I think this mechanic was somehow screwed up in one of the later versions. I clearly remember lords going to exile out of Calradia after trying out each faction once in earlier versions.This wasn't an issue unless you kept playing for an incredibly long time. Lords were much more likely to defect than be exiled (unless they were monarchs).
It's not a relevant question and it's highly subjective. For a newbie mesmerized with visuals the games would look vastly different. For veteran gamers BL would look very similar to WB, but more shallow, imbalanced and empty. The new features are too few and too unpolished to make up for this.You didn't reply to my question...
Okay I understand why you will not reply to my irrelevant question...It's not a relevant question and it's highly subjective. For a newbie mesmerized with visuals the games would look vastly different. For veteran gamers BL would look very similar to WB, but more shallow, imbalanced and empty. The new features are too few and too unpolished to make up for this.
Very perceptive on all counts, I'm just messing with people. I don't even own or play the game, to max my trolling level.
I'm pretty sure not; posters here are always claiming native Warband had features it never did.And I could be wrong, but most people here probably spent hundreds of hours on vanilla before even realizing you could mod the game, so their experiences are based off that.
I believe this happens because mods like Diplomacy and Freelancer have been around for so long and have become incredibly ubiquitous in the Warband modding community by virtue of being integrated into hundreds of other larger mods.I'm pretty sure not; posters here are always claiming native Warband had features it never did.
That would be one thing, but people have claimed way more ambitious features than that. Stuff like native Warband had a population-prosperity limiting recruiting mechanic, when it blatantly did not. Or the recurring brain-bug that Warband's encyclopedia required you meet people before it gave you information about them (it never did).I believe this happens because mods like Diplomacy and Freelancer have been around for so long and have become incredibly ubiquitous in the Warband modding community by virtue of being integrated into hundreds of other larger mods.
Yeah, it's probably a versions thing. I have both played Warband on early versions (memory's fuzzy as to how common exile was) and also the most recent version, and in the most recent version they do still go into exile, just not very often at all. Mainly if they have incredibly low relation with all remaining factions.I think this mechanic was somehow screwed up in one of the later versions. I clearly remember lords going to exile out of Calradia after trying out each faction once in earlier versions.
Before buying Bannerlord, I ran two separate campaigns on warband though on the latest version and noone ever went exile anymore. They kept switching from one kingdom to another contiously and all kingdoms were left with one or two lords max that hold a fief because each time the king kicks them out, all lords apparently take a relationship penalty with the king.
Aaaah we walked right under the bridge into this one. Nice one, clean and effective, under the mod radar.Isn't Bannerlord a better version of Warband? I don't see any logical point to make Warband Remastered.
Alternative Suggestion: Make Bannerlord but with Warband's combat mechanics and game design.
Either of these would be wonderful too. Maybe they re-learn their stuff by making warband re-mastered and fix bannerlord.Id rather see Bannerlord The PC Master race edition
But not you square enix, no "re-do but make it 3 full priced parts, or remasters with crappy 3d models, you guys are dead to me! Youhave to make some FFT remaster if you want to win me back!
Content in parentheses is the comparison with Warband.You are trying to make as if Bannerlord has plenty of new and exciting features. It doesn't. Just two in your list, to be exact.
These are new, "exciting" major features.- Executing lords for stealing your cows that one time (non-existent)
- Catapults, arbalests, battering rams. The ability to destroy siege equipment. More ladders.
New, medium sized, good new features.- Sending companions and some troops to do quests for you (non-existent)
- Proposing to change kingdom's policies without being the leader (non-existent)
- Making your own caravan parties that move on their own (non-existent)
Madvader did say "new and exciting", ie: a major improvement. None of these are particularly major; and are just tweaks to existing mechanics from Warband.- Horse and saddle/armor are separate items (horse and their armor is one item, making it hard to get good horses)
- Multiple workshops in one settlement (only one per settlement)
- Guaranteed capture after defeating lords (capture is luck based)
- Perks that also give bonus to your party/army or governed settlement (only raw stat bonus from skills and proficiencies)
- increasing the level of buildings
- Weight-based inventory that lets you carry more items (fixed amount of slot that can only be improved with Inventory skill)
- Combining parties into one giant party to form an army (you herd lords and have them run away at a seemingly bigger party)
- Making and disbanding parties led by companions or family members (once you name a companion a noble, they're no longer yours)
- Ability to select prisoners to recruit (you click a menu and the prisoners that are willing to join are random)
- Multiple notable NPCs in settlements, so more quests (one guild master/village chief only)
- Free militias in settlements (only a village has it and they're only peasants)
- Loot from raiding comes while raiding, and can be cancelled and resumed (you're stuck while looting and doesn't get the loot until it's finished)