Warband 1.130

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Steppe chargers require 4 riding now, guess I'm never taking mine off, since I only have 3.
Some of the tweaks(guild master in town menu, for instance) don't work anymore and I can't figure out how to edit the new one.
 
I am having a horrible time with blocking now, for some reason it assigns which side I'm blocking randomly and holds it on much longer than before the patch, making it unable to switch blocking direction quickly/accurately.

Can anyone confirm?
 
GerDeathstar 说:
You now select your map by clicking the arrows left & right of the box instead of letting a menu pop up.

Only works to some of the game modes currently, siege, conquest and f&d still uses the old way.
 
There's now a duel timer.

When you accept the duel, it counts down from 3 and the duel starts then, no more hitting at the start of duels.
 
z_David 说:
GerDeathstar 说:
You now select your map by clicking the arrows left & right of the box instead of letting a menu pop up.

Only works to some of the game modes currently, siege, conquest and f&d still uses the old way.

It's not a new way/old way thing. It's what happens when you add a map beyond a certain number of maps.
 
i'm getting error when i play singleplayer  :sad:  also i tried multi server with bots... Same result again... '' Error '' :/
 
MadocComadrin 说:
So indeed I did break the siege map: Here is my Arabian adventure!











Looks quite good, even though you did post the same screenshot 4 times in a row  :smile:
 
MadocComadrin 说:
So indeed I did break the siege map: Here is my Arabian adventure!












Yeah, I found that one too.

So:

No question marks; castle map needs a barrier and duel timer apparently leaves some players invulnerable.
 
MadocComadrin 说:
So indeed I did break the siege map: Here is my Arabian adventure!











Yawn. I think they need to playtest these things a little..! Oh well, just another glitch I have to kick people for using, can't have more than nord town.
 
Not just a flaw but two:

A barrier at the other side is too short and can be jumped over:
mb3a.jpg

And this is where another barrier is needed:
mb4y.jpg
 
The game has been working fine for me, apart from the usual ATI graphics glitches.  :roll:
Acheivements are working now, which is good...
I need to check out the new maps however, any servers with new patch up?
 
You can filter by compatible version to see if there are or not CalCD. Or host a local game just to check them out.
 
There comes a time when a developer company needs to own up to how crap it is, and stop relying on their "Indy" status to have us forgive them everything.

That time is now.

Every new feature in this patch has something wrong with it. They haven't fixed things wrong with the original maps. They haven't fixed some existing reported bugs, just introduced new ones. Every single .0 patch they release is quickly followed by a .01 with some gamebreaking bugs band-aided. Their release is poor, releasing via steam before dedicated server files, and keeping an outdated webpage. Taleworlds is hiring? Hire some quality control agents for the love of God.

If it wasn't for the community and the mods I think they'd be pan-handling on a freeway somewhere.
 
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