[Warband MP] Zombie mod ALPHA | Ported to latest! 1.134

Once the new version is out, would you like to see an organised event?

  • yes, all are welcome

    Votes: 232 84.1%
  • no

    Votes: 19 6.9%
  • yes, but only people that have been selected/invited (No randomers)

    Votes: 25 9.1%

  • Total voters
    276

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Allright, it's done. But I can't release it to public yet.
I need to test it with a few players first. (I was only able to test the code alone so far. -  on a dedicted LAN server -. )
So depending on the speed of which I can gather some people to test it a new version will be released. (Or not, if it doesn't work :razz:)

What's included for sure:

- At a start of a new map the server checks for players in the server. If so it will move all of the players after a number of seconds to the human team. The server will then randomly pick one Human to be the first zombie.
Note that it's impossible to join the Human team in any other way.
So if you join the server late, you can only be a zombie.
 
Bite Me said:
btw that last night of beta event was fun times :smile: We should organise a reunion, like a high-school reunion where we all sit and talk about how awesome we all are now we are that bit older XD

Yeah bin thinking of that myself too =D
 
MaHuD said:
Zombie mod
latest version: http://www.filefront.com/17691024/Zombie2_1.rar
Please note, this post needs updating but I will do that after I release the ported version!
In this MP mod (for Team Deatmatch only atm) there is a Human faction and a Zombie faction.
It's pretty simple; Human dies? Human becomes Zombie.
The mod is going to be designed to put (based on the number of players in the server) 1 or more starting zombies that tries to kill Humans, by doing so the number of zombies increase. Zombies respawn, but Humans can't as they get switched to zombie team.

The mod is based on the CS zombie mod and also the zombie gametype we played during a special event "last night of the beta". I think it was biteme who suggested to play it, and we all had a great deal of fun.


Factions specific:


Human troop(s):
- Crossbowman. (Can select a crosssbow, a heavy crossbow, a siege crossbow, bolts and some armor.)
- Brawler (no weapons, but does a lot of damage with kicks/fists, used as support)

Zombie troop(s):
- Fast Zombie (Has a sword, little health and runs quickly) - 1 xbow hits needed to put down
- Heavy Zombie ( Has a warhammer, more health but runs slower) 2 xbow hits needed to put down, or 1 hit and 1 kick.


Future Features: (Blue = working on. Orange = not yet working on. Green = finished. Red = missing models or something similar)

- Can only join the Human team at the first 20 seconds of the gamestart. (If you join zombies you get switched to humans)
- Depending on the number of players in the game, after the first 20 seconds 1 or more Human player(s) is/are randomly selected to become the first zombie(s).
- Map ends when all Humans are zombies or when there are no zombies in the opposite team.
- changes to heavy and fast zombie: Fast becomes even quicker and the heavy becomes slower but gets more health and a balanced warhammer
- More Human troops.   (needs input, I myself was thinking of a "brawler")
- dedicated scenes (Need scenemakers)
- Skins/models for zombie and perhaps Humans (needs moddelers/models)
- New zombie troop: "Shield zombie", has acces to shields only, doesn't walk very fast. The shield zombie is used to help the fast & heavy zombies to crack open those humans who have fortified themselves.
- The first zombie get's to be the "zombie lord" has acces to more equipment and he/she is harder to put down
Download link & Instructions:

Custom scenes added, no names yet. (Ruins up to battle on ice are custom scenes)
http://www.filefront.com/17691024/Zombie2_1.rar
http://www.filefront.com/17680748/Zombie2.rar
Instructions:

extract into  .../Modules
Then copy the "SceneObj" folder of .../Modules/Native into the mod .../Modules/Zombie2

http://www.mediafire.com/?5yuzyzlhfzi
+ hotfix:
http://www.mediafire.com/download.php?onwz2mjy0jl
http://www.filefront.com/16750013/zombie2.rar/
http://www.filefront.com/16800587/zombie045.rar/
how to install:

1) Copy "native"
2) rename that folder to "zombie"
3) download the mod
4) unrar it so that the .txt files are inside modules/zombie
Screanshots:
None! Some people joke that I am playing warband on a mobile phone, and graphic wise that's probably true, so a screanshot from my side will look terrible.

Server(s):

Server coming tonight probably

What I need:

- Input on the current troops, and input for new troops.
- Models for zombies
- scenes
- sounds for the zombies to make. (Ambient or w/e)
- cool screanshots/stories
Credits:

- Mika for creating 2 maps :smile:
Special thanks to:

- Einherjar (testing)
- shieldlings (testing)
- CoR (testing)
- Yoshiboy (Helping out)
- Arch3r (Helping and testing)
- Hethwill (helping, hosting and testing)
- Benedict (hosting)
- cruger (testing)

Endnote:

After this I will work on "Zombie Escape"


EditChangelog:

15 june: added instellation instructions

Team:
Mika
MaHuD
the latest version link doesn't work
 
OMG... whats the name of module on multiplayer? There is only one Zombie mod caled : ZOMBIEEE and when i downloaded this.. its not the same mod... So whats wrong with the servers omg ??? Or it is the ZOMBIEEE module but i did something wrong ? Pls reply fast (Im really sorry for my bad english.. i m just retarded kid) :grin:
 
ZOMBIEEE Has been shared in Private to the ones known with the Developers of the mod "ZOMBIEEE" As I know the Developers, I got myself the opportunity to play the mod, I must say: It is damn awesome!

But I believe it has been spread out, I think the link the one above me has it, you just need to look around.
Hope to see you on ZOMBIEEE :smile:
 
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