
Competitive Warband Matchmaking
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Warband matchmaking is a system developed which allows a style of practice that is closer to the format which players experience in tournament matches.
It is very easy for new players to pick up and only requires basic understanding of the game Mount&Blade: Warband before jumping into a realm of the
competitive side of the game.
The client tracks basic statistical information such as Kills, Deaths, Wins, Losses and MMR which is a value that determines the skill level of each player.
Currently in order to practice for tournaments, players usually resort to public battle servers with caps as high as fifty players which does not in any way
resemble an actual competitive match.
Now players willing to sharpen their skills and gain experience on the battle field can do so at any time using Warband Matchmaking Client rather than
being restricted to having to wait for a private scrim.
It is very easy for new players to pick up and only requires basic understanding of the game Mount&Blade: Warband before jumping into a realm of the
competitive side of the game.
The client tracks basic statistical information such as Kills, Deaths, Wins, Losses and MMR which is a value that determines the skill level of each player.
Currently in order to practice for tournaments, players usually resort to public battle servers with caps as high as fifty players which does not in any way
resemble an actual competitive match.
Now players willing to sharpen their skills and gain experience on the battle field can do so at any time using Warband Matchmaking Client rather than
being restricted to having to wait for a private scrim.
To better protect your privacy we provide this notice explaining our online information practices and the choices you can make about the way your information is collected and used.
To use Warband Matchmaking Client, you’ll need to read and agree to the Terms of Service below. In addition, when you create an account, we process your information, including these:
Data that we process when you use Warband Matchmaking Client
When you set up a Warband Matchmaking Client account, we store information you give us including your username, password and your unique game ID which is based on your serial number.
When you use Warband Matchmaking Client your IP address is logged by our server, which is a number that is automatically assigned to your computer.
When you set up an account we generate a Hardware ID based on your computer specifications including motherboard, processor, bios and operating system. These details are hashed and are not stored in readable plain text.
Other information collected
When playing on our servers, we process and store information including:
General game statistics such as kills, deaths, wins and losses
Timestamps of account creation and participation in matches
We process this data in order for us to provide you with full functionality of this client.
This program does not store any information that would, on its own, allow us to identify individual users of this service without their permission.
To use Warband Matchmaking Client, you’ll need to read and agree to the Terms of Service below. In addition, when you create an account, we process your information, including these:
Data that we process when you use Warband Matchmaking Client
When you set up a Warband Matchmaking Client account, we store information you give us including your username, password and your unique game ID which is based on your serial number.
When you use Warband Matchmaking Client your IP address is logged by our server, which is a number that is automatically assigned to your computer.
When you set up an account we generate a Hardware ID based on your computer specifications including motherboard, processor, bios and operating system. These details are hashed and are not stored in readable plain text.
Other information collected
When playing on our servers, we process and store information including:
General game statistics such as kills, deaths, wins and losses
Timestamps of account creation and participation in matches
We process this data in order for us to provide you with full functionality of this client.
This program does not store any information that would, on its own, allow us to identify individual users of this service without their permission.
Version 2.0.3
- Changed 8 vs 8 mode to 5 vs 5
Version 2.0.2
- Added Hardware ID mechanism to counter ban evading, smurfing and multi-accounting
Version 2.0
- Improved server-client communication and data processing using XML (eXtensible Markup Language)
- Auto requeue for cancelled matches - a player's place in a lobby is guaranteed if the match is cancelled
- Integrated admin panel for admins only - this way admins will be able to kick/ban/unban players swiftly
- Increased the time available for accepting a match to 20 seconds
- Changing map vote is now allowed while queueing
- Many other minor bug fixes
Version 1.9.1
- Secure Socket Layer (SSL) integrated into the client
- Changed a few UI blocking procedures into background worker threads which slightly improves performance
- Added team number to channel name when clicking 'Join TS channel' button
Version 1.9
- Privacy policy consent form
- Anti-cheating mechanism removed - we are looking for a better way to prevent cheating
- Voice chat feature removed as it proved redundant - we will now resort to using TeamSpeak 3
- Winterburg added to the map pool
Version 1.8
- Current season statistics
- Map voting during queue
- Match history is now limited to the last 25 matches
- Minor bug fixes
Version 1.7
- Ranks are displayed in chat
- Sound notification for chat messages
- Voice chat indicator for players that are talking
- Minor bug fixes and tweaks
Version 1.6
-Added match history
-Added ability to change settings
-Added notification when a lobby is nearly full (only shows when WBMM is minimized to system tray)
-Fixed issues with voice chat
Version 1.5
- Multi-threading implemented, should fix crashing issues and improve performance
- Voice chat connection indicator
- Fixed bug which causes voice cutting/lagging
Version 1.4
Patch Notes
- Push-to-talk voice chatting system which allows voice communication between teammates without the requirement of TeamSpeak
- Minor bug fixes and tweaks
This update requires you to run the installation wizard which will guide you through the installation process. This is due to including Speex codec which is required for audio compression.
Version 1.3
Patch Notes
- Cool down period when not accepting a match
- Queuing form redesigned
- Minor bug fixes and tweaks
Version 1.2
Patch Notes
- Team balancing based on MMR
- MMR system optimized (Higher ranks get penalised more than lower ranks for losing a match)
- Archers/Crossbows limited to 2 per team
- You're able to join your team and pick your class before match starts rather than sitting in spec (useful for teamchat)
- 2 new maps added (Legacy Town and Frosthaven)
- Leaderboards now shows losses
- Minor bug fixes and tweaks
Version 1.1
Patch Notes
- Fixed the Accept button (when in queue)
- Added announcements
- Fixed the HTTP ERROR at Reporting
- Added you can see active matches when queueing
Version 1.0
Patch Notes
- Changed the queue system - issues with players stacking have been resolved
- Added chat box in the match form
- Banning system implemented
- Rank and MMR notification when you join the server
- Current match score notification on server during match
- Leaderboards now show rank badges
- Match form redesigned
- Base MMR gain/loss buffed - Easier to rank up/down (+based on stats)
- You can report players now
- MMR and stats have been reset
- Minor bugs fixes
Also thanks to Kawaii, Soul, Rey and HolyWarrior for testing.
Version 0.9
Patch Notes
- Fixed issue with losing MMR although you've joined the server
- Fixed lobby screen flickering during lobby queue
- Increased base MMR per win/loss and included round difference ratio to the calculation
- Server freezing issues have also been fixed
- Changed 8 vs 8 mode to 5 vs 5
Version 2.0.2
- Added Hardware ID mechanism to counter ban evading, smurfing and multi-accounting
Version 2.0
- Improved server-client communication and data processing using XML (eXtensible Markup Language)
- Auto requeue for cancelled matches - a player's place in a lobby is guaranteed if the match is cancelled
- Integrated admin panel for admins only - this way admins will be able to kick/ban/unban players swiftly
- Increased the time available for accepting a match to 20 seconds
- Changing map vote is now allowed while queueing
- Many other minor bug fixes
Version 1.9.1
- Secure Socket Layer (SSL) integrated into the client
- Changed a few UI blocking procedures into background worker threads which slightly improves performance
- Added team number to channel name when clicking 'Join TS channel' button
Version 1.9
- Privacy policy consent form
- Anti-cheating mechanism removed - we are looking for a better way to prevent cheating
- Voice chat feature removed as it proved redundant - we will now resort to using TeamSpeak 3
- Winterburg added to the map pool
Version 1.8
- Current season statistics
- Map voting during queue
- Match history is now limited to the last 25 matches
- Minor bug fixes
Version 1.7
- Ranks are displayed in chat
- Sound notification for chat messages
- Voice chat indicator for players that are talking
- Minor bug fixes and tweaks
Version 1.6
-Added match history
-Added ability to change settings
-Added notification when a lobby is nearly full (only shows when WBMM is minimized to system tray)
-Fixed issues with voice chat
Version 1.5
- Multi-threading implemented, should fix crashing issues and improve performance
- Voice chat connection indicator
- Fixed bug which causes voice cutting/lagging
Version 1.4
Patch Notes
- Push-to-talk voice chatting system which allows voice communication between teammates without the requirement of TeamSpeak
- Minor bug fixes and tweaks
This update requires you to run the installation wizard which will guide you through the installation process. This is due to including Speex codec which is required for audio compression.
Version 1.3
Patch Notes
- Cool down period when not accepting a match
- Queuing form redesigned
- Minor bug fixes and tweaks
Version 1.2
Patch Notes
- Team balancing based on MMR
- MMR system optimized (Higher ranks get penalised more than lower ranks for losing a match)
- Archers/Crossbows limited to 2 per team
- You're able to join your team and pick your class before match starts rather than sitting in spec (useful for teamchat)
- 2 new maps added (Legacy Town and Frosthaven)
- Leaderboards now shows losses
- Minor bug fixes and tweaks
Version 1.1
Patch Notes
- Fixed the Accept button (when in queue)
- Added announcements
- Fixed the HTTP ERROR at Reporting
- Added you can see active matches when queueing
Version 1.0
Patch Notes
- Changed the queue system - issues with players stacking have been resolved
- Added chat box in the match form
- Banning system implemented
- Rank and MMR notification when you join the server
- Current match score notification on server during match
- Leaderboards now show rank badges
- Match form redesigned
- Base MMR gain/loss buffed - Easier to rank up/down (+based on stats)
- You can report players now
- MMR and stats have been reset
- Minor bugs fixes
Also thanks to Kawaii, Soul, Rey and HolyWarrior for testing.
Version 0.9
Patch Notes
- Fixed issue with losing MMR although you've joined the server
- Fixed lobby screen flickering during lobby queue
- Increased base MMR per win/loss and included round difference ratio to the calculation
- Server freezing issues have also been fixed
If you want to download WBMM, you can do so here: https://www.warbandmatchmaking.com
The Team and Credits
Team
Credits
Flag Mod by Azan
Also special thanks to Sabo0o for providing high quality Warband servers
Team
Kane Mynes Sabo0o Watly Shema | - - - - - | Project Leader Ex-Project Leader and Main Developer Warband Module Scripter and Graphics Designer Matchmaking Community Manager and Developer Developer |
Credits
Flag Mod by Azan
Also special thanks to Sabo0o for providing high quality Warband servers