WARBAND ONLY - PoP 3.x WARBAND BUG AND SUPPORT THREAD

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Yea, your hardware is probably too weak to push it any further.

You would benefit from a new video card and/or cpu.

Make sure that you've disabled rag dolls and corpses and try running in DirectX 7 if you favor quantity (of troops) over quality (of the graphics).
 
JatuWrangler said:
Yea, your hardware is probably too weak to push it any further.

You would benefit from a new video card and/or cpu.

Make sure that you've disabled rag dolls and corpses and try running in DirectX 7 if you favor quantity (of troops) over quality (of the graphics).
too weak maybe    but it matters how you define strong.if strong for you is 12 gig ram latest processor with 4 cores and the latest video card that is no strong for me this is monster :mrgreen: .my cpu more or less for me is satisfying but i  will change video card in the future  even this one has served well :mrgreen:
 
Hm, I have an interesting bug. It seems all the merchants have reset (0 cash and maybe some random crap items) and additionally, the innkeepers have DISAPPEARED.
After a couple of days, the Goods merchant seems to have gotten cash and items, but the other 3 vendors just have 0 money still and bits of peasant equipment.

It's odd. Checking another save (70 days back, I use autosave, but keep some in case of problems) and it has the innkeepers there. I'm not sure what has happened.
 
I haven't tested it to see if it happens with all shields but whenever I use an ancient shield to block throwing daggers, the daggers appear on the inside of the shield where my arm is at instead of the outside. Not sure if this is true in native too just something i saw for the first time, wondering if it could be fixed.
 
I'm just the smartest guy around, everything I did was completely unneeded as battle continiation is in naturally. Oh well~
 
Treebeard said:
Othienka said:
Nope, the dds file is only 683 kbs. The resource update, it has the same platemail_white_h.dds file too. well, I guess I should download 3.42 then.  :roll: Thanks though.

I uploaded the replacement here so you don't have to download the whole thing: http://www.gamefront.com/files/20782783/platemail_white_h_rar

I'm experiencing that glitch as well. Any heraldic plates or plate harnesses are showing up as white, even with your replacement file. I've tried downloading 3.42 from the repository, the hotfix and copying your replacement file over the existing one, which was identical in size already. Still white.

I also started a new game to see if it was a savegame issue, no luck with that either. I'm at a loss what's up. It used to work in my 3.411 game, though, so I have no idea where it went fubar.
 
Ghostie said:
I'm experiencing that glitch as well. Any heraldic plates or plate harnesses are showing up as white, even with your replacement file. I've tried downloading 3.42 from the repository, the hotfix and copying your replacement file over the existing one, which was identical in size already. Still white.

I also started a new game to see if it was a savegame issue, no luck with that either. I'm at a loss what's up. It used to work in my 3.411 game, though, so I have no idea where it went fubar.

The file I uploaded will only affect two armors (Heraldic Plate Armor and Heraldic Platemail Harness), so if you have an issue where no heraldics are being displayed with other armors too, then it seems you have a different issue than this particular heraldic issue.

I'm not sure as to why you have the issue. Have you done any kind of text tweaks or applied any kind of mods on top of PoP?
If you have applied any text tweaks, then they may cause heraldics to not work.
 
The only tweaks I have applied were with TweakMB to double the amount of ammo in every commonly used ammo type. Throwing weapons like jarids, javelins, broad headed spears, arrows and bolts. And I reinstalled the mod and your single file to have a "clean" start.

I can see the standard heraldic colours on the other armours like the heraldic tabard, but the heraldic plate harness and heraldic plate armour remain white.

Edit: Okay, I'll specify, because I found out something quirky. I switched my banner from the yellow bird of prey on the black background to the red-white-red banner with the red rose. The plate -harness- suddenly displays the banner correctly, the plate -armour- remains white. I hope this confuses the issue sufficiently.

Edit 2: I think I may have found a source of the glitch. I started my character without a banner. Before I got one, I bought the heraldic plate armour. Then, I joined a kingdom, earned a banner and the armour remained white. However, when I found a plate harness, it showed the proper heraldic colours. Then, to test this, I prevented getting a banner until I could locate a heraldic plate harness again, -then- joined a kingdom in vassallage to earn the banner and unexpectedly.. -both- armours remained white. Finally, I started a new character, with noble background to have a banner right off the bat. I imported my rich template and hunted down heraldic plate armours and harnesses. Both suddenly had the proper colours!

I conclude that the armour must be loading its heraldic texture once in a savegame, and if you have none, it remains blank, or white. If you gain a banner afterwards, it won't update this. By comparison, heraldic tabards correctly show up as black and yellow chequered in merchants, and give you a black and red chequered appearance if you have no banner, while the heraldic plates remain white in both the merchant window and on the character.
 
Which Textures I would have to switch to old ones to revert demon face back to the original, if it was modified in Graphics upgrade? My game can't handle it and crashes every time I engage parties that include troops with the demon face.
 
hello i just started playing this mod it looks really great.
now the only problem that i have is that i cant see my reputation with minor factions.
when i attacked a group of outlaws i got a message that my reputation with them got worse so i tryd to cheak how much reputation i lost.
i did this by going in to my game note's to look at the message i just got and clicked on the name outlaws who was coulored in blue like any other faction to get a direct link to there page.
but all i got was empty page when i did that also when i go to factions  i only get to see the major factions but none of the minors.
it seems like there is no trace of the minors factions in any of the note's.
i also cant see anything of them when i go into reports and then to faction reputations it only shows the major factions.
so now my question is if this is normal and that if i would want to befriend any of them that i just need to remember my reputation with them.
or that i just might have a bad instal or prehaps just dident find the place where i can see the reputation with minor factions.
i just seems odd that there wouldend be anyway te keep track of the reputation that you gain or lose with them.

thank you in advance


ps: this is my first post on the forums so if im in the wrong section then im verry sorry but i dident really know where to post this.
 
First a BIG thank you to all involved in the production of this fantastic mod. :grin:

System:
Windows 7 Home Premium(64bit)
Intel Core i7 CPU 950  3.07GHz 3.07GHz
NVIDIA GeForce GTX 275
9GB RAM

Issue 1.
In a battle with any faction and any number of troops. I get red script messages along the left side of the screen. I don't know how to add my screenshots so ill type what it says...

Unrecognized opcode 1783.; LINE NO: 960:
At script: team_field_melee_tactics.

This well keep popping up tell it fills my screen  :sad:

Issue 2. 
When i engage the snake cult and they have a anaconda knight i get this RGL...

Couldn't load "Modules\Prophesy of Pendor 3.42\\Textures\undeadface_a.dds"

Then it crashes
The undead file is not in my PoP folder anywhere.

Thanks in advance.






 
For OP Code error 1783, please see this post (2 pages back): http://forums.taleworlds.com/index.php/topic,147708.msg4697079.html#msg4697079
undeadface_a.dds should be in your C:\Program Files (x86)\Mount&Blade Warband\Textures folder. It is a standard Warband texture file (- not a modded file).
 
Treebeard said:
For OP Code error 1783, please see this post (2 pages back): http://forums.taleworlds.com/index.php/topic,147708.msg4697079.html#msg4697079
undeadface_a.dds should be in your C:\Program Files (x86)\Mount&Blade Warband\Textures folder. It is a standard Warband texture file (- not a modded file).

Both issues fixed.....I bow before your greatness.
many thanks  :grin:
 
Recently did the ghost lady quest.
Spoiler the results I got and the problem:
Apparently it was the scribe, but in making rounds I spoke to the new girlfriend twice and she asked to me surrender or fight (like she was a lord or something). Now even after everything is solved and she is found not guilty she spawns in every town/castle I visit and any dialogue is the same thing - surrender or fight). I never accused of anything either.
Mod is patched to 3.42 and I didn't start this quest till tonight - well after having patched to the latest version.

=====
[edit] Correction

She show up at any castle or town I visit within my own faction. This has to be a bug.

I feel like going back to a save prior to getting this quest as this is really annoying.

 
Recently I catched an interesting bug — while I had a money shortage a seneshal asked for help. I selected an option to pay 500 den. to pay a Radiant Cross. Without any message my balance fall to negative number  :eek:
But after that I start to feel like gold card winner — I receive unlimited credit  :cool: : no more any problem with gold, only balance fall down.

So Developers, may check mod's logic yet one time more?

(I play PoP 3.205)
 
Gudzini said:
So Developers, may check mod's logic yet one time more?

(I play PoP 3.205)

Confused are you saying you tracked a bug that's for PoP version 3.205?

We're up to PoP 3.42 now, thus I would highly advise you update to that version and if naturally if there are still bugs to be located because no mod is perfect, heh, then feel free to post back, but we honestly can't help you much if you're not using the latest version of PoP.

regards,

MP
 
dsheatz777 said:
Treebeard said:
For OP Code error 1783, please see this post (2 pages back): http://forums.taleworlds.com/index.php/topic,147708.msg4697079.html#msg4697079
undeadface_a.dds should be in your C:\Program Files (x86)\Mount&Blade Warband\Textures folder. It is a standard Warband texture file (- not a modded file).

Both issues fixed.....I bow before your greatness.
many thanks  :grin:

Could you please explain how you've managed to fix the undeadface_a.dss problem?
I did what you suggested and indeed the error messages during battles have disappeared but the game still crashes when i battle against snake cults :s

I would very much appreciate some help

And a huge thanks for the developers of this MOD... really awesome!
 
Reproduced a CTD apparently caused by equipping a shortbow and arrows from my inventory chest in a battle with Knights of Eventide.  Other than that I'm experiencing lots of random crashes.

PoP 3.42 w/ Sept 21 update, no resource update (I reinstalled without it to see if it was causing problems - no improvement)
HP G62 Notebook
Windows 7 Home Premium 64-bit
AMD Athlon II P320 Dual-Core CPU
3072MB RAM
ATI Mobility Radeon HD 4200
 
mp84 said:
...
Confused are you saying you tracked a bug that's for PoP version 3.205?

We're up to PoP 3.42 now, thus I would highly advise you update to that version ...

I think that there were rare conditions and not mentioned in a bug list  :???:

You develop new versions too fast  :wink: I still want to complete  current game before to start a new one, moreover, that the gameplay in new version is been changed considerably  :???:
 
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