kalarhan said:
operations are numeric, so what you have is a variable name without any quotes like str_store_party_name. A quick way to distinct them from strings is using a regex/find string that uses the quote too. You can simple escape the special character using a slash like \"
once your tool is ready for release you should create a new thread (like this one) on the Forge, and PM the moderators to move it to the tools section
Cheers
Turns out I was a bit off in my estimation of my progress, and how many exceptions to the rule there were. I was originally actually going to change all the quoted references to the WRECK style, but that turned out to be impossible due to special characters so I left them alone. I did end up
finishing the tool though, it works perfectly for native (as far as I've tested), so I'm satisfied with that at least.
Which opens me up for my next idea...
Long story short, I want to see if there's a way to expand the WRECK injection system to work like modmerger.
I switched to the WRECK plugin system for the faster compiler, and its great, but the downside is that injections still require editing the source file, which means every time I install a plugin I have to do it again. Which is a lot because I have a tiny attention span and start new projects at least once a week. And I use a lot of plugins.
However, I'm a bit stumped. I figure that plugins are run through the same process as the module files, but I can't figure out how the compiler does it, or how mod merger does it for that matter. I've only done a little digging but I'm thinking this is way beyond "use google and ask questions to learn". Doesn't mean I won't try but I figured I'd ask if anyone who checks this thread would be willing to help?
I've set up a GitHub repository just in case anyone's interested: https://github.com/mercury19/A-study-in-modmerging
If not, well, I'm studying comp sci in school so at least I'll be getting practice
EDIT: On the off chance that someone sees this, I've moved the idea to this thread:
https://forums.taleworlds.com/index.php/topic,361392.0.html