Warband in Linux

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was confirmed with certainty the presence of significant memory leaks:
http://steamcommunity.com/app/48700/discussions/0/45350791459137130/#c520518688946448235
Solve it (and any other memory leak) should make possible decrease crashes (when reach the limit memory of 32 bit warband binary)

other useful information as I post in other topic:
with viking conquest and mod with bigger textures should be more visible that warband native
I already reported something some times for months but is still present, now with the post linked above there is more details for easier understand it.
If developer have difficult to found them can use for example valgrind, coverity or something similar.
Or even just using clang (LeakSanitizer on by default but only supported on x86_64 Linux).

only warband developers can solve it as it closed source
only temp workaround possible for at least decrease/delay the crash for reach of 32 bit binary memory limit is lower the settings for have lower memory allocation possible
here my latest setting for example:
http://steamcommunity.com/app/48700/discussions/0/45350791459137130/#c520518053441416710

note: users with < 4.5/5 gb (more in the case of other software open or in the case there is/are memory leak present also windows for windows users) and/or without 64 bit operating system probably will have more difficult

if the crash for allocation limit will be also after memory leak solve there will be 2 possible solution:
- decrease the texture size (probably for bigger mod), this can be useful to make dlc/mod working also for old pc
- added 64 bit warband binary for make possible use more memory (if available in system)

probably there is also at least one case of crashes for another problem but I'm not sure, one core dump link is in the post above if the developers want check it

@warband developers: can you please solve memory leak and any other bug that can cause crash?
if you need more warband core dump about for take backtrace I'll send them (one in the second link of this post)

thanks for any reply and sorry for my bad english.
 
I just have a quick question with the Linux version of M&B Warband: Napoleonic Wars. I wanted to start editing Scenes, and I was told to 'Enable edit mode' in the Advanced tab of the Launch Settings. The only problem is, that i have no Advanced tab, the only ones I have are: 'Game', 'Audio' and 'Video'. Any help with this would be appreciated  :grin:
 
Hello!
Yesterday i installed Mount & Blade: Warband, GOG version.
Installation was fine (except that i had to install libpng-1.2.53, nas-1.9.3 libraries; why those were not bundled with the game is beyond me).
But after i launched the game, graphical glitches happened:
VZtdcm6.jpg


In console i have shader errors:
Code:
$ ./start.sh 
Running Mount & Blade: Warband
./mb_warband_linux: /usr/lib/libcurl-gnutls.so.4: no version information available (required by ./mb_warband_linux)
Error: Shader linking error on VS:GLShadersOptimized/vs_bumpmap_interior.glsl and FS:GLShadersOptimized/fs_bumpmap_interior.glsl 
Fragment info
-------------
0(22) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(27) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(30) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_bumpmap_interior_new.glsl and FS:GLShadersOptimized/fs_bumpmap_interior_new.glsl 
Fragment info
-------------
0(21) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(26) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(31) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_bumpmap_interior_new_specmap.glsl and FS:GLShadersOptimized/fs_bumpmap_interior_new_specmap.glsl 
Fragment info
-------------
0(32) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(35) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(40) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index var
Error: Shader linking error on VS:GLShadersOptimized/vs_standart_noskin_bump_nospecmap.glsl and FS:GLShadersOptimized/fs_standart_noskin_bump_nospecmap.glsl 
Fragment info
-------------
0(34) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(61) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_noskin_bump_nospecmap_SHDW.glsl and FS:GLShadersOptimized/fs_standart_noskin_bump_nospecmap_SHDW.glsl 
Fragment info
-------------
0(80) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_noskin_bump_nospecmap_ALPHATEST.glsl and FS:GLShadersOptimized/fs_standart_noskin_bump_nospecmap_ALPHATEST.glsl 
Fragment info
-------------
0(35) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(65) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_noskin_bump_nospecmap_ALPHATESTSHDW.glsl and FS:GLShadersOptimized/fs_standart_noskin_bump_nospecmap_ALPHATESTSHDW.glsl 
Fragment info
-------------
0(81) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_noskin_bump_specmap.glsl and FS:GLShadersOptimized/fs_standart_noskin_bump_specmap.glsl 
Fragment info
-------------
0(35) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(62) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_noskin_bump_specmap_SHDW.glsl and FS:GLShadersOptimized/fs_standart_noskin_bump_specmap_SHDW.glsl 
Fragment info
-------------
0(81) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_noskin_bump_specmap_ALPHATEST.glsl and FS:GLShadersOptimized/fs_standart_noskin_bump_specmap_ALPHATEST.glsl 
Fragment info
-------------
0(36) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(66) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_noskin_bump_specmap_ALPHATESTSHDW.glsl and FS:GLShadersOptimized/fs_standart_noskin_bump_specmap_ALPHATESTSHDW.glsl 
Fragment info
-------------
0(82) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_skin_bump_nospecmap.glsl and FS:GLShadersOptimized/fs_standart_skin_bump_nospecmap.glsl 
Fragment info
-------------
0(34) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(61) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_skin_bump_nospecmap_SHDW.glsl and FS:GLShadersOptimized/fs_standart_skin_bump_nospecmap_SHDW.glsl 
Fragment info
-------------
0(80) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_skin_bump_nospecmap_ALPHATEST.glsl and FS:GLShadersOptimized/fs_standart_skin_bump_nospecmap_ALPHATEST.glsl 
Fragment info
-------------
0(35) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(65) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_skin_bump_nospecmap_ALPHATESTSHDW.glsl and FS:GLShadersOptimized/fs_standart_skin_bump_nospecmap_ALPHATESTSHDW.glsl 
Fragment info
-------------
0(81) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_skin_bump_specmap.glsl and FS:GLShadersOptimized/fs_standart_skin_bump_specmap.glsl 
Fragment info
-------------
0(35) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(62) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_skin_bump_specmap_SHDW.glsl and FS:GLShadersOptimized/fs_standart_skin_bump_specmap_SHDW.glsl 
Fragment info
-------------
0(81) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_skin_bump_specmap_ALPHATEST.glsl and FS:GLShadersOptimized/fs_standart_skin_bump_specmap_ALPHATEST.glsl 
Fragment info
-------------
0(36) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(66) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_skin_bump_specmap_ALPHATESTSHDW.glsl and FS:GLShadersOptimized/fs_standart_skin_bump_specmap_ALPHATESTSHDW.glsl 
Fragment info
-------------
0(82) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_skin_bump_nospecmap_high.glsl and FS:GLShadersOptimized/fs_standart_skin_bump_nospecmap_high.glsl 
Fragment info
-------------
0(44) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(71) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_skin_bump_nospecmap_high_SHDW.glsl and FS:GLShadersOptimized/fs_standart_skin_bump_nospecmap_high_SHDW.glsl 
Fragment info
-------------
0(90) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(114) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_skin_bump_nospecmap_high_ALPHATEST.glsl and FS:GLShadersOptimized/fs_standart_skin_bump_nospecmap_high_ALPHATEST.glsl 
Fragment info
-------------
0(45) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(75) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_skin_bump_nospecmap_high_ALPHATESTSHDW.glsl and FS:GLShadersOptimized/fs_standart_skin_bump_nospecmap_high_ALPHATESTSHDW.glsl 
Fragment info
-------------
0(91) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(118) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_skin_bump_specmap_high.glsl and FS:GLShadersOptimized/fs_standart_skin_bump_specmap_high.glsl 
Fragment info
-------------
0(45) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(72) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_skin_bump_specmap_high_SHDW.glsl and FS:GLShadersOptimized/fs_standart_skin_bump_specmap_high_SHDW.glsl 
Fragment info
-------------
0(91) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(115) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_skin_bump_specmap_high_ALPHATEST.glsl and FS:GLShadersOptimized/fs_standart_skin_bump_specmap_high_ALPHATEST.glsl 
Fragment info
-------------
0(46) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(76) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_skin_bump_specmap_high_ALPHATESTSHDW.glsl and FS:GLShadersOptimized/fs_standart_skin_bump_specmap_high_ALPHATESTSHDW.glsl 
Fragment info
-------------
0(92) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(119) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_noskin_bump_nospecmap_high.glsl and FS:GLShadersOptimized/fs_standart_noskin_bump_nospecmap_high.glsl 
Fragment info
-------------
0(44) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(71) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_noskin_bump_nospecmap_high_SHDW.glsl and FS:GLShadersOptimized/fs_standart_noskin_bump_nospecmap_high_SHDW.glsl 
Fragment info
-------------
0(90) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(114) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_noskin_bump_nospecmap_high_ALPHATEST.glsl and FS:GLShadersOptimized/fs_standart_noskin_bump_nospecmap_high_ALPHATEST.glsl 
Fragment info
-------------
0(45) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(75) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_noskin_bump_nospecmap_high_ALPHATESTSHDW.glsl and FS:GLShadersOptimized/fs_standart_noskin_bump_nospecmap_high_ALPHATESTSHDW.glsl 
Fragment info
-------------
0(91) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(118) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_noskin_bump_specmap_high.glsl and FS:GLShadersOptimized/fs_standart_noskin_bump_specmap_high.glsl 
Fragment info
-------------
0(45) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(72) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_noskin_bump_specmap_high_SHDW.glsl and FS:GLShadersOptimized/fs_standart_noskin_bump_specmap_high_SHDW.glsl 
Fragment info
-------------
0(91) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(115) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_noskin_bump_specmap_high_ALPHATEST.glsl and FS:GLShadersOptimized/fs_standart_noskin_bump_specmap_high_ALPHATEST.glsl 
Fragment info
-------------
0(46) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(76) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_noskin_bump_specmap_high_ALPHATESTSHDW.glsl and FS:GLShadersOptimized/fs_standart_noskin_bump_specmap_high_ALPHATESTSHDW.glsl 
Fragment info
-------------
0(92) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(119) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_noskin_bump_nospec.glsl and FS:GLShadersOptimized/fs_standart_noskin_bump_nospec.glsl 
Fragment info
-------------
0(39) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_noskin_bump_nospec_SHDW.glsl and FS:GLShadersOptimized/fs_standart_noskin_bump_nospec_SHDW.glsl 
Fragment info
-------------
0(86) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_noskin_bump_nospec_ALPHATEST.glsl and FS:GLShadersOptimized/fs_standart_noskin_bump_nospec_ALPHATEST.glsl 
Fragment info
-------------
0(40) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_noskin_bump_nospec_ALPHATESTSHDW.glsl and FS:GLShadersOptimized/fs_standart_noskin_bump_nospec_ALPHATESTSHDW.glsl 
Fragment info
-------------
0(87) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_noskin_bump_nospec_noterraincolor.glsl and FS:GLShadersOptimized/fs_standart_noskin_bump_nospec_noterraincolor.glsl 
Fragment info
-------------
0(34) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_noskin_bump_nospec_noterraincolor_SHDW.glsl and FS:GLShadersOptimized/fs_standart_noskin_bump_nospec_noterraincolor_SHDW.glsl 
Fragment info
-------------
0(81) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_noskin_bump_nospec_noterraincolor_ALPHATEST.glsl and FS:GLShadersOptimized/fs_standart_noskin_bump_nospec_noterraincolor_ALPHATEST.glsl 
Fragment info
-------------
0(35) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_noskin_bump_nospec_noterraincolor_ALPHATESTSHDW.glsl and FS:GLShadersOptimized/fs_standart_noskin_bump_nospec_noterraincolor_ALPHATESTSHDW.glsl 
Fragment info
-------------
0(82) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_skin_bump_nospec.glsl and FS:GLShadersOptimized/fs_standart_skin_bump_nospec.glsl 
Fragment info
-------------
0(39) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_skin_bump_nospec_SHDW.glsl and FS:GLShadersOptimized/fs_standart_skin_bump_nospec_SHDW.glsl 
Fragment info
-------------
0(86) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_skin_bump_nospec_ALPHATEST.glsl and FS:GLShadersOptimized/fs_standart_skin_bump_nospec_ALPHATEST.glsl 
Fragment info
-------------
0(40) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_skin_bump_nospec_ALPHATESTSHDW.glsl and FS:GLShadersOptimized/fs_standart_skin_bump_nospec_ALPHATESTSHDW.glsl 
Fragment info
-------------
0(87) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_noskin_bump_nospec_high.glsl and FS:GLShadersOptimized/fs_standart_noskin_bump_nospec_high.glsl 
Fragment info
-------------
0(39) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_noskin_bump_nospec_high_SHDW.glsl and FS:GLShadersOptimized/fs_standart_noskin_bump_nospec_high_SHDW.glsl 
Fragment info
-------------
0(86) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_noskin_bump_nospec_high_ALPHATEST.glsl and FS:GLShadersOptimized/fs_standart_noskin_bump_nospec_high_ALPHATEST.glsl 
Fragment info
-------------
0(40) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_noskin_bump_nospec_high_ALPHATESTSHDW.glsl and FS:GLShadersOptimized/fs_standart_noskin_bump_nospec_high_ALPHATESTSHDW.glsl 
Fragment info
-------------
0(87) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_noskin_bump_nospec_high_noterraincolor.glsl and FS:GLShadersOptimized/fs_standart_noskin_bump_nospec_high_noterraincolor.glsl 
Fragment info
-------------
0(34) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_noskin_bump_nospec_high_noterraincolor_SHDW.glsl and FS:GLShadersOptimized/fs_standart_noskin_bump_nospec_high_noterraincolor_SHDW.glsl 
Fragment info
-------------
0(81) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_noskin_bump_nospec_high_noterraincolor_ALPHATEST.glsl and FS:GLShadersOptimized/fs_standart_noskin_bump_nospec_high_noterraincolor_ALPHATEST.glsl 
Fragment info
-------------
0(35) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_noskin_bump_nospec_high_noterraincolor_ALPHATESTSHDW.glsl and FS:GLShadersOptimized/fs_standart_noskin_bump_nospec_high_noterraincolor_ALPHATESTSHDW.glsl 
Fragment info
-------------
0(82) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_skin_bump_nospec_high.glsl and FS:GLShadersOptimized/fs_standart_skin_bump_nospec_high.glsl 
Fragment info
-------------
0(39) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_skin_bump_nospec_high_SHDW.glsl and FS:GLShadersOptimized/fs_standart_skin_bump_nospec_high_SHDW.glsl 
Fragment info
-------------
0(86) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_skin_bump_nospec_high_ALPHATEST.glsl and FS:GLShadersOptimized/fs_standart_skin_bump_nospec_high_ALPHATEST.glsl 
Fragment info
-------------
0(40) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_skin_bump_nospec_high_ALPHATESTSHDW.glsl and FS:GLShadersOptimized/fs_standart_skin_bump_nospec_high_ALPHATESTSHDW.glsl 
Fragment info
-------------
0(87) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_noskin_bump_nospecmap_Instanced.glsl and FS:GLShadersOptimized/fs_standart_noskin_bump_nospecmap_Instanced.glsl 
Fragment info
-------------
0(34) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(61) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_noskin_bump_nospecmap_Instanced_SHDW.glsl and FS:GLShadersOptimized/fs_standart_noskin_bump_nospecmap_Instanced_SHDW.glsl 
Fragment info
-------------
0(80) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_noskin_bump_nospecmap_Instanced_ALPHATEST.glsl and FS:GLShadersOptimized/fs_standart_noskin_bump_nospecmap_Instanced_ALPHATEST.glsl 
Fragment info
-------------
0(35) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(65) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_noskin_bump_nospecmap_Instanced_ALPHATESTSHDW.glsl and FS:GLShadersOptimized/fs_standart_noskin_bump_nospecmap_Instanced_ALPHATESTSHDW.glsl 
Fragment info
-------------
0(81) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_noskin_bump_specmap_Instanced.glsl and FS:GLShadersOptimized/fs_standart_noskin_bump_specmap_Instanced.glsl 
Fragment info
-------------
0(35) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(62) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_noskin_bump_specmap_Instanced_SHDW.glsl and FS:GLShadersOptimized/fs_standart_noskin_bump_specmap_Instanced_SHDW.glsl 
Fragment info
-------------
0(81) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_noskin_bump_specmap_Instanced_ALPHATEST.glsl and FS:GLShadersOptimized/fs_standart_noskin_bump_specmap_Instanced_ALPHATEST.glsl 
Fragment info
-------------
0(36) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(66) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_noskin_bump_specmap_Instanced_ALPHATESTSHDW.glsl and FS:GLShadersOptimized/fs_standart_noskin_bump_specmap_Instanced_ALPHATESTSHDW.glsl 
Fragment info
-------------
0(82) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_noskin_bump_nospec_high_Instanced.glsl and FS:GLShadersOptimized/fs_standart_noskin_bump_nospec_high_Instanced.glsl 
Fragment info
-------------
0(39) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_noskin_bump_nospec_high_Instanced_SHDW.glsl and FS:GLShadersOptimized/fs_standart_noskin_bump_nospec_high_Instanced_SHDW.glsl 
Fragment info
-------------
0(86) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_noskin_bump_nospec_high_Instanced_ALPHATEST.glsl and FS:GLShadersOptimized/fs_standart_noskin_bump_nospec_high_Instanced_ALPHATEST.glsl 
Fragment info
-------------
0(40) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_noskin_bump_nospec_high_Instanced_ALPHATESTSHDW.glsl and FS:GLShadersOptimized/fs_standart_noskin_bump_nospec_high_Instanced_ALPHATESTSHDW.glsl 
Fragment info
-------------
0(87) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_noskin_bump_nospec_high_noterraincolor_Instanced.glsl and FS:GLShadersOptimized/fs_standart_noskin_bump_nospec_high_noterraincolor_Instanced.glsl 
Fragment info
-------------
0(34) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_noskin_bump_nospec_high_noterraincolor_Instanced_SHDW.glsl and FS:GLShadersOptimized/fs_standart_noskin_bump_nospec_high_noterraincolor_Instanced_SHDW.glsl 
Fragment info
-------------
0(81) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_noskin_bump_nospec_high_noterraincolor_Instanced_ALPHATEST.glsl and FS:GLShadersOptimized/fs_standart_noskin_bump_nospec_high_noterraincolor_Instanced_ALPHATEST.glsl 
Fragment info
-------------
0(35) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_noskin_bump_nospec_high_noterraincolor_Instanced_ALPHATESTSHDW.glsl and FS:GLShadersOptimized/fs_standart_noskin_bump_nospec_high_noterraincolor_Instanced_ALPHATESTSHDW.glsl 
Fragment info
-------------
0(82) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_noskin_bump_specmap_high_Instanced.glsl and FS:GLShadersOptimized/fs_standart_noskin_bump_specmap_high_Instanced.glsl 
Fragment info
-------------
0(45) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(72) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_noskin_bump_specmap_high_Instanced_SHDW.glsl and FS:GLShadersOptimized/fs_standart_noskin_bump_specmap_high_Instanced_SHDW.glsl 
Fragment info
-------------
0(91) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(115) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_noskin_bump_specmap_high_Instanced_ALPHATEST.glsl and FS:GLShadersOptimized/fs_standart_noskin_bump_specmap_high_Instanced_ALPHATEST.glsl 
Fragment info
-------------
0(46) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(76) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_noskin_bump_specmap_high_Instanced_ALPHATESTSHDW.glsl and FS:GLShadersOptimized/fs_standart_noskin_bump_specmap_high_Instanced_ALPHATESTSHDW.glsl 
Fragment info
-------------
0(92) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(119) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_noskin_bump_nospecmap_high_Instanced.glsl and FS:GLShadersOptimized/fs_standart_noskin_bump_nospecmap_high_Instanced.glsl 
Fragment info
-------------
0(44) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(71) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_noskin_bump_nospecmap_high_Instanced_SHDW.glsl and FS:GLShadersOptimized/fs_standart_noskin_bump_nospecmap_high_Instanced_SHDW.glsl 
Fragment info
-------------
0(90) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(114) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_noskin_bump_nospecmap_high_Instanced_ALPHATEST.glsl and FS:GLShadersOptimized/fs_standart_noskin_bump_nospecmap_high_Instanced_ALPHATEST.glsl 
Fragment info
-------------
0(45) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(75) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_noskin_bump_nospecmap_high_Instanced_ALPHATESTSHDW.glsl and FS:GLShadersOptimized/fs_standart_noskin_bump_nospecmap_high_Instanced_ALPHATESTSHDW.glsl 
Fragment info
-------------
0(91) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(118) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_skin_bump_nospecmap_high_aniso.glsl and FS:GLShadersOptimized/fs_standart_skin_bump_nospecmap_high_aniso.glsl 
Fragment info
-------------
0(78) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_skin_bump_nospecmap_high_aniso_SHDW.glsl and FS:GLShadersOptimized/fs_standart_skin_bump_nospecmap_high_aniso_SHDW.glsl 
Fragment info
-------------
0(125) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_skin_bump_nospecmap_high_aniso_ALPHATEST.glsl and FS:GLShadersOptimized/fs_standart_skin_bump_nospecmap_high_aniso_ALPHATEST.glsl 
Fragment info
-------------
0(79) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_skin_bump_nospecmap_high_aniso_ALPHATESTSHDW.glsl and FS:GLShadersOptimized/fs_standart_skin_bump_nospecmap_high_aniso_ALPHATESTSHDW.glsl 
Fragment info
-------------
0(126) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_skin_bump_specmap_high_aniso.glsl and FS:GLShadersOptimized/fs_standart_skin_bump_specmap_high_aniso.glsl 
Fragment info
-------------
0(81) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_skin_bump_specmap_high_aniso_SHDW.glsl and FS:GLShadersOptimized/fs_standart_skin_bump_specmap_high_aniso_SHDW.glsl 
Fragment info
-------------
0(128) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_skin_bump_specmap_high_aniso_ALPHATEST.glsl and FS:GLShadersOptimized/fs_standart_skin_bump_specmap_high_aniso_ALPHATEST.glsl 
Fragment info
-------------
0(82) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_standart_skin_bump_specmap_high_aniso_ALPHATESTSHDW.glsl and FS:GLShadersOptimized/fs_standart_skin_bump_specmap_high_aniso_ALPHATESTSHDW.glsl 
Fragment info
-------------
0(129) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_face_shader_high.glsl and FS:GLShadersOptimized/fs_face_shader_high.glsl 
Vertex info
-----------
0(37) : warning C7050: "tmpvar_7" might be used before being initialized

Fragment info
-------------
0(21) : warning C7050: "tmpvar_4.w" might be used before being initialized
0(35) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_face_shader_high_SHDW.glsl and FS:GLShadersOptimized/fs_face_shader_high_SHDW.glsl 
Fragment info
-------------
0(25) : warning C7050: "tmpvar_4.w" might be used before being initialized
0(83) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_faceshader_high_specular.glsl and FS:GLShadersOptimized/fs_faceshader_high_specular.glsl 
Vertex info
-----------
0(37) : warning C7050: "tmpvar_7" might be used before being initialized

Fragment info
-------------
0(29) : warning C7050: "tmpvar_5.w" might be used before being initialized
0(49) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_faceshader_high_specular_SHDW.glsl and FS:GLShadersOptimized/fs_faceshader_high_specular_SHDW.glsl 
Fragment info
-------------
0(33) : warning C7050: "tmpvar_5.w" might be used before being initialized
0(97) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable


Error: Shader linking error on VS:GLShadersOptimized/vs_faceshader_simple.glsl and FS:GLShadersOptimized/fs_faceshader_simple.glsl 
Vertex info
-----------
0(30) : warning C7050: "tmpvar_4" might be used before being initialized
0(32) : warning C7050: "tmpvar_6" might be used before being initialized

Fragment info
-------------
0(20) : warning C7050: "tmpvar_3.w" might be used before being initialized
0(33) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variabl
Error: Shader linking error on VS:GLShadersOptimized/vs_faceshader_simple_SHDW.glsl and FS:GLShadersOptimized/fs_faceshader_simple_SHDW.glsl 
Vertex info
-----------
0(31) : warning C7050: "tmpvar_4" might be used before being initialized

Fragment info
-------------
0(24) : warning C7050: "tmpvar_3.w" might be used before being initialized
0(81) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable

Game version: v1.168 Linux (GOG.com, latest, downloaded yesterday - 29.10.2015).
GPU: Geforce 7600GS (256Mb VRAM).
RAM: 4GB
CPU: Pentium D 935 3.2GHz

PS: in Windows XP SP3 on this same machine game works fluently.

Any advice would be nice. Thanks!  :smile:
 
Game is unplayable in Linux on this hardware. Body is not drawn, or drawn like that:

M2rdDQJ.jpg


You should not advertise your game as supported on Linux.  :mad:
 
I'm running the Steam version on Ubuntu Mate 16.04 LTS. It's pretty nice and stable, but sometimes the display 'freezes' for quite sometime unless I force it to 'refresh' by opening the menu or changing to the other screens like inventory or party screens. Nothing wrong on the rgl log. Anyone else ever had this problem?

Here's my rgl_config if anyone is curious.
Code:
first_time = 1

texture_detail = 75

render_buffer_size = 15

max_framerate = 60

start_windowed = 1

use_pixel_shaders = 1

use_vertex_shaders = 1

fake_reflections = 1

show_framerate = 0

use_ondemand_textures_ = 1

use_ondemand_textures_mt = 1

disable_music = 0

disable_sound = 0

disable_frequency_variation = 0

cheat_mode = 0

enable_blood = 1

enable_edit_mode = 0

force_single_threading = 0

debug_mode = 0

display_width = 800

display_height = 600

display_bits = 32

antialiasing = 0

sample_quality = 0

alpha2coverage = 0

force_vsync = 0

shadowmap_quality = 0

shader_quality = 0

postfx_dof = 0

postfx_hdr = 1

postfx_autoexp = 0

flora_degrade_distance = 100.0000

flora_lod_detail = 2

use_instancing = 0

use_secure_connection = 0

max_number_of_connections = 16

look_for_server_on_this_machine = 0

music_volume = 0.4902

sound_volume = 1.0000

mouse_sensitivity = 0.5000

invert_mouse = 0

enable_lighting = 1

enable_particles = 1

enable_blood = 1

enable_character_shadows = 0

enable_accurate_shadows = 1

number_of_corpses = 5

grass_density = 50

combat_speed = 2

friend_combat_difficulty = 2

adapter_format = 0

reduce_combat_ai = 0

reduce_campaign_ai = 0

combat_difficulty = 2

display_labels = 1

display_targeting_reticule = 1

display_attack_direction = 0

turn_camera_with_horse_in_first_person = 2

verbose_damage = 1

verbose_shot_difficulty = 1

battle_size = 1.0000

attack_direction_control = 2

defend_direction_control = 0

lance_control = 0

anisotropic_filtering = 1

enable_environment_shadows = 0

verbose_casualties = 1

verbose_experience = 1

realistic_shadows_on_plants = 1

number_of_ragdolls = 3

gamma = 2.2000

character_detail = 0.5000

character_shadow_detail = 0.2512

control_mouse_movement_y_scale = 1.5000

blood_stains = 1

use_winmm_audio = 0

enable_version_check = 1

enable_aspect_ratio_control = 1

realistic_headshots = 0

auto_gfx_quality = 0

enable_gamepad_vibration = 1
 
I have to signal a probably bad bug on Linux, Steam version of the game. Achievements are not working at all, I think that this may be caused by the different launcher/files/directories...
I cannot score any achievement and I have no mod, no cheat and I'm online in Steam...
 
Sky Warden said:
I'm running the Steam version on Ubuntu Mate 16.04 LTS. It's pretty nice and stable, but sometimes the display 'freezes' for quite sometime unless I force it to 'refresh' by opening the menu or changing to the other screens like inventory or party screens. Nothing wrong on the rgl log. Anyone else ever had this problem?

Here's my rgl_config if anyone is curious.
Code:
first_time = 1

texture_detail = 75

render_buffer_size = 15

max_framerate = 60

start_windowed = 1

use_pixel_shaders = 1

use_vertex_shaders = 1

fake_reflections = 1

show_framerate = 0

use_ondemand_textures_ = 1

use_ondemand_textures_mt = 1

disable_music = 0

disable_sound = 0

disable_frequency_variation = 0

cheat_mode = 0

enable_blood = 1

enable_edit_mode = 0

force_single_threading = 0

debug_mode = 0

display_width = 800

display_height = 600

display_bits = 32

antialiasing = 0

sample_quality = 0

alpha2coverage = 0

force_vsync = 0

shadowmap_quality = 0

shader_quality = 0

postfx_dof = 0

postfx_hdr = 1

postfx_autoexp = 0

flora_degrade_distance = 100.0000

flora_lod_detail = 2

use_instancing = 0

use_secure_connection = 0

max_number_of_connections = 16

look_for_server_on_this_machine = 0

music_volume = 0.4902

sound_volume = 1.0000

mouse_sensitivity = 0.5000

invert_mouse = 0

enable_lighting = 1

enable_particles = 1

enable_blood = 1

enable_character_shadows = 0

enable_accurate_shadows = 1

number_of_corpses = 5

grass_density = 50

combat_speed = 2

friend_combat_difficulty = 2

adapter_format = 0

reduce_combat_ai = 0

reduce_campaign_ai = 0

combat_difficulty = 2

display_labels = 1

display_targeting_reticule = 1

display_attack_direction = 0

turn_camera_with_horse_in_first_person = 2

verbose_damage = 1

verbose_shot_difficulty = 1

battle_size = 1.0000

attack_direction_control = 2

defend_direction_control = 0

lance_control = 0

anisotropic_filtering = 1

enable_environment_shadows = 0

verbose_casualties = 1

verbose_experience = 1

realistic_shadows_on_plants = 1

number_of_ragdolls = 3

gamma = 2.2000

character_detail = 0.5000

character_shadow_detail = 0.2512

control_mouse_movement_y_scale = 1.5000

blood_stains = 1

use_winmm_audio = 0

enable_version_check = 1

enable_aspect_ratio_control = 1

realistic_headshots = 0

auto_gfx_quality = 0

enable_gamepad_vibration = 1

Have you tried some heavy mod like VC or Brythenwalda? Does it crash often?
 
koteko said:
Have you tried some heavy mod like VC or Brythenwalda? Does it crash often?

No crash. I found out that it was memory thing. Apparently Mate is heavier than Xubuntu (which I previously used) and my 2 Gig memory wasn't enough anymore. I added another 4 Gb and it's fine now.

Matsetes said:
I have to signal a probably bad bug on Linux, Steam version of the game. Achievements are not working at all, I think that this may be caused by the different launcher/files/directories...
I cannot score any achievement and I have no mod, no cheat and I'm online in Steam...

This also happens to me.

Update: Steam achievements now work on Linux version. Also works while playing ACOK 3.0.
 
Is anybody else having problems after the new patch? I could play with mods just fine for a few days, but now the game crashes whenever it tries to load scenes or sometimes it can even crash just by opening the inventory. I get the same result with various mods, and fiddling with my settings doesn't help at all. It just says segmentation fault and nothing else. I'm running the Steam version on Ubuntu Mate 16.04 64 bit.

Edit:
I think I have done enough testing to make the following conclusion. The game seems to crash because of some texture-caching bug. Most likely because the game tries to fetch from invalid addresses in the memory. I tested this by playing a mod and having two saves with different items in the inventory and different units in the party, so each save loads different textures. Changing "Load Textures on Demand" produces the same behavior, single threading or not.

1. After a fresh boot, load save 1 and the game runs fine. Crashes after what seems to be loading too many textures.
2. Load save 1 again. Immediate crash when opening inventory, party, or scenes.
3. Load save 2, game runs fine. Most likely because the game has to load new textures for save 2 from scratch and it can be fetched properly. However, the game crashes again after loading too many textures. Same as case 1.
4. The crash can also happen when you're exiting a dialog scene and returning to the campaign map. Maybe the campaign map's textures were unloaded when loading the dialogue scene, but when you're going back to the campaign map, the map's textures are invalid just like the other textures.

I hope the devs read this. I found a few people with similar problems while Googling around, but no solution yet.
 
Sky Warden said:
Is anybody else having problems after the new patch? I could play with mods just fine for a few days, but now the game crashes whenever it tries to load scenes or sometimes it can even crash just by opening the inventory. I get the same result with various mods, and fiddling with my settings doesn't help at all. It just says segmentation fault and nothing else. I'm running the Steam version on Ubuntu Mate 16.04 64 bit.

I have only recently bought the game on Steam but I have just encountered problems like this. My game loads but as soon as I try to open the inventory or character screens it crashes.

I tried rebooting and deleting my rgl_config.txt file. I was able to open the inventory screen initially but then the first time I had an encounter the game crashed.
 
passerby said:
I have only recently bought the game on Steam but I have just encountered problems like this. My game loads but as soon as I try to open the inventory or character screens it crashes.

I tried rebooting and deleting my rgl_config.txt file. I was able to open the inventory screen initially but then the first time I had an encounter the game crashed.

Ouch. I'm sorry to hear that. This game used to run well on Linux, so don't worry. It seems like we're having the exact same problem. Does your game run well without a mod, or does it only crash when using a mod?

Also, just to add more info about the bug, deleting the TexturesHD folder or reducing texture details doesn't help.
 
Sky Warden said:
Ouch. I'm sorry to hear that. This game used to run well on Linux, so don't worry. It seems like we're having the exact same problem. Does your game run well without a mod, or does it only crash when using a mod?

I've only been running the base game without any mods.
 
I installed the Steam version of Warband and can start the config program without issue. When I start the game proper I'm greeted with music, a black screen and some yellow 'blocks' at the bottom of the screen which should be text but is totally illegible. After a short while, I see a very faint column of the same blocky 'text' which is highlighted as I move the mouse over it. I guess this is the menu as when I click the last item (presumable 'quit') the program exits.

Google shows the 'solution' for this problem on Linux and Mac; delete /Textures/font.dds and /Data/font_data.xml but this doesn't work for me (when I try to launch the game from Steam without those files, nothing happens). I tried to install using PlayOnLinux but the supplied script generates a number of errors. I'd prefer not to follow that route as it seems to be introducing another layer where errors can creep in!

If I try to start the game from the terminal I get:

Code:
./mb_warband_linux: error while loading shared libraries: libGLEW.so.1.10: cannot open shared object file: No such file or directory

A later version of libGLEW is installed according to Synaptic so what do do now? I found this page on GOG (gog.com/forum/general/gog_installers_for_linux_are_broken) which seems relevant to the Steam version but I don't want to start messing with stuff and get in more of a mess. Strange that the game starts under Steam but bails with an error from the prompt.

Any help appreciated, as I only have a couple of hundred hours game-play under Windows and now need a top up!

I'm on Mint 18.3 64 bit, Core i7, 12 GB RAM with a Radeon R200 card.
 
A recent update on Steam seems to have fixed the crash issues that happened when using mods on Linux. I tested for a few hours with Prophecy of Pendor and it ran perfectly. I only ran a quick test with Gekokujo and Perisno but they didn't crash, so they should be fine too.
 
I'm really struggling: I can't get the game to start at all. I can get the config tool up: it provides me with my activation key and lets me select a mod (I only have the original).

But when I press play from Steam, or if I load the program via a desktop icon, nothing happens. Well, the screen flashes black for a fraction of a second, but that's it.

My build and system:

Ubuntu 18.04.1 LTS
memory: 7.6GiB
processor: Intel® Core™ i5 CPU 650 @ 3.20GHz × 4
graphics: Intel® Ironlake Desktop
Gnome: 3.28.2
OS type: 64-bit

I've read this thread and many others. I've tried most of the options I saw that involved installing libraries, but none made a difference.

Can anyone get this to work on Ubuntu 18?

 
The only case I can think of where the game closes right away is when the game cannot open the mod it's told to load. Try checking the last_module_warband file and make sure the mod folder's privilege is set properly. Sorry, I haven't installed Ubuntu 18 yet, so all I can give you is guesses.
 
Sky Warden said:
The only case I can think of where the game closes right away is when the game cannot open the mod it's told to load. Try checking the last_module_warband file and make sure the mod folder's privilege is set properly. Sorry, I haven't installed Ubuntu 18 yet, so all I can give you is guesses.

Thanks.

1. I can't find a last_module_warband file, perhaps because the game has never successfully launched?
2. The permissions for the Modules folder, at least for 'others', is 'Access files'. Should I change this to 'Create and delete files'?
 
Couscous said:
I'm really struggling: I can't get the game to start at all. I can get the config tool up: it provides me with my activation key and lets me select a mod (I only have the original).

But when I press play from Steam, or if I load the program via a desktop icon, nothing happens. Well, the screen flashes black for a fraction of a second, but that's it.

My build and system:

Ubuntu 18.04.1 LTS
memory: 7.6GiB
processor: Intel® Core™ i5 CPU 650 @ 3.20GHz × 4
graphics: Intel® Ironlake Desktop
Gnome: 3.28.2
OS type: 64-bit

I've read this thread and many others. I've tried most of the options I saw that involved installing libraries, but none made a difference.

Can anyone get this to work on Ubuntu 18?
The game is launching without an issue on our computers when we tested our Linux build. First of all please try to launch the game with the game beta opted in.
https://steamcommunity.com/sharedfiles/filedetails/?id=182912431
This guide can help you with that. Our password is for the beta is "betapassword".
If the problem still persists opt into Steam Client beta too.
https://support.steampowered.com/kb_article.php?ref=7021-EIAH-8669

If the problem still persists again, you can try to launch the game through mb_warband.sh file located in the game folder. The game has to work at this stage. If not, you will have to wait until the next Steam update on Linux.
 
Thank you. I followed all steps without luck.

Although I have the files, when I try to launch mb_warband_sh or mb_warband_linux from the file folder, nothing happens. When I try to launch them from the terminal, it says:

Code:
mb_warband_linux: command not found
 
Couscous said:
Thank you. I followed all steps without luck.

Although I have the files, when I try to launch mb_warband_sh or mb_warband_linux from the file folder, nothing happens. When I try to launch them from the terminal, it says:

Code:
mb_warband_linux: command not found
If you are opted in to our game beta (not the Steam beta) the game should be launched without an issue if you launch the mb_warband.sh file. To do that, please navigate into the Steam's local file folder and open the terminal there and input ./mb_warband.sh command.
 
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