Warband at E3

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Funny you should mention it  :smile:

http://ve3d.ign.com/articles/news/47709/Mount-Blade-Warband-Screenshots-Trailer
(searching desperately, I haven't seen anything else)

Swadia vs. Nords... that will never be done  :smile: )

Nice armour:






And a new Nord perhaps? Could it be a berserk (bear sack)?  :razz:
 
Merlkir said:
Anyone knows if Warband is shown at E3?

I found a French article about Warband being shown at E3.
This is an approximative translation of the "complete list" of the new features:

    * - multiplayer mode: up to 32 players fighting on dedicated maps.
    * - better AI
    * - new diplomatic options, new interactions with Lords
    * - better graphic engine, HDR. Characters, weapons and armors will be more detailed
    * - new factions, with dedicated units and equipments
    * - possibility to recruit Lords as your vassals
    * - possibility to marry a Lady
    * - more complete management of your fiefs
    * - better companions management
    * - different sizes for the horses
    * - new options for the difficulty level
    * - improved combat system
    * - more options during sieges
    * - improved precision for archers
    * - possibility to re-use throwing weapons, arrows and bolts
    * - better accessibility for beginner players.


 
Are you sure factions is plural? Only one new faction is announced.
Maybe it just means the existing factions have been remade or something...

EDIT:
Nah, I know enough French to see plural;
- de nouvelles factions avec unités et équipements dédiés
 
Modding some decent looking items will take more time, that's all. But it seems to me they moved to some really highres textures. I wonder how the performance will take that..
Also, looking at these screenshots made me realize how big an issue the ugly heads are. The normal mapped armors are just awesome, but the realism is seriously interrupted by the doll like heads..
 
Yeah, I agree they look a little.. soulless.

I think performance will, inevitably take a hit but I think i'm just going to turn my battlesizer down to 200 or something.

~350 makes sieges a tad hard anyway.

Lord Samuel said:
Gee, I don't care much about graphics. Yeah, the SC are nice, though.

But the highlight, if it's confirmed, is the possibility to marry a Lady.  :mrgreen:

It is confirmed

Adorno said:
captain lust said:
Don't know if anyone found this yet:

http://games.on.net/file/27019/MountBlade_Warband_E3_2009_Trailer
This one is better quality, I think:
http://ve3d.ign.com/videos/49008/PC/Mount-Blade-Warband/Trailer/E3-2009-Gameplay-Trailer

Oh nothing's ever good enough for Adorno...
 
Merlkir said:
Modding some decent looking items will take more time, that's all. But it seems to me they moved to some really highres textures. I wonder how the performance will take that..
Also, looking at these screenshots made me realize how big an issue the ugly heads are. The normal mapped armors are just awesome, but the realism is seriously interrupted by the doll like heads..

i'm working on new heads, i posted a screen in the screenshot thread
 
Merlkir said:
Shaders look nice, couching pose is better. New animations would be good (really!).

BUT! Taleworlds, please!!! Make new heads! :sad:

BTW: this armor looks tasty:

http://ve3dmedia.ign.com/images/05/19/51963_MountAndBladeWarband-Screenshot-20.jpg

Notice how the grass green reflects in the tunic? The effect is a bit strong, but that's some pretty good shader.

http://ve3dmedia.ign.com/images/05/19/51955_MountAndBladeWarband-Screenshot-12.jpg


for abuse of shaders i was talking about this :
51957mountandbladewarba.jpg

about the last screen, how do the fabric reflect the environment? instead metal (for example the helmets) should do it, medieval 2 has a great blurried envmap that reflect the enviroment with the right colours based on the sky and the type of terrain, they should aim for something similar...
 
I LOVE that leather, even if it's a tad over-done.

The other armours are extremely sexy as well.
 
fedeita, it's not exactly reflection, I didn't make that clear. It's simply bounced light from the ground that's colored by it and it falls on the cloth. If you look at white cloth in real life, it's often blue in the shadows - that's bounced light from the sky. Or if you put a red ball next to a while shirt, the shirt will seem red - it's called color bleeding.

(painters learn that as part of the color/light theory, it's important since this indirect lighting helps lock in objects in space and environment.)
 
I don't care much for graphics.

I just hope among the new 'features' they took away the "charging berserkerly headfirst" behaviour your men have when battle starts.  :evil:

Also being spawned mobbed in them and unable to move ain't nice...

oh and the tree/hill lagging map bug too...

oh and....


ok i cut it.  :neutral:
 
Those graphics and shaders look awesome  :shock: Especialy the chainmail on the warhorse..

And the waves in that leather look cool :p


the grass shader is a bit too ... much I think
 
ddrake said:
I don't care much for graphics.

I just hope among the new 'features' they took away the "charging berserkerly headfirst" behaviour your men have when battle starts.  :evil:

Also being spawned mobbed in them and unable to move ain't nice...

oh and the tree/hill lagging map bug too...

oh and....


ok i cut it.  :neutral:

Well, it will have better ai, whatever that means.  :razz:
 
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