Kalamar
Recruit

I think you are out of luck if you don't have a NVIDIA card running the latest NVIDIA drivers.
So I experimented and set the 3d depth really high and set the convergence to mid far and the effect was surreal, I felt I was in a world of miniatures of which I was one. I climbed up the castle walls and walked up to one of the guards and I had to admire the armor since it actually looks like it has grooves and bands in it (banded armor).
It's very hard to explain the effect of depth in a game without witnessing it (kind of like describing a color only you have seen). The only thing I can think of is raising my sword over my head for a chop attack, holding it there and then placing my finger at the tip of the sword. I lowered my glasses and my finger was about 4inches away from my monitor. Now put a whole game world with that effect and you and you can see why it feels surreal at times (even more so in 1st person).
So I experimented and set the 3d depth really high and set the convergence to mid far and the effect was surreal, I felt I was in a world of miniatures of which I was one. I climbed up the castle walls and walked up to one of the guards and I had to admire the armor since it actually looks like it has grooves and bands in it (banded armor).
It's very hard to explain the effect of depth in a game without witnessing it (kind of like describing a color only you have seen). The only thing I can think of is raising my sword over my head for a chop attack, holding it there and then placing my finger at the tip of the sword. I lowered my glasses and my finger was about 4inches away from my monitor. Now put a whole game world with that effect and you and you can see why it feels surreal at times (even more so in 1st person).





