Warband multiplayer features question

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Ash_Mantle

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Disclaimer: This thread isn't meant to challenge any developer decisions, spawn a useless discussion of how things should be, or turn into a suggestions quotefest. If any of these things occur, I sure as hell didn't intend them, so...there!

Disclaimer two: searched for things to do with warband multiplayer, got little in the way of useful results, might have missed some, redirect is perfectly welcome :)

So I've been readin' up on Warband and wondering why the decision was made not to include multiplayer for the strategic gameplay (ride horsey around map of Calradia) - developer concentration on one thing at a time, design considerations (what happens when more than one player moves at once, etc), technical limitations, or playerbase interest?

Note: I am not saying that Mount & Blade is MMO material. That would be a lame discussion to have here, and I certainly don't think so myself. I am, however, asking about why that particular decision was made.

Secondarily, if any modders - or, better yet, programmers and developers - stick their heads in here, it'd be cool to know what they thought of attempts to mod a 'multiplayer for strategic elements' feature into warband, especially in terms of feasibility. Yes, I know the answer is probably 'ahahaha, that'd require engine recoding/netcode rewrites/server software rebuilds,' but I still want to hear it said to me for some reason. Again, not on the scale of MMOs - think more like servers with very low population caps (32 players, for example), maybe even turn based interaction mechanics or god knows what else. If a player wanted to play through the entire game with friends and fight over territory strategically in a campaign as well as lead battles, could one hope to make that possible with modding?

In any case, those reading past this - expect flames below.
 
From what I understood from the OP, he is not asking what are the features for the upcoming Warband. Rather he is asking why they decided no to make the campaign mode multiplayer. He is asking in a "let's open a discussion on this topic" way, and what are the reasons, how difficult would it be to do it.

I do not see any reason to flame. I am actually curious about the limitations of the game engine on this topic.
 
This_is__CALRADIA!!! said:
From what I understood from the OP, he is not asking what are the features for the upcoming Warband. Rather he is asking why they decided no to make the campaign mode multiplayer. He is asking in a "let's open a discussion on this topic" way, and what are the reasons, how difficult would it be to do it.

I do not see any reason to flame. I am actually curious about the limitations of the game engine on this topic.

If he looks at everything that thread has to offer, that question will be answered.
 
captain lust said:
You should expect flames. Have you been living in a cave?

http://forums.taleworlds.com/index.php/topic,66910.0.html

Read that and it's links.

Then come back and lock this thread

You're a real **** you know that? I wonder if you actually bothered TRYING to understand the first post before having your period all over the thread.
 
An4Sh said:
captain lust said:
You should expect flames. Have you been living in a cave?

http://forums.taleworlds.com/index.php/topic,66910.0.html

Read that and it's links.

Then come back and lock this thread

You're a real **** you know that? I wonder if you actually bothered TRYING to understand the first post before having your period all over the thread.

captain lust said:
If he looks at everything that thread has to offer, that question will be answered.
 
He's asking WHY, not WHAT. You self-righteous stubborn git. :|
He's also asking an WOULD, but still no WHAT.
 
Whatever I thought one of those videos was the one that explained it.

Can't seem to find the video now but it's fairly obvious why multiplayer campaign isn't included. It wouldn't work. What would other people do when battles were taking place? Would pausing be gone altogether? It's all too complicated to work.

Basically, all the same reasons why TW games don't have multiplayer campaign (yet, anyway).
 
captain lust said:
Whatever I thought one of those videos was the one that explained it.

Can't seem to find the video now but it's fairly obvious why multiplayer campaign isn't included. It wouldn't work. What would other people do when battles were taking place? Would pausing be gone altogether? It's all too complicated to work.

Basically, all the same reasons why TW games don't have multiplayer campaign (yet, anyway).

They do actually...
 
I would imagine that the developers are just focusing on getting the raw elements of multiplayer working for now. As I've said before, I don't see why a campaign mode would be impossible. Even a very basic form in which there is one designated party leader who does all of the map movements and all the other players just tag along for the battles would be a fine and simple way of implementing a campaign mode.
 
Mabons said:
captain lust said:
Whatever I thought one of those videos was the one that explained it.

Can't seem to find the video now but it's fairly obvious why multiplayer campaign isn't included. It wouldn't work. What would other people do when battles were taking place? Would pausing be gone altogether? It's all too complicated to work.

Basically, all the same reasons why TW games don't have multiplayer campaign (yet, anyway).

They do actually...

Is the empire beta finally out?

or are you referring to hotseat?
 
Oh, lust.

Everything else aside, if you're referring to Empire: Total War above, it's been out for weeks. Anyhow.

[quote author=captain lust]
You should expect flames. Have you been living in a cave?[/quote]
Ash_Mantle said:
In any case, those reading past this - expect flames below.
Comprehension - friend of all thinking men.
[quote author=captain lust]http://forums.taleworlds.com/index.php/topic,66910.0.html

Read that and it's links.

Then come back and lock this thread[/quote]
[quote author=Ash_Mantle]Disclaimer two: searched for things to do with warband multiplayer, got little in the way of useful results, might have missed some, redirect is perfectly welcome...[/quote]
I read the the thread in question, actually. I suppose I should perhaps have said that an intelligent redirect were welcome. It's useless to throw down a haystack when a needle's being sought. We've all seen and loved the multiplayer test vid. I've seen the other information; the trouble is, it's dated. Either include up-to-date information in your redirects or post direct links. The only up-to-date thing in that thread I haven't seen was posted by you, so onus is on you to be a lot more useful.

If you meant this:
[quote author=captain lust]here's a good source:http://translate.google.com.au/translate?u=http%3A%2F%2Fwww.jeuxvideo.com%2Fnews%2F2009%2F00034553-e3-2009-images-de-mount-blade-warband.htm&sl=fr&tl=en&hl=en&ie=UTF-8[/quote]
then it's behind a firewall for me. People browse these forums from work. Hell, people play M&B AT work. It's great.

Anyway. 'Fraid you've been pantsed.

As for multiplayer campaigns, there's a variety of models on how to handle the damn things, and a variety of things going for and against them. That's the reason for me asking why, as AWdeV pointed out.
 
captain lust said:
Mabons said:
captain lust said:
Whatever I thought one of those videos was the one that explained it.

Can't seem to find the video now but it's fairly obvious why multiplayer campaign isn't included. It wouldn't work. What would other people do when battles were taking place? Would pausing be gone altogether? It's all too complicated to work.

Basically, all the same reasons why TW games don't have multiplayer campaign (yet, anyway).

They do actually...

Is the empire beta finally out?

or are you referring to hotseat?

All of Empire is out. And hotseat was what I was reffering to. You can send the save files over email, and then take your turn from there.
 
Oh, there's half a dozen functional models for simplifying multiplayer and everybody would have their preferred form, from turn based to simultaneous play with no pauses to good old PBEM. The interesting bit isn't in the models used, but rather the design decisions. So far, the TaleWorlds team have done a great job of working on making certain aspects of the game REALLY good (the combat), which is why we all play this game as much as we do; it shines where others fall short. A continued devotion to the really important bits is only to be applauded.

However, feasibility of certain types of player mods is also an interesting topic, but probably one I ought to start in another forum.
 
Ash_Mantle said:
Oh, lust.

Everything else aside, if you're referring to Empire: Total War above, it's been out for weeks. Anyhow.

Whatever I thought one of those videos was the one that explained it.

Can't seem to find the video now but it's fairly obvious why multiplayer campaign isn't included. It wouldn't work. What would other people do when battles were taking place? Would pausing be gone altogether? It's all too complicated to work.

Basically, all the same reasons why TW games don't have multiplayer campaign (yet, anyway).

Look man. I tried to be rational with my initial post. I didn't mean to cause any offence but you'll have to learn that I can seem a little hostile at times.

I could've actually flamed you and said about your thread title (which says nothing about what the thread is) or maybe about the ambiguous, poorly structure OP.

I don't hold grudges and I try not to get personal so, please, don't come out fighting.

Mabons said:
All of Empire is out. And hotseat was what I was reffering to. You can send the save files over email, and then take your turn from there.

Empire is releasing campaign multiplayer post-release. I have Empire.

Hotseat has never tickled my fancy and it would be even more complicated with m&b anyway because it's not turn based.
 
captain lust said:
How, exactly?
This would be one way.
well you seem to have avoided responding to this:
captain lust said:
Whatever I thought one of those videos was the one that explained it.

Can't seem to find the video now but it's fairly obvious why multiplayer campaign isn't included. It wouldn't work. What would other people do when battles were taking place? Would pausing be gone altogether? It's all too complicated to work.

Basically, all the same reasons why TW games don't have multiplayer campaign (yet, anyway).
If you can't think the question through and want to start such a discussion, I'll entertain you, but you seem quite determined to knock the very idea of strategic or campaign multiplayer on it's back instead of examining it on its own merit. As such, I'd refer you to my last post before yours regarding a number of ways in which multiplayer might be conducted for now. If you want to pose a question like, say, 'how might it be done,' or 'how could all these massive problems be addressed,' which is what smart folks do when a problem presents itself, we can have a go at that. I do have a number of ideas, mostly derived from other functional mechanics all tried and tested in the last twenty years of gaming. I imagine if you sat and thought about it, you might have some as well.

Look man. I tried to be rational with my initial post. I didn't mean to cause any offence but you'll have to learn that I can seem a little hostile at times.

I could've actually flamed you and said about your thread title (which says nothing about what the thread is) or maybe about the ambiguous, poorly structure OP.

I don't hold grudges and I try not to get personal so, please, don't come out fighting.
See, this begins to get my goat. Your response was abrasive, and I took it as flaming; your intent counts for very, very little when the other guy's already gotten annoyed. You caught a bunch of **** for it from other people in this thread. If you don't know why people get upset when you try to act rationally, you've got a problem in how you express yourself and will be telling people you 'tried to be rational' for quite a long time after you say something irritating to them and they get irritated.

Just try and be constructive further in the thread instead of asking people if they've lived in caves, yeah? Good.
 
Uh, no.

I don't answer the first post in a thread with 'have you been living in a cave?' and 'you SHOULD expect flames!' and expect people to be nice about it when I miss the point.

I also don't put suggestions anywhere aside from the suggestions forum.

Say something worthwhile next time.
 
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