Gryffindor
Recruit

The Perisno Team is looking for testers/players to test upcoming versions of the module, the developers will set the goals of the testing parameters, please, keep that in mind whilst playing/testing.
I'm the Lead of testing, so send any messages concerning the testing directives to me, or directly to the developers.
Benefits and Duties:
I. You will have access to earlier versions of Perisno, but you must write reports of possible and impossible bugs, glitches, CTDs, texture problems, everything, put your reports in detail then, the developers can see what's what.
II. You can play the game like you would play any game normally, but keep in mind the goals set by the developers and write your reports here or in the Bug reports topic.
III. Being volunteer to test Perisno will speed up development, and you will get to play the latest, and ensure that the module is polished neatly.
IV. Volunteer testers will have their names listed in the credits if they commit themselves to help us, you will have access to the latest of the World of Perisno, but in return, you ought help us.
V. Your input is valuable to us, so when giving suggestions, we'll give your suggestions, prime priority.
I will be testing the module myself, so before reporting any bugs make sure they aren't already "Listed", currently my goals are to find out about:
The estimated percentage of items, displayed in the various merchant menues.
Of significant interest in that respect would be...
-Percentage of armors related to the rest of stuff at the armorer
-Percentage of shields at the Weaponsmith
-Percentage of weapons a.t. Weaponsmith
-Percentage of consumables at the goods-trader
If whilst playing you've already solved some of priorities above, please publish your report.
The directive is very simple, you just gotta play normally, keep the goals in mind whilst playing, test expansively, you just need to dedicate a small measure of your time, about 3 or 4 hours proximately. Furthermore, enjoy.
Don't push yourself over the edge, we just need precise reports that can be researched while playing normally, and guaranteed, if we have enough volunteers, bugs will be non-existant in Perisno, making a smoother and more enjoyable gameplay for all, ain't that honorable? together we're strong.
Any and all help is appreciated, even if all you do is to plunder and loot villages.
This is brought to you by the Perisno Developer TeamAid us, or die.
Thank you for your attention.
And yes, I taught myself English, and.. All Your Base Are Belong To Us.
I'm the Lead of testing, so send any messages concerning the testing directives to me, or directly to the developers.
Benefits and Duties:
I. You will have access to earlier versions of Perisno, but you must write reports of possible and impossible bugs, glitches, CTDs, texture problems, everything, put your reports in detail then, the developers can see what's what.
II. You can play the game like you would play any game normally, but keep in mind the goals set by the developers and write your reports here or in the Bug reports topic.
III. Being volunteer to test Perisno will speed up development, and you will get to play the latest, and ensure that the module is polished neatly.
IV. Volunteer testers will have their names listed in the credits if they commit themselves to help us, you will have access to the latest of the World of Perisno, but in return, you ought help us.
V. Your input is valuable to us, so when giving suggestions, we'll give your suggestions, prime priority.
I will be testing the module myself, so before reporting any bugs make sure they aren't already "Listed", currently my goals are to find out about:
The estimated percentage of items, displayed in the various merchant menues.
Of significant interest in that respect would be...
-Percentage of armors related to the rest of stuff at the armorer
-Percentage of shields at the Weaponsmith
-Percentage of weapons a.t. Weaponsmith
-Percentage of consumables at the goods-trader
If whilst playing you've already solved some of priorities above, please publish your report.
The directive is very simple, you just gotta play normally, keep the goals in mind whilst playing, test expansively, you just need to dedicate a small measure of your time, about 3 or 4 hours proximately. Furthermore, enjoy.
Don't push yourself over the edge, we just need precise reports that can be researched while playing normally, and guaranteed, if we have enough volunteers, bugs will be non-existant in Perisno, making a smoother and more enjoyable gameplay for all, ain't that honorable? together we're strong.
Any and all help is appreciated, even if all you do is to plunder and loot villages.
This is brought to you by the Perisno Developer Team
Thank you for your attention.
And yes, I taught myself English, and.. All Your Base Are Belong To Us.
Michadr said:After losing our development forum, we also lost the bug list for the testing version (0.7)
So here is what i need.
-(3 or 4) Testers. First (3-4) to post will get the the positions.
- You will be PM'd a link for the testing version (newer then the last one) and you will test for bugs, and report them here>
http://aworldoficeandfire.co.uk/perisno-forums/index.php?board=4.0
- you will need to sign up to the dev. forum > http://aworldoficeandfire.co.uk/perisno-forums/index.php
- Each tester should open a new thread and update it will their bugs
Sound good? well lets go!
The reason these bugs should not be posted on the TW bug thread is because that bug thread is ONLY for released versions. This one i can keep track of the 0.7 bugs better.
regards
-Michadr
Testers (7)
1) Equinoxdawg
2) T.L.S.
3) Shidan
4) gsanders
5) Cider
6) Pikalyze
7) Strawberry_Lisa