Warband 1.110 changelog

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enemy_man

Knight at Arms
Couldn't see this posted anywhere else so i put it up here to those without steam.

New Game option to set Campaign AI to easy, normal or difficult NPC soldiers should now climb siege ladders without problem.

There is now a chance player companions will not fall prisoner with you when you are defeated.

The game will no longer crash if you move all your prisoner into a castle.

AI weapon selection improved.

AI will no longer equip two shields.

Your companions who are prisoners at a faction's castles are now set free when peace is declared.

Party skill bonuses are now calculated correctly.

Fixed slashing through your horse and buildings using hafted blades on horseback.

Added max_number_of_connections option to rgl_config.txt. Players who have difficulty receiving server list from internet can lower the default value (64) to 20 or so.

Number of maximum bandit parties reduced by 15%.

Added Chinese language option (Simplified and Traditional).

Many other bug-fixes.
 
Odd, I wonder how Campaign AI is different than the normal AI setting.

Thumbs up to being able to climb siege ladders without problems...now just give us 2 more of them per castle!
 
Thanks,
Now we need to find a way to tweak this
There is now a chance player companions will not fall prisoner with you when you are defeated
I'd really like the play a game where I could get captured but my companions always stick with me.
 
Ailan 说:
Thanks,
Now we need to find a way to tweak this
There is now a chance player companions will not fall prisoner with you when you are defeated
I'd really like the play a game where I could get captured but my companions always stick with me.

just lose often enough and you can rescue them again  :mrgreen:
 
i'm gonna check the siege as soon as i can get on the game, it's currently unavailable for some reason...

edit:

can anyone else get on to warband, won't load up for me, i'm using steam, it's already updated...
 
Party skill bonuses are now calculated correctly.

would love to know what party skills have been changed
 
and maybe more important, do we need to make a new game for some of the changes to take effect ?
 
Ramong 说:
and maybe more important, do we need to make a new game for some of the changes to take effect ?
Probably.  But since changes were made to the party skills and you can't edit your companions, I'd think that in most cases you'd want to restart anyway.
 
**** restarting again, but with all these updates it's probably best, my game won't work at all though now, anyone else playing ??
 
I hope they fixed the random bug that made me pay 2112 denars every week even if I was making money on my budget =/
 
Party skill bonuses are now calculated correctly.


WEEEEEEEEEEEEEEEEEEEEEE =DDDDDDDDDDDDDDDDDDDDDDD

Very good!

I will install.
 
What happened to the ninja saying that the economy would be patched in this patch? Sigh. *jumps out window*.
 
I plan on starting a new game just to make sure. I want to be certain all the fixes are applied correctly.
 
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