Ash_Mantle
Veteran

Disclaimer: This thread isn't meant to challenge any developer decisions, spawn a useless discussion of how things should be, or turn into a suggestions quotefest. If any of these things occur, I sure as hell didn't intend them, so...there!
Disclaimer two: searched for things to do with warband multiplayer, got little in the way of useful results, might have missed some, redirect is perfectly welcome
So I've been readin' up on Warband and wondering why the decision was made not to include multiplayer for the strategic gameplay (ride horsey around map of Calradia) - developer concentration on one thing at a time, design considerations (what happens when more than one player moves at once, etc), technical limitations, or playerbase interest?
Note: I am not saying that Mount & Blade is MMO material. That would be a lame discussion to have here, and I certainly don't think so myself. I am, however, asking about why that particular decision was made.
Secondarily, if any modders - or, better yet, programmers and developers - stick their heads in here, it'd be cool to know what they thought of attempts to mod a 'multiplayer for strategic elements' feature into warband, especially in terms of feasibility. Yes, I know the answer is probably 'ahahaha, that'd require engine recoding/netcode rewrites/server software rebuilds,' but I still want to hear it said to me for some reason. Again, not on the scale of MMOs - think more like servers with very low population caps (32 players, for example), maybe even turn based interaction mechanics or god knows what else. If a player wanted to play through the entire game with friends and fight over territory strategically in a campaign as well as lead battles, could one hope to make that possible with modding?
In any case, those reading past this - expect flames below.
Disclaimer two: searched for things to do with warband multiplayer, got little in the way of useful results, might have missed some, redirect is perfectly welcome
So I've been readin' up on Warband and wondering why the decision was made not to include multiplayer for the strategic gameplay (ride horsey around map of Calradia) - developer concentration on one thing at a time, design considerations (what happens when more than one player moves at once, etc), technical limitations, or playerbase interest?
Note: I am not saying that Mount & Blade is MMO material. That would be a lame discussion to have here, and I certainly don't think so myself. I am, however, asking about why that particular decision was made.
Secondarily, if any modders - or, better yet, programmers and developers - stick their heads in here, it'd be cool to know what they thought of attempts to mod a 'multiplayer for strategic elements' feature into warband, especially in terms of feasibility. Yes, I know the answer is probably 'ahahaha, that'd require engine recoding/netcode rewrites/server software rebuilds,' but I still want to hear it said to me for some reason. Again, not on the scale of MMOs - think more like servers with very low population caps (32 players, for example), maybe even turn based interaction mechanics or god knows what else. If a player wanted to play through the entire game with friends and fight over territory strategically in a campaign as well as lead battles, could one hope to make that possible with modding?
In any case, those reading past this - expect flames below.