Warband meets Total war!

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Will it be around $400?


I guess I'll offer my opinion.

What?

Warband does a lot in mixing strategy and live combat, but are you saying you want Warband turned into an RTS, or an RTS based off of Calradia? It's probably obvious to you, OP, but as we can see, Warband's engine is not made to support multiple formations of soldiers on an enormous battlefield doing very precise maneuvers such as flanking, sneak and surprise attacks. The troops automatically shift their formation, which consist of, in native at least, many redundant forms of a rectangular block, to face the enemy regardless of where you put them. They're hyper-aware, there's no way to ambush or surprise your enemy. All of this you should know, and probably do. So I ask..., more of an RTS, or a blend of both, which would consist of a lot of new scripting?
 
I'm imagining huge scale total war battles led by the M&B player character. Frankly, something that appeared in some of my more awesome & confusing dreams. It could be totally awesome PROVIDED maps became much larger and orders became more intuitive.

That and much better AI for enemy leaders.
 
I hear what you're saying, but the realistic chain of command was probably not as intuitive as it is in Warband now. Large masses of people required a good number of group leaders, and, as one can imagine, lots of structure. Leading people on foot would mean leading a (pun intended) Warband of sorts out onto the field. A mixed force that, well... Warband already offers. If you want enormous battles a la Total War, where units are led by individual leaders in the field, you would have to play a very small part anyway. Maybe you'd be a general. Were that the case, you wouldn't do all that much except command, much in the same way you do with modern RTS. If you wanted to see more action, you'd obviously be on the lower end of the ladder, commanding a formation or cavalry group, in which case you shouldn't be in total control anyway, outside of that unit.

Unless, you have an idea which would allow you to command different players at different times, allowing you to switch from controlling the general personally, to commanding some trooper on the front lines in the thick of it. That might work eventually, but it seems like it could be rather confusing.

The Total War games use shortcuts to simulate the kind of battles that took place in that era, and the combat is nowhere near as complex and tangible as it is in Warband. That makes it easier for the PC to handle, I think. 


That's $800 so far!
 
Actually, I would find organizing a chain of command to be a very fun task, although I suppose it wouldn't be for everyone and an "arcade" version of command should be put in. While it may take a while, but hopefully the redundancy can be minimalism through clever scripts that finish a long over bearing task of repeating a command for a certain number of times, it would be ultimately rewarding to see it in action.

For example, a person grabbed out off the street or farm and has command potential ought to be able to be designated as the leader of a certain number of people which he'll be responsible for in interpreting the command you give him. Obviously there would be some limitations in the form of an exponential curve of the number of people he commands and the effectiveness of that command. For multiple groups there would be another command point given to another person, and so on until ultimately it leads to the player.

I think such an investment of thought and reasoning out to give the player a sense of attachment to the group he made. If not that we could structure chain of commands from the ground up, there should be some sort of pre-made command structures available. It would be very interesting to see how a late medieval Islamic army compares to the French Hundred Years war top heavy command structure. It's a very overlooked part of RTSes that I think can be fun, to a small niche of people, or at least given some sort of recognition. Instantaneous command and action is a very bland part of these genres.

And besides, I didn't agree to the 400 opening bid, people nowadays wouldn't even write a web page for you for 500 :P.
 
Hmmm. Organizing a chain of command, from the ground up. Not a bad idea at all. I wouldn't mind doing that, but it might get tiring after a long campaign, though I'm sure the process could be automated to some extent after a while. Seeing it in action would be great though. In general, I love to see self-sufficient AI acting on its' own during a battle. A game with good AI I can sit back and watch with enjoyment.

Also, you speak of different command structures. Do you think each faction might have its' own representative format? (I'm all in for making Warband's peoples more culturally resonant.)

Edit: :lol:
 
Childe_Rolande said:
Hmmm. Organizing a chain of command, from the ground up. Not a bad idea at all. I wouldn't mind doing that, but it might get tiring after a long campaign, though I'm sure the process could be automated to some extent after a while. Seeing it in action would be great though. In general, I love to see self-sufficient AI acting on its' own during a battle. A game with good AI I can sit back and watch with enjoyment.

Hopefully we would be dealing with the pre-Napoleonic/late gun era where massive field battles were the except to all the raiding, looting, pillaging, and skirmishing.

Also, you speak of different command structures. Do you think each faction might have its' own representative format? (I'm all in for making Warband's peoples more culturally resonant.)

Kingdoms, factions, principalities, or anything with a military tradition, no matter how big or small it is, has their own command structures in the army. You might find two kingdoms or social group of several kingdoms have very similar types of command with their neighbors, but each did something differently, mostly in the belief that it would give them an advantage, or you would get to a situation like the Crusades, the hundred years war, the invasion of the huns, or the mongols, or generally any mass migratory action that has intentions of taking things away through military force.
 
Swadius said:
Also, you speak of different command structures. Do you think each faction might have its' own representative format? (I'm all in for making Warband's peoples more culturally resonant.)

Kingdoms, factions, principalities, or anything with a military tradition, no matter how big or small it is, has their own command structures in the army. You might find two kingdoms or social group of several kingdoms have very similar types of command with their neighbors, but each did something differently, mostly in the belief that it would give them an advantage, or you would get to a situation like the Crusades, the hundred years war, the invasion of the huns, or the mongols, or generally any mass migratory action that has intentions of taking things away through military force.

That is something I'd like to see for Warband Native. I mean, the way the factions are made seems they would all have their particular battle tactics; it'd be nice to give certain factions their own particular formations or chain of command as well.
 
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