, there are many other strange things going on in the Native version not only the War Hammer, beside the illogical useage of some weapons, some also have wrong weapon range settings like hammers, maces etc. Hint: You have a "measure with ruler" feature in OpenBRF.
It also contains double items, just one example: Sword of War = Greatsword, but with different weapon range settings although the same mesh is used.
You can swing a heavy bardiche from horse... one handed, but not a simple staff?
No, in fact on horseback you can only thrust with staffes? Look at the bandits which are mounted how ridiculous this looks.
In RoR you can swing nearly every weapon from horse...and nearly every long polearm weapon which has a spike on top is couchable.
Many wrong collision bodys at castle buildings and everywhere else too. Here screen:
And many more such fun facts.
i am working myself on a bugfree and finished NE mod, https://forums.taleworlds.com/index.php?threads/revolution-of-royals-native-enchancement-mod.444262/
, where all above mentioned and many other things are replaced or balanced. Here are some screens (probably outdated, may look higher detailed now):
Image fieldsnow2b hosted in ImgBB
Image Armor-compare-text3 hosted in ImgBB
I've added manual fem frames to all Men-at-arms assets which i am using, rescaled helmets, removed bugs, screen:
Image men-at-arms-manual-fem-frame hosted in ImgBB
As i remember some of the original Men-at-arms armors have transparency issues at some mail parts.
I have a question myself, what do you mean by weighting animated helmets? I think the aventail on your helmets will do lots of clipping, does it have something to do with that?