Archonsod said:Not as ironic as said person still not having issues with archers when they do log in. I ain't played for months and I didn't get killed by a single archer. Maybe you just suck?
Joy said:actually yes, some infantry can use a bow but i can't recall which one right now...
besides,
this topic becomes pointless day by day...
you infantrylovers could easily get together with likeminded fellows to make a mod as you like with those time and effort that you've given to this topic from the very beginning.
btw, as a matter of fact, there is an infantry based mod available already: viking mod! you could play it as well...
but no, you choose just to complain and keep saying that all game should be modified as you want...
sorry guyz but this what you set forth is called FASCISM.
edit: vaegir spearman can use short bow...
btw, above given skill sheet is not current one, it was changed with new patches.
Mr.X said:Joy said:actually yes, some infantry can use a bow but i can't recall which one right now...
besides,
this topic becomes pointless day by day...
you infantrylovers could easily get together with likeminded fellows to make a mod as you like with those time and effort that you've given to this topic from the very beginning.
btw, as a matter of fact, there is an infantry based mod available already: viking mod! you could play it as well...
but no, you choose just to complain and keep saying that all game should be modified as you want...
sorry guyz but this what you set forth is called FASCISM.
edit: vaegir spearman can use short bow...
btw, above given skill sheet is not current one, it was changed with new patches.
The whole point of this isn't that they want a mod to play infantry, it's that they feel archery has become too overpowered/overused in Native and want to see it fixed.
Draygo said:What is wrong with infantry being the centerpiece of combat? All through history this was true, why cant it be true in warband?
Draygo said:I understand how to use each of the classes. I understand their advantages and disadvantages. I dont want infantry to be vastly overpowered. I want them to have a fair chance in all situations. Infantry is the class that takes the brunt of everything first in battle. (Besides the stupid cav that run out and try to couch the first person they see, often getting lanced by enemy cav or just shot to pieces.)
With two sides running at each other the infantry meet, and have a good fight. Archers and xbows support that fight, cav runs in sniping at their enemies back, or try to steer enemy cav away. The focus of a fight when there arn't too many ranged players is on the infantry. And that is the most fun. It is the most fun for the cav, who have many targets, the archers, who are supporting their teammates, and the infantry because they are fighting something they can kill. Everyone has something to do, and no one is just a 'punching bag'.
The game becomes drastically different when infantry forces cannot meet without being completely decimated. As I pointed out earlier. Take veagir vs swadia, random plains. Swadian infantry cannot close in on a significant group of veagir archers. Their shields are too weak and explode quickly, a handful of spearmen to protect veagir archers and a handful of hunters to bodyblock swadian cav makes it nearly impossible for swadia to win. As soon as a horse is jammed and rears all the archers point in that direction and loose an arrow. The horse is dead or the rider is dead at that moment. Often these matchups get voted off on battle servers. Why? Because it isn't any fun.
Usually the two instances where server population drops or the map is voted off is either one faction is KK on open maps, or the match went to archer spam. The third rarer instance is when one team or the other is horribly stacked (in player ability).
Lol, just close the discussion itself, being just a useless fight over balance with no result.Draygo said:However helpful you are to this conversation.
I expect the same result every time. I want the result to change through game balance adjustments. Hence the thread. If you have something to contribute do so, otherwise you are just wasteing everyones time. Go back to crpg and leave a discussion about native balance to native players.
Draygo said:However helpful you are to this conversation.
I expect the same result every time. I want the result to change through game balance adjustments. Hence the thread. If you have something to contribute do so, otherwise you are just wasteing everyones time. Go back to crpg and leave a discussion about native balance to native players.
MasacruTheArcher said:As a matter of fact I do not find the archers the issue but the 2h sword people . I'm a one hand/shield fan and when I go against a 2h sword guy(80% of players) he just clicks clisk and he's 50% faster than I am when it comes to swinging. It's impossible to swing at him cause he hits you before you manage and that ruins the game for me. That's one of the reasons I do not play MP anymore. (I still play from time to time but that's it)