MP Apocalypse [WB] Persistant Zombies [1.3] (Dead)

Zombies and their stats - (What should they be?).

  • Low HP low damage.

    Votes: 16 14.7%
  • Low HP Medium damage.

    Votes: 13 11.9%
  • Low HP High damage.

    Votes: 21 19.3%
  • Medium HP Low damage.

    Votes: 33 30.3%
  • Medium HP Medium damage.

    Votes: 26 23.9%

  • Total voters
    109

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Perkele_JOPOTINTTI said:
But why does the Dism* Horseman have 150 xbow skill , and xbow man has only 135 ?

It doesn't, dismounted horseman has 0 xbow skill, 140 polearms and 110 two handed.

EDIT:
Info was entered wrong on the chart, fixed it - removed the xbow and archery skills on dismounted horseman.
 
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OMGWTFBBQ, zombies ar overpowered, nerf plz
 
Rahn said:
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OMGWTFBBQ, zombies ar overpowered, nerf plz

I'm decreasing the damage they deal (via each weapon) so hopefully, no more instant kills.
Zombies need to hit you more than once now to kill you, they still hit hard though.

It's a bit insane how much dmg they do - 2 hits and you're dead while wearing best armour  :lol:

Also, bots are having throwing weapons removed, so players ('bosses') are the only ones who can use them.
 
Patch released (Small balancing stuff)

Changelog:
Zombies nerfed a little dmg wise.
Made it so zombies can no longer pick up survivor weapons (Well, when they swing them they are removed)
Max bots boosted, so zombies may swarm.
Max time boosted.

Maybe a few other tweaks.

DL:

http://rccclan.com/files/file/6-persistant-zombies-beta-101exe/

Also...

In about an hour, some RCC members will be coming on to play on it, so others should come too (I'll post when they do)
 
Zombie are more balance now. Players is very strong as zombie npc no so very. But still this throw weapons in zombies are ****. Zombies killing all on two hits and when player use throw zombie weapons is same. It is proposed to delete or restrict the boss.
 
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