Warband 1.157-1.158 patch changelog

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Mad Vader

Duhpressed
Duke
(Post updated for the official release)

Here's the official changelog:
Captain Lust said:
Hello all!

The 1.157 patch for Mount&Blade Warband is finally live with a simultaneous release on Steam and our Website.

It should automatically update for all Steam users. For those of you using the non steam version, you can find links to download the latest patch via the url below:

http://www.taleworlds.com/download.aspx?type=2

Here are the release notes for the latest version:

-Rebalanced in-game economy to encourage a range of propserity among towns (previously most towns became rich or very rich).
-Fixed bug with 'auto_select_weapon_mode' occurring too frequently.
-Fixed a visual error with attacks that are cancelled mid air.
-Fixed animation error with pikes.
-Fixed bug with shadows.
-Added new operations for modders and modified/fixed some existing operations.
-Fixed bug that caused slow movement in certain buildings and with certain scene props.
-Adjusted the way attack cancelling is handled while jumping.
-Added more options to module.ini.
-Bug fixed where throwing axe and throwing knife models would show on shields with the wrong rotations.
-Increased maximum number of different party member and prisoner stacks from 32 to 256.
-Changed netcode to fix a bug where animations would sometimes fail to load.
-Rebalanced Khergit multiplayer troops and added 'Khergit Infantry' class.
-Adjusted price of certain items in multiplayer based on faction (certain items now cost different amounts of gold depending on faction).
-Rebalanced several items to create proper price/quality progression balance in multiplayer.
-Other minor bug fixes.
-Adjusted equipment of Vaegir troops for balance.
-Adjusted stats of ranged troops for balance.
-Shortened string of server messages.
-Reduced cap on turn speed in multiplayer.
-All spears can now rear horses.
-Singleplayer fixes.
-Updated fonts.dss file to support the Lithuanian language characters.
Somebody said:
Mostly stuff from here - many of the changes are engine-side though. A bunch of multiplayer equipment availability changes as well as the nurse placeholder being removed for the Khergit Infantry
Code:
SP Sarranid infantry line get more powerstrike (Veteran Footman get 2, Infantry get 3, Guard get 4)
Bunch of changes to AI khergit bots in MP
Swadian Crossbow (Multiplayer) get 5 athletics from 4
Vaegir Archers get 3 athletics from 4, spiked club instead of scimitar as default item
Khergit infantry added:
[itm_sword_khergit_1,itm_spear,itm_tab_shield_small_round_a,itm_steppe_armor,itm_hide_boots,itm_leather_gloves],
def_attrib_multiplayer|level(19),wp(110),knows_ironflesh_3|knows_power_throw_3|knows_shield_4|knows_power_strike_3|knows_athletics_6

Khergit Horse Archer get 142 archery prof from 130, +1 PD (now 4) and -1 athletics (now 3)
Khergit Lancer, Nord Archer, Rhodok Xbow, Sarranid Archer got athletics nerfed (now 4, 3, 4, 3 respectively)
Code:
Lamellar gauntlets got buffed to 6 BA, weight increased to 0.9 for no reason
Leather Steppe Caps a&b buffed to 15/16 HA, was 12/14 - normal Steppe Cap got nerfed to 14 from 16
Long & Great Long Bardiches now have unbalanced flag

Captain Lust said:
Hello users

We have released another patch for Warband that fixes a number of issues and resolves some small quirks with the latest 1.157 patch.

You can download it right now here or wait for it to be available on our Website and Steam in a few hours.

Here are the installers for the 1158 Warband patch:

http://download2.taleworlds.com/mb_warband_setup_1158.exe

http://download2.taleworlds.com/mb_warband_upgrade_1100_to_1158.exe

Here are the dedicated and module files for the 1158 patch:

http://download2.taleworlds.com/mb_warband_dedicated_1158.zip

http://download2.taleworlds.com/mb_warband_module_system_1158.zip

1.158 Changelog said:
-Fixed issue with multiplayer troop stat assignment. Values are now shown correctly in the module system with a workaround to prevent auto-assignment, at the same "real" values as 1157. With the exception that Vaegir and Sarranid Archers now have a riding skill of 1 instead of 2 and that Nord Huscarls have 0 Power Draw instead of 1.
-Resolved crashing when prop_instance_play_sound is used server side but not synced client side.
-Resolved issue where all spawned items play only blunt sounds in multiplayer.
-Fixed minor issue with Lend Companion quest.
-Fixed slow movement on certain scene props occurring after a fix in 1157.

And the (non-trivial) code changes:
- module_dialogs.py: several fixes for the Offer Gift quest.
- module_menus.py: 2x disabled auto-rescue of prisoners by allied lords (why?)
- module_items.py and module_troops.py: a few balancing tweaks only MP people care about
- module_scripts.py: MP tweaks and two bugfixes
- module_scene_props.py: several props are not sokf_type_ladder anymore
- header_operations.py: one new operation, agent_set_ranged_damage_modifier

EDIT - Official release update:
- module_dialogs.py: fix for defecting lords rejected by the player
- module_menus.py: Lend Companion/Surgeon quest fixes
- module_scripts.py: Lend Companion/Surgeon quest fixes, daughters have mothers now

module.ini new entries:
horses_rear_with_attack = 1
restrict_attacks_more_in_multiplayer = 0

dunde said:
other change log found so far:
- global variables data now have same length as local variables.
- ti_on_item_picked_up and ti_on_item_dropped are now available at single player too.


Underwhelming for such a long wait and standard Native bugs with prisoner rescue and faction defeats apparently remain.
I can't see this one in the code, could be bogus:
-Rebalanced in-game economy to encourage a range of propserity among towns (previously most towns became rich or very rich).
 
-Increased maximum number of different party member and prisoner stacks from 32 to 256.

This looks like a nice fix.  I assume if you go over 32 party member stacks it won't wipe out the previous 32?
 
grailknighthero said:
-Increased maximum number of different party member and prisoner stacks from 32 to 256.

This looks like a nice fix.  I assume if you go over 32 party member stacks it won't wipe out the previous 32?
That's actually a fix for party_force_add_members which had that limit. You could have more than 32 troop types before in a party.

grailknighthero said:
The operation isn't listed in header operations....?  The header operation files are exactly the same.  I'm going through the module system with win merge right now...
You need a WinMerge skill upgrade. :smile:
 
Yeah, the header modification dates are all the same, guess we'll need to dig through it yourself
How does agent_set_ranged_damage_modifier stack with agent_set_damage_modifier? header_operations also needs more stuff in the lhs_operations list.

Code:
Lamellar gauntlets got buffed to 6 BA, weight increased for no reason
Leather Steppe Caps a&b buffed to 15/16 HA, was 12/14 - normal Steppe Cap got nerfed to 14 from 16
Long & Great Long Bardiches now have unbalanced flag
Code:
Sarranid infantry line get more powerstrike (Veteran Footman get 2, Infantry get 3, Guard get 4)
Changes to AI khergit bots
Swadian Crossbow (Multiplayer) get 5 athletics from 4
Vaegir Archers get 3 athletics from 4, spiked club instead of scimitar as default item
Khergit infantry added:
[itm_sword_khergit_1,itm_spear,itm_tab_shield_small_round_a,itm_steppe_armor,itm_hide_boots,itm_leather_gloves],
def_attrib_multiplayer|level(19),wp(110),knows_ironflesh_3|knows_power_throw_3|knows_shield_4|knows_power_strike_3|knows_athletics_6

Khergit Horse Archer get 142 archery prof from 130, +1 PD (now 4) and -1 athletics (now 3)
Khergit Lancer, Nord Archer, Rhodok Xbow, Sarranid Archer got athletics nerfed (now 4, 3, 4, 3 respectively)
 
Unfortunately you may be right about that, Lust may be reluctant to leave MP alone. You may need to talk to him and extract a written promise not to tinker with Warband anymore. I'm sure TW doesn't want more patches and FSE may be done as well.
 
Talking about new operations, I know there are these agent_set_*_modifier ones, but are there any agent_get_*_modifier operations? I don't think they exist, and it seems a bit of a waste to have to use agent slots for values which are certainly possible to read if you can set them. So, is there a chance of any of these existing in this new patch or the (possible) next one? With hidden values, perhaps, undefined in header_operations?

And Vaegir Archers in MP are getting nerfed? What am I supposed to play now, infantry? *sigh* Perhaps people won't kill me if I surrender peacefully. :razz:
 
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