ItzJames
Regular

1. General Idea
You have probably already decided whether you think its a good idea or a poor idea to put Warband on the Wii in your mind already. I only thought of this idea because it seems that Warband would be a perfect game to port to the Wii, ive been thinking about the possibilities of this ever since i played Mount and Blade. You would need a Wiimote, and a Nunchuk to play it, maybe we could throw a Motion Plus in there. I know it would be an obstacle with all the trademark crap and getting Nintendo to allow Taleworlds to put a game on their system ,blah blah blah, whatever has to be done dont flame me about it, i just thought it would be cool for it to be on the Wii, and there are probably others. The way Warband was made is simple and semi-realistic, so of course pretending your Wiimote is a sword and that your nunchuk is a sheild wouldn't be hard and seems like the general idea. Of course we would have to change many things in order for a Warband Wii game to accually work, such as graphics, gameplay, presentation, and I wont be able to think of everything that we would need to change but thats where you guys come in. Obviously Warband on the Wii will be different from Warband on the PC, but thats ok. Was Madden 11 the same on the Wii as it was on the PS3? Was World at War the same on the Wii as it was on the Xbox 360? No. So Warband on the Wii wont be the same as it is on the PC. Detailed description of my idea follows.
2. Movement, and Attacking/Blocking.
Movement would be controlled by the analog stick on your nunchuk, I cant really give more of a detailed description for movement than that. The up and down buttons on the Wiimote are used to weapon-swap, sheild (up is to switch weapons, down is to toggle shield.) The setup for attacking would be simple, swing the Wiimote different directions to do the different attacks. Left swing would generate a left attack animation, while right swing would generate a right attack animation, and so on and so forth. But you cant simply swing the remote around to attack, you must hold A while doing so, this prevents you from just automatically attacking, if you have a hand spasm or something of the sort. Now on to blocking (without a shield.) Autoblock means you only have to press Z (on nunchuk) without direction at right time to block the enemys attack, while manual block means you must move your Wiimote while pressing Z in the right direction in order to block an attack. This option might prove to be sheer fun, and if we add a rumble (which makes the wiimote vibrate) whenever you block an attack/arrow this would be even more entertaining. Blocking with a sheild isnt much different. Think of it this way, Nunchuk= shield, Wiimote=sword. Simply press Z to hold up your shield, and move the wiimote pointer on screen to move your sheild around, if you want to block upwards, downwards, whatever. Techniques such as feinting are also possible now that you think about it.
3. Additional Notes.
Obviously some of the menus and other aspects of the game would have to be changed significantly, of course I cant think of them all, but you guys should write about that and help me out there. We know moving a game from the PC to the Wii would require many changes to the game, and other things, we all know that. Im just to lazy to write about many of the things we would have to change, im just stating the basics, you guys take this idea and push it farther. If this happens to be a completely bad idea please dont be a troll and flame me about it. Actually...go ahead and flame me, if this idea sucks, i put hours into writing this and thinking of the idea, posting it, go ahead and flame. If your not going to flame then please help me with this idea, because this could go very far.
Thank you for your cooperation/flames.




