Warband on the Nintendo Wii?

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ItzJames

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1. General Idea

You have probably already decided whether you think its a good idea or a poor idea to put Warband on the Wii in your mind already. I only thought of this idea because it seems that Warband would be a perfect game to port to the Wii, ive been thinking about the possibilities of this ever since i played Mount and Blade. You would need a Wiimote, and a Nunchuk to play it, maybe we could throw a Motion Plus in there. I know it would be an obstacle with all the trademark crap and getting Nintendo to allow Taleworlds to put a game on their system ,blah blah blah, whatever has to be done dont flame me about it, i just thought it would be cool for it to be on the Wii, and there are probably others. The way Warband was made is simple and semi-realistic, so of course pretending your Wiimote is a sword and that your nunchuk is a sheild wouldn't be hard and seems like the general idea. Of course we would have to change many things in order for a Warband Wii game to accually work, such as graphics, gameplay, presentation, and I wont be able to think of everything that we would need to change but thats where you guys come in. Obviously Warband on the Wii will be different from Warband on the PC, but thats ok. Was Madden 11 the same on the Wii as it was on the PS3? Was World at War the same on the Wii as it was on the Xbox 360? No. So Warband on the Wii wont be the same as it is on the PC. Detailed description of my idea follows.

2. Movement, and Attacking/Blocking.

Movement would be controlled by the analog stick on your nunchuk, I cant really give more of a detailed description for movement than that. The up and down buttons on the Wiimote are used to weapon-swap, sheild (up is to switch weapons, down is to toggle shield.) The setup for attacking would be simple, swing the Wiimote different directions to do the different attacks. Left swing would generate a left attack animation, while right swing would generate a right attack animation, and so on and so forth. But you cant simply swing the remote around to attack, you must hold A while doing so, this prevents you from just automatically attacking, if you have a hand spasm or something of the sort. Now on to blocking (without a shield.) Autoblock means you only have to press Z (on nunchuk) without direction at right time to block the enemys attack, while manual block means you must move your Wiimote while pressing Z in the right direction in order to block an attack. This option might prove to be sheer fun, and if we add a rumble (which makes the wiimote vibrate) whenever you block an attack/arrow this would be even more entertaining. Blocking with a sheild isnt much different. Think of it this way, Nunchuk= shield, Wiimote=sword. Simply press Z to hold up your shield, and move the wiimote pointer on screen to move your sheild around, if you want to block upwards, downwards, whatever. Techniques such as feinting are also possible now that you think about it.

3. Additional Notes.

Obviously some of the menus and other aspects of the game would have to be changed significantly, of course I cant think of them all, but you guys should write about that and help me out there. We know moving a game from the PC to the Wii would require many changes to the game, and other things, we all know that. Im just to lazy to write about many of the things we would have to change, im just stating the basics, you guys take this idea and push it farther. If this happens to be a completely bad idea please dont be a troll and flame me about it. Actually...go ahead and flame me, if this idea sucks, i put hours into writing this and thinking of the idea, posting it, go ahead and flame. If your not going to flame then please help me with this idea, because this could go very far.

Thank you for your cooperation/flames.

 
I don't think the Wii is sensitive enough to depict the intensity of this game. Maybe the PS3's move. But either way, I think M&B belongs on PC because of the ability to mod it so easily.
But moving the game to another platform is more than changing a couple of menus >.> It require so much work and if you're lazy to write about it, imagine doing it.
Also, Frodogorn made it clear that he wants to be on PC exclusively so yeah xd
 
Outlawed 说:
I don't think the Wii is sensitive enough to depict the intensity of this game. Maybe the PS3's move. But either way, I think M&B belongs on PC because of the ability to mod it so easily.
But moving the game to another platform is more than changing a couple of menus >.> It require so much work and if you're lazy to write about it, imagine doing it.
Also, Frodogorn made it clear that he wants to be on PC exclusively so yeah xd


The Wii is capable of wayyyy more than you think, especially if you get a motion plus.
 
the youtube videos of PS3 move look pretty good, especially the part with the archery
 
Hate to burst a bubble but much as (Outlawed) mentioned, the big boom for mount and blade is the fact thats it practically open source. (in a sense) which makes it fully mod-able. With that in mind, and in the comparing mood that I am in, Take morrowind. It came out for the Xbox as well as the PC, which one did it flourish on? The PC. Oblivion is the same idea, as well as other similar games that have that free-world RPG element to it, and the main reason why is the fact that you can implement changes by simply downloading a package or exe and extracting it to the following folders. Maybe if mount and blade made a -XBOX- forum or a Wii forum and dedicated it to modders and programmers and developers that are savvy in that area would this idea work, but it would take a pre-established knowledge base before making this a reality.

Too much resources would be spent producing the Wii version of warband and finding a decent community of dedicated programmers to get a game to boom on the console. At the moment, everything is fine, but I will tell you right now; MY personal liking to this game is its gameplay, but just as importantly its mods. I love playing this game, but after 3 months or so, I change the mod to keep it 'fresh'.
 
Swadius 说:
We don't need to move this to the Wii, it is perfectly doable if you happen to own a Wii remote and can connect it to your computer. Instead of troubling a bunch of people through years of work to rewrite this for you (OP), you can do this yourself if you already have a nunchuck.

:thumbsup: Agreed, I have no experience in that area but I have done it with an xbox controller before. It gets picked up as any generic joystick or joypad, and with the right software (most likely 3rd party) you can definitely make your nunchuck behave exactly the same way on the PC as it would on the Wii.

At least my experience with the Xbox controller happened this way. Seamless and smooth interface. :smile:

EDIT: PS: I love your avatar Swadius who is that?
 
Regarding the Wii remote, it would seem to be harder than I make it out to be in my earlier posts. Not only is there a need for a sensor bar, but technically I'm not even sure it's legal at the moment since you'll have to void your agreement with the remote.

Xenith 说:
EDIT: PS: I love your avatar Swadius who is that?

Her name is Maeveene, the picture is part of a Bare Maiden photo shoot where she still has her clothes on :razz:.
 
Urlik 说:
the youtube videos of PS3 move look pretty good, especially the part with the archery

After having tried the move personally, I'd say it's just as capable, if not more so, then the Wii. Not sure if the Wii is capable of this, but it even detects wrist movement. That is, the rotation of the wrist. I don't think The Wii does, but I can't say for sure. It's very accurate, and (with the right programming) can even detect the force behind each movement, rather then the general motion. Not saying the Wii can't do that, though.

I've tried that gladiator game that's advertised with the move, and while the available content is disappointingly sparse, kid-friendly and non-historic in most every sense, the functionality of the move controller was very impressive. Now, if gaming companies had the guts to appeal to a non-generic audience more often, we might have a good game come out utilizing the Move for some form of ancient or early-modern melee combat.

I'll also have to disclaim that the archery could use a little bit of work. As I've said, it's generally still aimed for the casual audience. And it's only the developer's fault here, but it isn't programmed to detect the strength of the pull on the string, only the motion itself. And when you pull it back, the screen automatically zooms in and a target appears, leaving you only to aim with your left hand in a seemingly non-intuitive action. It works, but doesn't in any way simulate real archery.

To conclude, on a somewhat separate note, I'm fully convinced that, until a highly effective motion tracking system is perfected, you're better off using a normal console controller, or keyboard, to play your favorite games. I speak for myself only here, but modern games, even shooting games for instance, require more button input and advanced combinations then any sort of move controller will allow you to deliver. You can simply apply more accurate skill with a console controller, (and a lot faster too), then you could with a movement controller which not only has the possibility of becoming inaccurate with your movements and may require re-calibration, but also lacks having as wide of a button selection.
 
1 thing, NEVER GOING TO HAPPEN, especially on the Wii, the Wii is too out of date now anyway and isn't a great console either. Its over rated too. :S
 
I don't need it on the Wii, and the Wii controller to the PC is certainly interesting.  I think I've seen walkthroughs of that on lifehacker or hackaday.

But I would pay good money for TaleWorlds to release their own wireless sword & shield controllers.  Something that is just plug & play for the PC and perfectly tuned for M&B. 
 
Well, as someone who has played a bit of Red Steel 2: The Wii is more or less completely capable of doing M&B combat with its control scheme.
But it would require the motion+. The inital disadvantage the wii had was that you where limited to aiming at the screen, or movements of the controller, The motion+ only really brings 1 massive improvement: You can are no longer limited to aiming at the screen, the sensor add-on add means that the wiimote is capable of 1/1 mapping of the movement, meaning you in practice could aim on the screen, where there are objects partially blocking the IR rays.
I think move is more or less the same, PS3 move disadvantage was that it needed to have a bunch of sensors pointed towards the user was it? Well, in practical terms it does not really matter, because it works.

I think a PS3 port would be good, if the threading is properly optmized, because the result would be default on 400-500 people onscreen at the same time.
The Wii would also be doing great, but it would not have the number advantage of the PS3 when rendering units.



Sort of a edit: Is there any "mods" that enables us to use the motion+ as a proper controler unit in M&B yet?
 
ItzJames 说:
Obviously some of the menus and other aspects of the game would have to be changed significantly
... Change "some" to "all" and "other aspects" to "all aspects". :neutral:
I don't think you fully understand what it means to port software from one platform to another.
ItzJames 说:
Actually...go ahead and flame me, if this idea sucks, i put hours into writing this and thinking of the idea, posting it, go ahead and flame.
Uh... You spent hours writing a four-paragraph post?
 
it wouldn't be fun to play it on the wii, and recently i have ported this game for mac :wink:

but it is not official though.
 
Well, as most people here has stated it will most likely not gonna happen, at least not for the wii. But id like to see it ported to the PS3 move and Xbox 360 Kinect, not necessarily Warband but maybe the next mount and blade game of their or any other really.
 
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