SP Native Musket Era Warband: Renaissance

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Am a noob. So I start with some square sectioned tower.

c2ocrx2x.jpg
 
A true Renaissance Mod 'd need many more working on it. I don't even finish a model in a month, and IMHO there needs a lot to be done.


Ma, mi ringrazio per il tuo complimento :wink:
 
Bayard-X 说:
Ma, mi ringrazio per il tuo complimento :wink:
you learned italian from the film by Ermanno Olmi  :wink:

Really your models are cool, and renaissance mod should have more reinassance buildings than early medieval ones. I hope the creator of this mod will help you
 
Thanks again.

Looks like he doesn't show up anymore,... so this mod seems to be an orphan. I hope, that others will jump in although.

BTW: The 1520s sallette now looks like this:

 
Ciao Ragazzi,


I'm doing a new model for one Burgonet of many to come.
As for the textures, I'm having a hard time, but I stick to it. So it may take longer, but I'm working on those. Fear naught!



I'm not sure, if I really could take over the mod's direction from Kuriherbaarius, but she's absent for such a long time now, that I think she has abandoned.
 
@Bayard-x
If you know just the slightest thing about texturing, then I have some Wings models, that you perhaps could get? If you want to, then the credit is all yours! :wink:
 
@ DamHove

Hi, this is great news indeed. :grin: I'm an utter noob at texturing and modelling was rather easy, but we are glad at any Renaissance ressource, we can add.

So I thank you in advance for some screens. :grin:

 
Greetings!
I sorry for my bad english (it is a electron translate).
Thanks for excellent mod!
Pair of questions:
1. Why in the Renaissance the weapon with flintlocks?
2. Mod it will be combined with mod diplomacy?
 
Having a wonderful time with this mod. I've got two characters going at the moment. One's a female bandit. On her I keep a one-handed sword, a masterwork short bow, arrows, and a pistol with one shot for those times when you need immediate self-defense. My other character's recently been sworn in as a Vassal of King Ragnar. He leads a regiment of musketeers/rangers. The only thing that puts me off is the lack of availability of clothing for certain factions, like the Vaegir, Rhodok, and Nord musketeer garments. But then again, as I can win them through combat, they feel much more like rewards. If you could find a way to keep the hair underneath certain hats, like they did in 1866, it would be splendid.
 
vv31 说:
Greetings!
I sorry for my bad english (it is a electron translate).
Thanks for excellent mod!
Pair of questions:
1. Why in the Renaissance the weapon with flintlocks?
2. Mod it will be combined with mod diplomacy?

[list type=decimal]
[*] Well. This is an issue. It shall be addressed soon. 
[*] If I manage to do so, yes.
[/list]
 
Boosh 说:
Having a wonderful time with this mod. I've got two characters going at the moment. One's a female bandit. On her I keep a one-handed sword, a masterwork short bow, arrows, and a pistol with one shot for those times when you need immediate self-defense. My other character's recently been sworn in as a Vassal of King Ragnar. He leads a regiment of musketeers/rangers. The only thing that puts me off is the lack of availability of clothing for certain factions, like the Vaegir, Rhodok, and Nord musketeer garments. But then again, as I can win them through combat, they feel much more like rewards. If you could find a way to keep the hair underneath certain hats, like they did in 1866, it would be splendid.


The work on the hats is on its way. Alas, every hat needs to be worked separately, which makes it a very big chore. However, if you learn how to do it, you can participate. :smile:
 
Needless to say after these replies, that I'm on the Renaissance Mod again.  :grin:


Recently, I worked on some graphic extras intended to add flavour to the whole.


There are new banners, of which the following is a minor selection. Guess which one of the following is a new kingdom-banner.





And I am working on new graphics for menus etc. This is just one sample.





 
Hi,

first of all: great mod! I've tried some others with a similar aim - compared to Renaissance they don't stand a chance. But there are two things I wanted to ask:

1. It seems to me that the difficulty level has been raised. I get taken apart in battle quite a bit. It's not that bad that it would be frustrating, but I'm sort of confused, because I've played the game quite a bit and this doesn't usually happen to me in vanilla or other mods I tried. I'm drifting... Was that intentional or are you still working on balancing? Also, it seems to me that Swadia is too weak now. They're still fighting on every front (as in vanilla) but the way they're losing now you might just call them The Third Swadian Empire.  :shock: (Hope nobody takes this the wrong way...)

2. This is actually something I am more concerned about than question 1. They added some cool features in version 1.134, which I have installed. Most obviously: They don't show you the prosperity changes of villages you don't care about any more. Most important: You can buy enterprises in the cities that yield regular income (and unlike the fiefs they DO pay every week). Your mod uses an older version (I'm not sure how old actually, but I did run into some bugs I haven't seen for quite a while...). Maybe it would be possible to use v1.134 as a base for your mod? That'd be "awesome"!

Regards
 
The models from the first page lloks like models from "With fire and sword"

Hawe you made them?
 
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