Warband Script Enhancer 2 (v1.1.2.0)

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One suggestion: in order to make WSE2 and vanilla MB (or maybe even WSE) coexist in one folder, is it possible to make the WSE2 executable file load a different shader file? Currently I need to backup CommonRes\core_shaders.brf so as to swap between WSE2 and WSE. What about making WSE2 run with a file with different name, such as core_shaders_wse2.brf?
 
Oh that's really helpful, thanks!

Another file that causes a tiny confilict is postFX.fx. Surprisingly, the vanilla file works with WSE2 but not vice versa. Is it OK to play WSE2 with the vanilla postFX?
 
Got some more in Pendor.
Sometimes, goods merchant have few items and don't restock for long time.
EXP is growing periodically without any reason.
Female protagonist. After marrying with lord, copy of your character spawns in his party, which can be talked to in cities, and if lord owns a castle, player pays garrison wages.
Companions dialog option "Stay back from the fighting" is working by deleting all troops that are below this companion in party list.
After sending companion on Right to rule quest, upon returning, if player have a lot of different types of troops in his party, it deletes some of your troops and didn't add new ones.
 
Got those bugs after starting a new game. WSE 1.0.3.0. Oh, about "Stay back from the fighting", it deletes troops after battle.
 
Thanks sent him a pm.

Playing a few mods with WSE2 such as gekokujo and bannerpage, noticed a lot of the time an eternal siege bug. Defenders will be down to one last guy and the siege will never end.
 
No work video sound
play_bink_file = 3024 #(play_bink_file, <path_from_module_directory>, [<duration_in_ms>]), #Plays a .bik file located at <path_from_module_directory>. If [<duration_in_ms>] is not set the full movie will be played
 
I made a mod for NW but i dont know what happened
it will crash when join a server
log here

13:28:35] Reading module data...
[13:28:35] Loading item modifiers...
[13:28:35] Loading flora kinds...
[13:28:35] Loading ground specs...
[13:28:35] Loading skyboxes...
[13:28:35] Reading settings data...
[13:28:35] Loading sounds...
[13:28:35] Loading particle systems...
[13:28:35] Loading skins...
[13:28:35] Loading scene props...
[13:28:35] Loading menus...
[13:28:35] Loading tableau materials...
[13:28:35] Loading presentations...
[13:28:35] Loading scripts...
[13:28:35] Unable to map script wse_chat_message_received
[13:28:35] Unable to map script wse_console_command_received
[13:28:35] Unable to map script wse_game_saved
[13:28:35] Unable to map script wse_multiplayer_message_received
[13:28:35] Unable to map script wse_get_agent_scale
[13:28:35] Unable to map script wse_window_opened
[13:28:35] Unable to map script wse_savegame_loaded
[13:28:35] Unable to map script wse_get_server_info
[13:28:35] Loading map icons...
[13:28:35] Loading strings...
[13:28:35] Loading quick strings...
[13:28:35] Loading meshes...
[13:28:35] Loading item kinds...
[13:28:35] Loading conversations...
[13:28:35] Loading mission templates...
[13:28:35] Loading party templates...
[13:28:35] Loading post effects...
[13:28:35] Loading actions...
[13:28:35] Initializing lua...
[13:28:35] Loading post effect shaders (HDR: 1, DoF: 1, FXAA: 1, PP: 1)...
[13:28:35] Loaded earlyZ shaders...
[13:28:36] Loaded PostFx shaders...
[13:28:36] Loading time: 34758
[13:28:40] Creating game...
[13:28:40] Loading setting data...
[13:28:40] Starting game...
[13:28:40] Initializing meta mission...
[13:28:41] Starting map quick_battle_french_farm in mode quick_battle_battle
[13:28:41] EXCEPTION_ACCESS_VIOLATION (0xC0000005, 0x00000000, 0x000000C0)
[13:28:41] Dumping call stack...
[13:28:41] - 0x011301D4 mb_warband_wse2.exe+0x5601D4 (??+0x0)
[13:28:41] - 0x011413A1 mb_warband_wse2.exe+0x5713A1 (??+0x0)
[13:28:41] - 0x0114148C mb_warband_wse2.exe+0x57148C (??+0x0)
[13:28:41] - 0x01184C1D mb_warband_wse2.exe+0x5B4C1D (??+0x0)
[13:28:41] - 0x010A3555 mb_warband_wse2.exe+0x4D3555 (??+0x0)
[13:28:41] - 0x0109D82C mb_warband_wse2.exe+0x4CD82C (??+0x0)
[13:28:41] - 0x0109B0E9 mb_warband_wse2.exe+0x4CB0E9 (??+0x0)
[13:28:41] - 0x011189BD mb_warband_wse2.exe+0x5489BD (??+0x0)
[13:28:41] - 0x0103417E mb_warband_wse2.exe+0x46417E (??+0x0)
[13:28:41] - 0x0103BDCE mb_warband_wse2.exe+0x46BDCE (??+0x0)
[13:28:41] - 0x0103C84C mb_warband_wse2.exe+0x46C84C (??+0x0)
[13:28:41] - 0x011BC499 mb_warband_wse2.exe+0x5EC499 (??+0x0)
[13:28:41] - 0x0136EAFA mb_warband_wse2.exe+0x79EAFA (luaG_todeep+0x1202DA)
[13:28:41] - 0x76416359 KERNEL32.DLL+0x16359 (BaseThreadInitThunk+0x19)
[13:28:41] - 0x771F7A94 ntdll.dll+0x67A94 (RtlGetAppContainerNamedObjectPath+0xE4)
[13:28:41] - 0x771F7A64 ntdll.dll+0x67A64 (RtlGetAppContainerNamedObjectPath+0xB4)
[13:28:41] - 0x771F7A64 ntdll.dll+0x67A64 (RtlGetAppContainerNamedObjectPath+0xB4)
[13:28:41] Dumping script call stack...
[13:28:41] - script: multiplayer_generate_weather (line 142, opcode 2396, modifier 0x0)
[13:28:41] - Mission Template mst_quick_battle_battle trigger no: 10 consequences (line 39)
[13:28:41] Dumping memory status...
[13:28:41] Commit size: 939 MB
[13:28:41] Working set size: 845 MB
[13:28:41] Available size: 3922 MB
[13:28:41] Heap #0 (process): 642 MB
[13:28:41] Heap #1: 3 MB
[13:28:41] Heap #2: 135 MB
[13:28:41] Heap #3: 0 MB
[13:28:41] Heap #4: 0 MB
[13:28:41] Heap #5: 18 MB
[13:28:41] Heap #6: 0 MB
[13:28:41] Heap #7: 0 MB
[13:28:41] Heap #8: 0 MB
[13:28:41] Heap #9: 0 MB
[13:28:41] Closing log file...
 
No work video sound
play_bink_file = 3024 #(play_bink_file, <path_from_module_directory>, [<duration_in_ms>]), #Plays a .bik file located at <path_from_module_directory>. If [<duration_in_ms>] is not set the full movie will be played

I checked that sound in paradox.bik plays correctly.

I made a mod for NW but i dont know what happened
it will crash when join a server.

Check get_startup_ground_ambient_light operation
 
I have intel core i5-4670k and mine game is moving slower with WSE2
so CAN I SOMEHOW EDIT native/neogk to have this nice colorfull log when i press L ?
 
Some kingdom hero parties somehow get a copy player's hero troop.
Xp bug - also consequence "copy player hero" bug - xp awarded for battles involving copies.
I need help finding the cause of the copies and preferably save right before the appearance of a copy to reproduce the bug.
 
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