16:09:24] WARNING: Duplicate mesh slider_handle in file Modules\Warsword Conquest\Resource\core_ui_meshes.brf

[16:09:24] WARNING: Duplicate mesh crosshair in file Modules\Warsword Conquest\Resource\core_ui_meshes.brf

[16:09:24] WARNING: Duplicate mesh warrider_logo in file Modules\Warsword Conquest\Resource\core_ui_meshes.brf

[16:09:24] WARNING: Duplicate mesh crosshair_up in file Modules\Warsword Conquest\Resource\core_ui_meshes.brf

[16:09:24] WARNING: Duplicate mesh crosshair_right in file Modules\Warsword Conquest\Resource\core_ui_meshes.brf

[16:09:24] WARNING: Duplicate mesh crosshair_left in file Modules\Warsword Conquest\Resource\core_ui_meshes.brf

[16:09:24] WARNING: Duplicate mesh talk_relation_bar in file Modules\Warsword Conquest\Resource\core_ui_meshes.brf

[16:09:24] WARNING: Duplicate mesh talk_reln_pointer in file Modules\Warsword Conquest\Resource\core_ui_meshes.brf

[16:09:24] WARNING: Duplicate mesh arrow_up in file Modules\Warsword Conquest\Resource\core_ui_meshes.brf

[16:09:24] WARNING: Duplicate mesh arrow_down in file Modules\Warsword Conquest\Resource\core_ui_meshes.brf

[16:09:24] WARNING: Duplicate mesh arrow_right in file Modules\Warsword Conquest\Resource\core_ui_meshes.brf

[16:09:24] WARNING: Duplicate mesh arrow_left in file Modules\Warsword Conquest\Resource\core_ui_meshes.brf

[16:09:24] WARNING: Duplicate mesh edit_cursor in file Modules\Warsword Conquest\Resource\core_ui_meshes.brf

[16:09:24] WARNING: Duplicate mesh entry_arrow in file Modules\Warsword Conquest\Resource\core_ui_meshes.brf

[16:09:24] WARNING: Duplicate mesh _mesh_passage in file Modules\Warsword Conquest\Resource\core_ui_meshes.brf

[16:09:24] WARNING: Duplicate mesh portrait_blend_out in file Modules\Warsword Conquest\Resource\core_ui_meshes.brf

[16:09:24] WARNING: Duplicate body bo_mesh_passage in file Modules\Warsword Conquest\Resource\core_ui_meshes.brf

[16:09:24] Loading module resource meshes_face_gen

[16:09:24] Loading resource helpers

[16:09:24] Loading resource map_tree_meshes

[16:09:24] Loading resource map_icon_meshes

[16:09:24] Loading resource particle_meshes

[16:09:24] Loading resource skeletons

[16:09:24] Loading resource tree_meshes

[16:09:24] Loading resource xtree_meshes

[16:09:24] Loading resource grass_meshes

[16:09:24] Loading resource plant_meshes

[16:09:24] Loading resource object_meshes

[16:09:24] Loading resource object_bodies

[16:09:24] Loading resource goods_meshes

[16:09:24] Loading resource item_meshes1

[16:09:24] Loading resource horse_a

[16:09:24] Loading resource arabian_horses

[16:09:24] Loading resource arabian_castle

[16:09:24] Loading resource food

[16:09:24] Loading resource armors_b

[16:09:24] Loading resource armors_c

[16:09:24] Loading resource armors_d

[16:09:24] Loading resource armors_e

[16:09:24] Loading resource armors_f

[16:09:24] Loading resource armors_g

[16:09:24] Loading resource armors_h

[16:09:24] Loading resource armors_i

[16:09:24] Loading resource boots_b

[16:09:24] Loading resource boots_c

[16:09:24] Loading resource helmets

[16:09:24] Loading resource helmets_b

[16:09:24] Loading resource village_houses

[16:09:24] Loading resource village_houses_a

[16:09:24] Loading resource village_houses_b

[16:09:24] Loading module resource beards

[16:09:24] Loading module resource hair

[16:09:24] Loading module resource gekokujo_faces

[16:09:24] Loading module resource gekokujo_hair

[16:09:24] Loading resource deneme

[16:09:24] Loading resource interiors_a

[16:09:24] Loading resource interiors_b

[16:09:24] Loading resource interiors_c

[16:09:24] Loading resource arena

[16:09:25] Loading resource map_icons_b

[16:09:25] Loading resource castle_a

[16:09:25] Loading resource dungeon

[16:09:25] Loading resource stone_houses

[16:09:25] Loading resource snowy_houses

[16:09:25] Loading resource snowy_castle

[16:09:25] Loading resource helmets_d

[16:09:25] Loading resource helmets_e

[16:09:25] Loading resource helmets_f

[16:09:25] Loading resource castle_b

[16:09:25] Loading resource square_keep

[16:09:25] Loading resource anim_b

[16:09:25] Loading resource shields

[16:09:25] Loading resource shields_b

[16:09:25] Loading resource weapon_meshes_c

[16:09:25] Loading resource xtree_meshes_b

[16:09:25] Loading resource map_icons_c

[16:09:25] Loading resource pictures

[16:09:25] Loading module resource user_interface_b

[16:09:25] WARNING: Duplicate material map_plain in file Modules\Warsword Conquest\Resource\user_interface_b.brf

[16:09:25] Loading module resource user_interface_c

[16:09:25] WARNING: Duplicate mesh main_menu_nord in file Modules\Warsword Conquest\Resource\user_interface_c.brf

[16:09:25] Loading resource scene_encounter_spot

[16:09:25] Loading resource interior_thirsty_lion

[16:09:25] Loading resource scene_small_tavern

[16:09:25] Loading resource weapon_meshes1

[16:09:25] Loading resource weapon_meshes_b

[16:09:25] Loading resource houses1

[16:09:25] Loading resource wall_meshes1

[16:09:25] Loading resource town_houses

[16:09:25] Loading resource doors

[16:09:25] Loading resource churches

[16:09:25] Loading resource town_houses_b

[16:09:25] Loading resource castle_c

[16:09:25] Loading resource castle_d

[16:09:25] Loading resource castle_e

[16:09:25] Loading resource castle_f

[16:09:25] Loading resource castle_g

[16:09:25] Loading resource castle_h

[16:09:25] Loading resource castle_i

[16:09:25] Loading resource gatehouse

[16:09:25] Loading resource viking_houses

[16:09:26] Loading resource fake_houses

[16:09:26] Loading resource town_houses_c

[16:09:26] Resizing window...

[16:09:26] Adapter: X8R8G8B8 1280x1024 60Hz

[16:09:26] Back buffer: X8R8G8B8 1280x961 0X

[16:09:26] Depth stencil: D24X8 1280x961 0X

[16:09:34] Loading resource particles_2

[16:09:34] Loading resource prisons

[16:09:34] Loading resource prisons_b

[16:09:34] Loading resource interiors_d

[16:09:34] Loading resource costumes_b

[16:09:34] Loading resource costumes_c

[16:09:34] Loading resource arena_costumes

[16:09:34] Loading resource boots_a

[16:09:34] Loading resource terrain_borders_b

[16:09:34] Loading resource skyboxes

[16:09:34] Loading resource object_b

[16:09:34] Loading resource tree_e_meshes

[16:09:34] Loading resource destroy

[16:09:34] Loading resource xtree_meshes_c

[16:09:34] Loading resource grass_meshes_b

[16:09:34] Loading resource interiors_steppe

[16:09:34] Loading resource grooming_horse

[16:09:34] Loading resource town_houses_d

[16:09:34] Loading resource horses_b

[16:09:34] Loading resource ani_horse_mounted

[16:09:34] Loading resource deneme2

[16:09:34] Loading resource horse_skeleton

[16:09:34] Loading resource steppe_fake_houses

[16:09:34] Loading resource weapon_meshes_d

[16:09:34] Loading resource heraldic_armors

[16:09:34] Loading resource spear

[16:09:34] Loading resource weapons_e

[16:09:34] Loading resource weapons_f

[16:09:34] Loading resource instruments

[16:09:34] Loading resource sarranid_armors

[16:09:34] Loading resource custom_banner

[16:09:34] Loading resource simple_primitives

[16:09:34] Loading resource ani_man_walk

[16:09:34] Loading resource ani_twohanded

[16:09:34] Loading resource ani_onehanded

[16:09:34] Loading resource ani_death

[16:09:34] Loading resource ani_stand_guardsman

[16:09:34] Loading resource ani_human_mounted

[16:09:34] Loading resource ani_lady_stand

[16:09:34] Loading resource ani_poses

[16:09:34] Loading resource ani_stand_shopkeeper

[16:09:34] Loading resource ani_man_cheer

[16:09:34] Loading resource ani_stand_onhorse

[16:09:35] Loading resource ani_throw_stone

[16:09:35] Loading resource ani_strikes

[16:09:35] Loading resource ani_equip_arms

[16:09:35] Loading resource ani_run_p

[16:09:35] Loading resource ani_run_forward_left_right

[16:09:35] Loading resource uni_strikes3

[16:09:35] Loading resource ani_walk_sideways

[16:09:35] Loading resource ani_run_sideways

[16:09:35] Loading resource ani_stand

[16:09:35] Loading resource ani_crouch_down

[16:09:35] Loading resource ani_low_walk

[16:09:35] Loading resource ani_turn_man

[16:09:35] Loading resource ani_attacks_single

[16:09:35] Loading resource ani_lancer

[16:09:35] Loading resource ani_attacks

[16:09:35] Loading resource ani_kicks

[16:09:35] Loading resource ani_parry_attack

[16:09:35] Loading resource ani_walk_backward

[16:09:35] Loading resource ani_run_lookingsides

[16:09:35] Loading resource ani_defends

[16:09:35] Loading resource ani_walk_lookingsides

[16:09:35] Loading resource ani_jump

[16:09:35] Loading resource ani_wedding

[16:09:35] Loading resource arabian_props

[16:09:35] Loading resource uni_jump

[16:09:35] Loading resource uni_stances

[16:09:35] Loading resource uni_equip

[16:09:35] Loading resource uni_strike

[16:09:35] Loading resource uni_throws

[16:09:35] Loading resource uni_fistswing

[16:09:35] Loading resource uni_lord_stand

[16:09:35] Loading resource uni_defence

[16:09:35] Loading resource uni_sideways

[16:09:35] Loading resource dart

[16:09:35] Loading resource armors_new_a

[16:09:35] Loading resource armors_new_b

[16:09:35] Loading resource armors_new_heraldic

[16:09:35] Loading resource armors_new_arena

[16:09:35] Loading resource crossbows

[16:09:35] Loading resource arabian_armors

[16:09:35] Loading resource rock

[16:09:35] Loading resource costumes_d

[16:09:35] Loading resource nordic_helmets

[16:09:35] Loading resource sarranid_helmets

[16:09:35] Loading resource sarranid_armor

[16:09:35] Loading resource raw_materials

[16:09:35] Loading resource khergit_lady_dress

[16:09:35] Loading resource vaegir_helmets

[16:09:35] Loading resource gauntlets_new

[16:09:35] Loading resource sarranid_lady_dress

[16:09:35] Loading resource sarranid_boots

[16:09:35] Loading resource bride_dress

[16:09:35] Loading resource full_plate_armor

[16:09:35] Loading resource weapon_meshes_e

[16:09:35] Loading resource fur_armors_a

[16:09:35] Loading resource ui_server_filter

[16:09:35] Loading resource warhorse_new

[16:09:35] Loading resource ship

[16:09:36] Loading resource arabian_houses

[16:09:36] Loading resource object_c

[16:09:36] Loading resource tree_f

[16:09:36] Loading resource interiors_arabian

[16:09:36] Loading resource arabian_village

[16:09:36] Loading resource valleyProps

[16:09:36] Loading resource workshops

[16:09:36] Loading resource barrier_primitives

[16:09:36] Loading resource town_houses_e

[16:09:36] Loading resource wb_mp_objects_a

[16:09:36] Loading module resource skeletonswc

[16:09:36] Loading module resource Papas_Community_Animations

[16:09:36] Loading module resource pbod_resources

[16:09:36] Loading module resource THDEmpire

[16:09:36] Loading module resource empire_helmets

[16:09:36] Loading module resource empire2

[16:09:36] WARNING: Duplicate mesh untitled in file Modules\Warsword Conquest\Resource\empire2.brf

[16:09:36] WARNING: Duplicate mesh ArmorE_Pistolier_A in file Modules\Warsword Conquest\Resource\empire2.brf

[16:09:36] Loading module resource empire

[16:09:36] Loading module resource empire_weapons

[16:09:36] Loading module resource wcq_tomb_kings_props

[16:09:37] Loading module resource gob

[16:09:37] Loading module resource lizard

[16:09:37] Loading module resource new_lizard

[16:09:37] Loading module resource dwarf_meshes2

[16:09:37] Loading module resource dwarves2

[16:09:37] Loading module resource pirate

[16:09:37] Loading module resource dwarf_helmets

[16:09:37] Loading module resource firearms1

[16:09:37] WARNING: Duplicate texture transparent_body.dds in file Modules\Warsword Conquest\Resource\firearms1.brf

[16:09:37] Loading module resource firearms2

[16:09:37] Loading module resource swords_a

[16:09:37] Loading module resource dwarf

[16:09:37] Loading module resource tombkings

[16:09:37] Loading module resource extras

[16:09:37] Loading module resource orc

[16:09:37] Loading module resource zombie

[16:09:38] ERROR: Number of alternatives exceeds 3 for shader ghost_shader

[16:09:38] Dumping call stack...

[16:09:38] - 0x74E744C2 KERNELBASE.dll+0x1144C2 (RaiseException+0x62)

[16:09:38] - 0x0086EEDE mb_warband_wse2.exe+0x5FEEDE (??+0x0)

[16:09:38] - 0x008D7579 mb_warband_wse2.exe+0x667579 (??+0x0)

[16:09:38] - 0x008B242A mb_warband_wse2.exe+0x64242A (??+0x0)

[16:09:38] - 0x008A4128 mb_warband_wse2.exe+0x634128 (??+0x0)

[16:09:38] - 0x008A3687 mb_warband_wse2.exe+0x633687 (??+0x0)

[16:09:38] - 0x006D5058 mb_warband_wse2.exe+0x465058 (??+0x0)

[16:09:38] - 0x006D4CFF mb_warband_wse2.exe+0x464CFF (??+0x0)

[16:09:38] - 0x00801489 mb_warband_wse2.exe+0x591489 (??+0x0)

[16:09:38] - 0x00801239 mb_warband_wse2.exe+0x591239 (??+0x0)

[16:09:38] - 0x006D417E mb_warband_wse2.exe+0x46417E (??+0x0)

[16:09:38] - 0x006DBDCE mb_warband_wse2.exe+0x46BDCE (??+0x0)

[16:09:38] - 0x006DC84C mb_warband_wse2.exe+0x46C84C (??+0x0)

[16:09:38] - 0x0085DAE9 mb_warband_wse2.exe+0x5EDAE9 (??+0x0)

[16:09:38] - 0x00A10CB7 mb_warband_wse2.exe+0x7A0CB7 (luaG_todeep+0x121127)

[16:09:38] - 0x755E6359 KERNEL32.DLL+0x16359 (BaseThreadInitThunk+0x19)

[16:09:38] - 0x77097C24 ntdll.dll+0x67C24 (RtlGetAppContainerNamedObjectPath+0xE4)

[16:09:38] - 0x77097BF4 ntdll.dll+0x67BF4 (RtlGetAppContainerNamedObjectPath+0xB4)

[16:09:38] - 0x77097BF4 ntdll.dll+0x67BF4 (RtlGetAppContainerNamedObjectPath+0xB4)

[16:09:38] Dumping memory status...

[16:09:38] Commit size: 439 MB

[16:09:38] Working set size: 427 MB

[16:09:38] Available size: 2807 MB

[16:09:38] Heap #0 (process): 369 MB

[16:09:38] Heap #1: 2 MB

[16:09:38] Heap #2: 0 MB

[16:09:38] Heap #3: 0 MB

[16:09:38] Heap #4: 0 MB

[16:09:38] Heap #5: 8 MB

[16:09:38] Heap #6: 0 MB

[16:09:38] Closing log file...


So fmod needs the version that comes with the wse. I'll replace that and try to quell any errors it throws with dlls.

HTML:
[17:43:01] Build: Release
[17:43:01] Mount&Blade Warband WSE2 version: 1.174 1035 Aug  1 2020 09:40:19
[17:43:01] Havok version: 2013.1.0-r1
[17:43:01] FMOD Ex version: 4.44.18
[17:43:01] Command line:
[17:43:01] Initializing timer...
[17:43:01] Collecting system info...
[17:43:01] Dumping system info...
[17:43:01] -- OS: Windows 10
[17:43:01]  - Version: 10.0.18363
[17:43:01]  - Arch: x64
[17:43:01] -- CPU: Intel(R) Core(TM)2 Quad CPU Q8300 @ 2.50GHz (GenuineIntel)
[17:43:01]  - Count: 2 (HT)
[17:43:01] -- Memory: 8126 MB
[17:43:01]  - Available: 3842 MB
[17:43:01] -- GPU: AMD Radeon HD 5450
[17:43:01]  - Memory: 512 MB
[17:43:01]  - Driver Version: 15.201.1151.1008
[17:43:01] Initializing language...
[17:43:01] WARNING: Duplicate language string ui_retreated_battle
[17:43:01] WARNING: Duplicate language string ui_midnight
[17:43:01] WARNING: Duplicate language string ui_chest
[17:43:01] WARNING: Duplicate language string ui_group_rename
[17:43:01] WARNING: Duplicate language string ui_show_framerate
[17:43:01] WARNING: Duplicate language string ui_off
[17:43:01] WARNING: Duplicate language string ui_antialiasing
[17:43:01] WARNING: Duplicate language string ui_module_newer_than_application
[17:43:01] WARNING: Duplicate language string ui_module_older_than_application
[17:43:01] Loading language files...
[17:43:01] WARNING: Duplicate language string hint_1
[17:43:01] WARNING: Duplicate language string hint_2
[17:43:01] WARNING: Duplicate language string hint_3
[17:43:01] WARNING: Duplicate language string hint_4
[17:43:01] WARNING: Duplicate language string hint_5
[17:43:01] WARNING: Duplicate language string hint_6
[17:43:01] WARNING: Duplicate language string hint_7
[17:43:01] WARNING: Duplicate language string hint_8
[17:43:01] WARNING: Duplicate language string hint_10
[17:43:01] WARNING: Duplicate language string hint_11
[17:43:01] WARNING: Duplicate language string hint_12
[17:43:01] Initializing resource manager...
[17:43:01] Initializing network manager...
[17:43:01] Initializing task pool...
[17:43:01] Initializing sound...
[17:43:01] Initializing physics...
[17:43:01] Initializing mission...
[17:43:01] Initializing game key manager...
[17:43:01] Initializing render thread manager...
[17:43:01] Using Direct3D9Ex
[17:43:01] Adapter: X8R8G8B8 1280x1024 60Hz
[17:43:09] Loading resource blacklist...
[17:43:09] Loading core resources...
[17:43:10] ERROR: Number of alternatives exceeds 3 for shader def_shader
[17:43:10] Dumping call stack...
[17:43:10] - 0x74E744C2 KERNELBASE.dll+0x1144C2 (RaiseException+0x62)
[17:43:10] - 0x0036EEDE mb_warband_wse2.exe+0x5FEEDE (??+0x0)
[17:43:10] - 0x003D7579 mb_warband_wse2.exe+0x667579 (??+0x0)
[17:43:10] - 0x003B242A mb_warband_wse2.exe+0x64242A (??+0x0)
[17:43:10] - 0x003A4128 mb_warband_wse2.exe+0x634128 (??+0x0)
[17:43:10] - 0x003A3687 mb_warband_wse2.exe+0x633687 (??+0x0)
[17:43:10] - 0x003A36DE mb_warband_wse2.exe+0x6336DE (??+0x0)
[17:43:10] - 0x003A3483 mb_warband_wse2.exe+0x633483 (??+0x0)
[17:43:10] - 0x001D3942 mb_warband_wse2.exe+0x463942 (??+0x0)
[17:43:10] - 0x001DCFDF mb_warband_wse2.exe+0x46CFDF (??+0x0)
[17:43:10] - 0x0035DADF mb_warband_wse2.exe+0x5EDADF (??+0x0)
[17:43:10] - 0x00510CB7 mb_warband_wse2.exe+0x7A0CB7 (luaG_todeep+0x121127)
[17:43:10] - 0x755E6359 KERNEL32.DLL+0x16359 (BaseThreadInitThunk+0x19)
[17:43:10] - 0x77097C24 ntdll.dll+0x67C24 (RtlGetAppContainerNamedObjectPath+0xE4)
[17:43:10] - 0x77097BF4 ntdll.dll+0x67BF4 (RtlGetAppContainerNamedObjectPath+0xB4)
[17:43:10] - 0x77097BF4 ntdll.dll+0x67BF4 (RtlGetAppContainerNamedObjectPath+0xB4)
[17:43:10] Dumping memory status...
[17:43:10] Commit size: 26 MB
[17:43:10] Working set size: 23 MB
[17:43:10] Available size: 3851 MB
[17:43:10] Heap #0 (process): 14 MB
[17:43:10] Heap #1: 0 MB
[17:43:10] Heap #2: 0 MB
[17:43:10] Heap #3: 0 MB
[17:43:10] Heap #4: 0 MB
[17:43:10] Heap #5: 0 MB
[17:43:10] Heap #6: 0 MB
[17:43:10] Closing log file...

Well I tracked it down Fmodex.dll is the culprit. Only dll I added and it threw the shaders error. Though considering it is the first it could be another problem? I'm not very knowledgeable about what does what in Warband.

Oh I see now. I should have read the faq.

Did some fooling around. Files are in brf format. I think I'm going to edit the zombie file and see what happens.

Wait no I put the shaders in the wrong place. I'll try it now.

Now the error it throws is for ghost shaders.

Error message is : Number of Alternatives exceeds 3 for shader ghost_shader I'll see if I can replace it. Might screw up the shadows but that's a small price to pay to get it to work.

Well I've given up for today. I think I understand what to do now. Except I have no idea where the ghost_shader is in the warsword mod. I've got the editing software though. I also cannot open the brf files that come with the enhancer. I don't know why.

Oh I found it. Just when I was going to stop looking I'll play around with it. It's in Zombie.brf.... not sure what to change but I'll play with it.

Found a solution to that problem anyway. There's only two brf files with shaders. Zombie.brf and effects.brf. I removed all of them. I would swap them but I can't open your brf files.

Main menu is a bit screwed up but it loaded.

Well I don't know why but the main menu is still missing the start new game and load game buttons. They weren't in any way tied to the shaders I double checked. Something strange happened.

Was able to play floris with few warning messages anyway. Main menu worked fine there. I'll try to figure out exactly what the problem is tomorrow.

I would load the last log but it's so verbose it doesn't fit in one post. I notice in the error log it's still trying to call them from somewhere. If I can track down where that's coming from I can get a better understanding of what's going on. Lot's of duplicate mesh warnings.

Captains Log Stardate 2020.09.25

The Romulans has absconded with what remained of my sanity, in short they left empty handed.


I'm starting to realize the whole mod has to be built around wse2. I got all the source code for warsword. I have no idea what I'm doing though. It could take weeks of effort to make a proper module from the material. I'm going to screw around with it part time to see if I can turn this into a learning experience. Well that's it for now I guess.

OH I solved the menu issue. It was an ini issue. I added the ini from the sdk at one point. I just happened to look through the sdk distro and saw the problem in the ini file. We'll see if warsword runs now. :grin:

Well everyone is bald first of all. Seems some textures don't render. Not a big drawback, most people are wearing headgear. Headwear so far renders fine I was able to buy a circlet.

The landscapes were bright and it crashed in battle. [10:06:21] EXCEPTION_ACCESS_VIOLATION (0xC0000005, 0x00000000, 0x7FFF4FFF) was the line where it crashed.

Going to try a fresh install of warsword and remove the shaders again. See exactly what happens. Well I tried to throw out the shaders one at a time setting everything they were linked to use no shader. I deleted three shaders and got EXCEPTION_ACCESS_VIOLATION (0xC0000005, 0x00000000, 0x7FFFBFFE) So I'm not sure exactly what happened there. Ah now I see it was loading the file with the shaders in it. Effects.brf

Well the shaders are gone, I tried one at a time but it threw errors for every shader. Hair still doesn't render and for some reason the map can't be moved to the far east or north. I tried a battle and it didn't crash this time.

Well with that experiment done I went back to messing with the warsword source code. I'm just trying to figure out what all the modifications do and how to implement the wse fx system. I'm a script kiddie for sure and some of the python is script is hard to understand. It's mostly graphical changes from what I can see. Unless I also have to implement the script differences. I'm not sure I have to make a batch file to run some of these addon scripts or something. I'll try to figure it out though.
 
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@K700 Are there any plans for adding plugin support to WSE2 like there was in WSE? I've tried using the old format of plugins with WS2 and it appears to be no longer supported, at least in the same manner. Doing a quick strings search of the new WSE2 binary, there aren't any visible references to plugins mentioned.
 
Some kingdom hero parties somehow get a copy player's hero troop.
Xp bug - also consequence "copy player hero" bug - xp awarded for battles involving copies.
I need help finding the cause of the copies and preferably save right before the appearance of a copy to reproduce the bug.
it looks like bug in reinforcements for lords - I saved game at the moment right before spawn and when I loaded that game - copy of PC in his party wasnt spawned
 
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